Here is my two cents: A thousand time spoken lie still does not become a truth. HE isn't well rounded, PR isn't that fragile, nor that strong, SR isn't that fast. Let me see. HE has the best overall DPS, highest HP/CP. He's by far the most common, for a reason. He has snipe, which is awesome for party PvE Both elves have some tricks up their sleeves, that would be much more useful, if it wasn't easier to just stunshot everything. PR has about the same DPS as HE. He's naturally faster*, has freezing strike that can slow down target, which may help slower party members to catch up with the target.... but again, stunshot is better for that. PR has ONE** extra point of STR over HE and loses four** point of CON to SR. Strong and fragile my ass... PR also has Hex and Power Break, but it's "meh" on ranged high DPS char. SR has about 20% less DPS and about 3HP/lvl more than PR. He's the fastest*, which is arguably the most important ability in high end pvp. He has entangle than can slow flagged (purple) enemies (while PR's freezing strike works on white too). A special note on SR on Classic 1.0: Since buffs are severely limited, and SR has quite an arsenal of his own, he doesn't really need a party and can solo almost as effectively as with a party. This will, however, change, when more buffs are added in later updates. It also doesn't make SR the fastest solo farmer (slowest, actually), only a bit safer. *HE is rather slow for an archer, but he has Dash, which, when used on cooldown, makes him actually faster than both elves on average, but it cost some mana, nand is annoying as f*ck, when you need to run longer distances.. That being said, the differences are minor. All of them hit hard enought to two shot a robe, all of them have stunshot. They only need to use different tactics fighting other archers. HE has better "stand and deliver" (and take it), while elves need a little more tactical approach against tougher foes. As for DYEs, the effect of the same tattoo is (almost) exactly the same on all archers, and Lineage II is not a game of balancing stuff. On Archer you can go with various degrees of -CON, and get away with it. The biggest con of -CON is lower carry capacity (HE has highest CON and passive that doulbles his capacity), but you don't need to worry about that until lvl 50+, and even then only in well organised parties, where others can carry your soulshots around. PvE wise, on elves it is better to get at least one +DEX tattoo, instead of going full +STR. HE has that covered with Hawkeye self buff. You also may, or may not care to get +4WIT -5INT to cast buffs and slow faster. And just for aditional emphasis. A lvl 60 PR has 2521** HP, SR has 2668** HP (+5,8%), and HE has 2959** (+17,3%). **This is actually a pre-GOD mechanics calculation, but the differences are very similar in the new system. Differences in attack speed are negligible, with HE having a slight edge due to passives. Oh, and I really wouldn't worry too much about solo in Classic... The best class for you to play is the one you enjoy the most. Enjoyment is why you play the game in the first place, after all