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Everything posted by Pepon
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No lvls make a difference, but still i dont want it work 100% on ppl 10lvl below me cos idc. I want it to have a proper landing rate on ppl around my level like every debuff, which isnt the case.
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I cant show u proof since test server is closed. And if thats the case its even worse cos u give a debuff with much bigger cd than the stuns/fear/silence etc lower chance than the other debuffs. Actually its the only debuff that its landtime is lower than its cd. Thats exactly the reason why its supposed to have such a big landrate.
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Yes i agree that it was a bug working 100% also on raids and npcs. I was there, I know it was 100% and not "almost" 100%. But u mean to tell me its meant to work with the chance it has now and be affected by mental ? just asking. I wont pay the price cos z0z is a dick and ppl are QQers. I had my share of shit from z0z also when I was lower, but i made my pt protect me.
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Hello, i m here for one of the most discussed subjects since the beginning of the server. Debuffs, but especially LS since its the one my char has. Lets take a look on this shit. As far as i know (always can be wrong so feel free to correct me and i ll remove post cos this whole thing is based on that) it s supposed to have 100% landing rate on our patch, which is as it used to be till some point in 1.3. Anw some ppl were whining that its op af (which i agree but the whole char is useless compared to DA, so idc) and we changed it to what it is now. Atm it has a landing rate same as a stun i suppose. The thing is test server is closed so cant check it. I keep seeing ppl 4+ lvl below me resisting ls and me on the other hand getting stunned and ofc feared. I blame all that, since i have no reason to believe that ls would have a lower landing rate than a stun, to the fact that they have mental lvl 4 and i have resist stun lvl3. Most ppl run like that i guess, not many have EE72. Which rises the question: We nerf one skill cos we consider its too op for our liking, and also we make it affected by a buff acquired at 58 lvl or w.e. How s that balance ? How is fear not a "mental" attack, and thus not affected by mental shield, and a fucking lighting hitting ur head is? If we also take into account that its a debuff that lasts for 5 sec and has 10 sec reuse and compare it to every stun or fear in this game we understand why its supposed to work 100%. Just want opinions from players/admins. As i said my whole argument is based on the fact that its supposed to work 100% and on the knowledge i have on how mental works. If not right i m sorry. You can trash this post or w.e cos u r afraid for the 4-5 high level SKs of the srv, i don't give a fk.
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no no it was some demons with long respawn and a lot of xp, like snipes or something
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I heard aw and pw dont have blinding blow (didnt know that). These 2 are considered to be so much worse than th in classic and i srsly do not know why they removed that skill. So that ! Add it. PS if i m wrong and they have it sorry.
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ls was bugged but i cant believe its supposed to be like it is now. atm its useless as cc, its just a nuke. i cant ls ppl 5x. PS WTS my tank gear
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why 4 h ? maby 12 h or 24 h xaxaxa Also it will prevent big ally from running between castles each 2 min: bad idea , L2 its not only pvp, its also abaut fast regroup and fight and defens two or more castles. so if change this in future other ally will take dion, someone gludio and that all. nobody from this ally will fight other castle, cose thay will not wana spend so much time to run other castle, cose all wana defens self, and in 2+ months nobody will fight in sieges just stay this 2h time in self castle . GG y ofc l2 is about that. who gives a fuck about what the mechanics used to be for 10 years b4 they allowed tp at siege when they made classic or idk which retarded chronicle got this shit added. srsly ur arguments have so many flaws idk why i bother writing here.
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My point exactly. U think tyrant is better but chose gladdi cause looks. And btw i dont consider you one of the glads of the server that fit the description. Imagine the others.
- 11 replies
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- glads
- omgcoolname
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U r missing the point. Its not how imba they are (we all know they are). Its that as long as i can remember, even when i used to kite a gladi to death with my sr 10lvls lower at c3, people made gladies, and most of them were dumb or kids. I m trying to uncover the magic behind this class.
- 11 replies
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- glads
- omgcoolname
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OK so, throughout my history with this game, spanning years, many things have changed. But there is one constant, and this is my belief that the average gladiator player is either 13yo or with limited social intelligence . I ve come to this realization through careful observation of the most "famous" of this class in each servers. So I decided to look for the reasons behind it. I ve come to think that there are two of them, both appealing to the aforementioned categories. 1)Cool name 2)dual swords. Adding to that the fact that in this patch glads are so strong at 1v1 this phenomenon skyrocketed. I need your thoughts about my observations. Gladies sharing ur reasoning would be much appreciated. PS this doesnt mean all gladiators apply to this pattern ofc.
- 11 replies
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- glads
- omgcoolname
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It was kind of depressing to see ER arrive after Perkunas already took the castle Any person who thought that even today, ER/OOC and SmallGoodPuppy are against wickedsick in the long-run of this server, is an idiot. just lol at smallgoodpuppy
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profound.
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events are not fair cause ppl may miss them. lol. prices drop i bought overpriced not fair. lol. there can be changes in game. some ppl enjoyed clan lvl 4 or 5 while others couldnt.
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drama on its way. but i agree this thing with pob is the stupidest change this game ever had. even more than vr. quests were nice and fun. also there s the middle route, lower pob cost add quests.
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if they cant come in 20mins-half an hour its their problem. and urs. but yeah it would be the same with what u said.
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bout cams. its a simple mechanic that l2 is too old/bad to have. after death back to village in some time. other than that nothing can be done.
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where quests always about last hits or its another genius classic feature ? PS i know there is another post like this somewhere, cant find it
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bandit stronghold - outlaw forest. havent ever seen a raid north of forest of evil up, so i imagine they arent there. could be wrong though
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wondered why we dont have raids at ev and bandit
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Having had accounts that used to cost at some point hundreds of euros in various mmos, I dont accept from anyone, even more from my "enemies", to demand from me to be "better" or "more pro" at playing a 10yo old at my 26. lol.