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Showing content with the highest reputation on 08/13/22 in Posts
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2 pointsJust make a new god damn server and merge after year these newbie helping strategy will not bring more people. Why ? 1) Without spending big cash on server they will need 2-3 years until they can properly compete. This time period is too long for a starting player. 2) This isn't some global official server witch would introduce some major updates witch would level the fields like they did in the past.(administration here is better then official) 3) Majority of people not even taking a look to server witch is 6 years old. I myself was exception and started in this server then it was 4 years old it was a blast but only becouse i was in the right place in the right moment and got to big side. Peace and love to all and remember NEW SERVER or just stay with low population and dont intreduce new systems rb farmers will always abuse.
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1 pointAdd 1-2 solo locations for levels 75-80 most players leave the server at level 76-78, because there is no further development, except to join the Chinese group, you need a mid location with a good drop like in FI, but better, at the beginning for solo, further for group farming. giants cave randoms do not farm almost, because there is no drop, except for exp and it is very difficult. In the heine it's possible, but it's more for aoe farming with the group. Need a solo target location, specifically for 75-80. You need something in between with less exp and a better drop. It is possible to change the drop from the Kariks in the Antaras lair and make them 78 levels, with a drop of top B weapons not 1/20,000 and add some experience and resources to them, spoiled. Everyone loves this location, but no one farms there anymore. Because it's easier to stand in a silent valley with the same chance of dropping weapons and without paralysis, i.e. the antaras lair is empty. It is possible to add catacombs of 50 levels, 60, 70, 80. With a mid drop, experience and average difficulty of monsters, so that you can stand both solo and in a group of 9 people. Add in the few locations, where you can add rare items in the drop. Let's say it's a forgotten shard, with a very low drop chance. Which you need to collect 5 pieces and use in the instance zone with your friends to summon a boss from which valuable items can drop, as it was during the event, only permanent. And only people from the clan in the CC can go there. This will give motivation to farm mobs with regular mobs in forgotten locations. Drop with top ls, weapons rank A armor with a 1/100 chance of all types for example. Add locations for solo Shrine of Loyalty and Imperial Tomb for 9ppls. introduce the cursed weapon zarich which appears 2 times a day and works for 3 hours increases the characteristics of the character, it is impossible to teleport with him, farm epics and raidboses above level 70, for pvp and farm ordinary monsters introduce the ability to craft say 1-5% for rank B-A rar weapons and armor with increased characteristics, for example, armor gives each of 4-5 parts of 5% resistance to fear, mental attacks, stun, hold. And weapons have a chance to passively deal additional critical damage, trigger for the whole group +10% p attack, as it works for archers. Or let's say 1% to create weapons of B grade, A grade of chaos with + 15% resistance to all types of attacks. This will resurrect the spoil and farm of normal monsters and will create competition in mid-high tier locations.
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1 pointHello all. I'm playing casually here since the start. Taking long breaks, coming back, building stuff, breaking them all and again from the start. I was about to start playing in September but I do not like these changes with the coins. This kills the whole essence of Classic (which Classic nowadays is very rare). Doesn't this destroy the economy of weapons/armors etc? What's the use of trying to craft something now or make business/farm to gather adena and buy gear? Could someone please sum up the Coins update with a few words because I don't see any reason where someone would go on a mission to craft something. In case I'm not missing anything major, then this is a huge deal breaker guys. EDIT/Sumup: I just logged-in for a few minutes: 1) I cannot justify the high prices of B weapons since you can now have a B weapon from the new coins. 2) Also I noticed that Improved enchants are now cheap (I remember IEWB was about 250kk back in the day, now 25kk). How come? What changed? 3) Can someone briefly explaining the new coin system and their difference to the main weapons? Isn't economy destroyed by it? @San0 @Koll or anyone else, your feedback is very much appreciated please... Big thanks!