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Experience rewards from altar raid bosses must be significantly reduced


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Posted

The Dion server is not in a good state.

Most players now run nine accounts by themselves and play only solo.

Players hunt only altar raid bosses and no longer do field hunting.
Party play has disappeared; everyone simply runs nine accounts alone, farming badges to kill altar raid bosses.
Primeval Isle is no different—it has become nothing more than a place to farm talismans.
The excessive experience provided by the Ketra and Varka altar raid bosses has eliminated field party play.
As field party play has disappeared, the number of PvP encounters with enemies has dropped drastically.
There is less time spent talking with friends and clan members.
Everyone just hides and farms badges on their own.

In addition, allowing unlimited accounts on a single computer has become poison to the Dion server.
Lineage II is a game where multiple players form parties and hunt together across many different fields, but the Dion server is no longer like that.
Like the Talking Island server, it is becoming barren and dried up.
At this point, reverting the unlimited-accounts-per-computer policy is extremely difficult.
That makes the situation even more disappointing.

1. Experience rewards from field monsters must be significantly increased.
Bottles are not the solution. Bottles are not enough.
Players should be able to level up at a reasonable pace without being forced to hunt altar raid bosses.
Simply hunting together in the field while talking with friends and clan members should be enough to level up.

2. Experience rewards from altar raid bosses must be significantly reduced.
Party play while hunting field monsters should provide the best experience rewards.
Just as the experience from the Antharas raid boss was reduced, the experience from altar raid bosses should also be drastically lowered.

Altar raid bosses should be reduced to content mainly for obtaining items such as the Researcher’s Earring.

3. Primeval Isle should also have its experience rewards increased, similar to Ketra and Varka, so that party hunting can take place there.
As it stands, Primeval Isle is still a hunting zone with poor experience rewards.
Players go there only reluctantly for Primeval Talisman farming.

4. Abandoned hunting zones should also provide better experience rewards.
Experience should scale smoothly across hunting zones—
Antharas’s Lair → Tower of Insolence → Giants’ Cave → Ketra / Varka / Primeval Isle—
so that players can hunt in a variety of locations.

When field hunting disappears, the game disappears with it.

As a player who truly loves the Dion server, I am writing this in the hope of doing even a little to help save it.

If you have any good ideas or suggestions, please leave a comment.

  • Like 1
Posted

This is a very good suggestion.
The game needs to move in a direction where party hunting can be revitalized.
When users consistently have things to do, they log in more often and stay engaged longer.

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