SpellG

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About SpellG

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  1. SpellG

    Auction Logic?

    I see. I didn’t know about that. Thank you once again for your reply.
  2. SpellG

    Auction Logic?

    I usually place between 3 or 4 items to auction without problems...
  3. SpellG

    Auction Logic?

    Oh... so the problem is that you have to put a price THEY want... we don’t have the freedom to choose. It’s a shame. Thanks for your help @MoDoy
  4. SpellG

    Auction Logic?

    Hello! Fennekin is the name. Thanks!
  5. SpellG

    Auction Logic?

    Good evening everybody, I wanted to put some items on auction. In this case, some B grade peripherals. The first time I tried to put sealed B-grade peripheral, and got "Offer Rejected" so I think "Oh maybe they want me to unseal the gear first" I did it so and got Offer Rejected again. And I can't understand why... because I can see the same items (from other users) already rolling on the auction... I've searched any rules of the auction but I didn't find it... Thanks in advance!
  6. SpellG

    critical error

    In random places. But I got this error more frequently in Oren Town and Crater of Ivory Tower. And I didn't download any "pc fix" or .dll
  7. SpellG

    critical error

    Thanks for your reply once more. There you go L2_20190322_102931.dmp
  8. SpellG

    critical error

    Thanks for your reply, I've already done that. The solution was download a Clean client again. Now, I have the following critical error, Its just random, I dont know when its gonna appear: Version: EP30_Global,CLS,V2110409,64 BuildDate: Fri Dec 09 04:18:59 2016 Time: 2019.3.22 10:29:32 [GTick=8583,LGTicks=1670] PosCode: 90998:16334:-5289 ZoneName: Ivory Tower Crater OS: Windows 10(64) 10.0 (Build: 7600), Service Pack 0.0 CPU: AuthenticAMD AMD FX(tm)-8150 Eight-Core Processor @ 3613 MHz RAM: 1023MB RAM CPUInfo: 8,4,8,1 Memory: 263580KB Video: AMD Radeon R9 200 Series (1004), Direct X is ver 0.3, rev 65212 VideoResources: 106 MB MAC: 08-60-6E-C5-73-8A LANG: EUROPE IME: ??? Error: History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FCanvasUtil::Flush <+ Material=L2UI_ct1.Gauges.Gauge_DF_CP_bg_Right <- UCanvas::DrawTile <- UCanvas::DrawMaterial <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCGDevice::DrawTexture <- NWndUtil::DrawGauge <- NCBarCtrl::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = fda40000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000014] Address [0x54DFB642] SegCs [0x0023] atiumdag.dll [0x54DE0000] Offset [0x0001B642]
  9. SpellG

    critical error

    Sorry for reviving this post. I have the same error, I was walking outside Hunters Village Error: StaticMeshActor 24_20_Classic.StaticMeshActor2372: Serial size mismatch: Got 193, Expected 195 There is no history written below that message. I followed the steps that Koll provided but I'm Still getting that error. Any solution? there is a possibility that a GM can move my player from there? Thanks in advance