BuildDate: Tue Feb 02 09:43:47 2016
Time: 2017.5.6 12:05:24 [GTick=13,LGTicks=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 8(64) 6.2 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD AMD A10-7700K Radeon R7, 10 Compute Cores 4C+6G @ 4101 MHz
RAM: 4095MB RAM
CPUInfo: 4,2,4,0
Video: AMD Radeon(TM) R7 Graphics (514), Direct X is ver 0.7, rev 65264
VideoResources: 130 MB
MAC: 40-16-7E-AD-02-5D
LANG: EUROPE
IME: ???
Error:
History: DrawPrimitiveUP <+ RenDev=fda30000 CurrentState=fda3a1c8 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01_Classic.SpriteEmitter148 Owner=Lobby01_Classic.Emitter73 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ Emitter Lobby01_Classic.Emitter73 <- RenderActor <- deferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fda30000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000CC]
Address [0x6F4F3A97]
SegCs [0x0023]
atiumdag.dll [0x6F4C0000] Offset [0x00033A97]
help GMs