DEADPOOLL

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Posts posted by DEADPOOLL


  1. 12 hours ago, Narmontas said:

    1. Is it even possible to do that here? I mean it looks like some special scripting needs to be done. That zones to teleport would require specific level? If not also interesting bit is that Characters from level 55 are starting to get Ranks like : Knight , Baron etc. Similar like with noblese was in c6. If not by level requirement  could it be done by rank? Like Knight and > ? Then nobody lower than lv 55 could teleport there and would need to run from town. 

     

     Rest I do not see as a problem , never played on any server where cubics range would be limited. You see hostile target your cubic can fly to it and Damage/debuff it.  And BTW Epic Attraction Cubic is only one PROS that Temple Knight as a class has. Without it TK will be absolutely useless class.

    Yes its possible, they can.
    Koll told me that ABG its too big to make that protection and etc, btw if they put just at the teleport already would solve this problem... Retardads come non stop from aden and teleport, btw if they want to come walking from aden for do that shit.. ok let they.. they put some effort on that also.


  2. 14 hours ago, SOiL said:

    We were talking about pvp zone and mixed parties/lvls, since day 1 we joined epics. But you didn't want to increase the lvl of them, since you were getting rekted hard in that time, so you could lose even AQ and you coming now after a month or two to repeat what we've said. 
    Friendly advice, admins won't change and won't listen to us since they don't care. They won't even understand it's 1.5 at 2023 to add/remove things that can make the gameplay better for people playing on it even if they are not close to official. They believe it's similiar to official and that's it, let it be until we ragequit from lack of enthusiasm and getting bored hard all together.
    As warlord main class, my only way to farm is to AOE. I can kill around 15 to 25 mobs at BS, do you know how many quests do I get from them? like 5 or 6, depends how many mobs I'll kill on the same time, they know about it, but it's fine. So for me to do the daily, I need to log a mage (again mages around) to finish it faster and your problem are the cubics which are fine, they won't change simple stuff not that.

    I know that bug from AOE mobs, already reported in TI, but they said was from official files kekw..
    Getting rekted hard its too much come on, 3 month servers, took 2 AQ bcs you always have more ppl, dont be delusional, anyway good job with that, i just mean, or make it properly LOW LEVEL or HIGH LEVEL, mix its shit. Btw as said, a lot of effort to make twinks and etc, now its not the time to increasce level.... 


  3. 1 hour ago, Sensei said:

    1. Agree 100%, teleport should not be possible to low chars in places like Abg, just like the restriction that happened on TI for Primeval Isle.
    2. The range is the same as it always has been on any server, I don't think it's so broken tbh.
    3. Why even flag if it's pvp zone, though I would rather it be either high lvl epics so we can use mains, OR at least only low chars allowed inside. The mix is retarded. If merge is future plan, these low chars will be useless anyway I guess.
    4. You have to give randoms the motivation to do something if abg/loa are taken by cps. Some useless zones became farmable again thanks to that, not terrible.

    I meant not delete the useless zone, but add new ones...
    Thats what i said, only low levels inside.. agree to increasce level of epics but only LATER, after year or something like that... when i asked that in TI everyone called me insane.. now everyone wasted time and effort to make twinks and etc should take longer, soon like update in TI to increasce level from that epics..
    Summoners arent strong yet, when magnus became will be, btw what i said was about the range..


  4. New server, old problems....

    1. Can we have some auto-teleport or something else to fix the cancer of people that moving a char lv 1 to 20 in high spots luring/ trying picking up drops non-stop for HOURS? At least some limit since you cannot open more than 1 box... if you PK its WORST for you... chance to drop, adena to remove etc..

    2. Move from pet... Already reported in TI many times, and wasnt not only me, this is so garbage and broken... same for cubics 5km range, also low lv cubics can land in high lvs...

    3. Auto-teleport zone when a HIGH LEVEL go to an epic boss, and please dont do only on PVP-ZONE, have to be before, bcs when you join the area you will be flag..

    4. Daily quests in weird places... same as happened in TI, new zones launched, daily quests added MONTHS LATER... Why cannot make daily quests at the general zones? 90% farm in AI/EV/ABG... I understand that its to move ppl to other zones etc but come on, nobody expect spoiler/solo players farm outlaw for example.. Could be harder than that places, would be nice have that goal also..

    • Like 1
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    • Sad 1

  5. Very nice update, good job, btw still have some issuses that have to be solved..

    Few classes have to be balanced, lets start talking about necro, silence/doom have a 90% chance this is completly broken, have to be nerfed (maybe could do something like did with the fear, you cant re-silence if the character still have silence), the fear also from necro its 70% chance have to be nerfed also still too high, the cursed man HP also its too high i guess could be a bit nerfed..
    DA, its hard to talk about DA is the only tank that can perma CC, completly remove your buffs, cast skills faster than any mage, heal himself (1 critical heal = 50% HP restored), summon a pet that in 5 seconds, this fear (70% chance) with epics lv 4 its 101%...  There a lot of ways to balance it like reduce the chance from fear, increasce MP cost for resumon panther/heal...
    Archers in general already get some nice boost in last updates but still have to be a bit boosted.. 
    ES, the magnus should nerf a bit the damage from STUN..
    The TK buff from lv 80 should be boosted, this bonus from 4speed its compeltly useless, could be higher or changed for something else..
    The benefaction talisman SHOULD give resist to cancel but i want cry when i have that, got 3 cancels from DA and remove EVERYTHING.. 
    EVADE from skills should be removed already have a lot of ways to reduce the damage from mages (Resist and do half of dmg, the book from sailren already give resist and MDEF + Dodge talismans), its disgusting when you use 4 skills IN A ROW waste your mana and make 0 dmg.......

    https://imgForur.com/i0oQRHY 
    Steal essence should be NEVER MISS,its not lovely a cost of 200 mp and 0 dmg...

    The OWLs for high lvl should be taken from all rbs 70+ not only 75, and also could be added Rbs 80 80+ with pvp area pls..
    Antharas until today its not pvp area outside... should be a big pvp area there and also could be a bit nerfed its a cancer hold the finger on f1 for hours (Imagine for who run with it)

    EDIT:

    Pagrios Fist from overlord, that skill right now its completly useless, its not a clan buff/heal its a clan debuff, increasce 4% cp for 30seconds... could remake it.

    Also the hero weapons have to be improve, S grade coming and already have A LOT of weapons with more patk/matk than the heroes, also id`like to suggest a new hero weapon, 2handed blunt and add some critical for some weapons.... lets take Titan as examplem, his 2hsword its useless, its a auto attack class and cant do that with his hero.

    Weapons obtained from coins also instead of remove completly rune from it could just give X critical as bonus.


  6. Some problems that should be fixed and  suggestions to improve the server.

    So lets start..

    Core/Orfen/Queen Ant, still cannot see in the map with high level chars, i know its already reported and told that will be solved but until now didnt finish..

    OWL to 75+, that change in OWL was a great change since there were more rbs 75+, there are only 6 in the game right now, so its completly bad idea, 99.99% of server are 75+ and can take OWL from only 6 rbs wtf..

    About this delay on map for any rb 75+, since its a BOSS to be killed in group it should be stronger and with better rewards, also why until now there is no any RB 80????? Could be even announced in the GLOBAL chat any RB/Epic. 

    Core/Orfen/Queen Ant are killed by mages, if u hit with any melee minions come and make a big mess, ok... Everybody knows that melee makes a better damage for any RB, but lets talk about Baium/Zaken, even if u have 4 full parties of good geared mages they dont make any significant damage that we can even compare with melee dmg, i suggest to reduce a LITTLE to at least mages cooperate with damage...

    Core/Orfen/Queen Ant/Zaken/Baium, The exp gained to kill those FINAL EPICS are completly trash, sorry but there is no another word to use. Lets take as example the last CORE that i did, i took 12kk exp with 55 chars in CC, if i move to GC and kill 10 mobs i will take more exp..... I guess there is nothing else to say.. Shouldnt be something like antharas but should be some balance, if u die 1 time and get BP ress you lose 0.20, you even can recovery this EXP.

    Priests, should be added already priest Zaken and Antharas also, all priests should be harder, 82 level+, a better chance to drop the jewelery ( instead of 3% make 5% ), better EXP and PVP ZONE.

    Antharas, right now how it is Antharas its also completly trash also, Antharas should require more ppl to be able to join, lets say minimum 90 ppl ( 10 parties ), we know that some nerf its already expected but its missing some things that can come together with that nerf, for example, PVP ZONE, still dont have it there, bring it for please, its the only epic that dont have, some RESET like baium, if HP dont drop after XX minutes the boss sleep again, its completly insane stay running with RB for DAYS and NOBODY can do nothing to stop that, even with the maintenance if you was inside nothing kick you from there.

    (Suggestion from FI by DILLON)

    There has been talk for the past 1.5 years talking about FI talisman and more recently the lilith/anakim runes. There is talk of new content coming as it is already on map and there is the hint of it in Heine, so let's talk about the issues and give some recommendations for changes to development team to allow these upgrades they have put in the game to become obtainable and not forgotten as new content comes out and people do not farm these areas any more.

    FI Farm time per lvl attempt: 1 hr (lvl1), 2 hr (lvl2), 5 hr (lvl3), 30 hr (lvl4), 44 hr (lvl5), 44 hr (lvl6)

    New suggested drop rates: Bone – 50%, Tissue – 50%, Shell – 5%, Talon – 15%, Fang – 50%, Claw – 20% (same)

    Impact to Farm time per lvl attempt: 10min, 1 hr, 2 hr, 8 hr, 15 hr, 15hr

    Lilith/Anakim:

    lvl 1 = 1x rune

    lvl 2 = 2x rune lv 1

    lvl 3 = 4x rune lv 1

    lvl 4 = 8x rune lv 1
    lvl 5 = 16x rune lv 1
    lvl 6 = 32x rune lv 1

    lvl 7 = 64x rune lv 1

    lvl 8 = 128x rune lv 1

    lvl 9 = 256x rune lv 1

    lvl 10 = 512x rune lv 1

    Lets take an example, IF not a single fail, from 1 to 10 all sucess 100%, and lilith/anakim spawn every 3 days and drop 3 runes, and all the runes go to the person "X" , every month this person "X" will have around 30x runes, so 30*17= 510x runes, its around 1,5 YEAR in the best of cases...

    Increase drops from current quantity AND ( OR ) make drop chance from normal mobs in the fields, AND ( OR ) change upgrade method to not require duble runes each level..

     

    • Like 2
    • Thanks 2

  7. 12 hours ago, Setzer said:

    For me it´s very simple:

    Sieges: 

    Brazilian Time - 10 a.m - 12 p.m - (right before players going for lunch with their families)

    CEST - 03 p.m - 05 p.m - (right after players went for lunch)

    Koreans - 22 p.m to 00 a.m (not too late for players that need to work on next day)

    Chinese - 21 p.m to 23 p.m (not too late for players that need to work on next day).

    Olympiads:

    Could stay how it is, or, maybe, considering that the majority of players today are from asia region, going back like 3-4 hours in-game for this events would be a good idea, so they would not need to play late at night, and obviously, more players would join. 

     

     

    Agree, -3 hours for Siege will help ASIANS to sleep earlier to rest and go work the next day and will be good time for BRs also.

    For olympiad id`like to see more ppl fighting but i dont see a good time for everyone enjoy, so i suggest to back 3 or 4 hours OR stay how it is.

    And very nice to see opinions from players to see the server improve, gz administration.

    • Like 1

  8. Nice update, some suggestions for future updates:

    - Add p.crit rate for hero weapons like, Fists, 2handed sword(Total useless right now), Polearm, Duals, Dagger and bow i think already have good p.crit rate.
    - Add something like "Beer buff" but with Chant of victory together for 20min, i think that will help A LOT specially new players, with that new update they already will have a very good help but the main problem i still think its that they dont have good buffs to farm by themselves, could be added as extra reward from daily quest.
    - Another option could be also some "Buff offline shop"

    - Not mentioned on this patchnotes but on last one some runes changed but the discription didnt, have to put the correct one.
    (Thanks for epics high lvl now i can use my main char)


  9. 2 minutes ago, Yaeogk said:

    RB hp drops below 50% (unpossible to compete for drops) under core mechanics of lineage pk/pvp with just few dd's in 30s . The difference is significant because it creates environment where core lineage 2 mechanics like pvp, pk are broken. Obviously in official it was indicated as a problem and barriers were implemented. BTW people are coming here and complaining not only because they are butthurt for loosing raid bosses to these farm parties, but ALSO because it just becomes not fun to play and concerning for server in general

     

    Sure its not butthurt for losing lets see the guy argument,

    " Really don't make sense any more to farm RBs: the stuff not easy to sell. and benifit is small.  "

    First of all we never did RB for adensky, we always made for exp some char only..
    If he says that there`s no profit why he is crying about another ppl killing, just because he isnt killing it anymore??
    As he dont farm anymore so the difficult should be changed? xD
    So its only about fun? so come with 1, 2 or 3 parties to kill 3, 4, 5 ppl its very funny, got it..
    This post its just a butthurt..
     


  10. 8 minutes ago, WaterQueen said:

    I would like to single out not nansey specifically, but all boss farmers. The boss farming system that exists on this server does not give a single chance for new players. when creating conditions where old players cannot use high lvl support, this can give new players a chance to get decent experience as well as drop

    My opinion that it should be like this:

    1) every boss have any Boss area, where all 9+ lvls chars will get silence after cast any skills. distance for this area should be like 1 minute running with 200-250 move speed.

    2) if DD which killing boss have +-8 lvls from RB's lvl have high lvl supports in party - they still should get exp from RB, splited between chars +-8 lvls from RB. it ll create more problems for "old farmers"

    3) delete SK 80 buff at all or this buff shouldnt stuck with zealot. it ll balance speed for high EPIC bosses too

    "Your opinions" 1 2 already have smth like this, about 3 its already nerfed the skill on official its stronger than this..

    About epics if u guys think its so easy its just increasce the HP of hit so u can waste more time hitting it


  11. Kkkkkkkkkkkkkkkkkkk Thx for the promotion.

    When your friends was free farming rbs you wasnt crying right...
    Wanali in video have everything, baium, aq, Top C hammer +15, pl 10, all debuffs, all buffs.. what do u expect?
    Stop crying and improve yourself, about new players i always help if i found ;)

    Before rbs was dying in 2min now its 1 nothing too much difference, always worked as u said, who gate first take the drops, you are crying just because have more ppl farming now and you cant take all


  12. @San0
    Mobs from field of anakim (Nephilim Escort / Nephilim High Priest ) are so SLOW / FAR from each other comparating to field of lilith its impossible to pull many mobs bcs they just stop to follow or reset to where they spawn, also they spawn so far from each location, i tested both and field of lilith its much better than field of anakim, anakim need few improves...

    Adena drop its very very low could be improved a bit... The EXP its much better than before but i still think can be a bit improved.. Drops are very good taking off gem A, maybe not because the drop rate but because the mob its not agressive (AND ON ANAKIM THEY ARE VERY SLOW https://imgur.com/48UNYzJ)  and you cant pull more than 5 or 6 per lure...

    There`s any way to stop this ?
    You will say just pk, unbug the mobs, bring back... but last time i fighted against it and needed to do this for more than 3 hours (trying to find and unbug mobs, few pvps and did 12 pks...)
    https://imgur.com/Vkb8rKr
    https://imgur.com/BZH64R5
    https://imgur.com/vHYAAsd
    https://imgur.com/gkHqSUJ
    https://imgur.com/U8Zflv3

    This ppl from GreatWall clan (GreatCancer) every day lure mobs from lilith to anakim or alligator island... the spot its too big, a lot of place to hide it and fuck the hunt zone, its not like Forgotten Island where as the name says, an island so you know that it are there just need to find and the places are known...

    ALSO this "Blade Rush" from DESTRO/SPOILER its bug, once in a while you got ported from where you used it and port again to where you are....
    Didnt tested the another rush from WL/Maestro maybe semone that tested can say if have the same problem..

    • Like 1

  13. 2 hours ago, Sensei said:

    I don't think you will manage to pin that bug on wk as an abuse. It's not his fault that he is not flagging even though he is supposed to by mechanics. I'm sure he is aware of how it works, but there is no way to prove it.

    He was flaging before, then when we started to focus kill him he started with it... The prove its the video.. he did many times not a single one he know what was going on.


  14. 4 hours ago, Amorfius said:

    Mega Farms ... Owned Farms.
    Admins need to do something like that - so that there are no such farms.
    or 1 chest for 1 ip or something else
    since this is no longer a game - this is a swamp
    2 people farm a location with 20 characters
    ------
    I, with my 4-5, just a trifle that somewhere there farm experience

    That's why im asking for PVP zone, i guess now you understand :)


  15. 8 hours ago, San0 said:

    1 - NO

    2 - NO

    3 - this dyes will already drop in some new places on next patch.

    thank you for your suggestions.

    About 2 and 3 good to know and nice(Specially 3 :D), btw about number 1 I cannot agree, as koll asked me to make a video to show you how it works and how they "Block" the farm i did it, also pay attention at minute 33:40 he bugged somehow and was killing my PR without FLAG/PK i have no idea how he do it but he always do it and at I finally recorded their abusing bug.

    At this video i was just with 2 friends, could had more but ppl dont like to come for it because this fiesta, they just waste time there and nobody farm.

     

    • Confused 1

  16. 2 minutes ago, Sensei said:

    One day you will have 85 lvl wanali and trex lv 82 will be problem again.
    Either you make the droprate of T-rex irrelevant to lvl of DD or change his lvl every patch.

    Pterosaurs are 81 that`s why i said about 82 trex, btw with this new update will have new goals so i guess its fine trex at 82 level.


  17. 7 hours ago, Amorfius said:

    That's just funny
    from the very beginning everything was perfect
    then they started crying about Tirex - and they made it as convenient for the top clan
    there is no way to make it like LOA (so that with a small chance - it appears from a killed monster - in a group of more than 4+ people -)
    which would be perfect
    Further pvp - make the entire pvp map a zone ALL - so that it is convenient for you.

    zaken's island - the same problem ,,, because of the crying, they killed the location - there was only the quest Zaken's cape and the experience scrolls - and again you want to crash and this ... where only top players can live

    About trex i dont know why it spawn on SOLO area, when it spawn just kill randoms farming tissues, its the "BOSS" of island and its not the higher level mob on island, for sure no way to make it like Knoriks how many trexs do u want to spawn per day?
    I understand why u dont want PVP ZONE u just hit carbonemys but the game is more than hit carbonemys
    Zaken island i just want pvp zone at night because its some "Special event", during the day you can keep your PVE without problem, also could be reworked/improved "Zaken Minion Midnight Nightmare" would be some good action also, if u want to dominate/farm something you should fight for it. For now solo farmers farm it because there`s 0 punishment for it, they dont care for nothing just for adena.