Donkihot

Vote poll. Changes to FEAR skill mechanics.

Should we make FEAR break on taking any source of DMG ?   

30 members have voted

  1. 1. Should we make FEAR break on taking any source of DMG ?

    • Yes, we should change it.
      7
    • No, we should not.
      21
    • I think we have to change it, but different way.
      2


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Hello,

As you can see from the title, I want to make a vote poll regarding changing the FEAR skill. 

I and many of us wants to see and hear people feedback/votes about that. ( I at least hope )

How does FEAR works now? - If you cast a fear IT WONT break if target will get any source of damage. So we have DA/Necro/WC having 100% win rate in any pvp 1v1 situation. You FEAR your target and just kill it. Simple is that, re-cast FEAR every 2-4 seconds and you are totally fine.

p.s.s. I failed with Core ring here, turns out it doesnt remove FEAR at all, so ignore TAB with core.

The only one ITEM which can save your from being dead from classes I mention above are CORE ring ( and as far I can see from discord channel/forum, core sometimes fails to remove CC effect.) Also, puri song doesn't remove FEAR, but it will be hard to land any debuff including fear on target.

My suggestion is to make FEAR break upon taking ANY source of DMG. What does it mean? Lets imagine, You're having mass pvp. You are getting feared by random DA. Any AOE from mages, Tyrants, Warlods, DOTS from OL, maybe some random mob, or even random person who didn't knew that person is feared deals to you melee dmg. FEAR must be removed aka BREAK so you can be free and PVP again.

 

What are we going to accomplish by making changes to FEAR ?

First of all, people who are going to play against classes who have FEAR skill will have more chance winning them.

Second, we all know that META exist in EVERY game. CS go, they buff one weapon, people are gonna use that weapon all time. LoL new hero came out and it is Overpowered? They gonna play him before nerf. Overwatch, WoW, every game has meta. Best class/item w/e you name it. People are forced to play specific classes because they are overpowered.

Some people wants to play TK, because they way he looks, skills maybe, same for paladin you know, maybe some really wants to play SPS/SORC/SPH but they can't they don't have permanent FEAR skill, so they are forced to play Necro. ( yea necro has pain transfer but still ) 

 

I personally think having FEAR skill in game is fine, it is still very good CC. You are gonna use FEAR in 9v9 party, that means u are doing 9v8, one person is feared into the wall and he can't do nothing, but AT LEAST he will have chance to come back into fight cause of DMG he might get from random people/mobs.

It is crazy to think, when you might have 100 hp left on your DA and  you win  full buffed stacked 10k hp tyrantdagger/bard etc. :)

Let community hear your thoughts about that. GM's might be interested as well. 

Cheers !

p.s. PLEASE no trash talk, just give your opinion, why you are against or why  you are up for that change. 

 

Edited by Donkihot

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18 minutes ago, Donkihot said:

Simple is that, re-cast FEAR every 2-4 seconds and you are totally fine

??? You can't re-cast fear on feared target

18 minutes ago, Donkihot said:

The only one ITEM which can save your from being dead from classes I mention above are CORE ring ( and as far I can see from discord channel/forum, core sometimes fails to remove CC effect.)

??? CORE ring doesn't remove fear

sry but i stopped reading after this...

Edited by Lafi
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4 minutes ago, Lafi said:

??? You can't re-cast fear on feared target

??? CORE ring doesn't remove fear

sry but i stopped reading after this...

Well I though core remove CC's.

Why DA cast fear on feared target non stop them?  Anyway, topic is about different.

p.s. and even if CORE doesnt remove FEAR so that even worse. If NOTHING remove FEAR, that sucks. 

 

Edited by Donkihot

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4 minutes ago, Donkihot said:

Why DA cast fear on feared target non stop them?

you missing knowledge about last updates/changes on this server.. fear was changed few months ago... custom change

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1 minute ago, Lafi said:

you missing knowledge about last updates/changes on this server.. fear was changed few months ago... custom change

might I know please what are the changes have been made? because right now, for me, they are they same they where always.

Edited by Donkihot

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2 minutes ago, Donkihot said:

might I know please what are the changes have been made? because right now, for me, they are they same they where always.

- Changes to fear status mechanics.

From now on, fear skills will no longer be able to land in a target who is already disabled by fear skills.

Example: i cast horror in a character, for as long as that horror effect is on, my other horror casts will be resisted and not work while previous horror skill duration still lasts.

source: https://l2classic.club/forum/topic/23964-classicclub-zaken-v2-update-patch-notes/

 

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6 minutes ago, Lafi said:

- Changes to fear status mechanics.

From now on, fear skills will no longer be able to land in a target who is already disabled by fear skills.

Example: i cast horror in a character, for as long as that horror effect is on, my other horror casts will be resisted and not work while previous horror skill duration still lasts.

source: https://l2classic.club/forum/topic/23964-classicclub-zaken-v2-update-patch-notes/

 

Thank you Lafi for info.

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Может вообще все скилы убрать? Так ведь лучше будет. или просто на кулаках драться  :-)

Edited by KasperX3M

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