San0 2428 Report post Posted November 9 While we finish the works on what is to be the next patch we want to bring to you a vision into the future and what is to come. To do so we decided to break the info in small notes dedicated to each of the topics that will suffer changes in this next patch and will keep posting these little sneak peaks until all is ready to go and the full patch notes comes out. Episode 1 - Crafting. For some time we have been receiving reports about crafting being either hard, not profitable or in general not worth it comparing with how much easier it is, for example, to just wait item to drop from a boss. We hear you and this is something that we have been thinking about a lot as we always want crafting to be relevant as it is in our view a important feature of a MMO and specially on a MMO that has some classes where part of their kit revolves around crafting or easier access to obtain items for crafting. With this in mind and also wanting to keep both crafting and this classes who are related to crafting relevant and appealing, one of the approaches we took in next patch is to make spoiling and crafting not only more appealing, but also easier and more profitable. In next patch, materials and recipes will in general be easier to obtain, being it by increased chances and by lowering the amount of quest items required to obtain a recipe box from quest Fiero's Assignment, this number will be heavily reduced allowing players to trade more often and there for obtaining more recipes from this quest. In addition to this, we are also increasing SPOIL chances for some of the most wanted materials (in higher level zones) that are sometimes hard to come by if players want to go in a crafting spree, as well as gemstones. Also, we are introducing a new level of crafting and new improved recipes that high level skilled maestros (level 80) will be able to add to their book. To obtain these new recipes players will have to trade with Researcher Fiero and have a maestro adding the recipe to their crafting book if they are capable of doing it. These recipes will be in general same as old recipes with one major difference, on crafting, players will have the usual chance to fail or succeed the craft, and on success players will have the possibility of receiving double the items crafted. This is a system we plan to work further if well received by the player base, and extend it somehow in the lines of player having chance to craft special items with special stats, or items with special enchant levels and so on. For the moment this will be for A grade armors and jewels only. To sum it up, easier crafting, more crafting, more profitable crafting. Stay tunned for Episode 2. Best regards! 3 1 Quote Share this post Link to post
이진언 0 Report post Posted November 11 It is still working well enough. Expect the impact of the market economy when this part is forcibly corrected. The value of the item should not suddenly drop significantly. Quote Share this post Link to post
Lykra 7 Report post Posted December 2 Happy to make crafting more valuable but please do not add “foundation” crafting. Cancel dagger absolutely ruins Olympiad. Quote Share this post Link to post
Kuppa 1 Report post Posted December 13 For example: Crafting Phoenix jewelry is pointless except one wants to waste it in order to increase the chance of next crafted and more valuable item. For some ppl it is arbitrary working and for some it is doubtful. But the point is that all item should be worth crafting. It is productive/economy part of game. RB raids produce too many items. Crafters are suffering. Quote Share this post Link to post