NWD Posted January 27, 2016 Report Posted January 27, 2016 Hello warriors of Aden. I have a question about wit/int and hex/poison. Could anyone give information about wit int stats - what do they have impact on. Does INT define only m atk and m. critical or it also have influence on skill landing [hex, poison]? On different websites there is different information about these stats. Thank you in advance Quote
Mad Ookami Posted January 27, 2016 Report Posted January 27, 2016 INT indirectly affect, beacuse it increase m.atk, and skill landing depends on m.atk Quote
qloc01 Posted January 27, 2016 Report Posted January 27, 2016 INT indirectly affect, beacuse it increase m.atk, and skill landing depends on m.atksorry, landing rate depends on wit, int just increase mattac and m.attack critical damge Quote
NWD Posted January 27, 2016 Author Report Posted January 27, 2016 Two people, two opinions, maybie anyone else could help? If wit increase landing, it would be nice for pr and bd, to get + wit Quote
Mad Ookami Posted January 27, 2016 Report Posted January 27, 2016 INT indirectly affect, beacuse it increase m.atk, and skill landing depends on m.atksorry, landing rate depends on wit, int just increase mattac and m.attack critical damgeSorry, but why? Is there any proofs? My proofs: INT - m.atk, m.critWIT - m.acc, m.eva, cast spd, m.crit chance, m.resist chanceAll debuf has min chance 10% and max chance 90% like in GODdl = magic_level - target_level + 3magic_level - magic level of debuftarget_level - level of ur targetclamped_dl = min(dl, 0)partial_chance = 30 + clamped_dl * lv_bonus_rate + activate_rate - basic_property_valuelv_bonus_rate - constant for any debuf, e.g. stun shot - 1, silence - 2, etcactivate_rate - constant toobasic_property_value - value of basic property, that have impact to defence from current debuf. CON for stun, e.g.da = attacker_attribute - defender_attributeif da > 300: target_atributes_bonus = 1.7if 150 <= da < 300: target_atributes_bonus = 1.4if 40 <= da < 150: target_atributes_bonus = 1.2if 0 <= da < 40: target_atributes_bonus = 1.0 .. 1.2, linear functionif da < 0: target_atributes_bonus = 1.0attributes_part = target_skill_attribute_multiplier * target_attributes_bonustarget_skill_attribute_multiplier - target's defence from skill's attribute, including epicsmagic_multiplier = 11 * sqrt((1 + spiritshot_dmg_bonus / 100) * m_atk) / m_defspiritshot_dmg_bonus - 300 for BSpS and 100 for SpSm_atk - attaker's m.atkm_def - target's m.defAnd now assemble all it:chance = partial_chance * attributes_part * magic_multiplier * debuff_res_multiplierAnd note, that chance cant be less 10% and more 90%All information is taken from here: http://forums.goha.ru/showthread_0_0_t466573 and may be irrelevant. If u can correct me - i will be grateful 1 Quote
qloc01 Posted January 27, 2016 Report Posted January 27, 2016 i dont know how you can get that formula , but if its correct then landing rate only depends on debuff level and level of target, nor wit or int has any effect on itabout my roof, i just assumpt that coz classic is building on GOD, and from NA god server, the head gm used to make a lab test about how wit/int affect on landing rate, the result is WIT, just thats it Quote
Mad Ookami Posted January 27, 2016 Report Posted January 27, 2016 i dont know how you can get that formula , but if its correct then landing rate only depends on debuff level and level of target, nor wit or int has any effect on itabout my roof, i just assumpt that coz classic is building on GOD, and from NA god server, the head gm used to make a lab test about how wit/int affect on landing rate, the result is WIT, just thats itMan, if formula correct - landing depends on m.atk, which depends on INT Quote
qloc01 Posted January 27, 2016 Report Posted January 27, 2016 i dont know how you can get that formula , but if its correct then landing rate only depends on debuff level and level of target, nor wit or int has any effect on itabout my roof, i just assumpt that coz classic is building on GOD, and from NA god server, the head gm used to make a lab test about how wit/int affect on landing rate, the result is WIT, just thats itMan, if formula correct - landing depends on m.atk, which depends on INTim not a coder =)) can you explain which part it is ? Quote
Mad Ookami Posted January 27, 2016 Report Posted January 27, 2016 im not a coder =)) can you explain which part it is ?magic_multiplier = 11 * sqrt((1 + spiritshot_dmg_bonus / 100) * m_atk) / m_def Quote
NWD Posted January 27, 2016 Author Report Posted January 27, 2016 Thanks mate. So no wit for bd, until skill reuse buffs Quote
qloc01 Posted January 27, 2016 Report Posted January 27, 2016 im not a coder =)) can you explain which part it is ?magic_multiplier = 11 * sqrt((1 + spiritshot_dmg_bonus / 100) * m_atk) / m_defi think this part is about mattack critical damge ? Quote
NWD Posted January 27, 2016 Author Report Posted January 27, 2016 im not a coder =)) can you explain which part it is ?magic_multiplier = 11 * sqrt((1 + spiritshot_dmg_bonus / 100) * m_atk) / m_defi think this part is about mattack critical damge ? I think this sum it up: And now assemble all it:chance = partial_chance * attributes_part * magic_multiplier * debuff_res_multiplierAnd note, that chance cant be less 10% and more 90% Quote
NWD Posted January 27, 2016 Author Report Posted January 27, 2016 However i dont understand attribute part, whats that - m def or what Quote
Mad Ookami Posted January 27, 2016 Report Posted January 27, 2016 However i dont understand attribute part, whats that - m def or whathttps://l2central.info/wiki/Система_атрибутов Quote
NWD Posted January 27, 2016 Author Report Posted January 27, 2016 I see. So in 1.0 it is affected only by m. atk and target resistance. Thanks again Quote
Mad Ookami Posted January 27, 2016 Report Posted January 27, 2016 I see. So in 1.0 it is affected only by m. atk and target resistance. Thanks againNP, but this info from c4 server. Now it may be different, but I do not think that much. It may be different coefficients etc Quote
ProGressive Posted January 27, 2016 Report Posted January 27, 2016 Classic land rate depends most of the time on level. Try to debuff 5+ level target. Then try 5 level lower. And u will understand what I'm talking about. Maybe int also has something to do with it but its minor thing. Quote
Mad Ookami Posted January 27, 2016 Report Posted January 27, 2016 Classic land rate depends most of the time on level. Try to debuff 5+ level target. Then try 5 level lower. And u will understand what I'm talking about. Maybe int also has something to do with it but its minor thing.Just tried cast root with different weapon on mobs my lvl (26)With low-ng staff chance of success much less than with low-D staff. So chance of success direct depends on m.atk and indirrect on INT Quote
ProGressive Posted January 27, 2016 Report Posted January 27, 2016 Classic land rate depends most of the time on level. Try to debuff 5+ level target. Then try 5 level lower. And u will understand what I'm talking about. Maybe int also has something to do with it but its minor thing.Just tried cast root with different weapon on mobs my lvl (26)With low-ng staff chance of success much less than with low-D staff. So chance of success direct depends on m.atk and indirrect on INTAnd now try to put root on level 21 and on level 31 try to put root on level 21 with no grade and with D. Its same. Quote
Mad Ookami Posted January 27, 2016 Report Posted January 27, 2016 Classic land rate depends most of the time on level. Try to debuff 5+ level target. Then try 5 level lower. And u will understand what I'm talking about. Maybe int also has something to do with it but its minor thing.Just tried cast root with different weapon on mobs my lvl (26)With low-ng staff chance of success much less than with low-D staff. So chance of success direct depends on m.atk and indirrect on INTAnd now try to put root on level 21 and on level 31 try to put root on level 21 with no grade and with D. Its same.Yes, ofcourse lvl affect, but NWD ask about INT and WIS Quote
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