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Dion x3 Classic 1.5 server - Opening 14.01.2023! ×
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  1. Past hour
  2. its for new server ?
  3. Today
  4. ZiQ

    ZiQ stream

  5. Will this be available on Dion, Ti and Giran servers?
  6. For a very long time we have been struggling with finding a progression system that is focused on the character itself. On a game like Lineage2 where every item is tradable, besides the exp bar and some special skills, there isnt much you can do to improve your char itself, and make it better and stronger, and have the advantage against other players on same classes just due to your dedication and not your pocket size or luck of enchants. It was allways sad for us that a player could play a year on one char, and some other player decides to make the same class, plays for 2 months, trades/buys gear and after leveling up is on same grounds as the guy who spent a full year working on his/hers char. This is one of the reasons why we tried to keep the max level best dyes something so 'special' and rare, because it was basically the only thing that existed so far, that you could improve on that one specific char, instead of something you can trade to every other character whenever you want. On the older client and files, the limitations from our side were very big, and there was lot of things we would like to add to help with this but was just technically not possible, or it would have to have been created in crazy convoluted ways that would leave big room for general problems with systems itself or even to server stability. BUT NOW WE CAN! One of the systems this new files made possible for us to replicate was an elements system, not the old boring system where you could put stones on armors for resist or on weapons for damage (this would not fit our mentality for this system because once again players would be able to buy/sell/trade stones or just even trade gear with them already on max level), but a new system that is focused on the char itself, instead of the gear. ELEMENTAL SPIRITS After reaching level 40, players will have access to this window. Window can be accessed either from the character panel or from the systems hotbar. Selecting one of this elemental spirits will empower your attacks with extra elemental damage acording to your choice, once again, active element can be selected either on char panel or on the systems hotbar icon. The attribute damage you would use, would not be related to the skills you are using but to the target you using it against. As a example altho i might be a sorcerer, i should not use fire spirit always, i should change depending on the weakness of the target im fighting against. this attribute damage is extra to your normal damage and is not related to your normal damage, so it wont have impact on the normal damage from your attack or skills, it will only add extra depending on the level and type of the spirit you using and the type of defense of your target. After certain level, monsters will diplay passive skills such as this one This would mean this mob will take your normal damage + extra, if you are using fire spirit. It also means it would give your Fire spirit some exp when you kill it. Each of the spirits represents one element and each one of them has independent EXP bars. Whenever you kill a monster that has the elemental skill passive on them you will be receiving spirit exp depending on the attribute. More you level the spirit, more extra damage you can deal when using the appropriate attribute. When you level up your spirit you also receive points to tailor your attribute characteristics, depending on your playstyle or the playstyle of your classe, you can choose to deal more attribute damage when that spirit is active, or more defense against that attribute or crit related stats. Special note that this applies only to the portion of the damage that is from attribute, and not to your damage from skills and attacks. OTHER SPIRIT INTERACTIONS Besides the spirit exp your gain from huting monsters, there is also the possibility to evolve your spirits so they can become stronger and make you stronger, this can be done using specific Evolutionary Stones you will find from higher level mobs in specific zones related to specific elements. You can also extract (sacrifice) some of your spirit exp into Particles that can be used to purchase various items from the Attribute Master Sven, this item list might still suffer some changes or aditions but amoung them are buff slot books, magic tablets, a especial necklace, some attribute related potions etc. SPECIAL HUNTING ZONES On higher levels, players will have access to specific hunting zones to improve their desired spirit (or for the harder grinders, maybe all of them?), this zones will not have much in form of normal loot, but will have chance of droping specific materials to improve your spirits, aswell as giving extra spirit EXP comparing to normal zones. This zones are high level, and are not the esiest. This zones are: Forge of gods: Fire mobs - good to level up Nebula the water Spirit. Wall of Argos: Earth mobs - good to level up Ignis the fire Spirit. Wind Plateau: Wind mobs - good to level up Petram the earth Spirit. Garden of Eva: Water mobs - good to level up Procella the wind Spirit. SPECIAL ELEMENTAL SPIRITS BOSSES Each one of the Spirits have their BOSS, you can talk to the researcher of respective zone to go and fight the boss. You gonna need a CC of 18+ people to go in. Every boss has a normal and epic mode, with epic being available only for CC of characters level 80+ and being more difficult then the normal version not only on boss stats, but also on fight mechanics. NOTE: For the time being both normal and epic versions are instanced zones, altho we are considering leaving the normal version as a instanced zone (so everyone including weaker clans can have the chance of conquering it) and moving the epic version to open world boss in order to be contested and create fights over it. These bosses not only provide a big boost of exp to your Spirits as they also have good loot from items, to special rare dyes passing by enchants, buff slot books, and specific items to improve your spirits. STAY TUNED FOR MORE NEWS AND INSIDE INFOS ON NEW SYSTEM AND SYSTEM CHANGES FOR THIS NEW CHAPTER OF CLASSIC CLUB.
  7. Before we begin revealing individual systems and changes, we want to address one important concern directly. The new files, features, and updates we will be presenting are still part of Lineage 2 Classic. Not pure NCsoft version, but our Hardcore version. We are not transforming Classic into Essence, nor is that the direction we intend to take. Features such as auto-farming or AFK farming do not align with our vision of the Classic experience and will not be part of it. The core of the game remains the same: the familiar progression, the grind, the open world, the classic bosses, castles, sieges, clans, competition, and everything else that defines the Lineage 2 Classic experience. The changes you will see are not systems taken from Essence and placed into Classic. They are Classic features introduced in later Classic clients that came after the versions currently used on Dion and Talking Island. In other words, we are moving forward within the Classic branch itself. Some systems may be new to players who are familiar only with our current client. Some features may have been reworked, expanded, or modernized in later versions. However, their purpose is not to replace the identity of Classic, but to develop it further while preserving its foundations. We understand why some players may be cautious. Over the years, the differences between various Lineage 2 versions have created concerns whenever new systems or mechanics are mentioned. That is exactly why we want to be clear from the beginning: Classic will remain Classic. There will still be progression that requires effort. There will still be meaningful competition, world bosses, castles, clan activity, and long-term character development. We are not removing the elements that make the game challenging, social, and rewarding. Over the coming days, each feature will be presented separately and explained in detail. You will have time to read, discuss, ask questions, and understand how every system fits into the overall Classic experience. Do not judge the direction based on the name of a single feature or mechanic. Wait until you see how it works, how it has been adapted, and how it connects with the rest of the game. This is not a move toward Essence. This is the next step for Classic.
  8. Yesterday
  9. Better increase amout of spoiling resourses in Ketra/Varka, Heine Fields And add Metallic Threads, RMP and CLs to spoil in these loc's
  10. Moofy

    Fresh Server

    YesssssYes!!!!! Bring fresh!
  11. Last week
  12. DonVito

    Fresh Server

    It is time
  13. ZiQ

    ZiQ stream

  14. ZiQ

    ZiQ stream

  15. Try to create spoilers lvl 40, 52, 60 and u can spoil all resources u need)
  16. Crafted Leather Synthetic Braid Cord Mold Lubricant Leathera Leather Charcoal Reinforced Metal Plate Metallic Thread Mithril Alloy High-grade Suede Varnish of Purity - last drop 74lv Mold Hardener - last drop 75lv Asofe - last drop 70lv Currently, the majority of players have their main characters at level 80 or higher. The drop settings need to be adjusted so that these items can be obtained through hunting at the current level range. On the Talking Island server, there are high-level hunting zones where monsters drop these items in large quantities. However, the Dion server has not been updated to that stage yet, making it impossible for players to obtain them through normal gameplay. I have urgently checked the database and attached the information I found for your reference. Please review this issue and consider applying the necessary changes as soon as possible. Thank you for your support.
  17. Hello. Can you please give me a list of craft material you need for B that you can't get on high level?
  18. Suggestion: Improve the Availability of Basic Crafting Materials There is currently a severe shortage of basic crafting materials on the Dion server. As a result, crafting B-grade and higher weapons and armor has become extremely difficult. Some of the required materials can only be obtained from low-level hunting zones. However, since the vast majority of players have already outleveled these areas, farming these materials is no longer a practical option. Although some materials can be obtained by exchanging Daily Coins, most players need to save their Daily Coins to upgrade their bracelets. Because of this, they cannot afford to spend those coins on crafting materials. Suggestion Please consider adding an option to purchase basic crafting materials from an NPC using Adena instead of Daily Coins. This change would allow players to obtain essential crafting materials without sacrificing their bracelet progression, making the crafting system more accessible and sustainable. It would also increase the supply of equipment on the server, encourage more crafting, enchanting, item progression, and player trading, creating a healthier and more active in-game economy. In addition, using Adena as the purchase currency would provide an effective Adena sink, helping remove excess Adena from circulation and contributing to a more stable market and healthier server economy. If there are concerns that increasing the availability of crafting materials could lead to an oversupply of crafted equipment and reduce the value of monster drops, this could be balanced simply by adjusting the Adena price of the basic crafting materials sold by the NPC. Increasing the material cost would naturally raise the overall crafting cost, helping maintain the market value of crafted equipment. This would give the server administrators a simple and flexible way to balance the economy while still ensuring that players have reliable access to the materials needed for crafting. Most importantly, this update would strengthen one of the core gameplay systems instead of allowing it to become obsolete. A healthy crafting system gives players more goals to pursue, creates continuous demand for equipment and materials, and keeps the in-game economy active throughout every stage of the server. In the long run, these improvements would make the game more enjoyable, keep players engaged for a longer period of time, and ultimately help extend the lifespan and long-term health of the Dion server. Thank you for taking this suggestion into consideration.
  19. Really Admins, give us pls some information, we need at least merge TI and Dion and opening new one in this autumn starting from Classic 1.0
  20. DonVito

    Fresh Server

    @Koll anything new alongside the theme of this? People are looking to come back and restart their journeys
  21. Zace

    Fresh Server

    LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
  22. Earlier
  23. Hello. Only in case there are any mistake made in e-mail. You can contact me via "Live chat" - bottom right corner.
  24. i need my account in game change master account-email plz,, no have pass in email now and need to change plz
  25. Calculation is here! Today it is not going to be a regular calculation once more! Streamers, that were with us through the last months will get (depending on their activity): ZiQ - 150 CoL Shur4 - 150 CoL CraftForVodka - 300 CoL To claim rewards, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 09.07.2026
  26. This is the difference in the abilities of the Clan. —————————————— silnikkrokowy sells the following products online: closed-loop stepper motors, NEMA 17 stepper motors, permanent magnet stepper motors, and linear stepper motors. They can be purchased online if needed.
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