sharpnipple

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About sharpnipple

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sharpnipple's Activity

  1. sharpnipple added a post in a topic: overlord's clan skills   

    as i know, we are following ncsoft's updates mostly
    according to this  https://4gameforum.com/threads/626881/  overlord's clan-skills(buffs,cp\hp regen) should work only for clan members, and don't work on party members which are not in same clan with overlord
    now to be in party with overlord = to be in clan with this overlord
    will it be changed?
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  2. sharpnipple added a post in a topic: agression mechanics   

    ​ NO!
     
    2 BeNicePls : 
    don't make qoute for your post, too much of useles text.sad but true
    cmon progrmmer,read my post again
    sws/bd can reagro rb from tanker with his aggression skill
    when tanker uses aggression for ~5min before party starts to kill rb - nothing changes
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  3. sharpnipple added a post in a topic: horror vs mental shield   

    ​if it is realy %, then it is a good news
    but all databases are saying nothing about %
    brw, we can ask reaver to make some tests, his party has a da on official server 
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  4. sharpnipple added a post in a topic: horror vs mental shield   

    it is not % counter
    link  http://lineage2classic.power.plaync.com/wiki/멘탈+실드  from koren wiki
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  5. sharpnipple added a post in a topic: Your pre-2.0 update suggestions   

    Will "super windwalk disbalance potions"(potions from olympiad manager,which gives almost maximum running speed and mages can kite melee/archer classes with it) be implemented?
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  6. sharpnipple added a post in a topic: Classic Club preliminary 2.0 patch notes.   

    Will super windwalk potions(potions from olympiad manager,which gives almost maximum running speed and mages can kite melee/archer classes with it) be implemented?
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  7. sharpnipple added a post in a topic: agression mechanics   

    Can anyone explain me how aggression works here
    was killing rb, tanker loses rb from time to time, aggression and hate aura are used on cooldown
     
    sws/bd can reagro rb from tanker with his aggression skill
    tanker can't take rb from party members even if they don't hit rb for ~2 minutes
    when tanker uses aggression for ~5min before party starts to kill rb - nothing changes
     
    i guess gms did something with mechanics, like drop of aggression counter after some period of time,am i wrong?
    should it be fixed?
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  8. sharpnipple added a post in a topic: Classic Club preliminary 2.0 patch notes.   

    Will super windwalk potions(potions from olympiad manager,which gives almost maximum running speed and mages can kite melee/archer classes with it) be implemented?
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  9. sharpnipple added a post in a topic: horror vs mental shield   

    ​i dont complain,i just say as it is, if i was complaining i would make the same topic as  http://l2classic.club/forum/topic/7323-most-bored-tard-noob-of-this-server/  about geodata
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  10. sharpnipple added a post in a topic: horror vs mental shield   

    ​It's not exploit,it's shitty geodata,too shitty,i had same troubles when falling down from a hill,i see myself in same place from box, but character in bugged geodata see nothing like in video
    always "can't see the target" messages when u stand infront of a mob/player
    even found 2-3 mobs in DV, which have same respawn place always and u can not hit them before they start moving
    i started to collect places with bugged geodata to report it, but when we got EV i understood it is easier to report the whole map to be fixed than some pieces with "/loc" info
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  11. sharpnipple added a post in a topic: horror vs mental shield   

    btw
    According to this:
    "Optional: we found it strange that the chance of resistance in this case, was almost always below 50% and limit the chances of 50 to 50, from about 9% to about 11% within a hundred. We decided to check out, what chance will protect Mental Shield of other skills (since the smaller sample). After several tests, we noticed that almost all the skills pass through the Mental Shield with a chance to ~ 55-60%, that is, as if their initial chance was 110-120%."
    they have only chance in %%,that doesn't mean 1 of 2 horrors lands, just ~50% landrate of horror against mental shield(quite a big chance)
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  12. sharpnipple added a post in a topic: mental shield VS trick   

    didn't find a video, but i found this  http://l2classic.club/forum/topic/12563-horror-da/?do=findComment&comment=72640
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  13. sharpnipple added a post in a topic: mental shield VS trick   

    ​There was a video with test of fear vs mental/epic jewelry posted by san0 or koll in some thread and with mental/epics chance for fear landing was lower
    according to  this  link mental from pp/se/ee and fixed mental from castle/ch (was fixed in 1.5) should give ~40-50% resistance to mental debuffs
    and  this  is link with tests of fear without mental, just with lvl difference
    btw we all should understand, that we are playing in custom GoD chronicle, not classic
    i'll try to find gm's video with landrate of fear
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  14. sharpnipple added a post in a topic: L2Classic.club Holidays!   

    yep,he is back, thank u for fast fix)
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  15. sharpnipple added a post in a topic: L2Classic.club Holidays!   

    Updated client and can't see any santa 
    That means i was bad boy in this year?
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