SpellG

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Posts posted by SpellG


  1. 2 hours ago, MoDoy said:

    you get offended by that?

    good, because then it serves its purpose

    +1.

    ----------------

    The true is: Yes. We are Macacos, we have to accept and live with that...

    And keep in mind that (in our cases) we always make fun of China; "Go eat dog, (bat, or any insect)", "Coronavirus", "Industrial Slaves", etc. And, you know what? They don't even care! Or at least they pretend they don't.  
    If you show your weak point, the rest of the ppl will focus on that weakness... 

    Every Country/Continent has their own "Cultural" meme. And if you attempt to BAN this kinda "lesser" racism from this server (because it's not a true racism) it will take away some fun as well. Try not to take it too seriously @Electraheart

    • Like 3
    • Thanks 1

  2. Not agree. BUT:

    But I always found kinda stupid that a lvl 1 elf warrior can "lure" lvl 78 mobs from GC. (Or similar places) And then you take all the agro of them if the guy runs towards you. 
    Things like this need a little balance imo. A possible balance could be something like: (Beta example) 

    If a player with a certain lvl goes to a hunting zone that is 10 lvl's (or more) of difference, It can be killed without getting PK status. 


    And for the rest of the situations... Is OK the way it is now. 



     


  3. 20 hours ago, SemenArsonist said:

    He understands perfectly, some of the best pvp on this server has happened when we tried to stop china from doing Baium and take it back into EU prime. They were exhausting fights and we also had to do olympiad, then kill it. The whole process of monitoring baium then doing pvp, olympiad then killing the boss took us like 18 hours in total, with small breaks. China didn't give up, they kept coming again and again, we had about 8 fights, won 6, lost 1, then won the final one inside lair and stopped them for good. Then we went and did olympiad and farmed it afterwards. It was exhausting but it was worth the effort because we got it back to EU prime. It didn't last long because a few weeks later they came back even stronger and smashed us, but that took a lot of resources/effort too. The thing is, it's a high risk/high reward boss. If you can put enough effort into gathering enough people to fight china in their own prime and stop them from killing the boss, then you can delay it and you can bring it on your own timezone and keep it there for an indefinite amount of time which depends on whether you can defend it when they come and try to do the same to you. It seems fair to me, I wouldn't mind it being changed, but I think there is no reason to. You just have to accept that taking baium into another prime takes an extraordinary amount of effort/resources, but it's worth the effort in the end. 

    It seems that the Good Old Glory Days that you are telling, are gone... And it seems that top clans are not willing to make that effort again. But, knowing the reply of San0, There isn't much left to say. If they think that is good for the server, let it be... 


  4. 2 hours ago, Suggester said:

    In games like Lineage 2, RNG plays a very important role especially in this server that has lots
    of people who don’t share the same prime time. It will settle if you succeed or fail in achieving
    your objectives.

    As we already know, Baium has a respawn time of 5 Days, - 5 hours and +5 hours of random
    time for the next respawn. So, for the prime time who took control of the respawn time,
    Baium will appear at the same prime time as it was killed before. In other words, He cannot
    “escape” from the prime time. However, this is NOT the case with the other epic bosses: the
    raid will have the chance to respawn at another prime time and “escape” from your own, all
    thanks to the extended random time that they have.

    As seen in the current situation, this is like a “Multi-Prime” server. On the one side, there is the
    EU server; on the other side, there is the Asian; finally, there is the NA/SA server.

    In conclusion, Baium’s respawn time has to be part of the “RNG Team” as well, by taking away
    from players the chance to keep him in one prime. To do so, the GMs should widen his random
    time
    (maybe 105hs +15hs random, to be like Queen Ant, Core, Orfen and Zaken). This change
    would make the different primes fight each other, promoting PVP and not just PVE, and
    attracting new players to the server by breaking the current PVE prime alliances.

    I agree. I don't know why Baium just has a few hours in random. This thing will give the chance to fight Baium in a "reasonable" prime. And I think it will give some sort of balance for everyone as well. 


  5.  

    52 minutes ago, MoDoy said:

    you say its empty, i say this thing became battleground which is not "party zone" but more like "command channel zone" :D 

    image.thumb.png.28651f982c4eec18d8a13adc0a4bd06e.png

    Shot00048.thumb.jpg.e15616b8138dc7e9c69856c5996859f7.jpg

     

     

    It was funny tho


  6. We can ask Koll to open a ultra-private-mega-exclusive server just for Sjesks and his friends to play the way they want without having to be worried about """his""" RB's getting killed by randoms while they are doing Olympiad. And they can choose the order of what s*** is "end game content" or not. 
     

    • Haha 1

  7. I was wondering if there is a possibility that GM’s/Admins can make a post specifying the drop/spoil of the new monsters from Zaken Patch of this server.

    sometimes the L2 Wiki’s database differs from this server because of the version differences and all that stuff that we already know.

     

    Thank you in advance.

    • Like 4

  8. Good evening everybody, 

    I wanted to put some items on auction. In this case, some B grade peripherals. The first time I tried to put sealed B-grade peripheral, and got "Offer Rejected" so I think "Oh maybe they want me to unseal the gear first" I did it so and got Offer Rejected again.
    c8c88c7f8a.png



    And I can't understand why... because I can see the same items (from other users) already rolling on the auction...

    ffc396566b.png


    I've searched any rules of the auction but I didn't find it...

    Thanks in advance!


  9. 9 hours ago, Koll said:

    Is it giving error in same location?
    Because what your dmp showing is:
    An unhandled exception at 0x54DFB642 (atiumdag.dll) in L2_20190322_102931.dmp: 0xC0000005: Access violation when writing at 0x00000014.

    https://www.exefiles.com/en/dll/atiumdag-dll/
    Also please, don't download any program that will "fix your PC", mostly they are scams ( just warning ).


    In random places. But I got this error more frequently in Oren Town and Crater of Ivory Tower. 
    And I didn't download any "pc fix" or .dll


  10. On 3/19/2019 at 8:12 AM, Koll said:

    Delete folders System/Systextures/Textures and start updater.

    Thanks for your reply, I've already done that. The solution was download a Clean client again. 

    Now, I have the following critical error, Its just random, I dont know when its gonna appear:


     

    Version: EP30_Global,CLS,V2110409,64
    BuildDate: Fri Dec 09 04:18:59 2016

    Time: 2019.3.22 10:29:32 [GTick=8583,LGTicks=1670]
    PosCode: 90998:16334:-5289
    ZoneName: Ivory Tower Crater
    OS: Windows 10(64) 10.0 (Build: 7600), Service Pack 0.0
    CPU: AuthenticAMD  AMD FX(tm)-8150 Eight-Core Processor            @ 3613 MHz
    RAM: 1023MB RAM
    CPUInfo: 8,4,8,1
    Memory: 263580KB
    Video: AMD Radeon R9 200 Series (1004), Direct X is ver 0.3, rev 65212
    VideoResources: 106 MB
    MAC: 08-60-6E-C5-73-8A
    LANG: EUROPE
    IME: ???

    Error: 
    History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FCanvasUtil::Flush <+ Material=L2UI_ct1.Gauges.Gauge_DF_CP_bg_Right <- UCanvas::DrawTile <- UCanvas::DrawMaterial <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCGDevice::DrawTexture <- NWndUtil::DrawGauge <- NCBarCtrl::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = fda40000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

    Exception:
    Code [EXCEPTION_WRITE_VIOLATION  DataAddress:0x00000014]
    Address [0x54DFB642]
    SegCs [0x0023]

    atiumdag.dll [0x54DE0000] Offset [0x0001B642]


     


  11. Sorry for reviving this post.

    I have the same error, I was walking outside Hunters Village

    Error: StaticMeshActor 24_20_Classic.StaticMeshActor2372: Serial size mismatch: Got 193, Expected 195

    There is no history written below that message. I followed the steps that Koll provided but I'm Still getting that error. 

    Any solution? there is a possibility that a GM can move my player from there?

    Thanks in advance