sharpnipple
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u have 7077hp with boa+song of vitality u have 4154hp without +hp buffs according to l2wiki : song of vitality(30%) + boa(max lvl 35%) = 65% that means u get 2923 as 65% so 100% in this case should be ~4500hp, but u have 4154(and may be your set is +6 or more) that means hp bonus is 70%,not 65 who is wrong here, l2wiki or me? btw necromancer as a tanker is a good idea)
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NO! thats your argument against this video? u can see sws cannot maintain boss on himself, so this RB mechanics looks like korean random, however as u can see, it works same on off My bad,didn't look at the date of video, thought it was rb after 15mins of farm in 2.0
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as i know, we are following ncsoft's updates mostly according to this https://4gameforum.com/threads/626881/ overlord's clan-skills(buffs,cp\hp regen) should work only for clan members, and don't work on party members which are not in same clan with overlord now to be in party with overlord = to be in clan with this overlord will it be changed?
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NO! 2BeNicePls: don't make qoute for your post, too much of useles text.sad but true cmon progrmmer,read my post again sws/bd can reagro rb from tanker with his aggression skill when tanker uses aggression for ~5min before party starts to kill rb - nothing changes
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if it is realy %, then it is a good news but all databases are saying nothing about % brw, we can ask reaver to make some tests, his party has a da on official server
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it is not % counter link http://lineage2classic.power.plaync.com/wiki/멘탈+실드 from koren wiki
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Will "super windwalk disbalance potions"(potions from olympiad manager,which gives almost maximum running speed and mages can kite melee/archer classes with it) be implemented?
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Will super windwalk potions(potions from olympiad manager,which gives almost maximum running speed and mages can kite melee/archer classes with it) be implemented?
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Can anyone explain me how aggression works here was killing rb, tanker loses rb from time to time, aggression and hate aura are used on cooldown sws/bd can reagro rb from tanker with his aggression skill tanker can't take rb from party members even if they don't hit rb for ~2 minutes when tanker uses aggression for ~5min before party starts to kill rb - nothing changes i guess gms did something with mechanics, like drop of aggression counter after some period of time,am i wrong? should it be fixed?
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Will super windwalk potions(potions from olympiad manager,which gives almost maximum running speed and mages can kite melee/archer classes with it) be implemented?
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nice exploiting of geodata, i would ban him if i were admin It's not exploit,it's shitty geodata,too shitty,i had same troubles when falling down from a hill,i see myself in same place from box, but character in bugged geodata see nothing like in video always "can't see the target" messages when u stand infront of a mob/player even found 2-3 mobs in DV, which have same respawn place always and u can not hit them before they start moving i started to collect places with bugged geodata to report it, but when we got EV i understood it is easier to report the whole map to be fixed than some pieces with "/loc" info was just trolling him, ofc he cannot abuse that (especially when enemy still can hit u) i found many places in sos where u cannot see target even if u stand right in front of mob and nothing blocks it, but i am lazy to report those kind of things, but hey, if u dont report it, u dont have right to complain i dont complain,i just say as it is, if i was complaining i would make the same topic as http://l2classic.club/forum/topic/7323-most-bored-tard-noob-of-this-server/ about geodata
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nice exploiting of geodata, i would ban him if i were admin It's not exploit,it's shitty geodata,too shitty,i had same troubles when falling down from a hill,i see myself in same place from box, but character in bugged geodata see nothing like in video always "can't see the target" messages when u stand infront of a mob/player even found 2-3 mobs in DV, which have same respawn place always and u can not hit them before they start moving i started to collect places with bugged geodata to report it, but when we got EV i understood it is easier to report the whole map to be fixed than some pieces with "/loc" info
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btw According to this: "Optional: we found it strange that the chance of resistance in this case, was almost always below 50% and limit the chances of 50 to 50, from about 9% to about 11% within a hundred. We decided to check out, what chance will protect Mental Shield of other skills (since the smaller sample). After several tests, we noticed that almost all the skills pass through the Mental Shield with a chance to ~ 55-60%, that is, as if their initial chance was 110-120%." they have only chance in %%,that doesn't mean 1 of 2 horrors lands, just ~50% landrate of horror against mental shield(quite a big chance)