San0

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Posts posted by San0


  1. Dion:

    - Some adjustments were made on zaken drop groups in order to make it slightly more rewarding.

     

    TI:

    - Mold Hardener added for spoil on Desert Scorpion

    - Magic Tablet added for drop on Celtus.


  2. - FIXED Pirate's Eyepatch to have skill Teleport to Devils Island. - Dion. ( On Talking Island after next restart ).
    - FIXED Shamshir*Raid Sword to use proper amount of SS/BSS. - Talking Island / Dion. 
    -  Zaken drop changed. Groups drop chance was buffed, also groups was changed and one new group added. - Dion.
    - FIXED Warrior of Ancient to drop correct amount of Quest items. - Dion.
    -  All spell books for 2nd class skills had their drop chance doubled.  - Dion.


  3. TI:
    - Chimeras kill counter to spawn Chimera Captain will now persist between restarts.

    Dion:
    - Queen Ant / Core / Orfen drop changed ( Added Improved Weapon/Armor Enchant C )
    - Death Knight lvl 75 P/M.Def changed to P/M.Def of other lvl 75 Raid Bosses.
    - 5 new A-Grade Weapon recipes added:

    • Recipe: Infernal Master (60%)
    • Recipe: Spiritual Eye (60%)
    • Recipe: Flaming Dragon Skull (60%)
    • Recipe: Destroyer Hammer (60%)
    • Recipe: Doom Crusher (60%)

    - Giants Cave mobs Leogul / Gamlin drop/spoil change to contain all recipes/parts of A-Grade Weapon.
    - Giants Cave mob Hekaton Chires now have every A-Grade Weapon piece in drop and every A-Grade Weapon recipe in spoil.
    - Fixed Gem stones required to craft Sealed Phoenix Necklace ( from A to B ).
    - Chain Strike's cooldown now affected by Champion Song.


  4. This topic will cover most of the changes and additions coming to DION x3 on next Monday 05.02.2024.

     

     

    Systems.

    Items.

    Classes and skills changes.

    Hunting zones.

    Raid Bosses.

    Quests.

    Other changes.

     

     

    SYSTEMS

     

     

    Olympiad

     

    Players will now be able to purchase MP and HP elixirs from the olympiad.

    image.png

     

    Achievement system

     

    New missions have been added for levels 51 - 80.

    image.png

     

    New 1 time missions have been added for the adventures on the new zone Zaken's Isle

    image.png

     

    New daily and weakly missions have been added

    image.png

     

    *NOTE: Experience scrolls from missions till lvl 71 can only be used till lvl 71, Experience scrolls from missions above lvl 71 can be used till lvl 80.*

    **NOTE2: Daily tasks reset every day at 6:30 server time. Weekly tasks reset every Monday at 6:30 server time.**

     

     

    Provisional Clan Halls

     

    New provisional clan halls have been added to the game.

     

    This CHs will be up for bids on the NPC and from among the Clans who bid on it, certain amount will be picked to own this CHs for 28 days. After this 28 day term is over, the lease for this CH will finish and clan will have to re apply for another chance once their leases end and there is free ones.

    This auction will work in a different way from normal auction where the higher bidder wins. In this one, everyone who is interested, and meets the requirements, sets up their clan for it and then at end of auction server will pick from the clans who participated the winners.

     

    TCH2.png

    CHs Tier 3 - Orchid Hall - Requires Clan level 3 - Rent 3.000.000 adena

    • HP Regeneration: 300%
    • MP Regeneration: 40%
    • Resurrection experience restoration: 50%
    • Buffs Equivalent to dion town CHs
    • No item shop
    • Teleports only to leave the CH to town.

     

    TCH1.png

    CHs Tier 2 - Elia Hall - Requires Clan level 4 - Rent 5.000.000 adena

    • HP Regeneration: 300%
    • MP Regeneration: 40%
    • Resurrection experience restoration: 50%
    • Buffs Equivalent to Giran town CHs
    • No item shop
    • Teleports only to leave the CH to town.

     

    TCH3.png

    CHs Tier 1 - Laurell Hall - Requires Clan level 5 - Rent 10.000.000 adena

    • HP Regeneration: 300%
    • MP Regeneration: 40%
    • Resurrection experience restoration: 50%
    • Buffs Equivalent to Aden town CHs
    • No item shop
    • Teleports only to leave the CH to town

     

     

    Dye Exchange

    image.png

    Implemented new dye exchange system. On NPC Carson in Aden you will find a new option to exchange dye. You can bring him 2nd class Greater dyes like +4-4, +3-3, +2-2 and "gamble" to get 3rd class dyes.

     

     

    Rune Exchange

     

    image.png

    On Blacksmith Pushkin you can now find a new option under runes option to exchange runes. This will allow you to trade 2 runes of same type and level for a sealed rune of that same level. Example: you bring 2 Sigel runes level 3 and you can exchange them for a Sealed Rune level 3 then you can then open and obtain any type of rune level 3.

     

     

    Augmentation

    image.png

    Weapon augmentation has been added.

    • You can augment any weapon of D-grade and higher with the help of blacksmiths in Aden and Giran.
    • You can augment a rune-enhanced and enchanted weapon.
    • Temporary and Hero weapons cannot be enchanted.
    • Augmentation gives 2-4 random effects that increase your character stats. The weapon can also receive an active, passive or triggered skill.
    • The higher the grade of the stone, the better effects you can get. For example, to get skills, you need to use mid-grade or high-grade stone. The level of your character or the grade of your weapon don’t affect augmentation.
    • Augmented weapon has no restriction on trade/exchange and can be dropped if you die from a monster or with negative karma and 4+ PK counter

     

    To insert a augmentation on your weapon you will need Gemstones and to remove augmentation from your weapon you will have to pay a fee.

    LIFE STONE AUGMENT PRICE AUGMENT REMOVAL PRICE
    Common Life Stone GEMSTONE D x200 80.000 Adena
    Mid Grade Life Stone GEMSTONE C x300 240.000 Adena
    High Grade Life Stone GEMSTONE B x400 720.000 Adena

     

     

     

    Depending on the type of life stone you use you can get different type of effects with different chances.

     

    LIFE STONE Stats level Type of effects and skills Level of effects and skills Base Stats
    Common Life Stone Low increase general survivability Low -
    Mid Grade Life Stone Medium attack enhancement Medium -
    High Grade Life Stone High attack empowerment High (+1)

     

     

     

    There is various different types and styles of skills or bonus you can obtain from augmentation bonus such as:

     

    Combat Stats   Base Stats   Skills Type
    p def increase   STR   Item Active Skills
    m def increase   CON   Item Passive Skills
    p attack increase   DEX  
    Item trigger skills Triggered by: phisical attack, magical attack, critical attack, receivihng damage
    m attack increase   WIT  
    p crit increase   INT  
    m crit increase   MEN  
    p crit power increase        
    m crit power increase        
    p accuracy increase        
    m accuracy increase        
    p evasion increase        
    m evasion increase        
    max hp increase        
    max mp increase        
    max cp increase        
    hp recovery increase        
    mp recovery increase        
    cp recovery increase

     

     

     

     

    Augmentations can also impact the look on your weapon depending on the stone used and so on.

                                                                            +16 no augment                              +16 with high grade life stone

    image.pngimage.png

     

    *NOTE: Life stones can be obtain by hunting various monsters in the world and from Death Knights.*

     

     

     

    Super Runes

    image.png

    New item added to game: Super Runes

    • You can choose one of the two options when you apply rune to your weapon. Only one rune can be applied.
    • Common runes Lv.8-13 can be upgraded to “Super” runes at NPC Blacksmith in towns. To upgrade a rune you’ll need the common rune, A-grade gemstones x8 and 24.900.000 adena. You can upgrade only the item, but not the applied effect, for example: common Feoh rune Lv.8 → “Super” Feoh rune Lv.8
    • Common runes and their effects were not changed.
    • You can obtain new “Super” runes only at NPC Blacksmith.
    • Common runes can still be obtained from Raid Bosses and at NPC Olympiad Manager.
    • There are no “Super” runes Lv. 1-7.
    • “Super” runes cannot be combined via inventory interface.

     

     

    Values for the super runes bonus are the following:

     

      Sigel Super Runes Tyrr Super Runes Othell Super Runes Yulls Super Runes
    LEVEL P def Max HP Crit stun Atk Speed P crit rate might mortal P crit power P accuracy
    8 80 6% 13% 5% 269 22% 196 4
    9 92 7% 15% 6% 297 25% 216 4.4
    10 104 8% 17% 6.5% 325 28% 236 4.8
    11 116 9% 19% 7% 352 31% 256 5.2
    12 128 10% 21% 7.5% 380 34% 276 5.6
    13 140 12% 23% 8% 407 37% 286 6
                     
      Feoh Super Runes Iss Super Runes Wynn Super Runes Aeore Super Runes
    LEVEL M crit rate M atk Cast Speed Speed Max MP Weight Limit Mp recovery Received heal
    8 10% 85 5% 5 12% 4100 9.5% 46
    9 11% 92 6% 5.5 14% 4500 11% 54
    10 12% 100 7% 6 16% 4900 12.5% 62
    11 13% 104 8% 6.5 18% 5500 14% 70
    12 14% 108 9% 7 20% 5800 15.5% 78
    13 15% 112 10% 7.5 22% 6400 17% 86

     

     

     

    Fishing

     

    image.png

    New Fish stews added to the Fishing Guildsman for you to trade your fish for.

     

    ITEM BONUS BLUE MACKERELS COST
    Fish Stew Might lv 2 patk + 12 % 20
    Fish Stew Might lv 3 patk + 15 % 40
    Fish Stew Shield lv 2 pdef + 12% 20
    Fish Stew Shield lv 3 pdef + 15% 40
    Fish Stew Empower lv 2 matk +65% 200
    Fish Stew Empower lv 3 matk + 75% 250
    Fish Stew Vampiric Rage lv 2 7% lifesteal 200
    Fish Stew Vampiric Rage lv 3 8% lifesteal 250
    Fish Stew Magic Barrier lv 2 mdef + 30% 250
    Fish Stew Berserker Spirit lv 1 reduces pdef 5% mdef 10% evasion 2, increases patk 5% matk 10% atkspeed 5% cast 5% speed 5. 200
    Fish Stew Berserker Spirit lv 2 reduces pdef 8% mdef 16% evasion 4, increases patk 8% matk 16% atkspeed 8% cast 8% speed 8. 300
    Fish Stew Decrease Weight lv 1 weight penalty limit + 3000 30
    Fish Stew Decrease Weight lv 2 weight penalty limit + 6000 40
    Fish Stew Decrease Weight lv 3 weight penalty limit + 9000 50
    Fish Stew Greater Might Lv 1 patk + 4% 250
    Fish Stew Greater Shield lv 1 pdef + 5% 250
    Fish Stew Wild Magic lv 1 m crit rate + 10 250

     

     

    Price Changes for Roast Blue Mackerel:

    ITEM PRICE BEFORE PRICE AFTER
    Roast Blue Mackerel STR Blue Mackerels x45 Fresh Blue Mackerel x40
    Roast Blue Mackerel INT Blue Mackerels x45 Fresh Blue Mackerel x40
    Roast Blue Mackerel CON Blue Mackerels x45 Fresh Blue Mackerel x40
    Roast Blue Mackerel DEX Blue Mackerels x45 Fresh Blue Mackerel x40
    Roast Blue Mackerel MEN Blue Mackerels x45 Fresh Blue Mackerel x40
    Roast Blue Mackerel WIT Blue Mackerels x45 Fresh Blue Mackerel x40

     

     

    Fish Stew: The Guilds Gratitude now can only be obtained with Fresh Blue Mackerel x35.

     

     

     

     

    ITEMS

     

     

    NEW ARMOR FEATURES:

    When full set of gear is enchanted to +6 or higher, a glow will be displayed on the armor accordingly:

    • All parts of set at least +6 - Silver Glow

    image.png

    • All parts  of set at least + 8 - Golden Glow
    image.png
    • All parts of set at least + 10 - Blue Glow

    image.png

     

     

    New effects were adding to armor sets when enchanted by type:

    ARMOR TYPE ENCHANT EFFECT
    Heavy Armor Sets (+6) Max HP +360
        HP recovering bonus while sitting/standing +10
        MP recovery bonus while sitting/standing + 4
         
      (+7) Max HP +360
        HP recovering bonus while sitting/standing +10
        MP recovery bonus while sitting/standing + 4
        Pdef + 47 Mdef + 28
         
      (+8) Max HP +360
        HP recovering bonus while sitting/standing +10
        MP recovery bonus while sitting/standing + 4
        Pdef + 47 Mdef + 28
        Vampiric Rage Effect + 2%
        P skill cooldown - 4%
         
      (+9) Max HP +360
        HP recovering bonus while sitting/standing +10
        MP recovery bonus while sitting/standing + 4
        Pdef + 47 Mdef + 28
        Vampiric Rage Effect + 2%
        P skill cooldown - 4%
        Stun Resistance + 10%
         
      (+10) Max HP +360
        HP recovering bonus while sitting/standing +10
        MP recovery bonus while sitting/standing + 4
        Pdef + 47 Mdef + 28
        Vampiric Rage Effect + 2%
        P skill cooldown - 4%
        Stun resistance + 10%
        Bow resistance + 10%
        Pdef + 6%
         
    Light Armor Sets (+6) Max HP +200 Max MP + 80
        HP recovering bonus while sitting/standing +10
        MP recovery bonus while sitting/standing + 4
         
      (+7) Max HP +200 Max MP + 80
        HP recovering bonus while sitting/standing +10
        MP recovery bonus while sitting/standing + 4
                                                      Pdef + 47 Mdef + 28
         
      (+8) Max HP +200 Max MP + 80
        HP recovering bonus while sitting/standing +10
        MP recovery bonus while sitting/standing + 4
        Pdef + 47 Mdef + 28
        Speed + 4
        P/M skill power + 7%
         
      (+9) Max HP +200 Max MP + 80
        HP recovering bonus while sitting/standing +10
        MP recovery bonus while sitting/standing + 4
        Pdef + 47 Mdef + 28
        Speed + 4
        P/M skill power + 7%
        Mental/paralize/stun resistance + 5%
         
      (+10) Max HP +200 Max MP + 80
        HP recovering bonus while sitting/standing +10
        MP recovery bonus while sitting/standing + 4
        Pdef + 47 Mdef + 28
        Speed + 4
        P/M skill power + 7%
        Mental/paralize/stun resistance + 5%
        M damage resistance + 15%, M def + 7%
         
    Robe Armor Sets (+6) Max MP + 140
        HP recovering bonus while sitting/standing +4
        MP recovery bonus while sitting/standing + 6
         
      (+7) Max MP + 140
        HP recovering bonus while sitting/standing +4
        MP recovery bonus while sitting/standing + 6
                                                          Pdef + 47 Mdef + 28
         
      (+8) Max MP + 140
        HP recovering bonus while sitting/standing +4
        MP recovery bonus while sitting/standing + 6
        Pdef + 47 Mdef + 28
        Received healing bonus + 52
        MP consumption for m skills - 4%
         
      (+9) Max MP + 140
        HP recovering bonus while sitting/standing +4
        MP recovery bonus while sitting/standing + 6
        Pdef + 47 Mdef + 28
        Received healing bonus + 52
        MP consumption for m skills - 4%
        Paralyze resist + 10%, stun resist + 5%
         
      (+10) Max MP + 140
        HP recovering bonus while sitting/standing +4
        MP recovery bonus while sitting/standing + 6
        Pdef + 47 Mdef + 28
        Received healing bonus + 52
        MP consumption for m skills - 4%
        Paralyze resist + 10%, stun resist + 5%
        All debuff resistance + 7%
        Chance to receive p crit attack - 20%

     

     

    New bonus added to some sets:

    ARMOR SET ARMOR PIECES NEEDED ADDITIONAL BONUS
    Blue Wolf robe/light/heavy 4+ Stun resistance + 30%
    Full Plate 2+ Stun resistance + 10%
    Drake Leather 2+ Stun resistance + 10%
    Demon 2+ Stun resistance + 10%
    Doom robe/light/heavy 3+ Sleep/hold Resistance +50%
    Chain 2+ Sleep/hold Resistance +20%
    Karmian 2+ Sleep/hold Resistance +20%
    Plated Leather 2+ Sleep/hold Resistance +20%
    Zubei robe/light/heavy 4+ Paralyze resistance +30%
    Compound 2+ Paralyze resistance +10%
    Theca 2+ Paralyze resistance +10%
    Divine 2+ Paralyze resistance +10%
    Tempered Mithril 3+ Bleed/poison resistance +30%
    Avadon robe/light/heavy 4+ Bleed/poison resistance +60%
         
         
    Half Pate set HP recovery + 5.24, STR + 1
    Salamander set Max MP + 50, DEX + 1
    Elven Mithril set MP recovery bonus + 5.24, INT + 1
    Warrior's Armor set P def + 3%
    Medium Armor set Casting Speed + 5 %
    Moon Knight Armor heavy set HP recovery + 3%, HP + 25, Pdef + 3%
    Moon Knight Armor light set HP recovery + 3%, HP + 10, Patk + 2%
    Moon Knight Armor robe set HP recovery + 3%, HP + 20, Matk + 2%

     

     

    NEW EPIC ACCESSORIES: Zaken Earring

    • . Zaken earring can be obtained by slaying Zaken and for the moment it cannot  be upgraded on Blacksmith Baggins like the other epic jewels. 

     

    ITEM EFFECTS
    Zaken's Earring Mdef 60
      MP + 22
      Bleed Resistance and attack rate + 10%
      Stun resistance and attack rate + 5%
      Mental resistance and attack rate + 5%
      Healing power + 4%
      HP recovery bonus + 10%

     

     

    • Other epic jewels (QA, orfen, core, baium) can now be upgraded to lv3 on Blacksmith Baggins.

     

     

     

    Classes and Skill Changes

     

    Daggers

    Power of Deadly Blow slightly increased

    Power of Lethal Blow slightly increased

    Power of Backstab slightly increased

    Removed speed penalty for Hide

     

    Summoners

    Increase reuse for Spark Cubic to 30 seconds

    Increased reuse of Aqua Cubic to 30 seconds

    Increased reuse of Binding Cubic to 30 seconds

    Slightly increased PVP damage penalty for 3rd class pets (magnus, feline king, spectral lord)

    Increased reuse of Whiplash to 16 seconds

     

     

     

    Hunting Zones

    image.png

    Giants Cave 

    The zone is located to the south-east from the Town of Aden and in fact it's a huge dungeon with 4 entrances. Mobs level 76-78 dwell there. Giant's Cave is divided into the upper and the lower part, for solo and party hunting. You can teleport to the entrance via NPC Gatekeeper Elisa located in the Town of Aden. To teleport to party hunting zone, talk to NPC Researcher Maris.

    gc22.png

    Maris can be found in the Forsaken Plains on the way to Giants Cave and he offers you the option to teleport inside of Giants Cave.

    You can also teleport inside of Giants Cave using a stone teleporter located in one of the entrances, as well as port to Maris from that same stone.

     

    GIANTS CAVE UPPER (rooms near entrances advised for solo hunting):

    GCU1.png

    The upper part of Giant's Cave is inhabited by different mobs. You can hunt alone there. However, think of avoiding the places with too many mobs so your hunt could be successful. You also need to be careful with Beast Lord, as this mob attacks first, has increased HP (x2) and calls for other mobs' assistance.

     

    GIANTS CAVE LOWER (rooms after entrances and deeper inside advised for group hunting):

    gcl1.png

    This part of the zone is dwelled by the giant-type monsters. Most of them don't help each other, however you need to defeat Elven Scouts Gamlin and Leogul very quickly, or they will summon additional mobs.

    image.png

     

    Besides, the zone monsters have dangerous skills. For example, Lesser Giant Wizards cast bleeding debuffs which need to be dispelled as soon as possible, and Lesser Giant Shooter has great values of HP and P. Atk., so it can kill those who have little HP with just one shot.

     

    Every 15 minutes in a random place of the zone Batur appears. Batur doesn't attack first, but if you attack Batur, you need to defeat it within a minute, or it will disappear. Batur has strong values of P. Atk., M. Atk. and M. Def, so it's pretty difficult to defeat it.

    batur.png

     

    On the lower level of the cave Hekaton Prime resides, accompanied by Hekaton Chires. It's the strongest mob in the zone by the values of P. Atk., M. Atk., and HP level. The mob appears every 3 hours (real time). If you defeat it, Gamlin and Leogul will stop appearing for an hour.

    heka.png

     

     

    DEVIL'S ISLE:

     

    di1.png

    You can teleport to the entrance of the Devil's Isle zone via NPC Gatekeeper Clarissa from the Town of Giran or by foot via the underground tunnel. Mobs level 70-75 dwell in the zone, and the island is divided into 3 parts: solo hunting zone, party hunting zone, and raid zone.

     

    The monsters in the zone are different depending on the time when they appear (day or night). They are stronger in the night time. Mobs: Immortal Spirit, Starving Soldier, Starving Warrior attack first.

    In the solo hunting zone you can take part in hunting for Zaken's Treasure Chest, and in the party hunting zone - in the places which can be affected by Zaken's impact - you can meet special monsters.

    chest.png

    After the Gone Missing quest is complete, you can teleport for free via NPC Pirate Spirit from the entrance of the isle to the room with the mains NPCs and back.

    di2.png

    There are quest NPCs, NPC Pirate Spirit and Grocer Chortie in the room.

    NPC ROOM.png

    You can talk to Zaken's servants: Sombrie, Kukoni, Gallu and Rissuos (you'll need them for such quests as The Dark Side of Power and Quarrels Time), only when they are not affected by Zaken's curse. If the servants is affected by the curse, they will not interact with you. At 6.30 a.m. every day only one servant can break free from the curse.

    *NOTE: you can use this topic to learn how to see who is cursed and who is not*

     

    image.png

    Once per day you can take part in hunting for Treasure Chest by taking the Pirate Treasure Hunt from NPC Garom. To take the quest, you need a  Pirate's Treasure Map , which can be obtained from Garom for  Pirate's Treasure Map Piece  — 25 pcs. The quest counter is reset daily at 6.30 a.m.

     

    SOLO HUNTING ZONE:

    The solo hunting zone is located in the eastern part of the island and in fact it's a net of interconnected rooms and corridors. Depending on whether it's day or night in the game, different mobs appear in the zone.

    Besides, Zaken's Chest appears at night in the zone. You'll see the corresponding system message on the screen if you character is located in Devil's Isle zone. Zaken's Treasure Chests may appear in five parts on the solo hunting zone. Only one of them is real, other chests are monsters which won't hesitate to attack you. You can take part in hunting for Treasure chests once per day (counter is reset daily at 6.30 a.m.).

     

    PARTY HUNTING ZONE:

    In the party hunting zone there are also lots of rooms and corridors, however monsters are located at distance from each other. Monsters HP in party hunting zone is 2-3 times higher. It's recommended to hunt monsters in the western part of Devil's Isle in a small party.

    In the night time random parts of the party hunting zones are affected by Zaken's power and turn into altered zones. If your character stays in such zones, it will get the Zaken's curse effect reducing Speed and HP. However, you can meet a special monster in such zones: Midnight Nightmare. Defeating a Midnight Nightmare may give you a nice reward.

     

    ZAKEN RAID:

    zaken.png

    The raid zone is located in the heart of the island. To complete it successfully, you'll need 7 full parties (63 players) level 70 and above. You need to wait for a special moments to get to Zaken: the door to captain's quarters is opened for 10 minutes of real time every 4 hours (in game time).

    gate.png

    During the fight Zaken will be randomly teleporting to one of the 15 rooms, and you need to find him. There are monsters in the rooms, and they resurrect pretty fast to attack your team and prevent you from fighting Zaken.

    Zaken's fight difficulty increases as the fight go on with Zaken himself adopting different behaviors depending on phases based on his remaining HP.

    Its a more complex battle mechanics comparing to the usual tank and spank so its advised for the brave warriors willing to face him to do some research first.

     

    *NOTE: Zaken will be dead on server restart and will then start normal respawn timer*

     

     

    Changes to old zones

    WAR-TORN PLAINS:

    Quantity and level of monsters increased

     

    MONSTER LEVEL BEFORE LEVEL AFTER
    Graveyard Wanderer 60 67
    Archer of Greed 61 67
    Hatar Ratman Thief 62 68
    Hatar Ratman Boss 63 68
    Hatar Hanishee 64 69
    Deprive 64 70
    Taik Orc Supply 65 71
    Violent Farcran 66 72

     

    PLAINS OF GLORY:

    Quantity increased and spawns changes

     

    MONSTER RESPAWN BEFORE RESPAWN AFTER
    Vanor Silenos Warrior 30 sec 20 sec
    Vanor Silenos Shaman 30 sec 20 sec
    Vanor Silenos Chieftain 30 sec 20 sec
    Mercenary of Glory Vanor 60 sec +/- 25 90 sec +/-25

     

    BLAZING SWAMP:

    Quantity and levels increased

     

    MONSTER LEVEL BEFORE LEVEL AFTER
    Hames Orc Foot Soldier 70 71
    Hames Orc Sniper 70 71
    Hames Orc Prefect 70 72
    Hames Orc Shaman 70 73

     

     

    RAID BOSSES

    image.png

    New 35 raid bosses added to the game. NONE of them will have FIXED respawn time, they will all have normal world boss respawn timers

     

    RAID BOSS LEVEL SPAWN TYPE
    Zombie Lord Dorkhon 55 Normal
    Orc Timak Darphen 55 Normal
    Rael Mahum Radium 60 Normal
    Rael Mahum Supercium 60 Normal
    Evil Magikus 60 Normal
    Tayga Marga Shaman 60 Normal
    Tayga Septon Champion 60 Normal
    Tayga Feron King 60 Normal
    Gross Dre Vanul 65 Normal
    Gross Salamander 65 Normal
    Gross Ifrit 65 Normal
    Fiend Goblier 65 Normal
    Demon Bedukel 65 Normal
    Fiend Sarboth 65 Normal
    Fiend Cherkia 65 Normal
    Fiend Harthmon 65 Normal
    Bloody With Rumilla 65 Normal
    Flamestone Giant 65 Normal
    Monster Minotaur 70 Normal
    Monster Bulleroth 70 Normal
    Dorcarus 70 Normal
    Milinaus 70 Normal
    Amden Orc Turation 70 Normal
    Amden Orc Turahot 70 Normal
    Evil Orc Dephracor 70 Normal
    Evil Orc Ravolas 70 Normal
    Evil Orc Zetahl 70 Normal
    Evil Orc Tabris 70 Normal
    Kerfaus 70 Normal
    Gariott 75 Normal
    Varmoni 75 Normal
    Varbasion 75 Normal
    Bathus Elbogen 75 Normal
    Overlord Muscel 75 Normal
    Daumen Kshana 75 Normal

     

    *NOTE: All this NEW raid bosses got a decreased experience reward comparing to what people would know from TI, to compensate for the exp nerf on this new bosses, OLDER bosses have their exp increased. in a simple way to put it,  the experience you would receive for killing for example 1 new and 1 old is the same in total, but instead of having 1 new giving 200k exp and one old giving 50k exp now both will give 120k exp.

    Reasoning behind this change is, we want raid bosses to be impactful but we dont want players to just sit waiting for those specific 5 or 6 bosses becuz they give way more experience then the rest, this way all bosses should be appealing for players due to the fact all bosses have a balanced experience values if they are around the same level groups.*

     

    DEATH KNIGHTS:

    image.png

    After killing a field raid boss there's a small change a Death Knight will spawn. This Death Knight is basically a second slightly weaker boss that can grant extra rewards like normal armor and weapon enchants and life stones. The level of the Death Knight spawning will be directly related to the level of the raid boss killed.

     

     

    All Raid bosses will now have a enrage phase.

     

     

    QUESTS

     

    NEW QUESTS ADDED FOR DEVIL'S ISLE:

     

    QUEST LEVELS REWARDS STARTING NPC QUEST TYPE REQUIREMENTS
    Punitive Operation on the Devil's Isle 70 13.616 Adena Sir Kristof Rodemai one time none
        EXP 150.000      
        SP 4.500      
               
    Gone Missing 70 30.000 Adena Nikia one time complete punitive operation
        EXP 300.000      
        SP 9.000      
               
    The Dark Side of Power 70 100.000 Adena Pirate Spirit one time complete gone missing
        EXP 4.200.000      
        SP 126.000      
        Scroll of Escape Devil's Isle x5      
               
    Quarrels Time 70 EXP 450.000 Garom Solo repeatable none
        SP 13.500      
        Weapon Ingredient Box B grade      
               
    Unfinished Device 70 Pirate's Eyepatch Garom one time complete the dark side of power
        EXP 450.000      
        SP 13.500      
               
    Death to the Pirate King 70 EXP 900.000 Eigis Ein one time complete unfinished device
        SP 27.000      
        Zaken's Sealed Cloak      
               
    Pirate Treasure Hunt 70 EXP 300.000 Garom Solo repeatable Pirates Treasure Map
        SP 9.000      
        Pirate's treasure Chest      

     

     

    New quests have been added to lower levels.

     

    RACE QUEST LEVEL REWARDS STARTING NPC QUEST TYPE
    Humans Tombs of Ancestors 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
          Ring (novice) x2    
          Necklace (novice) x1    
                                     Additional reward    
               
      Help with Temple Restoration 11 - 20 EXP 80.000 Blacksmith Altran Solo 1 time
          Earring (novice) x2    
          Additional reward    
               
      Perfect Leather Armor 1/3 15 - 20 EXP 70.000 Magister Harrys Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Perfect Leather Armor 2/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Perfect Leather Armor 3/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Future: Humans 19 + Improved Scroll of Escape x1 Weapon Merchant Lector Solo 1 time
               
               
    Elves Noise in Woods 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
          Ring (novice) x2    
          Necklace (novice) x1    
                                     Additional reward    
               
      Preparation for Dungeon 11 - 20 EXP 80.000 Sentinel Kendell Solo 1 time
          Earring (novice) x2    
          Additional reward    
               
      New Potion Development 1/3 15 - 20 EXP 70.000 Sentinel Starden Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      New Potion Development 2/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      New Potion Development 3/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Future:Elves 19 + Improved Scroll of Escape x1 Grocer Herbiel Solo 1 time
               
               
    Dark Elves Shilen's Hunt 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
          Ring (novice) x2    
          Necklace (novice) x1    
                                    Additional reward    
               
      Surprise Gift 11 - 20 EXP 80.000 Hierarch Talos Solo 1 time
          Earring (novice) x2    
          Additional reward    
               
      Prepare for Trade 1/3 15 - 20 EXP 70.000 Armor Merchant Payne Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Prepare for Trade 2/2 15 - 20 EXP 70.000 Grocer vollodos Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Prepar for Trade 3/3 15 - 20 EXP 70.000 Grocer Vollodos Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Future: Dark Elves 19 + Improved Scroll of Escape x1 Grocer Vollodos Solo 1 time
               
               
    Orcs Tribal Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
          Ring (novice) x2    
          Necklace (novice) x1    
                                   Additional reward    
               
      Blacksmith's Request 11 - 20 EXP 80.000 Centurion Tiku Solo 1 time
          Earring (novice) x2    
          Additional reward    
               
      Red Gem Necklace 1/3 15 - 20 EXP 70.000 Blacksmith Sumari Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Red Gem Necklace 2/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Red Gem Necklace 3/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Future_ Orcs 19 + Improved Scroll of Escape x1 Accessory Merchant Uska Solo 1 time
               
               
    Dwarves Mutual Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
          Ring (novice) x2    
          Necklace (novice) x1    
                                    Additional reward    
               
      Temple's Decorations 11 - 20 EXP 80.000 Weapon Merchant Reep Solo 1 time
          Earring (novice) x2    
          Additional reward    
               
      Loser Priest 1/3 15 - 20 EXP 70.000 Head Priest of the Earth Zimenf Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Loser Priest 2/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Loser Priest 3/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time
          SP 3.600    
          Newbie Scroll of Escape x5    
          Healing Potion (novice) x40    
          Newbie MP Recovery Potion x40    
          Additional reward    
               
      Future: Dwarves 19 + Improved Scroll of Escape x1 Head Priest of the Earth Gerald Solo 1 time

     

     

     

    Other Changes

     

    All epics are now level 78.

    All epics have now a +4h static time added to their respawn time.

    Blessing of Protection will now protect against PK till lv 65

     

    Servitor AI

    image.png

    We have created a new mechanic related to servitor AI. We aim to have the pets behave in a way that will allow the master to have the full control of their servitor but without being able to push the limits of ranged fights having their pet being possible to control and attack with it while its 9000 miles away into Narnia. So the new AI was created and it will behave this way:

    • Pets will behave normally until the 1500 unit range (distance between pet and master).
    • Pets will drop any type of actions and run back to their master if the 1500 line is crossed in a normal way.
    • If forced to extend past this threshold, pet will teleport to their master.

     

    and before the river of questions comes a litle FAQ about this changes.

     

    - Pony lover Player question 1: "Dear Mr San0 why 1500? isnt it too small range?"

    The only other char that has something similar to that range would be a Sagittarius with snipe ON and even then would be if im not mistaken only 1300ish range on auto attacks, so the 1500 is enough for the summoner to be able to fight everyone while still keeping the kind of safe distance they like to keep.

     

    - Pony hater Player question 1: "OMG you rly think 1500 limit will make any difference? should be way less, actually pony should not be possible to leave master side, should be a melee range only or pony dies a horrible death and cant be resummoned again until Christmas."

    When trying out and adjusting this new behavior we had to have certain amount of situations in consideration, and one of them was Olympiad fights, and after trying out different values we decided that for a Olympiad stadium situation the 1500 is the good enough range for this feature to not have a major impact on the gameplay of classes that use servitors as well as to protect them from having people intentionally abusing this mechanic to avoid the pet entirely.

     

    - Poor cute lovely dwarf Player question 1: "MR san0... what about if i have my golem out in the siege and i have to run away cuz this other evil classes are hating on me? i need my golem to still hit the wall while i run away or they gonna kick me from group and get a extra pony instead :("

    Do not fear, i got your back, since we dwarves are the superior race, this changes does not affect siege related servitors, siege golem and wild hog cannon are immune to this kind of inferior servitor non sense.

     

     

     

     

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  5. This topic will cover additions and changes coming to Talking Island server on next Monday 29.01.2024

     

    Hunting Zones

    Bosses

    Items

    Skills

    Other Changes

     

     

     

     

    HUNTING ZONES

     

     

    After seeing countless of her children being hunted, killed, and destroyed, the Master of Chimeras decided to interfere and join the fray on hunting whomever dares to slaughter her precious children.

    Introducing the Chimera Captain "Master of the Chimeras"

    image.png

    - This creature is a new mini boss on hellbound region.

    - This creature is stronger then the chimeras and celtus and can use various skills including all the skills from all the chimeras.

    - This creature will appear when chimeras and celtus are slain.

    - This creature will come out of the gate near the citadel and proceed to rush all over the chimera zone agroing on whoever is on her way.

    - This creature can drop S grade full items, S grade crafting ingredients boxes (recipes and parts) or crafting items boxes (gemstones S grade and crystals S grade)

     

     

    BOSSES

     

    Antharas

     

    - Antharas max HP and HP regen has been reduced by 20%.

    - Antharas nest is now a PVP zone.

     

     

     

    Epic Priests

     

    - All Priests levels have been increased to 82.

     

     

    Lilith & Anakim

     

    - Amount of necessary kill points to spawn Lilith and Anakim has been halved.

     

     

     

    ITEMS

     

     

    - A new level for bracelet of duty has been added. 

    image.png

    - Antharas earring level 2 can now be created using same system on Baggins NPC.

    image.png

    - Temporary CHs will now also sell talisman crystals.

    - Herald of Knowledge will now also sell Ngrade SS and BSS.

    image.png

     

     

    SKILLS

     

     

     

    - Binding cubic reuse increased to 30 seconds.

    - Spark cubic reuse increased to 30 seconds.

    - Aqua cubic reuse increased to 30 seconds.

     

     

     

    OTHER CHANGES

     

    Alliances

     

    - Alliance size increased to 5 clans.

     

     

    Gemstone refinement 

    On blacksmith in town players will now see a new options named "Gemstone Refinement"

    image.png

    This options will allow player to exchange a certain amount of A grade Gemstones + adena for a certain amount of S grade Gemstones.

    image.png

    • Like 1

  6. In this topic we will cover what will come in our next update on DION x3 on 02.10.2023.

     

     

     

     

    SKILLS

    OLYMPIAD

    BOSSES

    ITEMS

    LOA/TOI PVP EVENT

    OTHER CHANGES FEATURES AND SERVICES

     

     

     

     

     

    SKILLS

     

    Summoners:

    image.png

    • Summon Feline King cast time increased from 6 to 10 seconds
    • Summon Feline King reuse time increased from 15 to 30 seconds
    • Summon Feline King resource requirement changed from Spirit Ore to Crystal C grade
    • Summon Magnus the Unicorn cast time increased from 6 to 10 seconds
    • Summon Magnus the Unicorn reuse time increased from 15 to 30 seconds
    • Summon Magnus the Unicorn resource requirement changed from Spirit Ore to Crystal C grade
    • Summon Spectral Lord cast time increased from 6 to 10 seconds
    • Summon Spectral Lord reuse time increased from 15 to 30 seconds
    • Summon Spectral Lord resource requirement changed from Spirit Ore to Crystal C grade

     

    Archers:

    image.png

    • Critical damage bonus added to bow mastery passive
    • Removed movement penalty from Snipe
    • Removed range penalty from Rapid Fire

     

    Tanks:

    image.png

    • Shield Bash added to Temple Knight
    • Arrest added to Temple Knight

     

    Daggers:

    image.png

    • Blinding Blow added to Plains Walker
    • Blinding Blow added to Abyss Walker
    • Dagger Mastery has been reworked to when attacking, proc a buff that provides the dagger with increased land rate of blow type skills and a decrease on mana consumption for a short duration.

     

    Warsmith:

    image.png

    • Warsmiths will now also be able to craft pet soulshots and pet spiritshots

     

    ALL CLASSES:

    • All classes will receive the skill transformation Pirate at level 40
    • All classes will receive the skill transformation Dark Assassin at level 60
    • All classes will receive the skill transformation White Assasssin at level 70

    image.pngimage.pngimage.png

     

     

     

    OLYMPIAD

     

    image.png

    Hero weapons will now be available for the characters that manage to achieve Hero status.

     

     

    Rewards:

    Players will now be able to purchase from olympiad manager  Spellbook Box - 3rd Class Transfer for adena and Battle Marks.

     

     

     

    BOSSES

     

    BAIUM

    67.png

    • Angelic Vortex added to 13th floor of Tower of insolence. This is a teleport to new epic boss Baium. In order to participate in Baium Raid you need to have Blooded Fabric. This item can be obtained from the special "Arrogant Search" quest.
    • Raid battle resets in 2 hours. (if not killed in 2 hours everyone inside will be kick out of the raid zone and baium will reset back to its statue form)
    • You have only 10 minutes to leave Baium Raid Zone after successful attack.
    • Baium will be killed on server restart after update and will start his normal respawn timer from then.

     

     

    EPIC PRIESTS

     

    This 4 new Raid Boss additions are servants of the epic bosses - Ant Queen, Core, Orfen and Baium.

    As loyal and trusted servants of the Epic Bosses, this ones can also (with very small chance) present the warriors who dare to challenge and defeat them with the epic boss jewels and A grade items.

     

    General Bosses Information:

    • All this 4 Boss Priests are level 75 raid bosses.
    • All this 4 Boss Priests have a Berserk Stage that is activated 15 minutes after the fight starts, during this Berserk Stage the Boss becomes insanely strong and basically impossible to deal with or kill. Berserk Stage lasts for 20 minutes.
    • As with other bosses, taking this Raids into locations that prevent other players from reaching them (such as castles) is not allowed.

     

    Bosses Information:

     

     

    Queen Ant Drone Priest.

    image.png

    This Boss Priest stays located near the Ant Nest. It uses normal mass cancel (3 to 5 buffs) and berserk skill and when on 15 % HP it uses celestial shield for couple of seconds.

     

     

    Priest Orfen Lord Ipos.

    image.png

    This Boss Priest stays located in Plains of Lizardmen. It uses normal mass cancel (3 to 5 buffs) and berserk skill and from time to time changes his target to a random target around it. When lower then 50% HP it uses a mass debuff to consume MP.

     

     

    Priest of Core Decar,

    image.png

    This Boss Priest stays located near the Cruma Tower. It uses normal mass cancel (3 to 5 buffs) and berserk skill.

     

     

    Angel Priest of Baium,

    image.png

    This Boss Priest stays located near the Town of Giran. It uses normal mass cancel (3 to 5 buffs) and berserk skill.

     

     

     

    EPIC BOSSES

    • All epic bosses with exception of baium have their random window of respawn halved. As example if a boss would be a 1 day +/- 12 hours spawn time now it will be a 1 day +/- 6 hours time.
    • Bow resist passive has been removed from all epic bosses

     

     

     

    ITEMS

     

    Players will now have a chance to obtain Baium's Ring when defeating Baium.

    Players will be able to enhance their Baium's Ring to a Reinforced Baium's Ring using the improve rare accessory option on NPC Baggins.

    When defeating Baium players will also have a chance to collect from the loot table a Baium's Soul

    When combining Baium's Soul and Talisman of Insolence VI players will get a Talisman of Baium

    Magic tablets drop chance increased

    White cloth (an arrogant search quest item) drop amount increased from 1 to 5

     

     

     

    LOA / TOI PVP EVENT

     

    New content update brings to all of you the Lair of Antharas and Tower of Insolence PVP events.

     

    General Information:

    • PVP event will take place in Lair of Antharas and Tower of Insolence(4+ floor) every Tuesday from 20.00 to 00.00(server time).
    • Through out all the duration of this event (20:00 to 00:00), Tower of Insolence (4+ floor) and Lair of Antharas zones become combat zones(pvp zones).
    • While the event is running some special monsters will spawn in Lair of Antharas and Tower of Insolence(4+ floor). This monsters have a 30 minutes respawn time, and can appear in all farming zones of Lair of Antharas and Tower of Insolence(4+ floor). 
    • This monsters will drop A grade related items.

     

    Name:Blood Knight

    image.png

     

     

    • During this event time, at 20:30 and 22:30 a Captain of the Blood Knights will spawn. This monster  can spawn anywhere in Tower of Insolence(4+ floor) AND anywhere in Lair of Antharas (it spawns on both location and not only in loa OR only in toi).

     

    Name: Captain of Blood Knights

    image.png

     

     

     

    IMPORTANT NOTE: This event and its features might suffer changes in future if we see its needed or if future changes happen on official versions.

     

     

    OTHER CHANGES FEATURES AND SERVICES

     

    Client limitations have been increased from 1+1 (1 non premium + 1 premium) to 1+2 (1 non premium + 2 premium)

    Class change service has been added to DION x3. all info to be found HERE

     

    Newer players smooth transition mechanics has been increased, besides the bonus to EXP(SP/Adena added till level 49 from one of the latest newbie QoL updates players will now keep half of this bonuses up to level 60, witch will then halve again up to level 70.

    EX: 1 to 49 - 100% increase. 50 to 60 - 50% increase. 61 to 70 - 25% increase.

     

    Moon Knight quest reward has also been boosted to provide newbies with extra consumables and the Newbie Helper Fairy Agathion to provide magical support for 60 days.

    image.png

     

    Fixed a problem with some drakes in dragon valley close from LOA entrance to spawn only on server restart and not respawning after causing this places to have less monsters then it should.

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  7. DION x3

    - Server drop rate was increased ( will not affect items with 100% drop chance, bosses ). Collecting statistic regarding full items drop. Please provide feedback.
    - Magical Tablets drop chance was increased 2 times ( after collecting stats, tablets were also returned into groups they were before, because it increases amount of tablets dropped comparing to mobs killed )

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  8. - Fixed Might of Heaven Cooldown/cast time info on client side. (requires update)

    - Fixed olympiad manager item prices to original 2.0 prices.

    - Fixed enchanted robe passive to give p def instead of m def

    - Magic tablets removed from resources group and now have its own group. Monsters can now drop magic tablet and resources when before it used to be possible only one or the other.