Leaderboard


Popular Content

Showing content with the highest reputation on 01/10/25 in Posts

  1. 1 point
    Hello. Todays change log for both servers ( we thought same way about #2 ) : 1) Removed global restriction from prison. ( Now more than 1 group can enter Prison per day ). 2) Character Prison cooldown will now reset at 6:30 am server time. ( not in 24 hours ). Current Prison restrictions are: - Only 1 Prison can be active per castle. - Party group must have 9 players. - Only leader can let group in. - All 9 characters must have Prison Access Certificate. ( x1 item can be purchased per hour from Castle manager NPC ). - Each character can enter Prison 1 time per day. - Prison cooldown resets at 6:30 am server time. - Prison closes in 5 min after last boss killed ( only when Prison is closed 2nd group can go in ). - Prison closes in 3 min if no one inside a Prison.
  2. 1 point
    Now oly 1 party with 9 ppls can enter the castle raids prison. For me its good, all supports high lvl is mine and get exp. For clan NO, couse there need supports 80 lvl to normal farm it. That every time i should log my BD SWS PP SE WC + main DD. So its 6 slot and can add only 3 life clan mates with mains, in evening online 9-12 ppls in voice channel, i should chose 3 players only. image others someone will offended in the end. Couse without any of my supports there cannot farm. But participation in sieges and contribution to victory was equal for all players initially. 1)We propose to make it possible to create a channel for several parties all participants of the siege are worthy to participate in the RB farm equally 2) Now Time is fixed and constantly shifts forward every day and the entry time one day at 22:00 after work the second, for example, on weekends at 23:00 and the third, on weekdays, when we need to get up early the next day to work, we can't go, because the entry time is shifted even further to 01.00 night+ Maybe it makes sense to change time it to an entry prison raids for the clan, like zeroing and receiving clan rewards once every 24 hours every morning at 6:00 as simular system with a clan reward system a green supply box, to posibility farm rb it without those cruel rules, thanks for attention
  3. 1 point
    Can original poster please answer these questions 1) If castle walls are too strong how did you lose Oren 2 weeks ago when it and Aden were the only castles that were enhanced? And I believe you lost Giran 2 weeks before that. 2) Should there not be benefit to OWNING a castle and making it more strong? Yes the castle is VERY strong right now, but so is our gear. Walls maybe too much without dwarf buff, but gate is beatable. How does a GM balance this when you pull people very quickly. If they nerf and make it ok right balance for 30 v 30. If you bring 10 people then door will feel soft. 3) You claim Antharas random will be better. As others have stated what will it help. The boss has spawned on a FIXED timer in YOUR PRIME and you dont show up to fight. How is random any better? Yes server data is wrong, but what do you expect with random spawn. Camp for 24 hrs, lose pvp, and complain more? You know EXACTLY when it will spawn. Its a server wide message and you add 10 days and your team doesnt show up now. Also Antharas timer is not monopolized right now. It moves ~2-3 hrs per 10 days so it moves primes already. Other have said following: "Titans are too strong for RB and oly". Can that person please respond why not all titans win all games. There are very few titans that win consistently, most others play very poorly and lose against almost any other class. If it is that strong why do your titans not win? And again I will teach you this server. Go try other exp methods. Admins might have made VERY good EXP changes that are better than antharas recently....... So maybe antharas isnt as good as you think and you arent playing the game? Hint. Hint.