Jump to content
Make sure you know Server Administration contacts! ×
Dion x3 Classic 1.5 server - Opening 14.01.2023! ×
L2Classic.Club

Leaderboard

Popular Content

Showing content with the highest reputation on 01/30/26 in all areas

  1. At present, the PvP environment on the Dion server is severely tilted toward one faction. The most urgent issue that needs to be addressed is restoring this balance. This imbalance is clearly visible across multiple aspects. The total number of active players, the number of characters above level 81, and most importantly, the class composition of level 81+ characters specialized for PvP combat are all overwhelmingly concentrated on one side. To overcome this situation, the disadvantaged faction needs a stable and continuous leveling environment. However, under the current conditions, this is extremely difficult. Antharas raids, Altar farming, and general field hunting are all under constant monitoring and harassment. As a result, for the weaker faction, stable progression has become nearly impossible. With the current, limited selection of hunting zones, players in the disadvantaged faction are constantly exposed to enemy surveillance and are immediately attacked, which severely disrupts efficient leveling. What is most urgently needed is the provision of multiple alternative hunting areas where the weaker faction can avoid constant monitoring and interference. These hunting zones should provide reasonable efficiency not only for full 9-member parties, but also for small groups of 3–4 players, as well as solo farming. If such support is provided, it would greatly contribute to the long-term restoration of faction balance on the Dion server. In addition, the decision to change the Antharas respawn time to a random system, based on claims of “unfair competition,” has ultimately worsened the imbalance rather than resolving it. In the past, when the Antharas respawn time was predictable, both factions were able to prepare their maximum forces in advance, and competition was so intense that large-scale PvP battles often broke out even before the raid officially began. However, one faction raised objections, claiming this system was unfair, and the respawn was eventually changed to a random format. Under the current random respawn system, the dominant faction assigns a large number of players to conduct 24-hour monitoring during the possible respawn window, allowing them to form response parties and log in within just a few minutes of Antharas spawning. On the other hand, those who previously complained about unfairness are not even attempting such monitoring. To be honest, under these circumstances, continuing with the random respawn system is not a serious issue for us. As we have done so far, we will continue 24-hour monitoring and we will continue to secure Antharas. That said, reverting the respawn time to a fixed schedule, as it was in the past, could be seen as an act of consideration for players who are not even making the most basic effort. Finally, we would like to make a request to the disadvantaged faction. Before claiming unfairness, should there not at least be an equal level of effort made first?
    1 point
  2. Here are some suggestions for the Dion server: 1. Forgotten Isle experience increase by 30% - I'd like it to become an efficient hunting ground, similar to Barka and Ketra. 2. Giant's Cave experience increase by 50% - A quick hunting ground for characters above level 70 to reach level 80. 3. Goddard's Beast Garden experience increase by 100% and daily quest acquisition increase. - An efficient hunting ground for solo players and small parties (2-3 people). - Request to change the daily quest acquisition amount from 1 to 5. 4. Alliance size expansion - Request to change the clan size from 3 to 5. 5. Request to increase the drop rate of finished goods, recipes, and materials in hunting grounds (levels 1-60) by 50%. - Encourage new players to access servers more easily. 6. Obtain a cloak upon capturing all castles. - This cloak has a lesser effect than the Aden Castle cloak. 7. Server Advertising - Korean clans advertise and attract users through YouTube. - Operators should also promote server advertising.
    1 point
  3. The dominant side will never allow the weaker side to freely run altar raids. In reality, except for the Dokdo clan, no one is able to do altar raids at all. Because altar raids take place in very limited spaces, they have ended up benefiting only the dominant side even more. What’s needed is a model where players can hunt and fight together with their party members and clan members in wide, open field hunting zones. That is why the proposer seems to be suggesting an increase in experience in field hunting areas. (If the concern is the rapid consumption of leveling content, that issue could be addressed by increasing the amount of experience required for levels 83, 84, and 85.) In addition, the random respawn of the Antharas raid is also being monopolized by the dominant clans, who have smoother and more efficient communication. If Antharas were to respawn at a fixed time (based on the death time), as in the past, I believe the disadvantaged side would have a fair chance to challenge it as well. This would also lead to much more PvP. Because the disadvantaged side is made up of multiple clans, they are inherently at a disadvantage when it comes to coordination and communication. To help overcome this gap, I propose a fixed Antharas respawn schedule.
    1 point
  4. This is a very good suggestion. The game needs to move in a direction where party hunting can be revitalized. When users consistently have things to do, they log in more often and stay engaged longer.
    1 point
×
×
  • Create New...