zorgzor 62 Report post Posted April 3, 2016 https://www.youtube.com/watch?v=oG-NZV3eVPw#t=1287.339 Just for comment, who dont see. Some facts is realy good. like resist for dark atack ... and intresting how it work there. 2 Quote Share this post Link to post
LastRaven 19 Report post Posted April 3, 2016 (edited) . Edited February 15, 2023 by darkrinoa Quote Share this post Link to post
SenzaSordini 2 Report post Posted April 3, 2016 да маг пати с грации стали доминировать в пвп. милишники без хиро скилов\пики не очень. Вот только фр на своем кдле почему то убивает мага нормально. посомтри пвп-турнир на гран каине. https://www.youtube.com/watch?v=wQvwTZ94as0конечно милики проигрывают магам в пве\пвп. СА если введут в принципе ничего не исправят, а только усилят магов. физы поставят +фокус\хп а маг акумен и тату сменит на кон и прибавит 700хп Quote Share this post Link to post
Phoenix 289 Report post Posted April 3, 2016 Как было сказано выше, маги и сейчас могут поставить себе +12 кон,добавив тем самым себе тонну хп/цп и ничего при этом не потеряют. Quote Share this post Link to post
zorgzor 62 Report post Posted April 3, 2016 da, samo abidna sto avadon set nikto sabirac nebudit bo naxren ot casting speed..... durdom blin Quote Share this post Link to post
Rinzler 2 Report post Posted April 3, 2016 s for the topic, I believe to be very useful an elaborate analysis like this about chronic. I think that we're in a PRIVATE server, allow ourselves for this circumstance, say "correct imperfections," even if arising from the coming of the official basic architecture. The administration for this PRIVATE condition would have full and complete freedom to change which, in public manifestation of the will of the players be interfering with gameplay. This PRIVATE situation allows elaborate a closest ideal gameplay it allows for very essence editing. Particularly I never approved this use of 12 points in DYES, much less the limitation imposed by the game to their classes, or even overpower occurred with some after the update. Today, if you want to grow the server, have jobs in PT, here's the list:- Gladiator- Warlord- Song- Dance- Mage- Healer / RechargeWhat I abominate, because I always believed that the success of the game and a server is rooted in the plurality of classes. Quote Share this post Link to post
qloc01 207 Report post Posted April 3, 2016 as i mentioned at a thread before, too late, ppl already adapted to this change and build the team and their playstyles due to it, i also approved it would be more intersting for +5 max, but, too late Quote Share this post Link to post
erRo 0 Report post Posted April 3, 2016 I agree on most that he sed, l2 clasic coud be much better then it is. +12 dyes is the bigest mistake that they made creates so much disbalance mages benefit from it way to much, since every1 gose for dmg with dyes its even harder for meele to even get close to any1, fighter shoud atleast be able to go + men while mages can go+ con for free, + 5 wasnt super great balance, but it wasnt that bad compared to + 12. Last time i checked some videos from ru clasic most pts there r mages. Quote Share this post Link to post
Aduha 259 Report post Posted April 3, 2016 Big plus for wartags, would be nice to see small signs on left side of nickname 1 Quote Share this post Link to post
chevignon 153 Report post Posted April 3, 2016 Big plus for wartags, would be nice to see small signs on left side of nickname+1The Wartag Icon size is ridiculous when it comes to bigger pvps Quote Share this post Link to post