as i know, we are following ncsoft's updates mostly according to this https://4gameforum.com/threads/626881/ overlord's clan-skills(buffs,cp\hp regen) should work only for clan members, and don't work on party members which are not in same clan with overlord now to be in party with overlord = to be in clan with this overlord will it be changed?
2 BeNicePls : don't make qoute for your post, too much of useles text.sad but true cmon progrmmer,read my post again sws/bd can reagro rb from tanker with his aggression skill when tanker uses aggression for ~5min before party starts to kill rb - nothing changes
Can anyone explain me how aggression works here was killing rb, tanker loses rb from time to time, aggression and hate aura are used on cooldown
sws/bd can reagro rb from tanker with his aggression skill tanker can't take rb from party members even if they don't hit rb for ~2 minutes when tanker uses aggression for ~5min before party starts to kill rb - nothing changes
i guess gms did something with mechanics, like drop of aggression counter after some period of time,am i wrong? should it be fixed?
It's not exploit,it's shitty geodata,too shitty,i had same troubles when falling down from a hill,i see myself in same place from box, but character in bugged geodata see nothing like in video always "can't see the target" messages when u stand infront of a mob/player even found 2-3 mobs in DV, which have same respawn place always and u can not hit them before they start moving i started to collect places with bugged geodata to report it, but when we got EV i understood it is easier to report the whole map to be fixed than some pieces with "/loc" info
btw According to this: "Optional: we found it strange that the chance of resistance in this case, was almost always below 50% and limit the chances of 50 to 50, from about 9% to about 11% within a hundred. We decided to check out, what chance will protect Mental Shield of other skills (since the smaller sample). After several tests, we noticed that almost all the skills pass through the Mental Shield with a chance to ~ 55-60%, that is, as if their initial chance was 110-120%." they have only chance in %%,that doesn't mean 1 of 2 horrors lands, just ~50% landrate of horror against mental shield(quite a big chance)
There was a video with test of fear vs mental/epic jewelry posted by san0 or koll in some thread and with mental/epics chance for fear landing was lower according to this link mental from pp/se/ee and fixed mental from castle/ch (was fixed in 1.5) should give ~40-50% resistance to mental debuffs and this is link with tests of fear without mental, just with lvl difference btw we all should understand, that we are playing in custom GoD chronicle, not classic i'll try to find gm's video with landrate of fear