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J4cKDan13L

[FIXED]Mages damage reduction or Mob m.def increase?

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Just gone back to SoS for continue my endless quest to find aura flash... and I noticed that what in 1,5 was 100% oneshot now  is  not even close to do it.... 

the damage dastically decreased.... wtf??!?!

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I can confirm this observation .. I believe it has sth to do with sime shots delays or w/e

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tested now on RB... with blessed spiritshot damage spread 600-700, without 500-600.. something is wrong. 

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confirm that, near dion flying eyes x2  with wind weakness, always killed with 1-2 shots, now must shot 5-6 times, that is not normal.  

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20 minutes ago, Feroxious said:

confirm that, near dion flying eyes x2  with wind weakness, always killed with 1-2 shots, now must shot 5-6 times, that is not normal.  

this exact thing is buged in another way as well... those eyes have 4x HP instead of 2x... but still giving only 2x exp..... very old bug already

Edited by Kure

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7 hours ago, Feroxious said:

they working on that already :) i think it will be fixed soon.

Are they working on dion eyes or nukers damage output?

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