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김남효

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김남효 last won the day on May 7

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  1. 8월10일 1. B혈맹이 안타라스둥지에 들어갑니다. 2. A혈맹이 안타라스둥지에 들어갑니다. 3.상호교전으로 B혈맹이 A혈맹을 제압 4.B혈맹이 안타라스 토벌과 성공. 8월20일 1. A혈맹이 안타라스 리스폰 전에 안타라스 결계석이 대기 2. B혈맹이타라스 결계석에 뒤늦게 접근. 3~4번의 교전에서 A혈맹이 승리합니다. 3. A혈맹이 안타라스둥지에 들어갑니다.. 4 B혈맹이 안타라스둥지에 들어갑니다. 5. B혈맹이 A혈맹을 제압 6. B혈맹이 안타라스 토벌과 성공. 8월 30일 1. A혈맹이 안타라스둥지에 들어갑니다. 2. A혈맹이 안타라스 토벌 및 실폐 3. 안타라스 복귀 이후 B혈맹이 안타라스 토벌을 시도하고 성공합니다. B혈맹이 계속되는 안타라스 토벌 성공은리스폰시간을 정확히 아는 것이 아닙니다. 적혈과의 교전에서 승리하고 안타라스 토벌을 성공할 수 있을 만큼 충분합니다. A혈맹은. 리스폰 시간을 정확히 예상하여 먼저 자리 선점 또는 B혈맹의 방해 없이 안타라스 토벌을 하지만 능력이 있기 때문에 안타라스 토벌에 실패하는 것입니다. 그럼에도 불구하고 B혈맹이 안타라스 토벌을 계속 성공하는 이유가 "안타라스의 규칙적인 리스폰이기 때문이다" 라는 주장은 잘못된 주장입니다.
  2. Subject: Suggestion Regarding Soul Bow Attack Speed and DPS Balance for Archer Classes To whom it may concern, I would like to share a concern regarding the current balance of A-grade longbows, specifically the Soul Bow and Shyeed’s Bow, in Lineage II Classic—particularly how they compare unfavorably to lower-grade weapons like the Hazard Bow and even the Bow of Peril in terms of DPS. ⚔️ Test Setup & Observations A comparison was conducted between: Soul Bow +3 (A-grade, P.Atk 552) Hazard Bow +3 (B-grade, P.Atk 424) Both bows were tested under identical conditions: Character: Level 78 Ghost Sentinel No buffs applied Target: NPC Holly (Aden Town Store) Attack Count: 40–54 swings for each weapon ❗ Key Issues 1. Unexpectedly Low Attack Speed Even considering that Soul Bow is a longbow, it shows a lower number of attacks per minute compared to the B-grade shortbow Hazard Bow. This contradicts the behavior seen in D-grade bows, where both longbows and shortbows share the same number of attacks per minute, indicating an inconsistency in weapon design across grades. 2. Lower DPS Despite Higher Attack Power Due to the reduced attack speed mentioned above, the Soul Bow, despite having 128 more P. Atk than Hazard Bow, ends up showing lower overall average DPS. This is a clear issue, as higher-grade weapons should naturally offer better performance. 3. Skill Delay, Firing Motion, and Reduced Attack Frequency It is understandable that longbows have longer firing motion animations, which affects not only auto-attacks but also skill casting speed, making them less effective in hit-and-run or PvP scenarios compared to shortbows. This aspect can be accepted as part of the intended design difference between longbows and shortbows. However, the additional drop in attacks per minute, leading to reduced DPS, appears to be a balance flaw rather than a design choice. Especially when D-grade longbows and shortbows share equal attack speed, it is hard to understand why A-grade longbows like the Soul Bow suddenly lose efficiency in both speed and performance. 🧩 Balance Concern If this issue remains unaddressed, A-grade longbows such as the Soul Bow and Shyeed's Bow risk becoming less valuable than B-grade bows, leading to them being effectively abandoned by players. 📝 Suggested Improvements We kindly request a review of item settings to ensure that A-grade longbows do not suffer from additional penalties in attack frequency compared to shortbows. Furthermore, we urge you to resolve the abnormal cancellation issue of the archer debuff skill [Real Target], and to reassess the overall weapon balance so that higher-grade equipment can offer clear and meaningful advantages. We appreciate your attention to improving the archer class's performance and gameplay satisfaction, and we sincerely hope for a positive review and implementation of the above concerns.
  3. Based on your reply, it was confirmed that the [Real Target] debuff from the Archer class and the [Provoke] debuff from the Dreadnought class do not stack properly. Instead, they interfere with each other, causing one debuff to cancel the other. However, I have found an even more critical issue: Currently, when a target is affected by [Real Target], the debuff can be removed not only by being overwritten by another debuff, but also simply by receiving normal attack hits. This issue was verified using the character "cocok006" between KST 14:50 and 15:00 at the Coliseum. I kindly request that you review the logs of this character or conduct direct testing to confirm this abnormal behavior. In large-scale party or raid situations, where characters are frequently hit by multiple attacks, the [Real Target] debuff is often removed prematurely, despite having significant remaining duration (up to 30 seconds). While the interference between [Real Target] and [Provoke] due to shared abnormal state mechanics certainly needs to be addressed, I believe the issue of [Real Target] being removed simply through normal attacks is even more urgent and impactful to gameplay. Therefore, I sincerely request that this issue be reviewed and corrected as soon as possible. Thank you for your attention to this matter.
  4. The archer has a debuff called [real target].This is an important technique to increase damage by preventing defense or certain resistance.But[Real target] If the target is attackedIn some cases, the buff disappears immediately.This is a disadvantageous environment compared to other occupational groups.This is because it occurs with high probability, especially in party hunting or boss hunting.I would like to request a correction after reviewing this part.
  5. 올림피아드의 일수를 변경합니다(올림피아드는 토요일에만 개최됩니다) 그리고. 가능하다면.. 올림피아도 지금보다 훨씬 더 빠른 시간에 열리기를 희망합니다.
  6. To revitalize the game Please change it to a time zone where more people can participate There are so many people who can't attend because it's too late now.
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