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Floran x3 Opening 18.12.2026! ×
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  1. Past hour
  2. 5 minutes dances and songs, no offline fishing
  3. This looks great overall. Specific questions based on the suggestions made on Discord during OBT: Songs/Dances to remain 5mins? Has Offline fishing been considered as an option?
  4. yes.. thats what i said... some are afraid that all progress is lost.. and the money they have spent are wasted.. but if they can keep their chars and gear.. and all their stuff.. and still play later.. then its fine.. they just dont want to start all over again.
  5. Lose what? You can still play on the dion and ti. They arent going away, just will be merge into 1 later on.
  6. okay.. so we dont waste money and time, with the new server. that is good.. because some people might get upset, if they lose everything xD
  7. Today
  8. Hello. On new server - you will need to create new char and start from 0. But there also will be TI/Dion merge a bit later where you will have access to new contect from chars you already have.
  9. Do we have to start all over with new chars, or do we keep the chars we have, with all the items and gear, etc?
  10. ⚔️ FLORAN — A New Journey Begins! The time has come to reveal the next chapter of L2Classic.club! We are excited to officially announce FLORAN, our upcoming new server, launching on December 18, 2026! Built on our new game files and shaped by months of development, testing, and community discussions, Floran will bring a new experience to the world of Lineage 2 Classic. 📅 Official Launch: December 18, 2026 📜 Server Concept: [Link] 🛡️ Final Open Beta Test: December 4, 2026 Before the official launch, we will hold a short OBT starting on December 4, featuring the planned server settings and configuration. This will be your opportunity to explore and test Floran as it is intended to launch, helping us identify any remaining issues before opening day. More information about the OBT and launch preparations will be shared as the dates approach. FLORAN — A New Journey Begins. See you on December 18! L2Classic.club Team
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  11. This topic will cover most of the concept idea for the future Floran server, with detailed information on relevant features and links directing you to the respective topics relevant for some of those features. Server rates. - EXP/SP: x3 - ADENA: x3 - DROP: x3 - BOSS: x1 - EPIC: x1 - QUEST: x1 Why x3 exp/sp and x3 drop? On these new files drops and experience are slightly lower than what players are used to on our older servers, so in order to compensate for that, without having to change the loot and exp in a mob by mob basis and risk breaking the intended idea of the official loot options, we opted to increase the global rates in order to bring it up to par with what we usually have. The updates and patches. On Floran, we are following a different approach when it comes to patches and updates. One of the main changes for the new server is how we approach content updates. Until now, we've mostly been playing catch-up. After releasing an update, we'd begin working on the next one. Once development was complete, we'd evaluate the server's current situation, determine whether the planned content still made sense, make any necessary adjustments, and finally release it. This approach worked well for quite some time, but it had its drawbacks. As players began progressing through content faster, or when technically complex updates introduced relatively little new content, we sometimes found ourselves in situations where the server needed fresh content before we were ready to deliver it. This resulted in longer gaps between updates than we would have liked. Patch naming also became increasingly confusing. Alongside official updates, we introduced our own content and smaller internal patches, eventually ending up with version names like "2.0.541+V2.0" — meaningful to us, but not particularly informative for players. Taking all of this into account, we're changing our approach for the new server. Instead of the traditional patch-based progression, we're introducing Content Phases. Each phase will have its own predefined set of content, prepared well in advance. This will allow us to plan progression more effectively, reduce unnecessary delays between content releases, and provide players with a clearer understanding of what's coming next. We already have 10 content phases prepared, giving us a solid foundation to work with from the very beginning. Detailed info for all phases can be found HERE https://l2classic.club/forum/topic/130084-floran-planed-phases/ The global user systems and features. Box limits - Client limits are 1 + 1. You can play in one client per PC for free without any fees or subscriptions, in order to be able to log one extra client on same PC, a premium account is required. Premium account can be purchased in the server shop using Coin of Luck. Any type of tricks or software to overcome the 1 + 1 limitations is subject to punishment according to server rules. Death penalty - Death penalty will have the standard EXP loss on death of 4% with extra effects in game making it possible to lower it such as clan skills, clan wars, special pvp zones with death penalty decrease effects, etc. Death penalty values can and will have special dedicated settings for each of the different situations: - Siege death 2% - Boss death 4% - PVP zone death 0% - PVP death 4% - PK death 2% - World death 4% PK - PK removal options has been changed from the scroll system into a mini quest you can do per day of hunting with the "Sin Eater" agathion, and can reduce from 1 to 3 pks per time. Quest can be picked up from Dark Judge NPC, same NPC where you would buy the pk scrolls before. Class Quests - 1st and 2nd class quests have been removed from the game. In order to progress into the new class, players will have an options to change class when they reach the appropriate level. 3rd class quest is still in the game but has been greatly simplified. Premium account - Premium account can be purchased in the donation shop and will provide players with the following bonuses: - Ability to log +1 client (you can have one client open for free, and this allows you to have a extra one). - 10% SP/XP passive. - 10 global messages per day (starting at level 30). - Durations available at start - 7 days, 15 days and 30 days. On activation the Premium account players will also receive a pack of Wind Walk scrolls containing different amount depending on the premium duration: - 7 days - 10 Wind Walk Scrolls - 15 days - 20 Wind Walk Scrolls - 30 days - 50 Wind Walk Scrolls Premium Account remaining time can be checked using the command .pa_time Premium Account expiration will give information in system chat window at 12h/6h/5h/4h/3h/2h/1h/30min/15min/10min/5min remaining. Offline shop - In order to place an offline shop players will need a Offline Shop Ticket. Offline Shop Ticket can be purchased in the donation shop. - Tickets last for 7 days. - Placing a offline shop does not consume the ticket, ticket only gets consumed at end of its duration. - Max offline shops per PC is 3. - Offline shop duration is 24 hours. To use offline shop, players need to be with their shop set up and while having a Offline Shop Ticket use the command .offline The Epics. From the start of the server there will be available Queen Ant, Orfen and Core, with Baium and Zaken being near future additions, Antharas and Frintezza coming out later on the phases and the inclusion of not so much of epic but also special Lilith and Anakim coming to the game on their own phase bringing to the game the possibilities for players to obtain rare and stronger weapon runes to further empower their weapons. Epic jewels will also progressively have new levels added to them, possible up to level 3 max with it starting on level 1 only and staying there for some phases before it starts progressing. Level 4 epic jewels will not exist. All Epic Boss zones will be a PVP zone. The gear. At server launch players will have access to full C grade and some B grade off pieces, with passing of phases new gear tiers will be added slowly. So far in the plans the max gear tier is S grade, with possibility of some extra additions existing in future if we see players are needing something new to progress their character and together with the community, we decide that a new tier of gear is the right way to go. The levels. Max level will be progressing with phases. As new phases come, level cap will increase. At the start max level will be locked at 65. On phase 2 players will be able to progress up to level 75, phase 3 will bring level 78 cap and third class and so on. Level caps are set up in the phases planning but they might end up being adjusted or delayed if by the time it would be time to increase it, we see that it would create an unbalance in the game politics and war situation, as for example, its time to increase level cap from 80 but one side of the server is ready on level 80 - 99.99% and the other sides are still far away from it, in this situation we might choose to delay slightly the level cap increase, in order to try to keep it competitive. The skills, abilities, items, misc. Here on Classic Club we like to keep our players well informed with all the details and information tailored specifically for our servers, for that reason we have our own database where players can see all information about skills, items, drops, spoils, stats etc etc. You can find our database here https://l2db.club/index.php The map. We plan on having all the road of this server running in the original classic map without adding new areas that might feel they don't belong. For the phases we have ready to go for the next at least 3 years, we will be opening the new higher zones as the phases progress with the phase one having Dragon valley and Lair of Antharas as the main end game regions, and with later phases bringing new higher level zones such as Tower of insolence, Forgotten Island, Devil's Island, Varka and Ketra, all the way to Imperial Tomb. Our planned phases so far will cover the territories from the starter towns to Gludin, Gludio, Dion, Oren, Giran, Aden, and Goddard. The Clans. Clans will have 10 levels, with higher levels increasing amount of players allowed in a clan and clan skills available. The clans will level up using clan experience system, and a clan can gain experience from activities done by their members, like levelling, missions etc. Clans will have certain clan skills available for them, some of them can be purchased with Adena, some others need Adena and CRPs (clan reputation points), while others need a new item called Blood Crystal that can be obtained by hunting certain monsters. All clan skills available can be found here: https://l2db.club/?show=skills&type=clan make sure to select the correct server on server selection. The Clan Halls. Clan Halls will be available from the start with a certain delay implemented on the auctions. For example, server opens now and next auction is in 4 weeks, so all clans can work around their ways to gather enough Adena to bid for them. From start there will be the main Clan Halls in the cities, with some temporary Clan Halls being released later, and then with each new city being released, those new cities will also have their own Clan Halls available. Clan Hall biding values will be increase by 10x: - Gludio, Dion and Floran - 50kk - Giran, Aden - 100kk Clan Hall maintenance prices will be increased by 50%, and slightly increased overtime to prevent inactive clans keeping them indefinitely. The custom changes. Epic fragments - Epic bosses will drop fragments from the start. We want players to be compensated by slaying an Epic boss, and as we know, it gets to a point of the game where the loot is not the main attraction and only thing that matter is the Epic jewel. We want players to feel rewarded when they camp and kill an Epic boss, even if Epic jewel doesn't drop they can now work up to an Epic jewel making it so their time investment was not completely wasted. Weapon runes - As mentioned in one of the dev spotlights, we will be using the old rune system (classic 2.0) instead of the updated one added by NCSoft in the most recent patches. Its in our opinion that the old system leaves more room for options, decisions, playstyles etc when comparing it to the new one where there is way less choice. These runes will be somewhat obtainable from more and more places as the phases progress to make it slowly more available for everyone. At the start, these Runes will be possible to get from Clan arena only, then with time and phases passing, end up being added to epics, bosses, and maybe even Olympiad and classic coins. Main idea is, slightly rare and exclusive at start, and as time goes by, become more and more available. They will not exist on start, and will only become available when Clan Arena becomes available. CLAN ARENA INFO CAN BE FOUND HERE https://l2classic.club/forum/topic/129065-dev-spotlight-clan-system-clan-arena/ Sieges - Sieges will be running on old school original system with all castles available from the start being siegeable (Gludio, Dion, Oren, Giran) and with Aden castle coming in later in the phases after Aden town is revealed. All castle related guards will be lvl 75 at the start, with possibility of level increase with time to keep them relevant and up to players level. Olympiads - Olympiads will not be on from the start of the server, they will be enabled in later phases. All info about our Olympiad system can be found here https://l2classic.club/forum/topic/130080-dev-spotlight-olympiad-system-revamped-version/ Blood crystals - Replacement for Proof of Blood. For clan skills, instead of Proof of Blood players will now use Blood Crystals. These items will still drop from mobs, and will no longer be something you use once to learn skills and then forget about it, some of the big active clan skills will require these items to use. We will be keeping an eye on the influx and consumption of these items, adding them to more mobs and higher level mobs if we see it starting to become a problem due to level restrictions or zone restrictions of where they can be obtained. Class quests - 1st and 2nd class change quests removed, to change class you only need appropriate level and a option will be available to you to pick the class. 3rd class quest been drastically reduced. Daily Coins - Daily coins delivery in this version will be working in a different way. We were not pleased with how the older system did it by players just logging in, staying in game for 30 minutes and collecting a box at the end of the 30 minutes without doing anything at all. For this reason in this new version Daily Coins will be linked to the Daily Missions, where players will be able to get Daily Coins as a reward for certain activities like hunting a certain amount of monsters. Dimensional Dungeon (Dungeon of Abyss) - Dimensional dungeon will not be available from the start as we wont have Aden town at the beginning, it will come out together with Aden town as a little boost for the ones who are taking longer on their journey or joined the server later. User Interface - These new client files came together with big improvements and visual changes to the user interface, altho as most of our community seems to be more connected to a more vintage old style interface, we tried to pull back the old sections of the interface that do not have a major function connected to any of the new systems available, in order to maintain the more classical look and feel. The systems. Attendance system - A system that rewards the active players with little helpful items every day. ATTENDANCE SYSTEM INFO CAN BE FOUND HERE https://l2classic.club/forum/topic/129054-dev-spotlight-attendance-system/ Global ranking system - The global ranking system is a server-wide feature designed to track and display the progression and activity of both players and clans. It serves as a public leaderboard that reflects how characters perform over time based on their in-game achievements. GLOBAL RANKING SYSTEM INFO CAN BE FOUND HERE https://l2classic.club/forum/topic/129118-dev-spotlight-global-ranking-system/ Enchanting pity system - When failing a enchant players have chance to receive Enhancement Stones. Gather some of this stones to trade for a enchant scroll. Clan Arena - Clan arena is a clan content system where players can participate with other clan members to battle a gauntlet of bosses with multiple levels. CLAN ARENA INFO CAN BE FOUND HERE https://l2classic.club/forum/topic/129065-dev-spotlight-clan-system-clan-arena/ Achievment system - A systems that give extra rewards to players by achieving a new level, we kept this system from future versions of the game. Altho we do understand some of the items on the default rewards are not well suited for a fresh opening in a hardcore scene, therefore some of the rewards have been tweaked down and changed to not be so impactful and to not contain major EXP boosts, and to better fit the vision we have for this fresh start, with most of the rewards being centred around consumables, some exp scrolls, daily coins, and some supportive scrolls to help on the adventure. Fishing system - Fishing itself will work the usual way, player arrives to fishing allowed spot, equips rod and bait and can press the prompt button to start the fishing process. There will be 2 different types of baits: - Normal Bait - Allows player to fish only Blue Mackerel and Fresh Blue Mackerel. - Silver Bait - Allows player to fish Whale and Recipes of Stews. Fishing Stews Recipes are a common craft item that can be learned by everyone, uses fishes to produce stews, and by crafting the first levels of stews you have a chance of unlocking next levels of stews. You can no longer buy fishing stews from fishing NPC. Classic coin system - Classic coin is a new currency added to the game and will work alongside Adena. They both can be obtained by hunting monsters. The main differences between the 2 is the fact that Classic coins will not be as common as Adena, and the fact that Classic coins are not tradable among characters allowing for a more detailed shop for certain items that can be tailored as we need and kept in check by the availability of the same Classic coins. With limitations of Classic coins we can also create a world where players that play 2 hours per day and players that play 10 hours per day will have access to the same amount of specific items cuz we can specify the amount of Classic coins that can be obtained per day or per time etc. The donation shop. Donation on this server as on all the Classic Club servers, with exclusion of premium account and offline ticket will be composed mostly by cosmetic items like hair accessories, agathions, mounts (only available for 3rd class characters who already earned their class mount by doing their quest), cloaks and so on, without any items with interference on gameplay. Donation shop will be displayed in the same shop interface of Classic coin system. Sincerely, Classic Team
  12. For the Floran server we want to follow a different approach when it comes to updates. We want to prepare everything in advance, and have our community informed of what's to come at any given time. For this reason, we prepared a detailed information topic to show the road ahead for the next years of development when it comes to server settings. Most of it is already prepared and ready to go on the specified dates and times. Instead of dividing the updates by patches that always get confusing version numbers inside of its own patch, we will follow a phase system, it works in the same way as with patches, but it creates a simpler communication about what is what. These phases will come with changes to level caps, regions, catchup mechanics, gear changes, epic bosses changes etc. Please keep in mind, this list does not represent all the patches/changes/updates that will occur during the live development of the server, we will consistently keep working on fixes, changes, minor updates and tweaks as its needed. Nor does it represent the full extent of the server's life, for example, the fact we have 10 phases announced does not mean server will finish by the end of the 10th phase. This is only a rought representation of the plan and vision we have for the server setting for the few years to come that is pratically ready to roll now, during the time this phases will be going on, we will be working on what to come next after this. Also, this represents our plan, but minor things might change when the time comes for the phase to hit, as for example, if its time for new phase to come in with a level cap increase but we see that mostly one of the sides fighting in the big picture has all the max level players while the opposite sides are still not there, we might chose to delay the level cap increase for the sake of balance. Phase 1 - The Beginning. 18.12.2026 LEVEL CAP - 65. RATES - EXP/SP: x3 - ADENA: x3 - DROP: x3 - BOSS: x1 - EPIC: x1 - QUEST: x1 REGIONS: Giran: Dragon Valley, Lair of Antharas. EPICS - Queen Ant: Lvl 40 - Core: Lvl 50 - Orfen: Lvl 50 EPIC JEWELS - Queen Ant: Lvl 1 - Core: Lvl 1 - Orfen: Lvl 1 MAX GEAR AVAILABLE: B Grade EXP BOOSTS: Minimal Phase 2 - The Emperor's Kingdom. March 2027. LEVEL CAP - 75. RATES - EXP/SP: up to Lvl 64 x6 / above Lvl 65 x3 - ADENA: x3 - DROP: x3 - BOSS: x1 - EPIC: x1 - QUEST: x1 REGIONS: Aden Territory, NO Tower of Insolence NEW: Clan Arena, Olympiads, Runes, Sieges. Dungeon of Abyss. EPICS - Queen Ant: Lvl 70 - Core: Lvl 70 - Orfen: Lvl 70 EPIC JEWELS - Queen Ant: Lvl 1 - Core: Lvl 1 - Orfen: Lvl 1 MAX GEAR AVAILABLE: B Grade EXP BOOSTS: up to Lvl 64 Medium / Above Lvl 65 Minimal Phase 3 - The Late King. July 2027. LEVEL CAP - 78. RATES - EXP/SP: up to Lvl 74 x6 / above Lvl 75 x3 - ADENA: x3 - DROP: x3 - BOSS: x1 - EPIC: x1 - QUEST: x1 REGIONS: Tower of Insolence NEW: Baium, 3rd class. EPICS - Queen Ant: Lvl 75 - Core: Lvl 75 - Orfen: Lvl 75 - Baium: Lvl 78 EPIC JEWELS - Queen Ant: Lvl 2 - Core: Lvl 2 - Orfen: Lvl 2 - Baium: Lvl 1 MAX GEAR AVAILABLE: A Grade EXP BOOSTS: up to Lvl 74 Medium / above Lvl 75 Minimal Phase 4 - The Pirate King. November 2027. LEVEL CAP - 80. RATES - EXP/SP: up to Lvl 74 x9 / 75 to 77 x6 / above Lvl 78 x3 - ADENA: x3 - DROP: x3 - BOSS: x1 - EPIC: x1 - QUEST: x1 REGIONS: Devil's Isle, Giants cave. NEW: Zaken. Weapon Augmentations. EPICS - Queen Ant: Lvl 75 - Core: Lvl 75 - Orfen: Lvl 75 - Baium: Lvl 78 - Zaken: Lvl 80 EPIC JEWELS - Queen Ant: Lvl 2 - Core: Lvl 2 - Orfen: Lvl 2 - Baium: Lvl 1 - Zaken: Lvl 1 MAX GEAR AVAILABLE: A Grade EXP BOOSTS: up to Lvl 74 High / 75 to 77 Medium / above Lvl 78 Minimal Phase 5 - The Lair of the Land Dragon. April 2028. LEVEL CAP - 82. RATES - EXP/SP: up to Lvl 77 x9 / 78 to 79 x6 / above Lvl 80 x3 - ADENA: x3 - DROP: x3 - BOSS: x1 - EPIC: x1 - QUEST: x1 REGIONS: Lair of Antharas Revamped EPICS - Queen Ant: Lvl 75 - Core: Lvl 75 - Orfen: Lvl 75 - Baium: Lvl 78 - Zaken: Lvl 80 EPIC JEWELS - Queen Ant: Lvl 3 - Core: Lvl 3 - Orfen: Lvl 3 - Baium: Lvl 2 - Zaken: Lvl 1 MAX GEAR AVAILABLE: A Grade EXP BOOSTS: up to Lvl 77 High / 78 to 79 Medium / above Lvl 80 Minimal Phase 6 - The Land Dragon. September 2028. LEVEL CAP - 84. RATES - EXP/SP: up to Lvl 79 x9 / 80 to 81 x6 / above Lvl 82 x3 - ADENA: x3 - DROP: x3 - BOSS: x1 - EPIC: x1 - QUEST: x1 REGIONS: Forgotten Island NEW: Antharas. EPICS - Queen Ant: Lvl 80 - Core: Lvl 80 - Orfen: Lvl 80 - Baium: Lvl 82 - Zaken: Lvl 82 - Antharas: Lvl 84 EPIC JEWELS - Queen Ant: Lvl 3 - Core: Lvl 3 - Orfen: Lvl 3 - Baium: Lvl 2 - Zaken: Lvl 1 - Antharas: Lvl 1 MAX GEAR AVAILABLE: A Grade EXP BOOSTS: up to Lvl 79 High / 80 to 81 Medium / above Lvl 82 Minimal Phase 7 - A New Kingdom. February 2029. LEVEL CAP - 84. RATES - EXP/SP: up to Lvl 81 x9 / above Lvl 82 x3 - ADENA: x3 - DROP: x3 - BOSS: x1 - EPIC: x1 - QUEST: x1 REGIONS: Goddard Territory, Ketra/Varka, NO IMPERIAL TOMB EPICS - Queen Ant: Lvl 82 - Core: Lvl 82 - Orfen: Lvl 82 - Baium: Lvl 84 - Zaken: Lvl 84 - Antharas: Lvl 84 EPIC JEWELS - Queen Ant: Lvl 3 - Core: Lvl 3 - Orfen: Lvl 3 - Baium: Lvl 3 - Zaken: Lvl 2 - Antharas: Lvl 1 MAX GEAR AVAILABLE: A Grade EXP BOOSTS: up to Lvl 81 High / above Lvl 82 Minimal Phase 8 - A Hidden Power. July 2029. LEVEL CAP - 84. RATES - EXP/SP: up to Lvl 81 x9 / above Lvl 82 x3 - ADENA: x3 - DROP: x3 - BOSS: x1 - EPIC: x1 - QUEST: x1 REGIONS: Lilith and Anakim Catacombs/Necropolis NEW: Anakim/Lilith Runes. EPICS - Queen Ant: Lvl 82 - Core: Lvl 82 - Orfen: Lvl 82 - Baium: Lvl 84 - Zaken: Lvl 84 - Antharas: Lvl 84 EPIC JEWELS - Queen Ant: Lvl 3 - Core: Lvl 3 - Orfen: Lvl 3 - Baium: Lvl 2 - Zaken: Lvl 2 - Antharas: Lvl 1 MAX GEAR AVAILABLE: A Grade EXP BOOSTS: up to Lvl 81 High / above Lvl 82 Minimal Phase 9 - The Last Prince. November 2029. LEVEL CAP - 85. RATES - EXP/SP: up to Lvl 83 x9 / above Lvl 84 x3 - ADENA: x3 - DROP: x3 - BOSS: x1 - EPIC: x1 - QUEST: x1 REGIONS: Goddard, IMPERIAL TOMB NEW: S grade. EPICS - Queen Ant: Lvl 82 - Core: Lvl 82 - Orfen: Lvl 82 - Baium: Lvl 84 - Zaken: Lvl 84 - Antharas: Lvl 84 - Frintezza: Lvl 85 EPIC JEWELS - Queen Ant: Lvl 3 - Core: Lvl 3 - Orfen: Lvl 3 - Baium: Lvl 2 - Zaken: Lvl 2 - Antharas: Lvl 2 - Frintezza: Lvl 1 MAX GEAR AVAILABLE: S Grade EXP BOOSTS: up to Lvl 83 High / above Lvl 84 Minimal Phase 10 - The Improved Prison. April 2030. LEVEL CAP - 90. RATES - EXP/SP: up to Lvl 84 x9 / above Lvl 85 x3 - ADENA: x3 - DROP: x3 - BOSS: x1 - EPIC: x1 - QUEST: x1 REGIONS: Revamped Tower of Insolence NEW: Tower of Insolence new Raid Bosses. EPICS - Queen Ant: Lvl 85 - Core: Lvl 85 - Orfen: Lvl 85 - Baium: Lvl 85 - Zaken: Lvl 85 - Antharas: Lvl 85 - Frintezza: Lvl 85 EPIC JEWELS - Queen Ant: Lvl 3 - Core: Lvl 3 - Orfen: Lvl 3 - Baium: Lvl 3 - Zaken: Lvl 3 - Antharas: Lvl 3 - Frintezza: Lvl 3 MAX GEAR AVAILABLE: S Grade EXP BOOSTS: up to Lvl 84 High / above Lvl 85 Minimal
  13. Yesterday
  14. Last week
  15. Yes, we hear you. After announcing the newest Olympiad System changes for the new files, we have paid attention to all the complains, suggestions and ideas, and with them and our own plans and visions for this system, we went back to the drawing board to recreate a revamped system in a way that would not harm our intentions much and would make it more in line to what we feel its what the community wants. With everything not yet set in stone but getting there, this is the plan for the Olympiad System in the new files. We want you also to understand that altho we can give in a bit more to some of the suggestion and be more lenient in some of the features, there are some we hard set on maintaining due to the fact we dont see it as healthy for the server as for example the big old hero skills. The complains. Registration possible from anywhere with the Olympiad menu interface - Some people pointed out the 'issue' that having this option to sign up for a Olympiad match from anywhere would remove the social part of having all the players gathered around the NPC and at same time creating a situation where it would be hard to gauge how many people was involved on the Olympiads. For this reason, the option to sign up for a match anywhere via the Olympiad menu will be removed and in order to participate in the Olympiads, players will have to sign up on the Olympiad manager NPC. 30 seconds is too short time for some classes to buff properly - We agree that for some classes 30 seconds might indeed be too short, and tho we want the time between matches to be reduced, we dont want players to have the risk of being penalized for a slower connection, or PC, or even simply by having classes that needs some more time for buffs. Buff time inside of Olympiad stadium will be increased to 60 seconds, instead of 30 seconds. Having weekly cycles removes value from being hero - We wanted to make hero something more available for everyone, but we do understand the idea, mentality and nostalgia of being a hero actually meaning something that maybe should not be so frequent and available for everyone. After listening to reasonings and suggestions of multiple players we took the decision of bringing back the monthly cycle. Having matches all week - After we took another look at this part of the system, and even so knowing its how the old system used to work on the older versions of Lineage 2, we did realise this might not be the best for the community we are at this moment considering we are more grown up now, with adult responsibilities in life, families, jobs etc and having to play oly everyday might be a bit heavy on the schedule. This might also lead to major problems in general such as player burnout of having to do the same thing everyday. With this considerations in mind and after we discussed about it again and again, we decided that keep the Olympiads running all week long was not the best plan and changed it back to work on Friday and Saturday only, 4 hours per day, instead of 1 hour every day of the week. Matches per week - Matches will be limited at 30 matches per week Its in our understanding that together with the reduced call times this should create a good sweet spot, where between waiting times and average match length a player would spend roughly 3.5 hours on Olympiad per week. The hero skills - We are not planning on bringing back the "old" hero skills (dread, berserker, UD, grandeur). Altho we also dont want Hero to be just a status and a blue chat. Player who receive Hero status will get 2 skills: - Heroic Miracle (not the same UD skill from before) - Heroic Miracle is a 2 part skill, passive that gives HP bonus, and a trigger that gives attack speed, cast speed, movement speed and mana regen. - Heroic Valor - Buff for clan members with offensive and defensive stats. This heroic valor will be a revamped version and not the old one giving only physical based buffs, but instead with stats both for physical and magical effects. With this setting we aim to have Heroes having some boost for themselves all time on their adventures with Heroic Miracle, and at same time having some beneficial features for the clan in their activities, while not breaking the balance of a fight as much as for example the old Heroic Dread would. The hero weapons - We are not planning on adding Hero Weapons, but if we do is not something that would exist from the start. Hero weapons would be too strong at the start, and they become to weak at later phases, its something we need to work out a perfect balance for them before it is something we want to bring to the game. They wont be there at start, maybe they show up later with some new powers or abilities?! When obtaining Hero status players will still have a cosmetic glow being applied to whatever weapon they use. Hero items - When becoming hero players will not receive a hero weapon, but they will still get some nice looking stuff: Wings of Destiny Circlet - We cant have Olympiad Hero without having the good old Wings of Destiny Circlet. Hero Cloak - Hero cloak will come with benefits. When having Hero Cloak equipped, players will have boost of 5%HP/MP/CP, 3%P def, 5%M def, +10 crits, -5% PVP damage received, 2% reflect. Hero Cloak cannot be equipped on Olympiads. Points, matchmaking and resets - Points reset on first day of the month with cycle starting and every eligible character (lvl 70+ with second class completed) receiving 1000 points. During their matches players win and lose points and the system will use this points to create "brackets" to increase de probability of strong players meeting other strong players. Times - For now the plan is to have Olympiads running 19:00 to 23:00 server time with last chance to register closing at 22:40 leaving rest of time for the conclusion of remaining matches as it was always. Marks of Battle - Marks of Battle will no longer be given at end of the cycle if you meet the matches requirements, They will now be awarded to players after every fight at rate of 10 per win and 1 per loss. TLDR: We hear you and made changes. Plans for new Olympiads are: - Olympiad will run from 19:00 to 23:00 (last reg at 22:40) server time. - Olympiads will run only at Friday and Saturday. - Olympiad cycles are calculated monthly. - Buffing time is 60 seconds. - Call time is 60 seconds. - Registration can only be done on the Olympiad Manager. - Players can do up to 30 matches per week. - Every month on first day eligible character (lvl 70+ with second class) receives 1000 points. - Total remaining points after Win or Loss creates "bracket" increasing probability of high player finding other high players. - Heroes will get skills Heroic Miracle (new version) and Heroic Valor (new version). - Heroes will get Hero Cloak and Wings of Destiny circlet - No Hero weapons at least for now. - No mass hero skills (dread, grandeur, UD, berserker). - Marks of Battle are rewarded every match instead of end of cycle. (Olympiad shop prices will be rebalanced to account for this change)
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  16. Earlier
  17. nick dion 3x WednesdayAddams tiktok stream : https://www.tiktok.com/@asap_marsow
  18. Hello. There are no plans for epics lvl 4. Only plans for more epics + epics alternatives like Researchers Earring from Dion ( item that made for solo players to give interesting bonuses and take slot of epic, so players with epics can't benefit from both at same time ). https://l2db.club/?show=item_info&id=94098 Not plans for Hellbound either. It was added as smaller zone where players can see each other more and PVP contantly. Later we spent more time on client modification software and now can add/remove textures from client easily ( like we did with new Giran Castle on new files or added Wall to block Wall of Argos on Dion/TI ). Which allowed us to start moving towards the Goddard Territory and open only zones that we want, not full territory at once. So we will continue moving in that direction ( for example next update for TI/Dion before merge will be Wall of Argos + Imperial Tombs with 4 Sepulcher, which will also be a new method of farming S-Grade ).
  19. TI and Dion are in a very strange state,TI was a hardcore server until someone cried for epics and exp too hard,GM changed something,its boring for hardcore players and still too hard for casuals.first of all,I guess you need to figure out what kind of server you want.when you make some update,will it make hardcore players feel unfair and still hard for casuals? for example,the drop rate of epics was 30%,FI tal was a very rare item.nowadays, for the one who got these items at the beginning,the value has declined,but still hard for casuals,even for new players,the cols is a problem.I think COL should have more functions rather than just being used to open PA.Its expensive for new players to open 8PA per month.
  20. UI is not a big problem,ppl will get used of it,biggest problem is ppl getting bored of club.I cant imagine how many ppl will play in the new server accroding to the number of ppl playing in the OBT server. this club was a miracle,gm made great job until they changed something,first of all is epics lv4,second is Anakim/Lilith/HB/varka/ketra maps.I think you guys misunderstood something,you always think ppl need new goals such like S gears,anakim runes etc.Actually,ppl were very tired of these goals,they just want to make lv up,get epics,join sieges/pvp.they already spent so much time on exp and geras,as I known,many ppl left TI since you open lv4 epics.For me,personally,yes,its very easy for me to get items no matter epics or something else,for other 95%players its really not easy,when they found the 'goal' became far and far away,they just left. Acution is terrible too,no matter the acution or the lv4 epics,it makes big difference for players.I dont know how you will deal with the lv4 epics and +16 weapons which already exist there,its really hard for you make balance nowadays.about new server,ppl know you will make lv4 epics sooner or later,so ppl will be very careful aoubt 'investment‘. I didnt see anything exciting could make me join the new server for now.Im not sure how many ppl have same opinion with me. the only server could attract me to join is a server with big population and stable operations,I guess you guys already proved you have stable server,but about population...
  21. 📢 Hey, Testers! A new Updater compatible with Windows 7 and Windows 8 is now available in the main post! It may also work on Windows XP, although we haven't been able to confirm compatibility yet. ⚠️ Important: The WebView2 folder must remain in the same location as the Updater for it to function properly. Do not delete, rename, or move this folder! If you experience any issues while using this Updater, please send us a DM so we can assist you!
  22. The UI being different and the new systems being too much change is a lame point. A typical cant teach old dogs new tricks stuff. None of it change the core game - it's still the same as Dion. Id love for UI to be like on c1, but that my preference and I dont expect this at all. The only thing I dont like personally is the Random crafting - it makes little sense in terms of how much gear you need to savrifice and how small the rewards are. Even if Sano said that they will increase the reward grades over time its still a diminishing returns lottery that I dont think anyone will use.
  23. 📢 Admin Boss Rush Schedule Update We've made a few adjustments to the Admin Boss Rush schedule during the OBT. Please check the updated schedule in the main post to make sure you don't miss any of the events!
  24. Hello. As I answer in private message in game: 1) UI is not final and will be changed based on our discussion with players ( most likely after 1st week of OBT ). Final UI will be on 2nd beta test with fully instally concept and everything set up as it will be on live server. 2) No plans to open all location at same time for new server. Clans have skill to remove ability of target to use any teleportation skill. 3) As explained in #1 + in OBT news and before that also: we are testing this files. This is NOT how project will looks at the end. We need to see if everything is working in case any system will stay. In case players will decide they don't need X or Y system - it will be easy to delete it, but if not, it will be much harder to fix it later. There are no plans for Special Hunting Zones on start. They are there as "global zones" ( you can see other players there and you can also PVP there ). Later NCSoft changed several zones in older locations like DV/TOI. We returned this zones into TI/Dion state also added this them also in Special Zones just so you can test this system. This system also might be used for event at some point. Instead of farming event in Giran like right now - you will have PVP instance zone to not desturb players in Giran. Special Frute is something that already exist on TI/Dion. Same with EXP scrolls. Song/Dance scrolls only added for test purpases - won't be on live.
  25. Kse

    Ingame chats rules

    Ingame Chat Rules Updated Our Ingame Chat Rules have been revised and clarified to address a wider range of situations, establish clearer boundaries for acceptable communication, and minimize misunderstandings and unnecessary disputes. The updated rules are intended to provide a fairer and more consistent approach to chat moderation while preserving the competitive nature of Lineage 2. The updated rules are effective immediately. We strongly encourage all players to familiarize themselves with the changes before submitting reports or engaging in disputes. Updated Rules: https://l2classic.club/forum/topic/2164-ingame-chats-rules/
  26. the number of koll's stream tells everything.new client is better than the old one in terms of performance,but ppl just dont like it. the only thing we want is 1.classic UI The first time when ppl regging in the server,they give up.so many strange buttons on the screen makes it looks like a phone game. 2.open world with pvp you can add FI and GC for 1by1 hunting,it makes ppl who playing alone has a spot to farm,but such maps like varka/ketra are so boring,big maps,few ppl, 0pvp.HB,the worst.in my opinoin,FI/HB are not the part of open world,FI is not too big,so its not big problem,HB is.Anakim/lilith were good maps before GM made changes of them,were perfect spots for pt aoe farming although they are big maps,but GM changed.Imperial tomb and forge of the gods are my favorite maps,i saw gm open these 2 maps,looks exciting. farming with friends and fight for the spots is the most interesting thing in the L2world,FI/GC/HB only fit for solo or dual,we can keep 1 or 2 maps for solo players but dont make all maps like it.If this a 2000+players online club,for sure,we need big maps,but as the number of people decreases, the number of large maps should also decrease to make PVP possible. another thing,gate impossible in these area and BSOE make PVP become harder,plz delate BSOE scrolls and make all farming maps gate possible. 3.simple system wtf is the elemental system and crafting points,special hunting zone?when you add something new there,for ppl just 2 questions,how to use this system,how to improve?i still have no idea how to improve the elemental system.In the classic server,for players,only 2things,improve lvs and pvp.too many extra system just make ppl feel tired.some items make the pvp become differnt,such like special pirate fruits,do we really need that?I saw so many new 'scrolls' in the new client,battle scrolls,xp scrolls,do we really need these items in the classic server?
  27. October 24, 2015 – October 24, 2026 11 years ago, on October 24, 2015, our first server opened its doors, marking the beginning of L2Classic.club. Since then, thousands of players have passed through our world. Some stayed for years, others returned after long breaks, and some are still here almost from the very beginning. There have been countless battles, sieges, rivalries, friendships, and stories that no announcement could ever fully capture. Over these 11 years, a lot has changed — in the game, in our project, and in the lives of the people who have been part of it. Yet here we are, still sharing the same world, still meeting familiar names, and still looking forward to what comes next. This anniversary comes at a particularly exciting time for us. With our new game files entering Open Beta Testing and a new server on the horizon, we're preparing for another chapter in L2Classic.club's history. To everyone who has been part of these 11 years, whether you're playing today or simply remember your time here — thank you. You've all left your mark on this project in one way or another. And, of course, a birthday deserves a celebration! 🎉 🚀 Open Beta Test & Upcoming New Server A new chapter of L2Classic.club is already taking shape! On October 23, we opened the doors to our Open Beta Test, introducing a completely new set of game files that will serve as the foundation for our upcoming server and future development. Whether you've been playing with us recently or haven't visited in years, this is a great opportunity to discover what's new, explore the updated systems, participate in special events, and get a first look at what's coming! The OBT includes: ⚔️ New game files, systems, and features to explore and test 🛒 Special OBT Shop with easy access to levels, equipment, and other testing resources 🐉 Admin Boss Rush events, including Epic and Elemental Raid Boss encounters 🏆 Olympiad and Castle Sieges 🎥 Live streams featuring gameplay, new features, and mass events 🎁 Special rewards for registered testers And there's more to look forward to: a brand-new L2Classic.club server is on its way! We'll be sharing more details about it in the near future. 📜 Full OBT Information and 📥 Game Files: [Here] You can participate using your existing L2Classic.club account — no new registration is required! 🎁 +20% Donation Bonus — October 24–25 To celebrate our anniversary, we're offering a +20% bonus on all donations made during October 24 and 25! Enjoy a little extra while celebrating with us! 🎉 2 Weeks of Daily Discord Giveaways — Starting October 24 Starting October 24, we'll be hosting daily giveaways in our Discord for two full weeks! Every day will bring another opportunity to win something, including: 💎 Coins of Luck (CoLs) ⭐ Premium Accounts 🌈 Colored Titles 🎭 Cosmetic Items Make sure to keep an eye on our Discord giveaway announcements and participate for your chance to win! ⚔️ x2 EXP/SP Week — Starting November 9 Our anniversary celebrations will continue into November! Starting November 9, Dion and Talking Island will receive a full week of x2 EXP/SP rates! Seven days of boosted experience and skill points to give your character progression an extra push! Happy Birthday, L2Classic.club! 🎂 Here's to the memories we've made, the familiar names we still see, and all the stories that have yet to unfold. See you in game! Sincerely, Classic Team
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  28. 🏆 Olympiad Schedule Update! We've added an additional Olympiad time slot to make participation more convenient for players across different time zones! ⏰ New additional time slot: 01:00 – 03:00 (UTC+2) The previously announced Olympiad schedule remains unchanged. We hope this gives more players the opportunity to participate and make their tests! ⚔️
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