FinalFen
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suggestion for l2*3 to help serve keep more ppl
FinalFen replied to 88262500's topic in General Discussion
Sorry I'm still not getting the argument of "Nothing should be done about griefing, because we all got griefed at some point of our gameplay". Maybe I'm just dumb but w/e. Anyways doubt this thread is about making an actual impact on how things are. We all know pretty good how stagnant L2 servers are when it comes to modding the stuff they offer. It's more about sharing what's your general opinion regarding griefing lov levels: My opinion is that it shouln't be tolerated and both players and GM's should track and punish/prevent it as it shortens the lifecycle of a server. I do realise that nobody will do anything about and because of that I'm not really expecting any changes in this department but still that's my opinion. -
suggestion for l2*3 to help serve keep more ppl
FinalFen replied to 88262500's topic in General Discussion
Anyways I do realise that my comments won't make any differnce and that no-life kids will still grief left and right but got nothing better to do atm at work -
My tip for you guys: Think about what kind of questions would you like to ask to a potential clan members if you were forming own clan. After you establish most important information for you, write them in your post and then answer yourself I guarantee you will find cp/clan/mates a lot faster when doing so.
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suggestion for l2*3 to help serve keep more ppl
FinalFen replied to 88262500's topic in General Discussion
Or that means that high level people dont have anything interesting to do on the server and because of the boredom they choose to grief others because due to crap mechanics they are invulnurable. Personally I'm not sure why GM's won't do anything about it. Solutions are realy easy to implement - just on top of my mind: if a target who had no flag dies to a mob while having your stun active on him - gain regular PK and Karma If a target dies to a mob while having a stun effect on him - reduce exp loss by 50% and disable item dropping (you could still drop if stun would run out moment before you die to a mob) players can't be attacked by other players who are 8+ lvl higher (unless there's a clan war) if a player dies to mobs (while not being flagged) after being stunned by someone, he can choose to auto report/mark that player. If a player gets 3 reports/marks he looses the ability to attack unflagged (white nicknames) targets, then the reports/marks would decay at some rate - i.e. 1 mark a day etc., etc. But for w/e reason it seems that DEV's seem to ignore this issue and as a result continously loose new playerbase, which makes me a bit sad because I wish all best to this project. And once again before someone will say it for 128641986 time: fact that someone is leaving the server after getting griefed multiply times, doesn't mean he's a quitter, in fact I'm pretty sure that most of them if not harassed and griefed on so badly early on would most likely stay on the server for months if not years but since they are denied what they enjoy in this game (i.e. farming with friends) they don't see any logical reason to stay here. -
And especially not Necro, nor Glad ^^
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Regarding damage reduction, generally speaking if they didn't change it on classic, when you have a succesfull shield block that means that shiekd p.def is added to your overall p.def when performing the damage formula. So if you have 500 pdef and your shield has 250 pdef then If you have a sucesffull block, damage formula will count like if you had 750 pdef If you didnt block the attack with your shield, then formula will take 500 p.def instead I'm not entirely sure how it works when you are blocking magic attacks, but if I were to guess, I would say it prob ads shield pdef to your mdef
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Would probably be wise to not share your in-game account name with everyone on forum as well
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Would rather call it a flawed PvP mechanics rather than game balance - if stun lands nuker is dead, if stun doesn't land fighter is dead, interesting as fack No real player skills involved in that aspect of PvP and a simple luck/rng based result :f
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Agreed for the most part, but those spellbooks are more luckcore then hardcore. If you are unlucky you simply won't drop them which I honestly dislike as I'm not sure if limiting SB has any real purpose in the game :f
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suggestion for l2*3 to help serve keep more ppl
FinalFen replied to 88262500's topic in General Discussion
Side note: this post is about getting griefed by high lvl players (players with like 10 lvl and a item grade advantaqge over others) and does not refer to regular fights of similarly equipped/leveled people/parties for particular farming top spot. Why is that ? Spent like 8 years on various L2 private servers and when being a non-factor/neutral think I never was harassed by some 10+ levels crap player who would be stunning me just for the grief. Sure there were some spoils back then who tried to train you with a fake death, But that play had counterplay and in 99% of cases it was performed by people on similar level range. Additionally it was a lot harder to oerfirn compared to nowaydays 100% stunlock crap we have. Ofc I do realise that l2 classic club is different to what old c3-c6 servers were (you don't need much time to realise it here) and that you will be griefed left and right by some frustrated kids. But that's not the point. I'm just saying that the currently existing grief factor, isn't a part of game and/or it isn't something inevitable. Quite contrary it could be easily prevented for the most part by GM's and/or high level players who could refuse to play with such griefers. Things are like this here because nobody wants to tackle this issue (yes it's an issue not a part of the game). I'm pretty sure that such griefing is something that decreases online of servers by maybe even 20-30% because some players will overcome it, but others will simply quit (as you mentioned), while if they weren't griefed in the early levels, they could actually achieve mid/high 60s giving you a lot of fun on mass pvps. In the end who are you or another high lvl player to decide wether someone is allowed to progress ? What entitles you to decide if someone can acquire exp or should be forced away from any acceptable exping spot and sit near GK ? The fact that you are willing to waste more of your RL time on a pc game then someone who likes to split the time for his family as well ? Or maybe the fact that you started playing earlier on the server ? Both arguments are imho greatly flawed. Maybe if it was about player skills to decide wether someone can exp on a spot or should get PK'ed (like I.E. in MOBA games) I would agree with you, but here in L2 it's all (95%) about the time you spent on the game. Personally atm I have a preaty pleasant time on l2 classic club and aren't being harassed much, so doubt you can call me QQ'ing here (yet). But even though I'm a fresh guy (playing probably less than a month) I've already meet 2 people who quit the server because some retarded B grade 60+ Tyrant and SK stunned them during a train making them drop their stuff on the pre-50 levels. This isn't something healthy for the game and definitely I wouldn't consider such a players "quitters", it's quite opposite, compared to plenty of you these guys have the will to say: "hey it's a stupid pc game, if griefing like this kids are going to constnatly wreck my gaming experience, then fock the server I'll just go play another game which I can choose from 12849162984 titles out there, it's not my life to be binded to this shietfest against my will". -
suggestion for l2*3 to help serve keep more ppl
FinalFen replied to 88262500's topic in General Discussion
Haha that's some damn adult approach mate Someone scratched my car, so I'll be scratching other cars because it happend to me to! As long as everyone is getting Attitude like this will most likely be the main reason to why human kind will extinct 1 day. Regarding the QQ I would agree with you, if it was a case of 2 parties on similar level fighting for the same spot. But sorry if some high level crap player who can't compete against players on his level is coming to grief on some lowbies (who are quite likely to quit the server after being griefed couple of times like that) I can understand attitude of some "whiners" here. Before trying to flame players who are crying because of getting griefed by high levels you should understand 1 thing: Lineage 2 is a game. It's not life nor job for 90% of us. If someone is constantly griefing you and killing your gaming experience and due to sh*t game mechanics you can't do anything about it people will simply quit. It's a freaking game, say like "get used to it and deal with it" is completely invalid here. You have to get used to stuff which you don't like in your real life, because most often you don't have good alternatives, but in PC game ? It's simple, you don't like it, you quit it because it brings you no joy and you gain no real benefits from getting stressed and annoyed. Now your answer would be "So if they want to quit, let them quit who cares" and yet again this is the exact approach that killed plenty of private servers before My opinion regarding high level players griefing lowbies is that it's childish, sad, brainless and it's a clear evidence of someone having do deal with hard real life actions (probably some harassment) and taking his revenge on a PC game. It's not, and it never was part of the game. These are just bad game mechanics allowing (no-life?) players to completely destroy gaming experience of players who have less time to spend on the game. Additionally I would risk saying as well that these griefers are usually doing so, because in reality they are crap players and can't compete against equally equipped/leveled enemies. Therefor it's yet again not a part of the game, but a way to make yourself feel better at a cost of someone else who CAN'T COUNTERACT that. If low lvl party when being raided by a High level guy had at least 30% chance to win, then I would consider accepting such player interactions as a gameplay but that's not the case. 2 days ago a high level necro started attacking us during trains. So we jumped him on 2 tyrants, da and 2 more chars (level range 54-60), sadly after first ability I used it was clear to me we have 0% chance because we have 0% stun land rate and my skills are doing 400-500 dmg (then split by TP) instead of the regular at my level 1k+ due to retarded dmg scalling down the high level difference there is. So to sum up: no real way to counterplay the griefness that lower non-factor players are receiving is the reason to why such behaviour should be heavily penalised if not by GM's then at least by the community itself. It's nothing more than no-life players destroying gaming experience of casual/new players who can't do anything against it because a) they are new to the sever b) they have less time to invest into the game. So stop the "this is L2" nonsense because L2 is about olympiad and mass pvp during EPIC's and SIEGE's and not about griefing low lvl players just because you are invulnurable to them due to some crap game mechanics implemented by koreans to encourage RMT. -
Don't expect too much from this chronicle man, or you will be badly dissapointed. It has little in common with the old C3-C4 "feeling" because of various game mechanics and community. What's more important, opposite to what it was in the past, classic isn't a mode where you can find 1 or 2 mates and simply 1 by 1 the mobs enjoying the view. Mobs are stronger, you need more exp to lvl up and generally speaking either you will pick correct chars and join some AoE trains or you will be forever in the 40-5x levels. Fighting mobs 1by1 without high lvl gear and or good setup will make you waste all of your income on supplies like shots and pots. Further more even though old C3-C4 community was never perfect, current one seem to uncomparablyworse, filled with either kids or childish people who never grew up. There at plenty of people wasting most of their entire day trying to grief you by stunning during trains, buffing RB's etc. Due to various classic crap-mechanics, some high level noobs who are invulnurable to you roam around some areas trying to make your day miserable, or simply killing you/your mates to free up the spot for their clan mates/alt chars. Classic is unbalanced as hell where if someone is at your level or above he can easily perma stun you (stun duration longer than reuse) to death.We still have a necromancer who's beasically a Mage with double HP, drain and lots of various curses with no real drawback who's wrecking everything around unless kept on a stunlock. One last thing you need to know about the server is that there is crap load of highly OE'd stuff on the server. Every day when visiting trading zone you will notice things like +10/+12 MAGE top C weapons and dozens of +8/+10 EMI bows. I won't elaborate on how unlikely this is to happen on a server that is working only for just 2 years (since this was already discussed :P) but this will have a direct impact on future Olympiad games on the 2.0 update, so if you are counting on that sort of fun, you might get surprised. But if above doesn't discourage you from playing on l2 classic, I gota admit that it's a really active server (when looking at how other private servers are doing nowadays). There's a steady number of players at every level range. Finding a party if you picked correct class, isn't an issue and random ppl who join such parties tend to usually be rather friendly and talkative. What's important to me as well is that generally speaking game knowledge of l2 players increased rather a lot over last coupleteen years. During AoE/RB parties you don't have to anymore explain to everyone inside of party what to do, as most have that knowledge and for the most part are doing what is expected from themm (ofc you can always find a complete noob here and there, but it's a different story compared to the ast). What I appreciate as well when when lookling at classic club is that they tend to do some small modification to some of the mechanic/classes. They aren't just setting up a vanila server and leaving all of the crap that koreans left us, but are trying at least slighlty to counteract some broken parts of the game (those aren't big changes ofc, but are proving to me that the Devs have some scripting knowledge and understanding of the in-game balance/mechanics). Last but not least, I appreciate the fact that dual boxing is very limited on the server. Ofc you can gain the privilage on the server to dual box but you have to work for it, because of what support classes are viable to play and server feels more allive. I just don't like the fact that with 2 PC's you can dualbox for free - I feel like this one is giving too big of an economical advantage to players with lets say a laptop.
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That's some serious google translate action ^^
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I would risk saying that when asking about rarest "class" he actually wanted to ask about "class type" so not PW but dagger - although in this case answer is similar And I agree that there are quite a few mid lvl sws raising on the server now Although we never know how many of those will keep on playing a longterm game.
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Oly PvP is a good example. Ofc if you play an archer and are matched against an overloard you can't do anything about it, no matter how skilled you are, but there are plenty of matchups where you have tryhard to win it and skill difference is easily noticable. Remember my c6 oly games as Oveloard. I was swapping couple of times from ROBE to HEAVY armor during the fight according to the enemy and situation. Was using Mage weapon to nuke, Bow to dps and conserve mana, swapping to dagger and turning on soul cry to maximise my DPS against some classes (i.e. PP healing himself). In a lot of matchups, I had to constantly toggle the soul guard to conserve the mana. Start the fight with dual s +4 for extrra cp/mp that helped me survive couple of initial hits from Destros. Augmentations made it that much more complicated But yeah, outside of oly there aren't that many real skill requirements in the game, outside of ASSIST ASSIST :f
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If I'm correct you need to burn on average around 6(?) SOES's to get 1 enchanted to +5. Think about it for a moment and then think about EWB price and how many of those you need to waste to get mage weapon to +5
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Yap. They are boring, unbalanced in terms of effort-reward and tedious to do - checking if they respawned, easily exploitable, hard for newer players to find them. Biggest issue of mentioned raid's is that they are basically a CP/Clan feature. Non factor/casual people will never have the chance to participate in killing of higher lvl raids. So it's a feature for very small and selected group of people which at the same time is giving them insane advantages over vast mojority of community. L2 raids have almost all of the possible basic design flaws :f
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Agreed that your example should be considered a scam as well and get punished, but doesn't change the fact that not selling buffs after taking the payment should be penalised as well mate
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suggestion for l2*3 to help serve keep more ppl
FinalFen replied to 88262500's topic in General Discussion
I like your approach man: If game becomes unplayable for you, then fock you, go hug GK or leave the server! Plenty of people thought so to, couple of months before their servers became empty and then die slow deat The fact is that you can't ignore non-factors and casuals. If you run out of these type of people, plenty of hardcore grinders won't have targets on which they will be able to exploit their equip/lvl advantage and will loose their interest to play. Additionally casuals often are the ones who sponsor the server the most, since hardcore grinders - grind to fund themselves premium content and casuals donate to not have to grind I like classic as well and like the fact that it's considerably harder to progress compared to regular chronicles BUT hard =/= impossible. Blocking progression of plenty of players due to limited ammount of farm zones and/or people who PK / exploit clan wars just for fun, can seriously harm and shorten the lifecycle of a private server :< Keep that in mind mate -
Actually I "Can whana" ban ppl for scaming It's not part of the game, it's just a side effect of lack of any sort of control over scamming kiddos. Saying that scamming is part of the game means most likely that you are either a scammer or was never scammed meaning you shouldn't vote here mate. Such approach is one of bigger reasons to why modern L2 servers aren`t sitting on 5k online
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bump
- 2 replies
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- lf active cp/group/clan
- tyrant
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