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6 pointsgreat! It would be possible to add drop soldiers badge to drop from solo farming mobs near Goddard gates as antilope, buffalo simple. For chance to farm it solo clan member, to keep it and release in weekends clan farm together raids for example, as clan event. mobs= buffalo, grendel, bandersnatch, kookaburra, antelopa. there will be more solo farmers near gooddart and fight for spot of this, couse near city and possible to fast regroup, wts /wtb iteam for clan farm later. or global traiding. Also would add strix quest there, couse those spot almost always is empty couse without of it. thanks
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5 pointsš Dear players! š As we celebrate 9 amazing years of L2Classic.club, we want to take a moment to thank each and every one of you who has been with us on this incredible journey. Whether you've been with us from the very beginning or joined us along the way, YOU are the heart and soul of our community! ā¤ļø We proudly run two servers: š Our original Talking Island server has been with us since day one, standing strong and full of life after all these years. š Our second Dion server, which launched nearly 2 years ago, will celebrate its 2nd anniversary this coming January! But this is just the beginning! We promise that L2Classic.club will continue to grow, update, and evolve with exciting new content, features, and events to keep the adventure going strong. To all the players, both old and new, thank you for your loyalty, dedication, and love for the game. It's because of you that we've reached this milestone, and we are deeply grateful for the amazing memories we've shared together. š”ļøāļø Thank you for being part of this incredible journey. Here's to many more years of epic battles and legendary moments! š Sincerely, Classic Team
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4 pointsI don't think this atracts more people. I've chosen this server due to classic class change quests + absent npc buffers. I would rather improve end-game mechanics: Like craft of A gear (which is not possible due to high A Gem price and breaks spoil/crafting mechanism) Or opening catacombs/necropolises
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4 pointsWhile we finish the works on what is to be the next patch we want to bring to you a vision into the future and what is to come. To do so we decided to break the info in small notes dedicated to each of the topics that will suffer changes in this next patch and will keep posting these little sneak peaks until all is ready to go and the full patch notes comes out. Episode 1 - Crafting. For some time we have been receiving reports about crafting being either hard, not profitable or in general not worth it comparing with how much easier it is, for example, to just wait item to drop from a boss. We hear you and this is something that we have been thinking about a lot as we always want crafting to be relevant as it is in our view a important feature of a MMO and specially on a MMO that has some classes where part of their kit revolves around crafting or easier access to obtain items for crafting. With this in mind and also wanting to keep both crafting and this classes who are related to crafting relevant and appealing, one of the approaches we took in next patch is to make spoiling and crafting not only more appealing, but also easier and more profitable. In next patch, materials and recipes will in general be easier to obtain, being it by increased chances and by lowering the amount of quest items required to obtain a recipe box from quest Fiero's Assignment, this number will be heavily reduced allowing players to trade more often and there for obtaining more recipes from this quest. In addition to this, we are also increasing SPOIL chances for some of the most wanted materials (in higher level zones) that are sometimes hard to come by if players want to go in a crafting spree, as well as gemstones. Also, we are introducing a new level of crafting and new improved recipes that high level skilled maestros (level 80) will be able to add to their book. To obtain these new recipes players will have to trade with Researcher Fiero and have a maestro adding the recipe to their crafting book if they are capable of doing it. These recipes will be in general same as old recipes with one major difference, on crafting, players will have the usual chance to fail or succeed the craft, and on success players will have the possibility of receiving double the items crafted. This is a system we plan to work further if well received by the player base, and extend it somehow in the lines of player having chance to craft special items with special stats, or items with special enchant levels and so on. For the moment this will be for A grade armors and jewels only. To sum it up, easier crafting, more crafting, more profitable crafting. Stay tunned for Episode 2. Best regards!
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4 pointsEpisode 3 - Zones. The goal we have in mind for the future is to continue working with Goddard region, This zone still has a lot to offer when it comes to zones to be unlocked (WoA, HS, FOG etc), and with all this zones there's potential to make something cool from it. Although, we feel is not time for a new zone yet and that Ketra/Varka are still not living up to its full potential so we decided to work on it a bit more to make it more interesting and worth for players to venture into this place. With next patch we are making some minor changes to the zone (increased spoil chances etc) but also some a bit more impactful. - Champions. Since the release of this monsters we have been receiving some reports and suggestions both positive and negative, we decided to study the positive ones and learn from the negative ones and try to figure out a way how we could make this mobs relevant, without being annoying for some of the people, and make them more interesting for everyone. With next patch, the following changes will be made to Champion monsters in this locations. - Champions will now give double EXP/SP. - Champions will no longer attack whoever they see right after they spawn. - Champions will have small chance to drop EAA and EWA and higher chance of spoiling EAA and EWA. - Champions will no longer spawn from the weaker mobs in this zone, and from harder mobs chance to spawn them was slightly increased. With these changes together with other changes that have been done already since they went live, we aim to have this monsters being something that people will want to hunt for but at same time make them not be a nuisance for the solo or small group that is just around farming some badges in the weaker mobs. - Soldier Badges We understand now that we were too conservative with the badges feature, being it on amount its needed and on drops, But we decided it was better to start slow and if not perfect later boost it, then starting too high and later have to go and nerf it (contrary to what you guys like to think, nerfs are never fun even for me xD). Now that we spent some time with the 'conservative' option and we got the numbers, we studied them and realized we can go a bit lighter on this, so some changes coming to the Soldier Badges situation. - Soldier Badges will be possible to trade. - Researcher's Guild Box price decreased from 500 to 300. - Hero's Badge conversion cost changed from 50 to 40. And as a little extra in here the Heroes will also have their EXP/SP doubled. And we still have more new stuff in Ketra and Varka zone. Since our reputation with the Researcher's Guild keeps increasing due to your amazing job working with them, they will offer to you a new item for trade. Researcher's Earring. - Researcher's Earring will be available to whoever finished the quest and have access to the trading option for the Researcher's Box. - Researcher's Earring will have the cost of 500 Badges. - Researcher's Earring can be upgraded on NPC Fiero using a item you can get from drop from monsters in Ketra/Varka. - Researcher's Earring can be upgraded to lvl 10. LVL 1 STATS: MDEF:51 MAX MP:19 PVE DAMAGE: +2% EXP/SP: +2% LVL 10 STATS: MDEF: 61 MAX MP: 39 PVE DAMAGE: +10% EXP/SP: +10% SKILL MP CONSUMPTION: -4% HOLD RESIST: 10% MENTAL RESISTANCE: 10% POISON/BLEED RESISTANCE: 10% PARALYZE RESISTANCE: 10% This item will be useful for PVE and can work as a poor man's entry jewels for pvp and Olympiad if you are not one of the lucky ones walking around with epic earrings, being this one of the reasons why it was made a earring and not other type of jewel or other type of item. In addition to this LoA will have some monsters having their levels slightly increased and EXP boosted. To sum it up, better champions, more EXP, more items, new items. Stay tunned for episode 4. Best regards.
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4 pointsyes i farm under goddard mobs too, as buffalo, grendel, bandersnatch, kookaburra, antelopa and others but there is no drop soldiers badge and this is a problem and no still strix quest for scrolls, so that later after work in the evening to go to 1-2 bosses together with the clan on the weekend and share the drop would be nice for all
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4 pointsSmall suggestions 1) Increase the experience from champions of Ketra, drop idea very nice, but... monsters have similar experience with shamans, but are very strong, even for group hunting as a result, they are simply pacified with the help of PP or Bish and ignored, because the reward is not worthy of suffering. And it is strange that the champion appears in 1 second, kills with 1 hit of the support, and you can't react to it instantly, 2 hours of game experience on him are lost... don't offend the poor PP and Elders, who die 5 times in 3 hours and lose experience due to randomly appearing champions. 2) Make it possible to transfer and buy and sell Soldier's Badge. Its increase clan game farming+This develops the economy and opens new trades with ketra/varka on traiders in all game. because when we farm as a clan, there is a random drop loot, the one who receives it cannot pass it on to another main player who wants to summon the boss, this is not entirely correct when it is impossible to collect 50 pieces for weeks on 9 characters... Clan farming implies random loot. Or at least increase the chance of a badge drop, because solo players farm it for weeks and cannot collect 50, they simply go back to silent valley. 3) The RB kill rates speak for themselves that the drop from RB and experience is weak... 2 live clan parties kill the boss and get 40kk experience each? with 100% experience scrolls, and for this people gather after work for more than an hour and farm badges for a week. It is easier for them to kill 50 green shamans and get the same experience, in a month of playing stage 3, only 29/200 bosses were killed.... It takes another 4-5 months to get a new stage.... There is no particular motivation to beat them, unfortunately, but the idea is very interesting, to unite randoms into clans and general play, small changes are needed because low experience on living people and a weak reward... This can be easily fixed with increased experience and make these events clan-based for gathering and motivating people to get more experience and battles and raise team spirit!! These are just small suggestions from my observations of the last weeks of the game, add wishes or like the post, who agrees with me.
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4 pointsDear players! Today we have gathered you here to provide a sneak peek into a part of what's waiting for us in the upcoming future! And that is.... Yes, it is Town of Goddard (WITHOUT Goddard Castle) and Varka Silenos Outpost + Ketra Orc Outpost! All we can say for now - These locations will be coming for both - TI and Dion servers. We know it's not going to be important zone on TI at the moment, altho changes might be made to the zone in the future that will make a relevant impact on both servers. As of now there won't be precise information about the zone, all will come in the patch notes when we will be ready to launch it! We just wanted to show all our players that the development never stops and a lot more of Lineage world is coming to our servers for you to explore and conquer! Have a great time on L2Classic.club Sincerely, Classic Team
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3 pointsDear players! Tomorrow, 06.01.2025 we will be installing Goddard part 2 Update on both Dion and Talking island servers! Server will go down at a standard maintenance time. Update will take up to 3 hours! IMPORTANT: You will need to update your Client in order to see update content! Sincerely, Classic Team
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3 pointsDear L2Classic.club Adventurers, As another year unfolds in the epic world of Lineage 2, we want to extend our heartfelt congratulations to all of you - valiant warriors, skilled mages, and cunning rogues - for your unwavering dedication and incredible achievements. Your tireless efforts, triumphant victories, and unyielding spirit have brought life to our world and made this year unforgettable. Each castle siege, PvP duel, and boss raid stands as a testament to your courage and skill. You have proven time and time again that the heart of a true adventurer beats within you. As we step into the new year together, we wish you even greater accomplishments, thrilling battles, and moments of glory that will etch your names in the annals of our history. May your paths be filled with legendary loot, unbreakable alliances, and victories that resonate across Aden. Your dreams, whether of conquest or camaraderie, are what drive this incredible community forward. We, as your server team, are committed to making the year ahead even more extraordinary. From smoother gameplay to exciting events and engaging updates, we will do everything in our power to ensure your journey remains as captivating as ever. Thank you for being the heart and soul of L2Classic.club - your passion inspires us to continually strive for excellence. Here's to another year of adventures together! Happy New Year! Sincerely, Classic Team
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3 pointsEpisode 4 - Skills. When it comes to skills, we gonna try not to touch much on the classes that are strong now, and instead try to work out something for the least played or weaker classes. For this patch, and with some extras to some other classes, the focus was the archer classes and the dwarf classes. Our lovely dwarfs are not only having their functions highlighted already by the adjustments to spoil and the new crafting systems, but besides that they are also receiving some new skills. For the spoiler you will be able to support your party with a buff that will activate when you attack, and provide your party members with some fighting capabilities, in addition the spoiler can consume this buff on itself to explode and deal AOE damage while spoiling and debuffing the targets. This skill together with fact we boosting spoil in some mobs and adding EWA/EAA for spoil might make people want to pick up the spoiler as a class to play. As for the Maestro, not only they will have the new crafting system where they can use improved recipes on their books to have chance to proc extra items from craft, they are also receiving the old armor and weapon efficiency skills and they are also learning how to summon a new companion to let the good old mechanical golem go to garage for a oil change and rest for a bit. Introducing Abyssal Golem This new piece of dwarven technology is able to charge enemies stunning them, use a smash that deals damage and puts targets to bleed, and a AOE skill around it. The archers. Many times we tried to change something on archers to make them more played but never any of the changes really made it so. We believe one of the problems might be related to the fact we tried to make many boosts around their auto attack to make the archer the char it used to be, but, the game is different now and there are too many items, buffs, passives, etc that work against critical and reducing this critical effect making it so that archers hit that point of, against people with this skill, buffs, passives, they need to get their crit damage increased, but then in situations against people without this buffs or skills, they would be too strong if we increase their crit. their for we decided to deviate from the auto attack boost and go other ways. In this patch its our objective to turn the archers into a class that not only will be able to provide some small utility to the group as well as make them have a slightly better AOE farm/PVP possibility while at same time increase the burst they have access to. All 3 archer classes will receive 3 new skills. 1 According to their race humans will get fire based skills, elves will get water based skills and dark elves will get wind based skills this skills are similar on all of them but only the debuff effect changes. Humans will be able to use a shot that will attack in a line in front of them setting the enemies in the path ablaze. Elves will be able to use a shot that will attack the target and enemies around it and slow them. Dark elves will be able to use a shot that will attack the target and enemies around and knock them up. 2 When the target is affected with their respective debuffs, they will be able to use their blast skill, This is a single target burst skill that can only be used IF your target is affected by the debuff. you can think about it as a vortex + vortex crusher situation. 3 Third one is just a simple AOE skill of their respective element, fire for humans, water for elves and wind for dark elves. in addition to this and to bring human and elf up to dark elf burst standards. Human and elf will receive a new skill Quick Shot that have chance of triggering a passive that affects all group, humans can trigger a HP recovery buff and elves can trigger a MP recovery buff. There will also be some new additions/changes to BD, SWS, Daggers, Paladin, TK and SE. but the ones mentioned above are the bigger ones and the completely new stuff. To sum up, MAKE DWARFS GREAT AGAIN, and archers not so good as dwarfs but also good. Best regards.
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3 pointsI think you all missed the point of having a new client and all got so instantly consumed by hating something you didnt even understand that anything else stopped mattering to you. Let me see if i can find a way to explain without hurting anyones feelings why having new and more recent clients and files is good and why nothing of you you cried about is any relevant cuz we can pick and choose what to or not to use from it. 1 - Do you all like events? Do you all want to have new fun and different events? well, do you know there's only so much you can do with a small box of legos and then you get a new bigger box of legos and suddenly you can do so much more cooler stuff then you could with the box before only? The bigger box of legos is the new client. atm making new events for us is super limiting being by amount of animations we have at our disposel, amount of items, amount of icons, amount of NPCs, what always ends up on events having to be recycled not only on client side with icons and npcs but also on server side were we need to keep taking old items to change to new items, this is a type of freedom we get with a more recent client becuz it gives more tools to us. 2 - Personal machine performance, Due to being a newer protocols of the game in some cases keeping up with recent clients and files help increasing not only your personal machine performance while playing but also the servers performance it self. 3 - Content options. For me as this is most of what i do this is the most important part. For almost 3 years i have been trying to figure out a way we could some how with our current clients implement the elemental spirits feature cuz its something that is part of old L2 with elements etc and its a nice late game boost on stuff to grind and farm in game, and for almost 3 years i have come out empty on this part, guess what? a simple client change solves that issue and this is one example out of many things when it comes to this department. list could go on but i think i proved my point, also the fact you guys look at this and say oh but this is essence CLIENT is not classic CLIENT, here is a crazy thing that you might not know there is no such thing as classic clients, every single version of classic lineage was created using clients from other version like for example the biggening of classic in godess of destruction clients. its only different protocols or versions of this same clients. A client is nothing else then a bag of tools you get to use however you see fit, i know its a rare notion and not very common to have private servers that can take the client and do wtv they want with it, but thats how they were made to be worked with, the reason people get acostumed to put names to visual things is cuz in most of the cases and servers if you have h5 client, you gonna be playing h5, if you have antharas client you gonna be playing wtv version of classic they want to run till antharas. For us this isnt the case cuz we can manipulate it however we want, we could even get this new files and make a server running from classic 1.0 looking like classic 1.0 for you, just on our side we would have way much more options to make new stuff and create new stuff that we wouldnt have chance to do if we would use the client its was used when classic 1.0 was made. To sum it up. Clients are a BOX OF LEGOS, smaller older box you build a house maybe if you dont loose some pieces meanwhile, get a NEW BIGGER BETTER BOX OF LEGOS and you can still build that same house as with the small old box BUT, if you chose to, you can now build a bigger more complex house. Client/files - Box of legos. Server version - wtv we chose to put together with those legos for you to have in game. in our hands they are not directly related, similar way you had TI starting on a older version of god client and then it got updated like 3 or 4 times and when dion started it used this latest version already, was still the same old game style and world and map and classes and items, it was just running in a newer more complete client.
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3 points
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3 pointsWe always appreciate your hard work and thank you for maintaining our servers. Sometimes it's best to leave it as is. I'll have to go into more detail to find out, but I'm worried that the classic scent will disappear. Personally, I think server advertising and integration are the best. Please know that there are many users who play because they like the classic scent as is. I played on that client's server until recently, but I play on the European server to feel the classic flavor. I invested several years into making such an item. But I don't log in because it's not fun. This screenshot is proof. Preparing items on this server is as difficult as on the European server. If you need to promote European servers, If you provide promotional materials, we will continue to place advertisements on domestic game sites. Please don't abandon the classics.
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3 pointsEpisode 2 - Castles. For a long time we are not fully pleased with the rewards clans reap from conquering and maintaining a castle and its something we have been taking a look at for quite a while... As so and together with some players complains about lot of people not feeling interested to participate on sieges because there is no reward if you win a castle, we decided to figure out some way that could somewhat make sieges more interesting by making castles more appealing to the players to conquer and maintain. With this new upcoming patch we are introducing Castle Prison. Castle owners will have access to a private dungeon, that only clan members of the clan that holds the castle can join. Players will have to make a group to go in this dungeon and battle some bosses. Only 1 group can enter per time. There will be a reuse timer so it cannot be repeated all time but clans will be able to make it more then once per day. These bosses will have chance to drop normal items as open world bosses as well as a new special item that can be used to upgrade bracelet of duty to a new level. These bosses will also have a small chance of dropping a full bracelet with new level already. To sum it up, new bosses for castle owners, new bracelet of duty level, more worth it to have a castle. Stay tunned for episode 3. Best regards.
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3 points1.Goddard its not important for TI server for now,but I noticed that there are some mini bosses if you killed some mobs, its really good,just like captain in HB,mini bosses is very interesting for farming. Kill some mobs-summon a mini boss,it makes the boring farm more ingteresting,although my char dont need exp already,i still like to kill some mobs to summon captains everyday. 2.Exp block command were added: .exp_off - to stop EXP, .exp_on - to get EXP again. You will still get SP. - Dion its very good for farmers,delv char is really meaningless,hope it will add to TI soon Just have some questions: (1)if my char in exp_off mode and it dead,will it lose exp?(I guess it will,otherwise our server will become pvp server,lv84 char will never worry about losing exp). (2)if my char in exp_off mode and it dead,will exp on automatically? (3)need to press this command everytime when log? (4)in full party or CC,the exp belong to exp_off modo char will transfer to other char?its annoying to inv/kick when farming 3.Lilith Field mobs will now chase you for 5000 range. Please notify us in case you find any issues. - TI. its very bad,nobody will farm lilith anymore in lilith,when you solo,you can pull 150-200mobs then start farm,now its impossible when you farm with your cps,your cps can pull 1/3-1/2 mobs on the map for u,it will be very powerful exp for full party,now its impossible also the only thing you can do in lilith is farm mobs 1by1 just like in FI. I cant understand why you worry about lilith controled by 1pt?lilith is big enough for 2-3 full pt and some randoms which hit mobs 1by1 together. if there were more than 3pts there,let them flight for spots! and pull mobs into the water is not a problem,you can pull them back quickly,and GM can block the account who pull mobs away easily. 4.We need some changes to help ppl farm comfortable and conveniently but wont ruin the balance or make pvp disappear (1)exp_off command is convenient and nothing harmful for balance (2)cancel gate in FI/HB is very uncomfortable for farm and pvp when you want to farm you have to run all boxes inside,when you want to gank enemies farming,consider about the long distance you will give up these island maps make L2 not like a open world game,but gateable there will solve this problem Koll has ever explaned gateable in these maps will make low lv char inside these maps,but its not a problem,when gate was avaiable,I tested to gate low lv char inside, the char will teleport outside 1S later (3)watermelon has bug to trigger wc's great fury I know watermelon is not designed for ppl to trigger great fury,but why not?it has nothing harmful for balance,most time we have to drive wc to hit our own char to trigger great fury,its unconvenient.
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3 pointsDear friends! What a wonderful summer it is! Please welcome Fairy Jessy that came to visit us once more to ask for more help! She is trying to collect best watermelon seeds for the next summer. Fairy want the biggest and most tenacious seeds in case next summer will be cold. Watermelons are just so big part of a summer, so she don't want for anyone to be left behind and not get at least one. Let's help Jessy? To do so, gather Seeds Pouch, which will give you either Sprouted seed or Corrupted seed when opening. Event items won't drop from monsters, instead everyone will get passive skill Harvesting for the time of the event that will update with your chars progression. While you have this passive skill, earning specific amount of EXP will give you 1 event item. And don't forget to ask Jessy for a Fairy blessing! Buff improves every hour and lasts 4 hours in total. Level 1 buff gives +3% EXP/SP Level 2 - +5% EXP/SPLevel 3 - +9% EXP/SPLevel 4 - +15% EXP/SP Buff cooldown is 12 hours! When you got some Sprouted seeds, you need to plant them and grow watermelons, which will give you a chance to get Watermelon seeds Fairy Jessy is in need so much. To grow the watermelon, you need to leave peaceful zone, and simply use it to grow a watermelon. Talk to watermelon, and it will give you various options. You can just simply open it, or open it using various Mods. If you will pick 1st option, watermelon will break and give you a Rabbit. When killing it, you will get Watermelon seed. Or, if you are very lucky, you will get a Duplicating Mirror, which will give you not 1, but 11 Rabbits, each of which will give you a Watermelon seed! Other options got a trick into them. Mobs, appearing from the Watermelon while using Mods, will differ depending on a player's level If you are lvl 20-39 = spawn lvl 30 mob, lvl 40-55 = spawn lvl 48 mob, 56-70 = spawn lvl 62 mob, 71-80+ = spawn lvl 77 mob. Using Mods, you can get more difficult and challenging monsters, defeating which will bring you an increased reward. Mobs with 1 mod increases amount of seeds in reward by 2, 2 mods by 6, 3 mods by 10. To open Watermelons with Mods, you need to have a Fertilizer according to Mods you choose. You can buy Fertilizer at Jessy for Sprouted seeds. So, as an example, if you will pick to open Watermelon with HP/Defence Mods, you will spend 1 seed to grow a Watermelon, 20 for Fertilizer. And if you will manage to kill a monster it will bring you, you will get from the monster 27 Watermelon seeds. Profit! Bring Watermelon seeds to Jessy, and as a reward for each 30 seeds she will give you Fairy Pouch, which contain various rewards (full rewards list can be found at Jessy NPC). Oh, you found Corrupted seed? Find at least 9 more friends, group up to the CC and hurry to Jessy! She will send you and your friends to the safe growing place! Inside pick 1 of 2 locations, teleport in, and grow Rotting Watermelon When you will open Rotting Watermelon, level 80 Raid Boss Bael will appear! Kill it, and get 15 Fairy Pouches. But remember! Fairy Pouches will be dropped on the floor 1 by 1. They are not tradeable, so make sure you agree with your friends on their distribution way! Beware, Growing spots are PVP zone! And if you thought that is it, you are wrong! The most exciting part for players level 60+ is just beginning! In preparation for a fight against an Evil, Recruiter Payne is searching for the best of the fighters he can find with the help of Fairy Jessy in Giran! So he offers everyone to pass the test he called "Show your Might"! "Show your Might" objective - to prove, that you are the strongest by winning against other players and engraving your name on a Flag pole! "Show your Might" will be running every 3 hours (0:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00 Server time) To participate in the event, come to Fairy Jessy in Giran within first 15 minutes of the Event start and he will teleport you to the Lobby. Lobby is a peaceful zone, where you can group up with other players, buff yourself or others or just hang around till Event starts. While teleporting to the Lobby all buffs will be removed! As soon as time will hit 15 minutes from the start, everyone will be teleported to the PvP arena. Players will be randomly teleported to one of 16 rooms by the border of the Arena, connected with other rooms by corridors with automatically closing and opening over time doors. If you are in the party with other players, participating in the event, it will NOT guarantee you teleporting close to other party members. PvP event starts there! So don't hesitate and kill everyone on your way for the final task! 9 rooms closer to the center of the Arena will have 4 Army Supply Crates. Each Army Supply Crate will have 1 of following potions: Extreme Swiftness potion - Increase movement speed by 150 for 10 seconds. Cooldown 5 min. Gorgonas Look potion - Puts target in a stone for 10 seconds. Cooldown 10 min. Gorgonas Love potion - Puts you in a stone for 20 seconds. Cooldown 15 min. Massive Cancel potion - Removes all buffs from target. Cooldown 20 min. Full Immunity potion - You are immune to damage/debuffs for 3 seconds. Cooldown 5 min. Massive Healing potion - Heals you for 100% in 10 seconds. Cooldown 10 min. Last Chance potion - Instantly heals you for 30% of HP. Cooldown 5 min. Sleeping potion - Causes your target to sleep for 10 seconds. Cooldown 2 min. Massive Mana potion - Regenerate 100% of your mana in 5 seconds. Cooldown 10 min. CP potion - Instantly regenerate 1200 CP. Cooldown 10 min. Invisibility potion - Makes you invisible for 15 seconds. Cooldown 20 min. Block Heal potion - Blocks target's 90% of received heal for 10 seconds. Cooldown 10 min. All potions will last for 60 minutes, they can not be used outside of "Show your Might!" Event area Only 1 potion per Crate! So if someone took the potion from the Crate, other players who will try to open it will get nothing! Not everyone will be able to grab potions, so make the best use of the ones you managed to get! And finally the last room in the middle will have a Flagpole! Use Imprint of Might skill to Imprint the Flagpole! Cast will take 3 minutes, so make sure other players are taken care of! Event finishes when the Flagpole was engraved or in 60 minutes since the start. Everyone, who participated in the Test, will be taken back to Lobby as they die or after Flagpole was engraved. There you will find Kayla the cat Talk to Kayla to get your participant reward (Fairy Pouch) and to teleport back to town. Winner reward is: Rudiarius reward, which will contain 1 of following: Hat Coupon Event Agathion Coupon Event Commemorative Cloak + can get Fairy Pouch from Kayla cat Event duration: 19.07.2024 - 09.08.2024 NPC will stay till 12.08.2024 Client update required in order to see Event NPCs and Items Good luck! Best regards, Classic Team
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3 pointsDear players! We do not want to finish the event before the weekend, so we have decided to prolong it New event dates: 19.07.2024 - 12.08.2024 NPC will stay till 19.08.2024
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3 pointsEu prime - Mage CP looking for Supports/Bishop and friends to play with. We are 73 +/- levels. 3-4 active players. add me on discord. astronaut.0
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3 pointsFacilitating the drop of Gem-A is a necessity, since as Xanaks said, it is simply unfeasible to try to craft an A-grade weapon, even jewelry and equipment in general. What's the point of trying to craft a majestic ring using 3 Gem-A (each gem costs more than the ring itself), or a weapon that possibly won't even cover the crafting cost. It's very unbalanced. Not only that, but to this day I still can't understand why up to lvl 75 (farm LOA), it is possible to drop TOP weapons in the game by hunting normal monsters (is the chance minimal? Yes, but at least there is a chance). However, after lvl 75 (GC farm and now Goddard), there's simply isn't any full drop, not even normal equips have a reasonable chance (not to mention that top items like mj circlet and armor don't drop from these mobs). Please note that here on the Dion server the chance of even dropping boots and gloves is ridiculous compared to IT, if I dropped 5 full items to date it's a lot (I've already raised about 3 characters to lvl 80). Despite this, 1-2 players only need to kill a raid boss 60 to get TOP B weapons, enchant scrolls, stones (if DK borns), huge exp, etc. I ask, why does a mob that hits really hard, like (4k+ per turn) on goddard cannot drop even a single low or top A weapon or a good piece of armor? (since crafting is impossible as i mentioned before). You can see for yourself, practically no one is farming in Goddard, except the weaker mobs for dailys. Server needs a huge change for newcomers to catch up, and even more to keep players attracted. Most of my CP just log for Epics now, why farm hours and hours and no chance for a single good drop? No Bracelete 6, no new skills for clan, no new talisman (at least PI had it), no new bosses (at least for now - stage 2 will take at least 1-2 months since nobody hunts on goddard). Talk with your playbase and see what's happening.
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3 points1) In my opinion, yes, more than 3 BOXes should be released, after all, today many people use more than 1 computer to log into several screens. What is the difference between logging in 5 boxes on 1 computer? None! Frankly, I don't see the point in banning one thing and not banning another. The only ones who profit from this are the companies that sell laptops. 4) Not releasing level 80 is penalizing those who have committed to the game until now and UP daily. Everyone who is 79 80%+ will soon be 100% and will naturally become discouraged. Freeing those who are still 78 or 79 will certainly struggle even more to reach 80, making farm areas more competitive. 7) Sieges are one of the main contents, but by penalizing death you are taking away the dynamics and making it tedious. Many don't like losing XP and wait inside the city for the PERFECT RUSH or especially after they die they spend 15 minutes waiting for Bishop's resurrection for fear of losing 0.20% I don't see the point in removing the penalty only when more people are lv 79+, once again you are penalizing those who commit to the game and helping those who play 1 hour a day.
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2 pointsDear players! We want to congratulate you with Lunar New Year and send our best wishes to you and your families! To celebrate Lunar New Year, we have prepared for you some memorable gifts, which you can take from Emmy NPC in game! Happy Holidays! Sincerely, Classic Team
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2 pointsI think points 1 and 4 are just absolute lies. #2 has merit, but is extremely hard boss that requires lots of people. Overall that raid is awful. If you open entry to any time it never gets farmed again. If you reduce the exp its almost not worth the time investment. #3 everyone has asked for. #1 is a lie because you are obviously posting from a HighClass perspective and YOU LOST a reinforced castle 2 weeks ago............. Oren #4 is a lie because November was the most active month on TI oly in like 2 years because everyone could throw boxes and feed their own hero. There was still 8 hours of oly (4 per day), but people played because 10 chars made wave. The admins changed back to 20 (not 40 that is wrong information) and now no one plays again. This is a massive cry post with no real solution or evaluation of the game. You think exp is broken on Antharas, go farm varka / ketra. Do you even know how much exp comes from that area now with RBs? Test new areas someone people say HB is good. Anakim is still fairly strong AoE spot. Go read my other posts I dont shy on telling admins where they go wrong, but at least give reasonable feedback and evaluation of the game. The larger point of this post that newbies have a hard time entering the server is very true. Sadly that is L2 for you. Boss jewels and scaling effects of buffs. You have to be smart and in numbers to beat those with better gear. If you do that consistently you can get more powerful yourself and win. Also new patch just dropped that is meant to give Dion and TI more A grade viability. How can you bash the changes when you havent even fully tested the new patch which should allow newbies to get more powerful again???????? TLDR: More solutions, less cry
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2 pointsCalculation is here! It is not going to be a regular calculation, but a Holiday one! Streamers, that were with us during last week, will each get: 150 CoLs 10 Santa's Pouches And the streamers are: merenda CraftForVodka MIHICTP123 To claim CoLs, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 26.12.2024
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2 pointsgm dont play in our server,I guess they dont know how these lv4epics and anakim/lilith runes affect this game. they are huge boost and already changed the game.elements are worse.ofc our side will control the elements,dont know how could it affect others Before you adding anything new here,fix the spammers first,ty!
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2 points1.yes,we like events,but events not important,more active ppl much more important 2.maybe good for server,it doesnt mattter for us,L2 is not a complex client for pc now 3.you want to implement elements????really?do u know how could it affects the server? just like epics lv4,it will make randoms harder to catch up,we controlled 90% epics already,ofc,any new boost will benifit us much than these randoms be careful about anything making char stronger,it will only make the gap between the winners and rondoms,I think its the biggest reason ppl left here. its an old server with long history,the reason we still here is this server is stable,its an old server with long history,new ppl already hard to catch up. GM always think we are bored with the current content,actually we are bored about not enough active ppl here,these changes you think could attract new ppl just make them want to go away. ppl already proved these players playing here dont like this idea,and I explained why new ppl wont like this idea either.
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2 pointsDear administration, you have players who love the classic interface and mechanics. You remain the only classic server in the free space. Please do not join the GOD swamp. We need new players and clans to revive pvp and the market. The latest Goddart updates look interesting! Perhaps it is necessary to focus on advertising or opening a new server with the subsequent merger of Dion.
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2 pointsLets be honest this new ui looks like Android Phone game and yeah, nobody wants that.
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2 pointsour gm is working on adding stuff nobody is asking for,we want you to fix the shit you already gave us,not give us some new shit, we hate this UI,we hate this client,thats all. why you think we care about these functions?5%extra rate?personal siege?seriously? can u fix the spammers? open a new server with this client,dont put this shit on classic server
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2 points
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2 pointsAdd soldier badges drop near goddard gates spot? its should be good area for pvp spot for players of droping it. Couse clans without castles will be without raids... How to take caslte against 30 ppls Korea with full epic.And soldeirs badges on those spots its only one way to get it for solo players without 6+ boxes for farm hard mobs in ketra unstead.... kookaburra, antelopa, buffalo, grendel, bandersnatch im about those mobs, fix it please and add strix quest 100% exp scroll 1 hour here add for it high lvl spot
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2 pointsDear players! Elia is back once more and is needing your help! Find NPC Elia in Aden! She needs your help! To take a place in the Event, hunt monsters all over the map, gain experience and along with it - Glowing Ice Glowing Ice can be used to summon a Snowman! To defeat it, you will need Dragon's Breath potion, that can be purchased at Elia. As soon as you got both Glowing Ices and a stack of Dragon's Breath potions, get out of the peaceful zone, summon Snowmen and kill them all! Each defeated Snowman will drop for you Broken Ice, which you need to deliver to Elia. As a reward for each 30 Broken Ice, you will receive Santa's Pouch By opening it, you will get 1 of random rewards. The list of rewards can be found at Elia NPC. During the Event you can also obtain Christmas Cosmetic items! Talk to Elia and she will offer to exchange your Santa's Pouches for following items: Event duration: 16.12.2024 - 06.01.2025 NPC will stay till restart on January, 10 IMPORTANT! Client update is required to see new buff and items! And that's not it! Join our DISCORD channel and participate in daily Giveaways through all the event duration! Get a chance to win valuable gifts! Whats going to be up for the giveaways? Event Items (Santa's Pouches) 30 Days PAs Perma PA Color Titles CoLs Freya Suit Freya Cloak Freya Agathion Ice Queen Tiara And even that is not it! During the whole Event period, Enjoy +20% EXP/SP Bonus! Happy Holidays! Best regards, Classic Team
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2 pointsto make maximum balance, you can also increase the Fear cooldown time for all classes, as it was before with paralysis. The ability to remove silence and fear with talismans/ core 3 skill. And slightly reduce the chance of passing, this will balance the avenger, necromancer with others. they are still too strong at the olympiad and in pvp, but for (for sh, sorceress and MM no one really plays) For archers, add a trigger skill for the whole party + attack speed / physical attack for the whole group when the archer deals damage to the target, it would make sense to take them for rb and epics. With similar mechanics as the great fury for warcryer. even in a melee party for boost dps.
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2 pointsthe biggest problem for archers is this class is not suatable for small group or solo,thats why ppl only play tyrant to solo archers always be greatful for big pvp(more than 4pt vs 4pt) so the biggest problem is not enough ppl here,there were some arhcers pts in the past years and they are useful, anyway this change looks interesting Im a little disappionted that you dont want to touch other classes for now,ppl are so tired of some brainless classes such like DA and necro,but I can understand your careful attitude about these changes and its good for this server. if you reduce the land rate of fear it could ruin this class totally,but I think u can think about to reduce the debuff time from 9s to 3s,ppl fell sad due to they can do nothing while landing fear,3s fear may help them to react before DA/necro's CD ready,increase the CD a bit is necessary too. the debuff of silent are the same
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2 pointsIt would be a great thing to include badge drops on single mobs outside of Goddard.
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2 pointsDear players! We have added a new donation method, that accept Bank cards and Tether (trc20) Now, if you will be donating using these methods, you will receive 10% Bonus! Please, keep in mind, that minimal donation amount is 3 Euro In case of any difficulties with donations using this method (or any other), please, create a Ticket to support with donation details, and our Support staff will assist you with it ASAP! Sincerely, Classic Team
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2 pointsHaving A Gemstones that are worth 7kk each completely breaks the mechanics of the game. It's impossible to get A-grade gear, except for players who farm epic bosses. This leads to no difference between having levels 52 and 61, since it's much cheaper and better to buy +6 B sets. Of course, there are also +6 A sets, but only a few people have them. This issue cascades further. It completely breaks the crafting of A-grade gear. No one would spend 600kk on Gemstones to craft A-grade weapons with only a 60% success chance. The weapon itself costs less. Additionally, bounty hunters become completely useless at high levels since no one needs A-grade recipes, except maybe a few that require B-grade gems. This situation makes A-grade weapons mostly useless, as inserting a rune is never worth it. Even if you somehow craft the item or get it from a drop or a Raid Boss, you still have to obtain Cloths, which makes sets 20 times more expensive. This, in turn, leads to the strategy of enchanting sets to +6 and only then unpacking them. I would suggest the following changes: Increase the drop rate of Gemstones by at least 10 times and distribute them among more mobs. A-grade Gemstones shouldn't cost 1000 times more than B-grade. Add the ability to spoil them or obtain them from a quest. Reduce the number of Gemstones required to craft an item if the top options lead to imbalance. I completely understand that A-grade gear is top-tier and should be expensive, but not to the degree where it is worth as much as tier-1 epic gear.
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2 points5) Would be add way to up talisman 6 lvl also for players, some quest or farm ketra/ varka talisman 4 slots....
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2 pointsDear Staff, I hope this message finds you well. Iām writing to bring up a concern shared by a significant portion of our server's community regarding the current timing of the clan sieges. As it stands, the sieges are scheduled for Sundays from 13:00-15:00 Brazilian time (18:00 UTC+2). While this time might be suitable for European players, it poses significant challenges for both the Brazilian and Asian communities, which together make up nearly 90% of our server's population. For many Brazilian players, this timeframe coincides with family lunch gatherings, a deeply ingrained cultural tradition. This makes it difficult for us to fully participate in the sieges without compromising our social lives. Additionally, for our Asian counterparts, the sieges start around midnight and continue until the early hours of Monday morning, which is far from ideal, especially for those who have work or school commitments. Given these circumstances, I kindly suggest that the siege time be adjusted earlier by 3 to 4 hours. This change would not only make it more convenient for the majority of the player base but would also likely increase overall participation in these key events. Itās worth noting that a similar adjustment was made on the Talkin Island server, and it was well-received by the community there. I believe this change would contribute to a more inclusive and competitive environment on our server, ensuring that more players can participate in sieges without having to sacrifice important aspects of their personal lives. Thank you for your consideration, and I hope we can come to a solution that benefits the entire community. Best regards from the one that made the first siege video of Talking Island (and got a prize for it š) Yours, Setzer
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2 pointsDiversity of Olympics - Warcyer Month: late 2018 / early 2019 Server: L2classic.club Chronicle: Classic 2.0 Saviors Name: VooDoo Class: Warcryer (WC) Clan: Defcon1 / Anarchy / Mediate Alliance: - Length: 11:08 We got 10th (7th from classic) volume of Diversity of Olympics - Warcryer. Still banned on discord so sending here. Frapses are from late 2018/early 2019. Pretty enjoyable class, not too strong, not too weak, has many different debuffs which can be utilized vs different classes and different sets but they dont have that insane landrate except sleep, which is very situational considering freezing flame dot wakes you up or you can cleanse it with core/liberate. Many fights you couldnt just fear spam and drain but utilize DoT/stun because of the mana/damage ratio, otherwise you would run out of mp. Not all fights are against super good people since i was driving it only very occasionally when our WC couldnt attend oly for some weekend. Fights against Necro/WC/DA 80/ES/warlock 2x/gladi/tyrant/PW/WL/SK/OL/Necro 2x/DA/SK/WC/ES Enjoy.
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2 pointsDear players! Mark Sunday 07.07.2024 16:00 UTC+2 in your calendar! We must gather as many people as possible and venture into a big fight! Because if there is no victory, no one will be able to reach the city! Goddard faith is in our hands! What do we need to do? It is not entirely clear, as only information we've got is coming from the only source - Researcher Fiero! But he did the best he could to gather as much information as possible! May the fight be be successful and us come out of it victorious! And to help you all in such an important task, this weekend there will be no EXP loss on death! Sincerely, Classic Team
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2 points
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2 pointsDear players! We have been receiving requests to remove EXP loss on sieges not only for registered clans, but for everyone who enters siege zone. We see it as a bad idea for the following reasons: It is not hard to register a clan for sieges to not lose EXP as a perk of being participant of the event. All parties should know in advance who will participate in sieges. There should be no situations, when a random clan, which is not registered for sieges, decides to come in just to interfere, so there will be no assumptions that they would not come in knowing that they could lose experience. And if they want to mess around - they are welcome to, but with a penalty as an EXP loss for not participating in the event properly. But now to make a final decision we want to hear your voices for or against that idea and why. Every voice matters! Sincerely, Classic Team
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2 points1) Fixed some server crashes. 2) EXP lose on sieges for Registered or Castle Owners were removed ( unregistered will still lose EXP ). - Dion. 3) Premium account now gives EXP/SP bonus automatically, Runes were removed. ( All chars on account with Premium now gets EXP/SP bonus ). - Dion / TI. 4) Because runes were removed new command was added showing Premium account time left ".pa_time". - Dion / TI. 5) Added Reinforced Antharas' Earring Downgrade option. - TI.
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2 pointsDear players! In this topic we will touch several topics and announcements! And let's begin with Double EXP/SP Bonus, which will be active starting after Friday server maintenance and will run till Monday maintenance! Do not waste your time to prepare for level 80 release! From 00:01 on Friday till 23:59 on Sunday (UTC+2) ALL Donations will come with 15% Bonus! After Friday maintenance, visit Nostalgia NPC! She will offer a new Cloak for you! - Elmore Cloak! It will be available for purchase for only 2 weeks! So don't miss your chance to get it! We keep being asked when level 80 will be released. After careful calculation, we came to the conclusion, that level 80 release will happen along with the next update - Goddard. Goddard update is currently under active development, so we are unable to give exact date as of now. Release date will be announced as soon as it is set. Do not miss any time and get your characters to level 79 and 100% to get 80 as soon as it's out! Not too much time left! Enjoy your game on L2Classic.club Sincerely, Classic Team
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2 points1) Increase box limit with Premium Accounts. - We don't have it in plans right now. We still want players to be more active during CP farm. my opinion: I think it's worth releasing 1 more access 2) Transfer Prophets Auras (Armor Ritual / Counter Ritual) to Dion. - We believe it's too early to have such big changes to classes. We will be looking into new skills later. my opinion: Too early to have the aura and new 2-in-1 buffer 3) Transfer Fruits / 100% EXP scrolls as Strix Daily quest reward to Dion. - We don't want to give scrolls. We are trying to get away from them because players were min/maxing them by logging out to not lose buff duration. Fruits will be added later (same update cycle it was added on Talking Island). my opinion: maybe the scroll is still early, especially gaining 100% weekly scroll, this would arrive very quickly at the TI server stage, plus the fruits would help in pvp and farming 4) Increase level cap to level 80 or higher. - Level 80 will bring drastic changes. Skills like Counter Critical / Song of Purification / Insane Crusher / Servitor Share, will have huge affect on PVP/Olympiad. We want more players (we are thinking about 20/30%) to reach lvl 79 at least. We believe that if more players will reach level 80 together, it will affect PVP/Olympiad less and will be more balanced. my opinion: I see that 2 exp events were held, there are GCs that many here came from IT and know the mechanics of the game, they know how to focus on some classes to get ahead, this has to be valued as a strategy that each CP and ally, Those who can't reach 79 are solo players or who don't have at least 3 hours of play a day, my CP is all 79 and I only play 3 hours when I have prime. 5) Set level restrictions to high level zones. - We think that zones should be level restricted by monsters power. Teleporting players out of the open zone will feel like it's not open world as Lineage was meant to be. my opinion: this is something to think about, in TI there were several pvp like in FI where players took mobs to drop, the mobs were attacked in any spot, sometimes restricting some mobs so that if you are attacking one type the other doesn't turn on you . 6) Daggers trains and drop mobs. Do something with it. - We see it as part of Lineage 2. You still can PK them or stun them in order to stop from coming to you or you BSoE. You have enough options to deal with it. my opinion: it would be to put something like a pvp zone, if you enter that zone you would enter a flag to be able to kill them, PK them at char low and have to pay 594k per PK and sometimes you run the risk of more than 3pk and drops are difficult 7) Decrease amount of exp players loses per death on sieges. - We already decreased it by 50% from what it is on official server and we are planning to decrease it more when players will be higher level. my opinion: you have to eliminate the loss of xp in a siege zone, you must lose exp for guards or guild with a castle owner if you are attacking or defending another castle.
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2 pointsDear players! Ready to farm?! Starting Friday, 16.02.2024 after the maintenance, and all the way through till Monday, 19.02.2024 maintenance, enjoy x2 EXP/SP Bonus! Sincerely, Classic Team
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2 pointsDear friends! February 14th... Time of Love!!! We couldn't skip this holiday and happy to announce Valentine's Event! Every monster level 20+ will have a chance to drop 1 out of 9 puzzle pieces. Gather all of them, bring complete puzzle to Rosalia NPC In exchange you will get Valentine's Gift Box. Full list of rewards can be found at Rosalia NPC And that's not it! Rosalia will be happy to present all of you Cupid's bow! Use Cupid's Bow on other players (or yourself) outside of town, and charge them with Overwhelming Love! The buff, which will increase player's EXP/SP gain and will get stronger every hour for the next 4 hours! But next buff can be only taken in 6 hours after previous buff is over! And NPC Nostalgia got something for you as well! During 2 weeks (12.02.2024 - 26.02.2024) you can purchase from her Lovebird cloak and use it yourself or present to your loved one! Event duration: 12.02.2024 - 26.02.2024 NPCs will stay till the maintenance on 04.03.2024 Happy Valentine's day! IMPORTANT! Client update is required to see new buff and items! Best regards, Classic Team
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2 pointsDiversity of Olympics - Shiellien Knight Month: December / January Server: L2classic.club Chronicle: Classic 2.0 Saviors Name: Anytime Class: Shillien Knight (sk) Clan: Anarchy / WuKong / Defcon1 / Deviate / NonFactor Alliance: - Length: 19:48 So here we go with 5th volume of Diversity of Olympics - Shiellien Knight. Finally managed to come back to my old drive with some spare time and cut frapses from another classes i played here on the original TI. Since i am still banned on discord, posting it at least here on forum for people once again to see that classic olympiad is not only DA/necro/destro/ES, but can make almost any class work. I consider SK to be decent in powerlevel, however it requires lots of kitting around and hiding to let your dots do massive damage. Once in a while when you have chain strike ready, since its insta cast, you can interrupt any other CC enemy has (horror/stun/fear/sleep) and go for lightning strike, which is pretty good CC unless enemy has DC set (was quite rare until the update where cloths were not problem anymore). In video you can see following: Fights against OL/Necro/SK/ES/PS/Tyrant/Destro/DA/WC Enjoy. PS: still have left like 5-6 classes which are not cut and not put in any kind of video which will be done eventually i think, but i am not really eager for them as those were quite strong classes like DA/necro/destro and then PS/bishop, but it will be done eventually and added to diversity of olympics playlist š
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1 pointFigured it may be useful to have our own thread instead of cluttering the Dion forum with discussions around Talking Island. Some things I personally think would be helpful to discuss: 1. Level 4 boss jewels - increasing the power gap between seasoned players and newer more casual players is not good, in my opinion. 2. Improved scroll boxes - increasing the amount of improved enchants along with the ease of obtaining top A weapons has significantly inflated power creep. Iām not sure what the rate of obtaining IEWA/IEAA is on server right now but Iām almost certain itās higher now than when these were limited to DKs (not suggesting limiting obtaining these powerful scrolls to RB farmers is good either) 3. Removing raid drops from low raids without allowing runes to be inserted in the shadow weapons - this is a decent idea for a catch mechanic but itās completely neutralized because you canāt insert runes. Best players donāt really care about top B weapons anymore because they have better A weapons. Realize there may be people who still farm trying to gear their boxes/mages with free weapons but theyāre less incentivized to do this than to farm drops that the bosses had before. 4. Raid exp being insane compared to other forms of content. Outside of min/maxing Lilith/Anakim with boosts or abusing Chimera Captain there are not many options that compete with camping 75 raids/DKs. Not sure how to change this or if it is even fixable, just something I think is a bit harmful. 5. Making content that for all intents and purposes is essentially unobtainable for an even semi-hardcore player. Examplesā¦ original FI6, 82 buff books, high levels of Anakim/Lilith runes. The allure of Lineage 2, at least for me, is that you can continually increase your character power level by investing time in game. Most of the recent patches added content that has such a long time horizon that even the most extreme farmers canāt obtain it. When youāre adding content that takes longer to obtain than Baium 4, I think itās problematic and a large reason for people becoming burnt out and no longer wanting to play - their characters arenāt gaining power or are gaining it so slowly it isnāt rewarding. Not to mention, if hardcore players obtain these items there is zero chance to compete with them on Olympiad/PvP (a fairly popular piece of this server from what I can tell). 6. Sailren - pretty much everything about this boss is problematic from my point of view. The reward for the level of difficulty is extreme. Thereās no alternative to get 82 books - any semi hardcore players will never own this item. The drop rate for top A weapons is astronomical - part of the reason along with ease of obtaining IEWA that there are several +16+ top A weapons. 7. Lilith 6+ and Anakim 6+. Frankly think these rune levels shouldnāt exist. Theyāre pretty much game breaking in terms of power level. Levels 1-5 give a nice power increase and are quite difficult to farm. 6+ are giga broken. 8. S grade tuning. Outside of IC for certain niche situations and Major Arcana for PvE and certain niche PvPs, S grade sets feel lackluster compared to +8 A. Not sure they are re-tunable but from my experience players are focusing more on farming towards +8 A than S grade. Feels weird given S grade is the newer content. 9. Market for grades sub-A. Predictably, removing drops from raid bosses has essentially killed the lower grade market. 10. Level 7 bracelet. To my knowledge, it was implied that 6 was the highest level we would get and so players spent their coins. Only way to farm coins is time or FI. Perhaps add old weapon part drops to parts of Hellbound? Level 7 bracelet takes a VERY long time to farm on FI and that content is old. Unfortunately I donāt even have actionable suggestions for āfixingā some of this. The server is relatively late in its life and a lot of this has existed in its current form for long enough that it may not be fixable. Chimera Captain and Lilith/Anakim are forms of content that I actually think are healthy for the game, they just need to be tuned appropriately. You want to encourage players to get out in the field and hunt/interact with other players but there is a limit. If I can spawn these bosses in a day or two worth of farming it feels rewarding, if it takes a week it feels absolutely awful. Iād be curious stats on things likeā¦ Total FI6 talismans on server (relative to say TOI 6 on Dion, for comparison) - think the rate of farm is more acceptable now, to be fair. Total Lilith/Anakim 6/7+ on server - how painful would it be to literally remove if people agreed theyāre too strong? Thoughts on alternatives for obtaining 82 books? Thoughts if this is even desired/necessary? Level 82 quest? Level 84 quest? Level 85 quest? Chance to drop from Baium/Anthy? Thoughts on improvement to S grade? Targeted spawn rate for content like Chimera Captain / Anakim / Lilith where players spawn it, not a set in game time. Once a day? Once every 48 hours? Once every 5 days? Once every 10 days? Targeted time horizon for new content. Is my view that Baium 4s take a ālongā time to farm incorrect? Are YEARS long time horizons to obtain new gear healthy for the server? Just some stats to back up my assertion that Baium 4 takes a ālongā time to farm. Letās say you get perfect luck and kill Baium every time it spawns for a year. Youād make 6 Baium 4s. How many people are queuing Olympiad on a given active day? 40+? It will take the entire serverās lifetime to gear these people to a level where they could even think about being competitive with top players. That, to me, is a bit of a problem. I am not advocating for making this some sort of PVP only server where everyone has the best gear, but the best gear needs to be a) obtainable in a reasonable time frame and b) not so strong it breaks the game. Realize every player will have a different view on what a āreasonable time frameā is.