LeSt 0 Report post Posted November 6, 2016 Good Day. I need a help, becouse i can`t play in L2. When I join at a game, and choose a server, a game takes off and writes such error: Refixturing of patch and updating of game did not help.How to correct this error?It full text:Version: EP25_Global,CLS,V2110409,28 BuildDate: Tue Feb 02 09:43:47 2016 Time: 2016.11.6 12:16:14 [GTick=436,LGTicks=1] PosCode: 0:0:0 ZoneName: OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz @ 2528 MHz RAM: 3956MB RAM CPUInfo: 4,2,4,0 Video: AMD Mobility Radeon HD 5000 (1404), Direct X is ver 0.7, rev 65272 VideoResources: 62 MB MAC: 5C-AC-4C-96-9A-C4 LANG: EUROPE IME: ??? Error: History: RecvThread[7] <= __Thread[7]Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==Index [File:.\UnObj.cpp] [Line: 4776]UObject::StaticAllocateObject <+ (Package MMagic) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <+ (MMagic 11009500) <- IndexToObject <- ULinkerLoad::CreateExport <+ (MMagic_m000_t02_f 11009500) <- ULinkerLoad::Create <- UObject::StaticLoadObject <+ (Engine.Material LineageFaceTex.MMagic.MMagic_m000_t02_f NULL) <- UObject::StaticLoadObject <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- User::SetPawnResource <- NConsoleWnd::PlaceLobbyCharacter <- NConsoleWnd::AddLobbyCharacterInfo <- NConsoleWnd::AddAllLobbyCharacter <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <+ Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Quote Share this post Link to post
LeSt 0 Report post Posted November 6, 2016 It Full text :Version: EP25_Global,CLS,V2110409,28 BuildDate: Tue Feb 02 09:43:47 2016 Time: 2016.11.6 12:16:14 [GTick=436,LGTicks=1] PosCode: 0:0:0 ZoneName: OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz @ 2528 MHz RAM: 3956MB RAM CPUInfo: 4,2,4,0 Video: AMD Mobility Radeon HD 5000 (1404), Direct X is ver 0.7, rev 65272 VideoResources: 62 MB MAC: 5C-AC-4C-96-9A-C4 LANG: EUROPE IME: ??? Error: History: RecvThread[7] <= __Thread[7]Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==Index [File:.\UnObj.cpp] [Line: 4776]UObject::StaticAllocateObject <+ (Package MMagic) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <+ (MMagic 11009500) <- IndexToObject <- ULinkerLoad::CreateExport <+ (MMagic_m000_t02_f 11009500) <- ULinkerLoad::Create <- UObject::StaticLoadObject <+ (Engine.Material LineageFaceTex.MMagic.MMagic_m000_t02_f NULL) <- UObject::StaticLoadObject <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- User::SetPawnResource <- NConsoleWnd::PlaceLobbyCharacter <- NConsoleWnd::AddLobbyCharacterInfo <- NConsoleWnd::AddAllLobbyCharacter <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <+ Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Quote Share this post Link to post
Africa 81 Report post Posted November 6, 2016 Have you tried deleting all L2 files and reinstalling from 0? Try not change the language to RUS to see if it works too Quote Share this post Link to post
Koll 1233 Report post Posted November 6, 2016 Hello. They to delete MMagic.utx from SysTexuter and start updater. Quote Share this post Link to post
LeSt 0 Report post Posted November 6, 2016 did everything, did not help. Quote Share this post Link to post