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  1. This topic will cover the changes coming to DION x3 server in the next patch. Aswell as some extra changes coming for Talking Island (check the end for TI info) NEW TOWN SKILLS HUNTING ZONES BOSSES ITEMS OTHER CHANGES TALKING ISLAND CHANGES NEW TOWN HEINE Explorers found a whole new town that has been now added to our world map. Enjoy the beauty and eccentric architecture that comes to the game with town of Heine. NOTE: Innadril castle will not be available for siege as the other castles, it will be used later for other type of content. SKILLS Some new skills have been added in order to keep char more mobile, in some cases evasive as for archers and mages, while on other cases more offensive to provide a better means of engagement as is the case for the warriors, and for the tanks to make them a more active play style and boosting their protective tool for the group. NEW SKILLS The following new skills have been added to the game. Destroyer/Titan and Bounty Hunter/Fortune Seeker Warlord/Dreadnought and Warsmith/Maestro All archer classes All elemental mage classes Cardinal All tank classes Elven elder, shilien elder, bishop, prophet All dagger classes OLD SKILLS With time passing and char levels increasing, we realized over time some skills and specially debuffs have been slacking back in terms of efficiency due to their level, there for new levels were added for the majority of debuffs to most of chars upon reaching level 82. Please let us know if you find more skills missing this levels update and we will take a look at it. The following skills have been added a new level in order to keep them still useable at higher levels Warcryer: - Hammer crush Overlord: - Hammer crush - Seal of winter - Seal of slow Archers: - Death sting Elven elder: - Can now learn Dryad root Bishop: - Can now learn Drayd root SKILL CHANGES Dryad root changed to not only root the target but also have a small HP and MP DoT effect. Angelic archon HP recovery penalty swaped from 40% 50% 60% to 40% 30% 20%. Shield Bash mana cost increased, cooldown increased, cast time increased and damaged decreased in order to keep this skill in check and more on par with shield strike. Song of water new level and effect changed to give MAX MP and MP Recovery. Song of invocation new level and effect changed to give p crti and m crit resist. Dance of protection new level and effect changed to give resistance to reflect damage. HUNTING ZONES LILITH AND ANAKIM FIELDS For ages, there has been a war raging in silence, deep inside the undergrounds of this world. Legions of evil and destruction battleing against armies of extreme righteousness. With time, the numbers of followers of this 2 armies became too big to keep hiding in the shadow of the catacombs and necropolis, and the war went rampant, transpiring to the outside. to our world. Near Heine, this 2 armies are in constant battle, not for pride or gain or territory, but for complete destruction and elimination of the opposite side. As both sides are filled with fanatics and believers on their own cause, there is no telling what will happen as soon as one of the sides wins and finds them selves without a enemy to fight against, but it all points to war and fanatic blind beliefs being all they know, there for they would continue go rampant over the closest army they would find... most likely... us... Its up to you to keep this new enemy in check, and keep weakening them as much as possible, and who knows, maybe someday even defeat them for good, or find a way to stop this madness. Weaken the Armies of Lilith and the Armies of Anakim, gain access to their secret fortress, defeat their defense systems, be ready to face their commanders, and if you manage to survive all of this, you will find yourself in position to challenge LILITH or ANAKIM themselves. - Monsters in this fields will be lvl 81+ - This is a group zone - Zone is divided in 2 parts, up north is Fields of Lilith where the Army of Lilith dwells. Down south you can find Fields of Anakim where the Army of Anakim is situated. - You can teleport to this zones using the Gatekeeper in Heine - Monsters on this fields have a big variety of drops, passing it by A grade armors, parts, recs. Gems A. basic materials. etc LILITH FORTRESS AND ANAKIM FORTRESS When fighting against the Armies of Lilith or the Armies of Anakim, and when enough monsters of this armies have been killed, players will weaken their defenses and gain access to their fortresses respectively (if enough members of Lilith's army is killed - get access to Lilith's fortress, while if enough member of Anakim's army is killed - get access to Anakim's fortress) *This is working on a fix amount of monsters, there is no timers, no cooldowns and no chances. Its a simple system of kill X monsters - event starts. Number of total monsters needed will not be revealed to prevent players from controlling "when" to start the event.* The fortresses Upon weakening their armies and finding their fortresses you will notice they are well defended not only by some sort of constructed magic creatures guards, but also by a crystal seal system that is connected to this guards, the bosses, the fortress, and even Anakim and Lilith themselves. The guards Magic creatures and construction hand picked by the Lilith's and Anakim's Army commanders. Archer types, mage types, warriors types... and they are here with one missions only. Protect the fortress at all costs and thats what they will try to do. The commanders Tougher and stronger monsters who control the armies and play a main role on this fortress defense as their life is directly connected to the life of the magic seals controlling all the defenses. There are 3 of them. Noctum Rakzan Bamonti The crystal seals This magic crystals are what is controlling and empowering all the defense system in this fortress. It has been said that if this 7 seals are broken, the whole defense system will be rendered useless and the bosses will be exposed. - Monsters in the fortress are aggressive - Monsters in the fort can deal some high damage at times due to their high skill power in some cases or high crit chance in other cases. - Monsters in this forts are lvl 82, with the commanders being lvl 82. - Monsters respawn time is 15 minutes. - Each fortress has 3 Commanders. - Commanders do not respawn after killed - In order to release the Immunity protection on the seals you must slay the 3 commanders. - Each of the seals provides a different buff to the boss (haste, accumen, empower etc) and as so its advised you kill all seals. - After all seals are down, monsters will stop respawning. - After all seals are down the bosses will be on their weaker stages without any of the extra buffs provided by the seals. - Fortresses are a PVP zone while event is happening. BOSSES LILITH AND ANAKIM Lilith and Anakim rule their armies from the safety of their fortress and are only accessible if their army are weaken enough. Mission is simple, weaken their army, gain access to fortress, defeat fortress defense systems and you get to find either Lilith or Anakim depending on what you are attacking - Anakim and Lilith will be lvl 82 - This bosses will drop similar drop list as from epics, A grade gear, cloth pieces, runes, etc. - This bosses will drop a special rune Rune of Lilith or Rune of Anakim. ITEMS NEW ITEMS Lilith and Anakim runes 2 new special runes have been added to the game. - This is a special rune and can be added to weapon in addition to your normal rune - This runes only drop from their respective bosses of same name - This runes compound system does not reset it to level one upon failing, instead it keeps the level it is. - This runes can be inserted and extracted from your weapon using the same system as the old runes. - This are not the same version of runes we had before on TI server and have been changed in order to still keep it a good and desired item, but not as strong as it turned out to be. LILITH RUNE Healing received bonus 1% / 2% / 3% / 4% / 5% / 5% / 7% / 9% / 12% / 15% P atack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores HP on hit 0 / 0 / 0 / 0 / 0 / 100 / 200 / 300 / 400 / 500 ANAKIM RUNE Mana recharge bonus 5 / 10 / 15 / 20 / 25 / 35 / 45 / 55 / 70 / 90 M attack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores MP on hit 0 / 0 / 0 / 0 / 0 / 75 / 150 / 225 / 300 / 375 We did not changed the 2 first parts of the skill with healing, recharge and mattack/pattack bonuses. tho we were not completely happy with how the later part of the rune was working, and was turning the rune into a super strong item specialy in certain classes. We studied the situation and figure out that in future at some point NCsoft was also not happy with it and they added a 1 minute ICD for the vamp parts of the rune, we liked the idea but we think 1 minutes is too long of a CD and as so for the time being and still possible to be changed if we see it necessary, this last part of the runes gonna be working in a 20 sec ICD. What this means is, the HP/MP recovery part, cannot happen more then once per 20 seconds, this not only brings the rune from a completely OP item, to a good item, and it also adds fairness between classes using them. The values for the highest level were also nerfed. Herald of Knoledge Heral of Knowledge system is coming to dion also in order to ease the early levels in case of new comers or even older players wanting to start a new character. This system will allow players to obtain some leveling gear (up to C grade) by doing achievment missions, daily missions and weakly missions that have as reward Herald of Knowledge Coins and can then use this coins to trade with the Herald of Knowledge for some armors, jewels, weapons or misc items. This items are not tradable and their empowerment options are limited, in a way they do not replace the real items, but can be used for players to have a easier life until they farmed enough for the real item. OTHER CHANGES - https://l2db.club/ will be updated to the new patch by time of patch launch. EXP passive 50% extended from level 80 to level 82. After much contemplation and analises we choose not to increase level cap on this patch in order to not keep increasing the level gap between active pvp sides and for the sake of fair play and healthy competition. We will be analyzing this situation and whenever we think its the right time, level cap will be increased. Changes to Epic Fragments. Now bosses cannot drop both jewel and fragments but fragments can drop 1 - 2 instead of just 1. This way we can ensure that players always get either a epic jewel or 1 - 2 frags in all kills. TALKING ISLAND CHANGES Lilith and Anakim runes changes. LILITH RUNE Healing received bonus 1% / 2% / 3% / 4% / 5% / 5% / 7% / 9% / 12% / 15% P atack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores HP on hit 0 / 0 / 0 / 0 / 0 / 100 / 200 / 300 / 400 / 500 ANAKIM RUNE Mana recharge bonus 5 / 10 / 15 / 20 / 25 / 35 / 45 / 55 / 70 / 90 M attack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores MP on hit 0 / 0 / 0 / 0 / 0 / 75 / 150 / 225 / 300 / 375 We did not changed the 2 first parts of the skill with healing, recharge and mattack/pattack bonuses. tho we were not completely happy with how the later part of the rune was working, and was turning the rune into a super strong item specialy in certain classes. We studied the situation and figure out that in future at some point NCsoft was also not happy with it and they added a 1 minute ICD for the vamp parts of the rune, we liked the idea but we think 1 minutes is too long of a CD and as so for the time being and still possible to be changed if we see it necessary, this last part of the runes gonna be working in a 20 sec ICD. What this means is, the HP/MP recovery on hit part, cannot happen more then once per 20 seconds, this not only brings the rune from a completely OP item, to a good item, and it also adds fairness between classes using them. The values for the highest level were also nerfed. OLD SKILLS With time passing and char levels increasing, we realized over time some skills and specially debuffs have been slacking back in terms of efficiency due to their level, there for new levels were added for some skills. Please let us know if you find more skills missing this levels update and we will take a look at it. The following skills have been added a new level in order to keep them still useable at higher levels Warcryer: - Hammer crush Overlord: - Hammer crush - Seal of winter - Seal of slow Archers: - Death sting Elven elder: - Can now learn Dryad root Bishop: - Can now learn Drayd root SKILL CHANGES Dryad root changed to not only root the target but also have a small HP and MP DoT effect. Angelic archon HP recovery penalty swaped from 40% 50% 60% to 40% 30% 20%. Shield Bash mana cost increased, cooldown increased, cast time increased and damaged decreased in order to keep this skill in check and more on par with shield strike. Intervene damage reduction reduced from 50% to 25%. NEW SKILLS Elven elder, shilien elder, bishop, prophet All dagger classes
    4 points
  2. Собираем пати на осады, замки, эпики, ру, укр снг клан, на осадах около 15 человек иногда собирается, олимпиада по пятницам, субботам. Используем тим спик, присоединяйтесь кому интересно пишите тут или iHannibal на почту
    3 points
  3. I did some tests today: EE 82 vs DA 82, both fully epic, with FI talisman (Leader) and NM set. When I tested against Doom, about 1 or 2 out of every 10 roots landed, so Doom doesn’t work well against root. But against NM, it was very RNG-dependent: sometimes it worked on the 5th try, but other times I landed around 36 roots and only 1 worked. When I tested against Mental Shield and Prophecy, in some cases I used all my MP and not a single root landed. So, considering that most classes don’t have Mental Shield or debuff resistance skills, if you get rooted within the first 10 attempts, it’s basically just bad luck. Also, it can be removed with Core, Liberate, and Denials. The server has only two strong EEs, and Titans have around two minutes of immunity. Necros can also recharge their MP. Until last month, TK was almost unbeatable— even Necros and summoners were outperformed by him. He used to rush into EEs, and it was really hard to keep them alive because of his high damage and full aggression. Nobody was complaining back then; now Necros, sumonera and TKs just have one more competitor.
    3 points
  4. I would like to suggest additions to the update you wrote. [ Expand Alliance Size ] Please increase the number of clans eligible for alliance. Previous: 3 clans -> Changed: 5 clans This method is advantageous for all warring clans.
    3 points
  5. I can only speak for myself but i believe there will be others too. I believe it is time to finally accomodate the wish to have a fresh classic server starting from 1.0 and gradually update slowly to what we have atm. Make it hard to lvl up so it will last us more this time around. We need another "HOME"
    3 points
  6. The Antharas raid on Dion server has been running for several months. To suddenly turn it off because a few enemy clans asked for it feels like "GM interference in the game". This is unfair. On Talking Island server, Antharas has been respawning on a consistent schedule for years. For years!!! Fairly!!! Every 10 days!!! So why is Antharas respawn disabled on Dion, but still enabled on Talking Island? It would be fair if both Dion and Talking Island had Antharas respawns on. If it is hard to change while respawns are active, the fair way is to announce a consistent respawn schedule. [If even this is not accepted, then please also turn Antharas off on Talking Island.] [That would at least be fair.] (If Antharas respawns are turned off, then for some time there will be no Antharas on Dion or Talking Island. The result is clear. Players who already own Antharas Earrings will make huge profit from price increase. Item balance will be broken.) (Do you think this is a good outcome?) Key Point: Turn on Antharas respawns on both Dion and Talking Island. No problem—just turn it on, whether respawns are consistent or random. Please share your opinion. We love the Dion server and the Talking Island server.
    3 points
  7. Dear players! As the leaves begin to fall and the air grows cooler, it’s the perfect season to gather strength for new adventures. To celebrate the spirit of autumn, we’re bringing you a series of Bonus Days filled with extra power and faster progression! ✨ Schedule: 12.09.2025 (after maintenance) – 15.09.2025 (maintenance): 🌟 x3 EXP/SP 15.09.2025 (after maintenance) – 19.09.2025 (maintenance): 🍁 x2 EXP/SP 19.09.2025 (after maintenance) – 22.09.2025 (maintenance): 🌟 x3 EXP/SP 22.09.2025 (after maintenance) – 29.09.2025 (maintenance): 🍁 x2 EXP/SP 🌟 Sharpen your blades, rally your friends, and embrace this golden season of growth—because just like autumn leaves, these moments won’t last forever. 🍁 And that’s not all! This autumn, it’s also becoming much easier to begin your journey on our server! Starting 12.09.2025 and all the way forward, every character will receive new passive skills that grant additional EXP/SP bonuses depending on level: Lv. 1–76: 🍂 +100% EXP/SP Lv. 77–79: 🍂 +50% EXP/SP Lv. 80+: 🍂 +10% EXP/SP 🔥 Whether you’re creating a brand new character or strengthening your heroes, the path forward has never been smoother. 🌟 Make the most of this golden season on L2Classic.club Dion server! Sincerely, Classic Team
    3 points
  8. Please increase the number of clans eligible for alliance. Previous: 3 clans -> Changed: 5 clans This method is advantageous for all warring clans. Many clan members want to chat with each other in alliance.
    2 points
  9. 🌿✨ THE FIRST WINDS OF SPRING BRING DOUBLE POWER! ✨🌿 Hey Adventurers! The frost is retreating. The days grow longer. The first month of spring rises on the horizon… And with it - power awakens! For Dion: From 02.03.2026 to 09.03.2026 (from maintenance to maintenance), the world itself will pulse with renewed energy as we unleash a full week of: 🔥 x2 EXP* 🔥 x2 SP* 🔥 x2 XP Bottle Experience For Talking Island: From 06.03.2026 to 09.03.2026 (from maintenance to maintenance), the world itself will pulse with renewed energy as we unleash a full weekend of: 🔥 x1.5 EXP 🔥 x1.5 SP Every hunt will feel sharper. Every spell will strike deeper. Every victory will echo louder across the lands. Let the coming of spring mark your ascent! Push your limits. Chase new levels. Strengthen your clan. Write your legend. The season of growth begins - and so does your rise! *Will not affect Antharas Raid Boss EXP/SP gain Sincerely, Classic Team
    2 points
  10. Happy Lunar New Year, Adventurers! As the new moon rises, a new chapter begins. To all members of our community who are celebrating, may this year forge stronger alliances, open hidden paths, and bring victories earned through courage and determination. And what is a celebration without presents? 🎁 Stay vigilant - information about holiday gifts will be revealed soon. Stand united. Grow stronger. Conquer what lies ahead. The adventure continues. ⚔️✨ Sincerely, Classic Team
    2 points
  11. Hello. We understand and working on update in parallel with other things that we can't announce right now. More tasks decreasing updates speed, but we will have update as soon as we can. Sorry for the delay.
    2 points
  12. The Dion server is not in a good state. Most players now run nine accounts by themselves and play only solo. Players hunt only altar raid bosses and no longer do field hunting. Party play has disappeared; everyone simply runs nine accounts alone, farming badges to kill altar raid bosses. Primeval Isle is no different—it has become nothing more than a place to farm talismans. The excessive experience provided by the Ketra and Varka altar raid bosses has eliminated field party play. As field party play has disappeared, the number of PvP encounters with enemies has dropped drastically. There is less time spent talking with friends and clan members. Everyone just hides and farms badges on their own. In addition, allowing unlimited accounts on a single computer has become poison to the Dion server. Lineage II is a game where multiple players form parties and hunt together across many different fields, but the Dion server is no longer like that. Like the Talking Island server, it is becoming barren and dried up. At this point, reverting the unlimited-accounts-per-computer policy is extremely difficult. That makes the situation even more disappointing. 1. Experience rewards from field monsters must be significantly increased. Bottles are not the solution. Bottles are not enough. Players should be able to level up at a reasonable pace without being forced to hunt altar raid bosses. Simply hunting together in the field while talking with friends and clan members should be enough to level up. 2. Experience rewards from altar raid bosses must be significantly reduced. Party play while hunting field monsters should provide the best experience rewards. Just as the experience from the Antharas raid boss was reduced, the experience from altar raid bosses should also be drastically lowered. Altar raid bosses should be reduced to content mainly for obtaining items such as the Researcher’s Earring. 3. Primeval Isle should also have its experience rewards increased, similar to Ketra and Varka, so that party hunting can take place there. As it stands, Primeval Isle is still a hunting zone with poor experience rewards. Players go there only reluctantly for Primeval Talisman farming. 4. Abandoned hunting zones should also provide better experience rewards. Experience should scale smoothly across hunting zones— Antharas’s Lair → Tower of Insolence → Giants’ Cave → Ketra / Varka / Primeval Isle— so that players can hunt in a variety of locations. When field hunting disappears, the game disappears with it. As a player who truly loves the Dion server, I am writing this in the hope of doing even a little to help save it. If you have any good ideas or suggestions, please leave a comment.
    2 points
  13. ❤️ Happy 3rd Anniversary, Dion! ❤️ Three years ago, the gates of Dion opened for the first time. Since then, this server has become more than just a place to play - it became a home for rivalries, friendships, late-night grinds, hard-fought victories, and memories that stayed with us. Every siege, every clan war, every whispered alliance and open betrayal helped shape what Dion is today. None of this would exist without you - the players who logged in day after day, year after year, and kept the spirit of classic Lineage alive. On behalf of the server administration, thank you for your trust, your passion, and your dedication. We are proud of what this community has built together, and we’re excited for what still lies ahead. Here’s to the past, the present, and many more chapters yet to be written. And now go find Emmy in every city and get your Anniversary gift! TI citizens as well! ⚔️ Happy 3 years, Dion! ⚔️ Sincerely, Classic Team
    2 points
  14. Dion Adventurers! 🌋 𝐓𝐡𝐞 𝐄𝐚𝐫𝐭𝐡 𝐓𝐫𝐞𝐦𝐛𝐥𝐞𝐬... 🔥 𝐀𝐧𝐭𝐡𝐚𝐫𝐚𝐬 𝐫𝐢𝐬𝐞𝐬 𝐚𝐠𝐚𝐢𝐧! 🔥 The mighty Land Dragon is awakening from its slumber… ⏳ Spawn Window: Begins in 10 days ± 12 hours Starting from its last death at 2025-11-04 16:39:12 UTC+2 (Server Time) Sharpen your blades, rally your clans, and prepare to face Antharas again! 🐉💥 Sincerely, Classic Team
    2 points
  15. Greetings, Adventurers! Did you ever think Gatekeepers were just statues standing all day, teleporting travellers for a fee? They may look like that now, but in the past, they were elite members of the army. On the battlefield, Gatekeepers had a crucial role: to instantly teleport critically wounded soldiers to safety, where healers could tend to them. They had no offensive, defensive, or healing magic—only their Hide and Dash skills to avoid danger. Soldiers depended on them completely. In the most desperate situations, Gatekeepers could not afford to make mistakes. Now, if you have reached level 60, you have the chance to step into their shoes and join the Gatekeepers’ Training! How to Participate Find the Event NPC – A special Gatekeeper will appear in Giran every 4 hours: 00:00, 04:00, 08:00, 12:00, 16:00, 20:00 (Server Time) An announcement will be made before each spawn. Join the Training – Speak to the Event Gatekeeper NPC to register. You will have 15 minutes after the NPC spawns to register. The registration area is a peaceful zone. While waiting, you can: Stay in the lobby until teleport. Run to the gates, transform into a Gatekeeper, and set up your skill bar. Teleport to the Arena – 1 minute after registration closes, participants are teleported to the Training Arena. Upon teleport, you will automatically transform into a Gatekeeper and gain 4 event skills: Hide Backstab Dash Teleportation Objective Eliminate Opponents – Use Backstab to take out all other Gatekeepers in the Arena and other skills to avoid being Backstabbed. If you get backstabbed, you’re eliminated! Rescue the Citizen – Once the Arena is clear, find the Citizen NPC and use Teleportation on them to teleport them to safety. (There are 3 Citizens on the Arena, so each Training can have up to 3 winners) Time Limit – The Arena session lasts 20 minutes from the moment you are teleported in. Relogging inside the Arena will remove you from the event. As soon as Training time is off, everyone will be moved back to town. Rewards When you successfully rescue the Citizen, you will receive a Gatekeeper’s Chest, which contains: 10 Solidus OR 1 cosmetic item (available in the Event Gatekeeper Exchange Shop) Event Duration 📅 11 August 2025 – 12 September 2025 ⚠ Client update required to see Event NPCs and Items. Have a successful training! Sincerely, Classic Team
    2 points
  16. Dear players! ✨ Spice Up Your Farm – New Automatic Event: Make It or Break It! ✨ To bring some excitement to your day-to-day farming, we're happy to introduce our first automatically triggered event! This is just the beginning—many different random events will be added in the future. But for now, let’s welcome the first one: 💥 Make It or Break It! 💥 How to activate the event: Just hunt monsters in the same region (Goddard, Aden, etc.). Once enough monsters are defeated, NPC Noos will appear in the respective city for 60 minutes and make an announcement. Talk to Noos to Join the Fun! When Noos appears: Speak to him to receive a Skilled Enchanter Box. The box contains a Guardian Weapon and 35 Scroll: Enchant Guardian Weapon. Your goal? Enchant the Guardian Weapon and return it to Noos for a reward. 🧩 The better the enchant level, the better the reward! (You can check the rewards list directly from Noos.) ❗ Don’t worry if you fail! Failed enchantments simply reset the weapon to +0. The weapon itself is never destroyed. 📦 A Few Important Notes: You can only participate in the Event if your character has reached level 20 You can only receive a new Skilled Enchanter Box once every 2 hours, and only if you’ve returned your previous Guardian Weapon (enchanted or not) Unused Scrolls are not removed when you return the weapon, so feel free to save them for your next attempt! Client Update is required in order to see Event NPC and Items after 30.05.2025 Maintenance Enjoy, experiment, and may your enchants shine bright! Sincerely, Classic Team
    2 points
  17. Suggestion - Add Time Premium Account. Currently, premium accounts are sold on a daily basis such as 3 days, 1 week, and 30 days. Light users do not purchase premium accounts because the gameplay time for a day is short. Selling hourly premium accounts at an appropriate price (e.g., 3 hours per coin, 10 coins per coin) will help new users increase the number of users by fostering premium account purchase characters and maintaining premium accounts, as well as supply and demand for operating expenses. For this reason, I propose adding a premium account by the hour. TOP
    1 point
  18. 🐣 Easter is here - and so is a perfect time to get some extra grinding in! While the world is busy with chocolate and eggs, we’ve prepared something for those who prefer EXP and drops 😉 From April 6th to April 13th, enjoy our Bonus Rates Week: ✨ Dion Server – x2 EXP/SP* and Bottles XP ✨ Talking Island Server – x1.5 EXP/SP This year, we’re skipping a traditional in-game event. Instead, all our efforts have been focused on something bigger - an upcoming update. Splitting time between both would have slowed things down, and we know you'd rather get new content sooner. And now we’re ready to say it: 📢 Right after the Bonus Rates Week ends next Monday, the new update will roll out! 🔹 Heine region will be introduced to the Dion server, together with a number of improvements 🔹 These improvements will also be applied to the Talking Island server We’ll be sharing full patch notes throughout the week, so keep an eye out for more details. Enjoy the boosted rates - and maybe trade a few eggs for levels this time 🥚⚔️ *Will not affect Antharas Raid Boss EXP/SP gain
    1 point
  19. I agree with this part. "If leveling had been designed to happen primarily in the fields, we would have encountered players—whether friend or foe—constantly. We already witnessed all of this on the Talking Island server. It’s deeply disappointing to see the management repeating the exact same mistakes." I strongly agree that you should gain a lot of experience from field hunting. "Humans repeat the same mistakes" !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Now is the time to correct this flawed design !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    1 point
  20. Yes, this is clearly a bug. Originally, the respawn was supposed to be random. However, when the bug caused a fixed respawn time, at least both sides could prepare and actually fight for Antharas. There was real PvP and real competition. But now, after it was changed back to random, what happens? Before your side even realizes that Antharas has respawned, we have already formed parties and entered the lair. There is no fight, no contest, not even a chance for you to try. In the past, at least you showed up and fought. Now you can’t do anything at all. Let’s be honest. This isn’t competition anymore. It’s just one side monopolizing the boss because the system gives you zero time to react. For the record, I’m actually on the dominant side. Even if the random respawn stays like this, we lose nothing. By the time you notice the respawn, we are already killing Antharas. You probably don’t realize how fast we move — but the result speaks for itself. We react immediately and start the raid almost instantly. Every single time. And we’re not saying this to keep the advantage. We’re saying this because there is literally no competition anymore. Think about it calmly. Since the respawn became random, have you ever even seen us entering Antharas’ Nest and tried to contest us? Probably not. Because you’re not even monitoring the respawn properly. You’re simply too slow — or not prepared enough. At this point, it’s not bad luck or the system. It’s just a difference in readiness and effort. And because you can’t even put in that level of preparation or effort, we’re willing to step back and make concessions like this for you.
    1 point
  21. At present, the PvP environment on the Dion server is severely tilted toward one faction. The most urgent issue that needs to be addressed is restoring this balance. This imbalance is clearly visible across multiple aspects. The total number of active players, the number of characters above level 81, and most importantly, the class composition of level 81+ characters specialized for PvP combat are all overwhelmingly concentrated on one side. To overcome this situation, the disadvantaged faction needs a stable and continuous leveling environment. However, under the current conditions, this is extremely difficult. Antharas raids, Altar farming, and general field hunting are all under constant monitoring and harassment. As a result, for the weaker faction, stable progression has become nearly impossible. With the current, limited selection of hunting zones, players in the disadvantaged faction are constantly exposed to enemy surveillance and are immediately attacked, which severely disrupts efficient leveling. What is most urgently needed is the provision of multiple alternative hunting areas where the weaker faction can avoid constant monitoring and interference. These hunting zones should provide reasonable efficiency not only for full 9-member parties, but also for small groups of 3–4 players, as well as solo farming. If such support is provided, it would greatly contribute to the long-term restoration of faction balance on the Dion server. In addition, the decision to change the Antharas respawn time to a random system, based on claims of “unfair competition,” has ultimately worsened the imbalance rather than resolving it. In the past, when the Antharas respawn time was predictable, both factions were able to prepare their maximum forces in advance, and competition was so intense that large-scale PvP battles often broke out even before the raid officially began. However, one faction raised objections, claiming this system was unfair, and the respawn was eventually changed to a random format. Under the current random respawn system, the dominant faction assigns a large number of players to conduct 24-hour monitoring during the possible respawn window, allowing them to form response parties and log in within just a few minutes of Antharas spawning. On the other hand, those who previously complained about unfairness are not even attempting such monitoring. To be honest, under these circumstances, continuing with the random respawn system is not a serious issue for us. As we have done so far, we will continue 24-hour monitoring and we will continue to secure Antharas. That said, reverting the respawn time to a fixed schedule, as it was in the past, could be seen as an act of consideration for players who are not even making the most basic effort. Finally, we would like to make a request to the disadvantaged faction. Before claiming unfairness, should there not at least be an equal level of effort made first?
    1 point
  22. Here are some suggestions for the Dion server: 1. Forgotten Isle experience increase by 30% - I'd like it to become an efficient hunting ground, similar to Barka and Ketra. 2. Giant's Cave experience increase by 50% - A quick hunting ground for characters above level 70 to reach level 80. 3. Goddard's Beast Garden experience increase by 100% and daily quest acquisition increase. - An efficient hunting ground for solo players and small parties (2-3 people). - Request to change the daily quest acquisition amount from 1 to 5. 4. Alliance size expansion - Request to change the clan size from 3 to 5. 5. Request to increase the drop rate of finished goods, recipes, and materials in hunting grounds (levels 1-60) by 50%. - Encourage new players to access servers more easily. 6. Obtain a cloak upon capturing all castles. - This cloak has a lesser effect than the Aden Castle cloak. 7. Server Advertising - Korean clans advertise and attract users through YouTube. - Operators should also promote server advertising.
    1 point
  23. The dominant side will never allow the weaker side to freely run altar raids. In reality, except for the Dokdo clan, no one is able to do altar raids at all. Because altar raids take place in very limited spaces, they have ended up benefiting only the dominant side even more. What’s needed is a model where players can hunt and fight together with their party members and clan members in wide, open field hunting zones. That is why the proposer seems to be suggesting an increase in experience in field hunting areas. (If the concern is the rapid consumption of leveling content, that issue could be addressed by increasing the amount of experience required for levels 83, 84, and 85.) In addition, the random respawn of the Antharas raid is also being monopolized by the dominant clans, who have smoother and more efficient communication. If Antharas were to respawn at a fixed time (based on the death time), as in the past, I believe the disadvantaged side would have a fair chance to challenge it as well. This would also lead to much more PvP. Because the disadvantaged side is made up of multiple clans, they are inherently at a disadvantage when it comes to coordination and communication. To help overcome this gap, I propose a fixed Antharas respawn schedule.
    1 point
  24. Hello. Thank you for taking the time to share your suggestion and for clearly explaining your concerns - we appreciate the effort and the intention to improve the overall experience on the server. That said, the changes you’re proposing are quite significant, and it wouldn’t be appropriate to move forward based on a single forum post alone. Decisions of this scale require much broader feedback from the community so we can properly evaluate their impact on different playstyles, and the long-term balance of the server. Regarding some of the points you raised: The reduced amount of PvP is not primarily caused by the lack of account limits, but rather by the current dominance of your side. Removing account limits actually helps the opposing side reach the level cap faster, as different players can run the same group at different times. Reducing experience from bosses in Altars would remove one of the few viable ways for them to catch up, leaving mob farming and epic bosses (such as Antharas) as the main progression paths. Since your side controls Antharas, this would likely increase the existing imbalance rather than reduce it. Bottles were introduced specifically so we could quickly and precisely buff certain mob types without affecting bosses in the same areas. This gives us flexibility to adjust progression where needed without causing unintended side effects. We would genuinely like to hear more detailed feedback on why you believe bottles are not an effective solution. We encourage other players to share their perspectives as well, so this topic can be discussed with a broader range of experiences in mind. Thanks again for contributing to the discussion - feedback like this is valuable when evaluating potential changes.
    1 point
  25. This is a very good suggestion. The game needs to move in a direction where party hunting can be revitalized. When users consistently have things to do, they log in more often and stay engaged longer.
    1 point
  26. please return Emmy after restart, give few more days till Monday restart to get this reward
    1 point
  27. 🎄❄️ Christmas & New Year Snowman Team Fight Event ❄️🎄 Red vs Blue — Choose Your Side! Hello, Adventurers! What are Christmas and New Year holidays without snowmen… and epic battles? This holiday season, we invite you to welcome the Red and Blue Snowmen, bringing festive fun, friendly rivalry, and action-packed team fights to the world of L2Classic.club! 🔴🔵 Choose Your Team Before the battle begins, you must choose a side: Red Team 🔴 Blue Team 🔵 Choose wisely! You’ll only be able to switch teams once, halfway through the event. 📌 No level restrictions — everyone can participate, and all players have equal chances to win! ❄️ How to Participate 1️⃣ Find the Event NPC Locate the Snowman of your chosen team once every 4 hours: 🕒 00:00 | 04:00 | 08:00 | 12:00 | 16:00 | 20:00 (Server Time) An announcement will appear when Team Fight registration begins. 2️⃣ Register for the Battle Talk to your team’s Snowman to register. You have 15 minutes after the announcement to join. 3️⃣ Prepare in the Lobby After teleporting to the lobby: ❄️ Use the Snowman Transformation skill (Without it, you won’t be able to participate!) ⚙️ Set up your skill bar. After 15 minutes, when the fight begins: Talk to Santa’s Girl to be teleported to the battlefield. ⚔️ Battle Mechanics Use Weaken skills to debuff enemy players. Use Icicle to deal damage on enemy players. If you die, you can return to the battlefield — but no more than once per minute. 🎯 Objective Defeat the enemy Team Leader. Use the Blaze skill to damage the opposing Team Leader. Once a Team Leader is defeated, the battle immediately ends. 🎅 Rewards After the fight: Talk to Santa, who appears in the center of the arena. Santa stays for 10 minutes only, so don’t be late! 🌸 Battle Rewards Red Team → Eastern Hellebore Blue Team → Violet 🏆 10 for a Victory 💔 1 for a Defeat ⚖️ No rewards if the battle ends in a tie 🎁 Exchange Rewards for Exclusive Items Use your event items to obtain: Freya Costume Freya Cloak Freya Agathion Team-exclusive outfits: 🔴 Red Team Red Pirate Garment Red Noblesse Garment Red Musketeer Garment 🔵 Blue Team Blue Pirate Garment Blue Noblesse Garment Blue Musketeer Garment 📌 Note: The Blue Noblesse Garment is primarily white with blue details. To preview all costumes on different races and genders, we recommend visiting the test server. 📅 Event Duration 🗓 19 December 2025 – 30 January 2026 ⚠️ Client update required to see Event NPCs and items. 🎄❄️ We wish you joyful holidays and thrilling battles! Have fun with L2Classic.club!
    1 point
  28. Я только начал, актуально предложение клана?
    1 point
  29. 🌟 Another Year Dawns in Club 🌟 As the calendar turns, a new chapter begins — not only in L2Classic.Club, but beyond the screen as well. To every player, thank you for the time, passion, and energy you bring into this world. May the year ahead reward you with intense sieges, meaningful victories, and moments in-game that stay memorable. And outside of Aden, may it bring you good health, clear goals, steady progress, and time for the people and things that truly matter. May your clans stay united, your paths stay challenging, and your real life be balanced with success and peace. ⚔️ Happy New Year to all L2Classic.club players — in game and in life. ⚔️ Players level 40+ can now find Emmy in every city and receive a special New Year gift! Happy holidays! Your Classic Team
    1 point
  30. 🎄 Merry Christmas, Adventurers! 🎄 On behalf of the L2Classic.club project, we would like to wish you all a joyful and peaceful Christmas. May your drops be blessed, your enchantments succeed, your sieges be victorious, and your journeys through Aden be filled with epic battles and unforgettable memories. Thank you for being part of our community and for sharing your passion for Lineage II with us. We wish you health, happiness, and many great adventures - both in-game and in real life! Starting at 00:00 UTC +2 Find Emmy NPC in any town and if you are level 40 or higher, claim your Christmas gift! And a little note on how Christmas Tree works: You can summon it outside of the peaceful zone only Every minute it will drop you a gift box with random gift (gifts are not bound to you, so watch out!) Christmas Tree duration: 20 minutes See you in game, L2Classic.club Team ⚔️✨
    1 point
  31. Howdy Adventurers! Yes, it is that time of the year when Jack O'Lantern visits our lands! And today he is back with two challenges for you! But firstly don't forget to find him and try the candy! Eating candy will give you 3% EXP/SP gain for 1 hour! But longer you wait - better aftertaste it gives! In 1 hour % will increase to 6% for 1 more hour! In 2 hours - 9% for 1 hour and in 3 - 15% for one hour! You can eat the candy only once every 12 hours! When you powered yourself up, hunt monsters all over the map, gain experience and along with it Nectar Bring 30 Nectars to Jack O'Lantern, and in exchange he will reward you with Jack O'Lantern Reward box, that can contain a lot of different items (full list can be found at the NPC) And for another challenge, it is known and loved by many Jack O'Lantern hunt Every 3 hours (0:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00 Server time) Jack O'Lantern will be appearing on Giran Square! But he won't come alone! Cursed Nuns and Berserkers will come and try to kill him, so it's our duty to protect Jack O'Lantern! Every time 10 minutes prior to event start, you will see system message informing you about it! So don't waste any time and head to Giran! Talk to Jack O'Lantern and get from him an Evil cutter Equip it and you will get skill Holy attack. Use this skill to kill all enemies! You will need to use the skill 5 times to defeat each Cursed Nun, and 20 for the Berserker! Do not let enemies attack Jack O'Lantern! He can only take 50 hits! If he will be killed, the mission will fail and no reward will be granted, so you will have to try again in 3 hours. But if all the Evil will be defeated, Jack O'Lantern will reward you! Talk to him within 5 minutes after all enemies are defeated, and receive 10 Blood Coins + 1 Nun's Gift Box + a chance to get cosmetic Halloween themed items listed below. Blood Coins can be exchanged for Holiday themed cosmetic items at a standard Jack O'Lantern NPC, which is only appear at night time. You can get following items: including New Halloween Sigil, that will transform you into a Vampire for 1 hour once every 6 hours And will allow you to teleport to Cemetery every 1 hour by using Teleport to Cemetery Skill Event duration: 20.10.2025 - 17.11.2025 NPCs will stay till 21.11.2025 In order to see Event NPCs and items, Client update is required! Enjoy your game on L2Classic.club! Sincerely, Classic Team
    1 point
  32. Calculation is here! merenda - 4 CoL CraftForVodka - 98 CoL GhostDenzoTV - 18 CoL Plus, 2 active streamers, CraftForVodka and GhostDenzoTV will get additional 100 CoL! IMPORTANT! If during the calculation we can not see your videos because they are hidden or any restrictions are applied, there will be no recalculation after calculation results are posted! You need to make sure your content is available for the check before! Streams, which were not announced in your topic as required are not being counted! AFK time on streams is being removed from overall streams time. And if a single stream has a significant AFK time in it, that stream is not being counted at all! Fishing considered AFK! To claim CoLs, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 27.10.2025
    1 point
  33. 🎉Celebrating 10 Years of Adventure – Happy Anniversary to Our L2Classic.club!🎉 Ten years ago, our journey began with the Talking Island server - a humble beginning that sparked a world of endless adventure, challenge, and community. From that moment, our story unfolded through countless updates, epic battles, and unforgettable memories shared among players who made this project truly special. Through the years, we’ve seen rises and falls, moments of triumph and times of rebuilding. Yet with every challenge, we grew stronger - evolving, adapting, and continuing to create a world where passion and dedication never fade. On 14.01.2023, we opened the gates of Dion, marking another milestone in our legacy - a new land, a new story, and a new chapter for both veterans and newcomers alike. Today, as we celebrate a decade of L2Classic.club, we honor every adventurer who has walked this path with us. Your loyalty, courage, and love for the game are what keep this world alive. This anniversary isn’t just about looking back - it’s about looking forward. The journey is far from over. There are new challenges ahead, new horizons to reach, and new legends waiting to be born. Together, we will continue to grow, evolve, and make history once more. Here’s to the past, the present, and the future of our L2Classic.club world. May the spirit of adventure guide us for many more years to come!⚔️💫 Find Emmy NPC in every town and get your Anniversary gift! But don't delay it too much! Emmy will stay till 27.10.2025 maintenance! And join our Discord channel if you haven't yet! Anniversary Giveaways with great prizes are coming!
    1 point
  34. It has now been over a month since the Antharas raid was suspended on the Dion server due to the so-called respawn issue. At that time, you stated that a fix would be implemented as soon as possible, yet we have seen no update or progress since then. If the issue truly cannot be fixed, then please allow the raid to proceed as before instead of keeping it indefinitely disabled. Your reasoning about “unfairness caused by non-random respawn” is difficult to accept. On the Talking Island server, the same system has been in place for years without interruption, and raids have continued without any reported problems. It is therefore unreasonable and unfair that only the Dion server remains restricted. Players have waited patiently, but this situation has now dragged on for far too long. If a technical solution is not possible in the near future, we strongly request that you resume the Antharas raid immediately so that all players can once again participate in the core content of the game. Thank you.
    1 point
  35. Hello. I guess you contacted me via Live chat also. You can give me any information that you remember there or using PM on forum.
    1 point
  36. first of all,we should say ty to gm,ths for their hard work. we updated GC,FI,HB,Anakim/lilith,varka/ketra.To tell the truth,most of these new maps are too boring due to they are too big.id like to say if we were playing in a 500+ppl server,big maps not a problem,but as we all know,our club was not high pupulated server,its only for the biggest fan of classic L2. We dont have so many ppl and players are from different countries,big maps make PVP become harder,players preferto hide in these big maps rather than to fight for farm spots. varka/ketra/GC/HB:big,1 by1 farm FI:small,1 by1 farm anakim/lilith:big,aoe+1 by 1(its waste of time to do aoe there,farm in hb or varka has more exp and adena,btw its a cancer to do aoe there now) GM thinks we like 1 by 1 farm alone?why dont encourage ppl to do aoe with small group?After 10 years 1 by 1 farm alone,i would not to touch mobs anymore. In the L2 world,AOE farm is one of most exciting thing,not mention AOE provides better exp and adena,the feeling of dominating mobs always makes ppl feel cool. AOE accompanies PVP too. SO my suggestion is close HB/varka/ketra,close all these empty maps,open forge of the gods and imperial tomb.
    1 point
  37. I was sorting through some old things and found this gem, a reminder of the good old days of Lineage at the club. I miss it.
    1 point
  38. Finally, someone brought up a topic that has long been forgotten — because most people left this server after the introduction of the aforementioned maps. The reason? Quite simple: the maps are too big. I'm talking about Lilith Zone, Anakim Zone, and Ketra/Varka. PvP on these maps is practically non-existent, as everyone is constantly hiding, and it's extremely difficult to gank someone — especially those all-knowing Korean players — because they see you before you can even get close to them. The best times were during the Giants Cave era: a small map, mobs gave a lot of EXP, and it had what everyone wants — PvP. @Koll, it's about time to shut down these oversized maps (TI Server). There aren't enough players for Lilith, Anakim, Ketra, or Varka. Open Imperial Tomb and Forge of the Gods instead. I think every player should add their two cents to this discussion. Cheers.
    1 point
  39. Dear players! For all those who have been complaining lately about the small number of options for donations or not being able to donate at all - we have finally got a new donation system - Kinguin You will find such options as PayPal, Visa/MasterCard, Trustly, Pay by Bank, Kinguin Balance, PaySafeCard, BitPay, WeChat Pay and other Global and Local payment methods If you will have any difficulties using that donation method, contact us via Tickets or Live chat here on Forum (bottom right corner ↘)
    1 point
  40. Dear players! ✨ New addition to Automatic Events: Compound Event! ✨ To spice up your day-to-day farming, we're happy to introduce our second automatically triggered event! 💥 Compound Event! 💥 How to activate the event: Just hunt monsters in the same region (Goddard, Aden, etc. exactly as for Enchanting Event). Once enough monsters are defeated, NPC Noos will appear in the respective city for 60 minutes and make an announcement. Talk to Noos to Join the Fun! When Noos appears: Speak to him and choose 1st dialogue option to receive a Sealed Rune - Stage 0 Choose second option to receive 20x Broken Rune Piece Your goal? Compound Sealed Rune - Stage 0 and return it to Noos for a reward. 🧩 The better the compound level, the better the reward! (You can check the rewards list directly from Noos.) ❗ Don’t worry if you fail! You can get a new Sealed Rune from Noos at any time. 📦 A Few Important Notes: You can only participate in the Event if your character has reached level 20 Event activates randomly, so it's a 50% chance to get Compound Event and 50% chance to get Enchanting Event You can only receive a new 20x Broken Rune Piece once every 2 hours Unused Broken Rune Piece are not removed when you return the Rune, so feel free to save them for your next attempt! Client Update is required in order to see Event NPC and Items after 20.06.2025 Maintenance Enjoy, experiment, and have a best of luck! Sincerely, Classic Team
    1 point
  41. Hello. As I remember delay timer was added so you can't accidentally spawn 2 on top of each other and then wait till one of them disappear before you can target another one. Also so you can't just spam tones of them instantly ( decreasing load on NPC server a bit ). We will add exchange closer to end of the event, but you will lose a bit by using exchange option.
    1 point
  42. 📢 Announcement to All Dion Adventurers! Starting Friday after maintenance, we’re kicking off a Bonus EXP/SP Week to reward your dedication and courage! 🗓 Event Duration:Friday 23.05.2025 (after maintenance) – One full week till Friday 30.05.2025 ✨ Event Bonus: Enjoy 1.5x EXP/SP boost across the board! Level up faster, grind more efficiently, and make the most of every battle. Sharpen your weapons, gather your party, and prepare to ascend through the ranks faster than usual! 🔥 Don’t miss this chance to power up your character – the battlefield awaits! Sincerely, Classic Team
    1 point
  43. Episode 4 - Skills. When it comes to skills, we gonna try not to touch much on the classes that are strong now, and instead try to work out something for the least played or weaker classes. For this patch, and with some extras to some other classes, the focus was the archer classes and the dwarf classes. Our lovely dwarfs are not only having their functions highlighted already by the adjustments to spoil and the new crafting systems, but besides that they are also receiving some new skills. For the spoiler you will be able to support your party with a buff that will activate when you attack, and provide your party members with some fighting capabilities, in addition the spoiler can consume this buff on itself to explode and deal AOE damage while spoiling and debuffing the targets. This skill together with fact we boosting spoil in some mobs and adding EWA/EAA for spoil might make people want to pick up the spoiler as a class to play. As for the Maestro, not only they will have the new crafting system where they can use improved recipes on their books to have chance to proc extra items from craft, they are also receiving the old armor and weapon efficiency skills and they are also learning how to summon a new companion to let the good old mechanical golem go to garage for a oil change and rest for a bit. Introducing Abyssal Golem This new piece of dwarven technology is able to charge enemies stunning them, use a smash that deals damage and puts targets to bleed, and a AOE skill around it. The archers. Many times we tried to change something on archers to make them more played but never any of the changes really made it so. We believe one of the problems might be related to the fact we tried to make many boosts around their auto attack to make the archer the char it used to be, but, the game is different now and there are too many items, buffs, passives, etc that work against critical and reducing this critical effect making it so that archers hit that point of, against people with this skill, buffs, passives, they need to get their crit damage increased, but then in situations against people without this buffs or skills, they would be too strong if we increase their crit. their for we decided to deviate from the auto attack boost and go other ways. In this patch its our objective to turn the archers into a class that not only will be able to provide some small utility to the group as well as make them have a slightly better AOE farm/PVP possibility while at same time increase the burst they have access to. All 3 archer classes will receive 3 new skills. 1 According to their race humans will get fire based skills, elves will get water based skills and dark elves will get wind based skills this skills are similar on all of them but only the debuff effect changes. Humans will be able to use a shot that will attack in a line in front of them setting the enemies in the path ablaze. Elves will be able to use a shot that will attack the target and enemies around it and slow them. Dark elves will be able to use a shot that will attack the target and enemies around and knock them up. 2 When the target is affected with their respective debuffs, they will be able to use their blast skill, This is a single target burst skill that can only be used IF your target is affected by the debuff. you can think about it as a vortex + vortex crusher situation. 3 Third one is just a simple AOE skill of their respective element, fire for humans, water for elves and wind for dark elves. in addition to this and to bring human and elf up to dark elf burst standards. Human and elf will receive a new skill Quick Shot that have chance of triggering a passive that affects all group, humans can trigger a HP recovery buff and elves can trigger a MP recovery buff. There will also be some new additions/changes to BD, SWS, Daggers, Paladin, TK and SE. but the ones mentioned above are the bigger ones and the completely new stuff. To sum up, MAKE DWARFS GREAT AGAIN, and archers not so good as dwarfs but also good. Best regards.
    1 point
  44. MY NIGGAS YOU DID IT FAINALLY I AM PROUD !!!!!!
    1 point
  45. We are recruiting new and veteran CP's 55+ pm: BizQQuiT; Kiam; CloudyQ.​ Subscribe for more short but interesting game moments !
    1 point
  46. This server is provided to you on "free to play" basis, so administration will not be giving any guarantee and may refuse to accept/satisfy any claims. Still the administration makes every effort to ensure safe and comfortable game for all players. You may address all your questions/problems related to your game account or server work to the administration. Any of the Rules are not a subject for discussion. 1. Players are not allowed to: 1.1 Use any kind of tool or 3rd party software (l2control, l2walker, l2ranger, l2tower, l2phx, l2net, l2Wx, ACP, hLapex,Uopilot, or any other), which allows to automate the game process or overcome game client restrictions. This as well concerns mouse/keyboard drivers, looped ingame macroses, allowing the character to perform game operations by itself. 1.1.1 Be in one party with a player, who uses 3rd party software or loop macro. If such abuser is detected, the full party will be punished. 1.2 Interfere or mess with client-server data packet exchange. 1.3 Take advantage of the server bugs (including but not limited to geodata flaws. EX: Using BD/SWS/WC/OL/healers from outside of baium room to support the parties inside). 1.3.1 By any means cause game critical errors to other players. 1.4 Use ingame nicknames/Titles containing offensive/obscene language and nicknames of administration/GMs. 1.5 Advertise other game projects, servers or sites, as well as not related to game goods and services, in game chats, nicknames, titles. 1.6 Buy, sell, exchange (or try to) ingame goods/adena/accounts/pwlvl/driver services for anything outside of L2Classic.club server (including real money currencies). Any sales/trade announcements on RMT platforms (even without price or with price in Adena, considered as RMT and will be treated accordingly). 1.7 Buy, sell, exchange (or try to) game accounts and characters. 1.8 Impersonate server Administraiton/GMs or act on behalf of server Administration/GMs. 1.9 Insult server Administration or GMs. 1.10 Discuss Administration/GMs' actions in game. 1.11 Ask the administration to interfere with the game process in order to correct errors, consciously made by players. 1.12 Share Private information about any individual (including real names, pictures) 1.13 Any kind of theft. 1.14 Deliberately use similar game items textures as well as nicknames to scam other players. 1.15 Interfere with the other players’ gameplay, mechanically restricting their access to locations or NPCs. (for example, blocking access to the GC with summons, pets, transformations, etc.). 1.16 Use Party Matching system in game for anything not related with party matching. 1.17 Violate any of present rules. 2. Players may: 2.1 Post trade messages in trade chat only. 2.2 Apply minor modifications to the game client files (as long as it doesn’t interfere with gameplay or give significant advantage to the player). 2.3 Ask questions and/or suggest ideas for server improvement. 2.4 Give access to their account to other players. BUT by giving your account to anyone, you take on responsibility for everything that may happen to it (scam, ban, password change etc). 3. Players must: 3.1 Report any bug to server Administration/GMs 3.2 Write a ticket to support with “Bot Report” title if there is suspicion of third-party software used by another player. 3.3 Abide by these rules. 4. Players are encouraged to: 4.1 Play. 4.2 Play fair. 4.3 Respect other players, Administration and GMs. 4.4 Report players violating these rules to Administration/GMs. 4.5 Actively participate in project life and development. 5. Prescribed penalties: Punishment is defined by the administrator or GM depending on the gravity of the violation as well as previous penalties of every specific player. Attention! In case of a repeat violation punishment duration doubles(?). Administration retains the right to permanently ban players in special cases. 6. Rules may be changed by Administration at any time without notice. 7. Lack of knowledge of these rules does not free the player from responsibility in any way. * You are automatically agreeing with the Rules during the registration of your game account
    1 point
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