Zeperios
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Zeperios last won the day on October 20 2021
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18 GoodAbout Zeperios
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It may happen now, but it never has and was never supposed to. This problem is also worse in the AoE regions (lilith/anakim) while it is also happening everywhere. But with 100% certainty disco was never classed a buff to draw aggro. Buffs / heals could draw aggro while disco is supposed to be combat enhancements that come out every 2 mins and a tank is not supposed to aggression from their disco every 2 mins.
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Thanks for all the info, will there also be a .db update for this patch?
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Multiple primes were farmed that day, not just 1 person. Lilith used to spawn everyday on double exp weekends. They should have knowledge of how fast it can spawn now. So this wasn’t even fastest spawn.
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1x/2x rates, no boxing, biddable monthly clanhalls
Zeperios replied to Pendragon's topic in Suggestions
Over all the years, people still argue with Modoy even though he has some of the most intelligent and thought-out game balance designs lol........ Not all of them are winners but there is at least real thought behind them. CH's: CH's being an auction system favors clans in prime of the auction as well, and the admins should be exactly who you want to regulate the price and market. We don't have complete capitalist society inside L2, so let the admins regulate like they are supposed to. This should be a set price on like your house and over time that price increases. Would you want to get evicted just because someone can outbid you in your existing house. Have CH's being biddable month to month has bigger effects on the whole market of the server by it being another commodity to be traded month in and month out. If there is higher and higher maintenance this a "simple" regulation done by the admins to control the total adena in the server. From a game design and market inference standpoint having higher maintenance fees is a much better use of power from the admins. No Box: As others have said, playing with no box is terrible in L2 in general and especially in classic. For anyone that actually wants no box, I challenge you in the next 1.5 months until new server starts, go play on TI with no box and tell me what it is like for you. I guarantee you after you hit lvl ~35 definitely 40+ you will want to blow your brains out from having to sit down after each mob and that is probably with all the free gear and stuff that TI has now. There is no doubt that playing and building a community is important, but 1 box per person does not change that. You are looking at minimum of 4-5 people for full party. More realistically with fresh server you are looking at 7-9 people constantly with boxes being played at nights to increase total exp of the CP. As far as community and playing with people, there isnt much interaction for like a warcryer in classic who just needs to buff every 20 mins and PPs. SE/EE's at least need to recharge, but people are going to be min maxing setups so running necros, bd, sws, full buffers, OL, DA, BP. For 1 cp you are looking at ~11-12 chars where 4-5 of them do next to nothing. Instead of having AFK friend come back to buff every 20 mins why not donate to the server, and just box it and if you have someone online have them come play and contribute like normal? Boxing changes nothing for active full CP and helps bring in and keep partial CP's that can box the rest and eventually merge/join clan. -
Server is lvl 2 for anyone that doesnt look often. You can turn in your Darion badges now.
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Yes but there are 2 natives per pack and when fighting a pack 1 is like sacrificed, suicided, or killed by the leader. So does that native death count as -10 or only if a character kills it. If you kill a junior pack "slowly" there will only be 1 native left at the end that thanks you and gets away.
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@San0 @Koll@Kse When killing junior summoners and junior huntsman they often kill the Subjugated Native. Does the junior killing those natives cause a reduction in server reputation or only when an actual player does it? If so, killing juniors are a -9 activity? Because juniors are only worth 1 but they kill a slave. Side note, is there a way to have like a weekly report or have an NPC say what the server rep is? Or we just have to blindly grind there until it unlocks to lvl 2. Edit: I ask because we have people that are killing juniors thinking they are helping, but if we are going -9 per pack they are not helping at all.
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Ok potentially last point just for admins to discuss and it looks like we should have a good bit of time to decide it. Phase 1 is going to take a month maybe more. Phase 2 can get pushed immediately if you have enough badges. But here is the next long gate. Phase 3, with average drop rate, will take 2 months to clear of perfect farm all from 1 person to collect 40 native treasures. This is also the same time needed to buy a ring yourself. This seems quite unrealistic and I would ask the admins to look into this over the next bit and determine if that is the speed at which native treasures should drop at a server level. Im not sure at what rate you are expecting each hellbound level to take, but if 60 days is what you want for lvl 3 maybe look at a different way to get the ring so in a whole year we only get 6 people with it. This ring doesn’t have that much value anyways because once we hit higher tiers we can just buy potions.
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Get we get a little more detail on lvl 5 and lvl 6 of hellbound. We have to kill Derek in lvl 5, but is he just automatically spawned when lvl 5 starts and the server has to kill him? And, in lvl 6 we have to take over the enchanted megaliths, but do we just kill them over and over until lvl 7 unlocks???? Each of the other levels have very defined goals, and wondering if lvl 5 and 6 are meant to be not clear.
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@San0 @Koll 1 detail missing from patch notes is database getting updated at same time as server or when is the scheduled update for the database? Thanks!
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Info is in the text. There are RB's and mini-RBs.
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Overall this is a beneficial change IMO. Farmers were still dominating RBs just to get free weps. Yes, it will hurt new players, but maybe a system can be re-implemented to limit the runes to lvl 6 or have special runes that can be bought and limit the level that way. I dont feel bad for farmers they have the gear and wont be bad. Some of them, good for them for finding it, but exploited a change that was never announced so they dominated RBs when no one thought runes could be inserted.
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@Rizos Come back. Your name is being forsaken with these stabs to the face in slow motion. Bring back the good days of real Rizos' step throughs for back stabs.
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Did any of these points even get read by admins? Like I think the population understands that there is tons to work on, but there has been no real change or acknowledgement of change for these systems since they really started. If this is even just a talking point, can an Admin say “we read it and will talk about it”
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The troll part is you can get owl from 70 rb’s *sometimes*. I don’t know if it was a glitch or it has some random chance to spawn a “higher level” owl, but I have gotten Strix blessing from 70 daily RB before on level 80 char. The next day it didn’t work but luckily a DK dropped one. Still just weird how that whole system functions.