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I can only speak for myself but i believe there will be others too. I believe it is time to finally accomodate the wish to have a fresh classic server starting from 1.0 and gradually update slowly to what we have atm. Make it hard to lvl up so it will last us more this time around. We need another "HOME"4 points
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This topic will cover the changes coming to DION x3 server in the next patch. Aswell as some extra changes coming for Talking Island (check the end for TI info) NEW TOWN SKILLS HUNTING ZONES BOSSES ITEMS OTHER CHANGES TALKING ISLAND CHANGES NEW TOWN HEINE Explorers found a whole new town that has been now added to our world map. Enjoy the beauty and eccentric architecture that comes to the game with town of Heine. NOTE: Innadril castle will not be available for siege as the other castles, it will be used later for other type of content. SKILLS Some new skills have been added in order to keep char more mobile, in some cases evasive as for archers and mages, while on other cases more offensive to provide a better means of engagement as is the case for the warriors, and for the tanks to make them a more active play style and boosting their protective tool for the group. NEW SKILLS The following new skills have been added to the game. Destroyer/Titan and Bounty Hunter/Fortune Seeker Warlord/Dreadnought and Warsmith/Maestro All archer classes All elemental mage classes Cardinal All tank classes Elven elder, shilien elder, bishop, prophet All dagger classes OLD SKILLS With time passing and char levels increasing, we realized over time some skills and specially debuffs have been slacking back in terms of efficiency due to their level, there for new levels were added for the majority of debuffs to most of chars upon reaching level 82. Please let us know if you find more skills missing this levels update and we will take a look at it. The following skills have been added a new level in order to keep them still useable at higher levels Warcryer: - Hammer crush Overlord: - Hammer crush - Seal of winter - Seal of slow Archers: - Death sting Elven elder: - Can now learn Dryad root Bishop: - Can now learn Drayd root SKILL CHANGES Dryad root changed to not only root the target but also have a small HP and MP DoT effect. Angelic archon HP recovery penalty swaped from 40% 50% 60% to 40% 30% 20%. Shield Bash mana cost increased, cooldown increased, cast time increased and damaged decreased in order to keep this skill in check and more on par with shield strike. Song of water new level and effect changed to give MAX MP and MP Recovery. Song of invocation new level and effect changed to give p crti and m crit resist. Dance of protection new level and effect changed to give resistance to reflect damage. HUNTING ZONES LILITH AND ANAKIM FIELDS For ages, there has been a war raging in silence, deep inside the undergrounds of this world. Legions of evil and destruction battleing against armies of extreme righteousness. With time, the numbers of followers of this 2 armies became too big to keep hiding in the shadow of the catacombs and necropolis, and the war went rampant, transpiring to the outside. to our world. Near Heine, this 2 armies are in constant battle, not for pride or gain or territory, but for complete destruction and elimination of the opposite side. As both sides are filled with fanatics and believers on their own cause, there is no telling what will happen as soon as one of the sides wins and finds them selves without a enemy to fight against, but it all points to war and fanatic blind beliefs being all they know, there for they would continue go rampant over the closest army they would find... most likely... us... Its up to you to keep this new enemy in check, and keep weakening them as much as possible, and who knows, maybe someday even defeat them for good, or find a way to stop this madness. Weaken the Armies of Lilith and the Armies of Anakim, gain access to their secret fortress, defeat their defense systems, be ready to face their commanders, and if you manage to survive all of this, you will find yourself in position to challenge LILITH or ANAKIM themselves. - Monsters in this fields will be lvl 81+ - This is a group zone - Zone is divided in 2 parts, up north is Fields of Lilith where the Army of Lilith dwells. Down south you can find Fields of Anakim where the Army of Anakim is situated. - You can teleport to this zones using the Gatekeeper in Heine - Monsters on this fields have a big variety of drops, passing it by A grade armors, parts, recs. Gems A. basic materials. etc LILITH FORTRESS AND ANAKIM FORTRESS When fighting against the Armies of Lilith or the Armies of Anakim, and when enough monsters of this armies have been killed, players will weaken their defenses and gain access to their fortresses respectively (if enough members of Lilith's army is killed - get access to Lilith's fortress, while if enough member of Anakim's army is killed - get access to Anakim's fortress) *This is working on a fix amount of monsters, there is no timers, no cooldowns and no chances. Its a simple system of kill X monsters - event starts. Number of total monsters needed will not be revealed to prevent players from controlling "when" to start the event.* The fortresses Upon weakening their armies and finding their fortresses you will notice they are well defended not only by some sort of constructed magic creatures guards, but also by a crystal seal system that is connected to this guards, the bosses, the fortress, and even Anakim and Lilith themselves. The guards Magic creatures and construction hand picked by the Lilith's and Anakim's Army commanders. Archer types, mage types, warriors types... and they are here with one missions only. Protect the fortress at all costs and thats what they will try to do. The commanders Tougher and stronger monsters who control the armies and play a main role on this fortress defense as their life is directly connected to the life of the magic seals controlling all the defenses. There are 3 of them. Noctum Rakzan Bamonti The crystal seals This magic crystals are what is controlling and empowering all the defense system in this fortress. It has been said that if this 7 seals are broken, the whole defense system will be rendered useless and the bosses will be exposed. - Monsters in the fortress are aggressive - Monsters in the fort can deal some high damage at times due to their high skill power in some cases or high crit chance in other cases. - Monsters in this forts are lvl 82, with the commanders being lvl 82. - Monsters respawn time is 15 minutes. - Each fortress has 3 Commanders. - Commanders do not respawn after killed - In order to release the Immunity protection on the seals you must slay the 3 commanders. - Each of the seals provides a different buff to the boss (haste, accumen, empower etc) and as so its advised you kill all seals. - After all seals are down, monsters will stop respawning. - After all seals are down the bosses will be on their weaker stages without any of the extra buffs provided by the seals. - Fortresses are a PVP zone while event is happening. BOSSES LILITH AND ANAKIM Lilith and Anakim rule their armies from the safety of their fortress and are only accessible if their army are weaken enough. Mission is simple, weaken their army, gain access to fortress, defeat fortress defense systems and you get to find either Lilith or Anakim depending on what you are attacking - Anakim and Lilith will be lvl 82 - This bosses will drop similar drop list as from epics, A grade gear, cloth pieces, runes, etc. - This bosses will drop a special rune Rune of Lilith or Rune of Anakim. ITEMS NEW ITEMS Lilith and Anakim runes 2 new special runes have been added to the game. - This is a special rune and can be added to weapon in addition to your normal rune - This runes only drop from their respective bosses of same name - This runes compound system does not reset it to level one upon failing, instead it keeps the level it is. - This runes can be inserted and extracted from your weapon using the same system as the old runes. - This are not the same version of runes we had before on TI server and have been changed in order to still keep it a good and desired item, but not as strong as it turned out to be. LILITH RUNE Healing received bonus 1% / 2% / 3% / 4% / 5% / 5% / 7% / 9% / 12% / 15% P atack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores HP on hit 0 / 0 / 0 / 0 / 0 / 100 / 200 / 300 / 400 / 500 ANAKIM RUNE Mana recharge bonus 5 / 10 / 15 / 20 / 25 / 35 / 45 / 55 / 70 / 90 M attack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores MP on hit 0 / 0 / 0 / 0 / 0 / 75 / 150 / 225 / 300 / 375 We did not changed the 2 first parts of the skill with healing, recharge and mattack/pattack bonuses. tho we were not completely happy with how the later part of the rune was working, and was turning the rune into a super strong item specialy in certain classes. We studied the situation and figure out that in future at some point NCsoft was also not happy with it and they added a 1 minute ICD for the vamp parts of the rune, we liked the idea but we think 1 minutes is too long of a CD and as so for the time being and still possible to be changed if we see it necessary, this last part of the runes gonna be working in a 20 sec ICD. What this means is, the HP/MP recovery part, cannot happen more then once per 20 seconds, this not only brings the rune from a completely OP item, to a good item, and it also adds fairness between classes using them. The values for the highest level were also nerfed. Herald of Knoledge Heral of Knowledge system is coming to dion also in order to ease the early levels in case of new comers or even older players wanting to start a new character. This system will allow players to obtain some leveling gear (up to C grade) by doing achievment missions, daily missions and weakly missions that have as reward Herald of Knowledge Coins and can then use this coins to trade with the Herald of Knowledge for some armors, jewels, weapons or misc items. This items are not tradable and their empowerment options are limited, in a way they do not replace the real items, but can be used for players to have a easier life until they farmed enough for the real item. OTHER CHANGES - https://l2db.club/ will be updated to the new patch by time of patch launch. EXP passive 50% extended from level 80 to level 82. After much contemplation and analises we choose not to increase level cap on this patch in order to not keep increasing the level gap between active pvp sides and for the sake of fair play and healthy competition. We will be analyzing this situation and whenever we think its the right time, level cap will be increased. Changes to Epic Fragments. Now bosses cannot drop both jewel and fragments but fragments can drop 1 - 2 instead of just 1. This way we can ensure that players always get either a epic jewel or 1 - 2 frags in all kills. TALKING ISLAND CHANGES Lilith and Anakim runes changes. LILITH RUNE Healing received bonus 1% / 2% / 3% / 4% / 5% / 5% / 7% / 9% / 12% / 15% P atack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores HP on hit 0 / 0 / 0 / 0 / 0 / 100 / 200 / 300 / 400 / 500 ANAKIM RUNE Mana recharge bonus 5 / 10 / 15 / 20 / 25 / 35 / 45 / 55 / 70 / 90 M attack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores MP on hit 0 / 0 / 0 / 0 / 0 / 75 / 150 / 225 / 300 / 375 We did not changed the 2 first parts of the skill with healing, recharge and mattack/pattack bonuses. tho we were not completely happy with how the later part of the rune was working, and was turning the rune into a super strong item specialy in certain classes. We studied the situation and figure out that in future at some point NCsoft was also not happy with it and they added a 1 minute ICD for the vamp parts of the rune, we liked the idea but we think 1 minutes is too long of a CD and as so for the time being and still possible to be changed if we see it necessary, this last part of the runes gonna be working in a 20 sec ICD. What this means is, the HP/MP recovery on hit part, cannot happen more then once per 20 seconds, this not only brings the rune from a completely OP item, to a good item, and it also adds fairness between classes using them. The values for the highest level were also nerfed. OLD SKILLS With time passing and char levels increasing, we realized over time some skills and specially debuffs have been slacking back in terms of efficiency due to their level, there for new levels were added for some skills. Please let us know if you find more skills missing this levels update and we will take a look at it. The following skills have been added a new level in order to keep them still useable at higher levels Warcryer: - Hammer crush Overlord: - Hammer crush - Seal of winter - Seal of slow Archers: - Death sting Elven elder: - Can now learn Dryad root Bishop: - Can now learn Drayd root SKILL CHANGES Dryad root changed to not only root the target but also have a small HP and MP DoT effect. Angelic archon HP recovery penalty swaped from 40% 50% 60% to 40% 30% 20%. Shield Bash mana cost increased, cooldown increased, cast time increased and damaged decreased in order to keep this skill in check and more on par with shield strike. Intervene damage reduction reduced from 50% to 25%. NEW SKILLS Elven elder, shilien elder, bishop, prophet All dagger classes4 points
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Dear Players! In this announcement, we would like to share some additional information about our current development process, upcoming opportunities, and certain aspects of our work, as well as our vision for the future. New Files - Greater Stability and New Opportunities We have gained access to a newer set of Classic version files. These files are significantly more stable and include fixes for a number of long-standing issues left unresolved by the official developers. Compared to the older files currently used by the Talking Island and Dion servers, we are fully confident that this represents the next stage of the project’s development. We believe this transition is clearly justified and will allow us to accelerate development while also improving overall server stability. For example, during the transition to version 2.0, we introduced several systems that both we and the community were interested in, including the Achievement system, Compounds, Clan Bonuses, and various other mechanics. However, because these systems did not originally exist in our files, we had to develop them ourselves. This required a significant amount of time and resources and ultimately extended the development period of the update considerably. Moving to the new files gives us access not only to systems that already exist, but also to entirely new possibilities. This greatly expands what we can do in terms of character progression, creating different types of events, developing equipment progression, and introducing new gameplay mechanics. We will share more details about all of this at a later date. Our Main Goal Our project remains focused on the Classic concept of game worlds. That has not changed. The Classic experience is what brings all of us together. We intend to preserve the foundations of Classic while gradually introducing new content and mechanics that are genuinely interesting to you, ensuring that the game continues to evolve and that there is always something meaningful to work toward. We are not planning to simply take the new files exactly as they are and use them without changes. In our view, many decisions made in the later versions were not handled correctly and gradually moved away from what we consider to be the true Classic experience. Because of this, systems that do not fit our vision for the project have already been removed, are currently being reworked, or will be significantly adjusted. These include the three-castle siege system, the clan war system that prevented players from properly participating in PvP even during mutually declared wars, auto-farming, the new weapon rune system, the Sayha system, one Soulshots/Spiritshots type for all grades, and many other mechanics that we will discuss separately in one of our upcoming Dev Spotlight posts. We want to keep only those systems in which we see genuine potential — whether they expand character progression, simplify or improve progression itself, or introduce new ways to develop and enhance equipment. At the same time, we do not want to make every major decision without first giving you the opportunity to test these systems yourselves. We already see your feedback, and we are actively responding to it. However, we also believe that some systems are difficult to evaluate properly until players have had the opportunity to interact with them directly and see how they function within the overall game environment. For this reason, our current plan is as follows. 1. First Stage of Beta Testing In the near future, we plan to launch the first beta test using the new files. The exact date will be announced separately. The main goal of this stage is to identify as many issues as possible, give you the opportunity to personally experience the systems we have discussed in our Dev Spotlight posts, and allow everyone to form their own opinion based on actual gameplay. Once you have a complete understanding of how these systems work together, we would like to receive more detailed and meaningful feedback from you. When the beta test begins, a dedicated section will be created in Discord where you will be able to leave feedback and directly discuss any necessary changes with us. 2. Development After the First Beta Once we have collected enough feedback from the first stage of testing, access to the new files will be temporarily closed. During this period, we will begin implementing the necessary changes and continue working on the overall concept of the new server. We have not forgotten your suggestions and concerns regarding our previous announcements, progression, and the general direction of the game. All of these topics have already been discussed internally by the team and will be taken into account when shaping the final concept. 3. The New Server and the Future of Talking Island and Dion Many of you have been waiting for news regarding the merger of Talking Island and Dion. Naturally, we want to provide you with as much detailed information as possible as soon as we can. We have been discussing and developing the plan for a very long time and are already working through everything required to make it happen. Once we have established a solid foundation on the new files, implemented the necessary changes based on your feedback, and launched the new server, we will move on to the final stage of our current plan: Migrating Talking Island and Dion to the new files and subsequently merging the two servers. We fully understand that a brand-new server and servers with already well-developed characters require very different approaches to progression, supporting systems, and overall balance. For this reason, the version used for Talking Island and Dion will not necessarily be completely identical to the version used for the new server. Your feedback will once again play an important role here. Depending on the needs and opinions of the existing community, certain systems may be changed, adapted, or disabled entirely. Before any final decisions are made, we will discuss the merger concept with you in detail. And This Is Only Part of Our Plans Everything described above relates exclusively to the in-game side of what we are currently working on. We sincerely hope for your understanding throughout this transition, and we are incredibly grateful for your patience, your feedback, and your continued support of the project. Thank you for staying with us. Your Classic Team3 points
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The Antharas raid on Dion server has been running for several months. To suddenly turn it off because a few enemy clans asked for it feels like "GM interference in the game". This is unfair. On Talking Island server, Antharas has been respawning on a consistent schedule for years. For years!!! Fairly!!! Every 10 days!!! So why is Antharas respawn disabled on Dion, but still enabled on Talking Island? It would be fair if both Dion and Talking Island had Antharas respawns on. If it is hard to change while respawns are active, the fair way is to announce a consistent respawn schedule. [If even this is not accepted, then please also turn Antharas off on Talking Island.] [That would at least be fair.] (If Antharas respawns are turned off, then for some time there will be no Antharas on Dion or Talking Island. The result is clear. Players who already own Antharas Earrings will make huge profit from price increase. Item balance will be broken.) (Do you think this is a good outcome?) Key Point: Turn on Antharas respawns on both Dion and Talking Island. No problem—just turn it on, whether respawns are consistent or random. Please share your opinion. We love the Dion server and the Talking Island server.3 points
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Event Period 22.05.2026 — 15.06.2026 Event NPCs will remain until 22.06.2026. Event Story A mysterious treasure hunter named Mel Fisher has recently discovered a hidden coastal refuge guarded by strange Fish People and filled with ancient treasure chests. Unable to uncover all of its secrets alone, Mel is now looking for adventurers brave enough to join the expedition and search for the forgotten riches hidden within the cove. How to Participate Hunt monsters all across the world to gain EXP and collect Wet Pouches. Opening Wet Pouches may reward you with: Small Treasure Key Shards Recipe: Small Treasure Key Collect enough shards and craft your own keys, then seek out Mel Fisher to begin the treasure hunt. Hidden Treasure Cove Mel Fisher will teleport you to the hidden treasure area. To avoid attracting attention from the Fish People, all adventurers will be transformed during teleportation. Inside the cove, explorers will find 3 different types of Treasure Chests: Small Treasure Chest Medium Treasure Chest Huge Treasure Chest Treasure Chest Progression Small Treasure Chests Can be opened using Small Treasure Keys. These chests may contain: Valuable rewards Medium Treasure Chest Key Medium Treasure Chests Medium Chests contain even greater rewards and may also grant: Huge Treasure Chest Key Huge Treasure Chests The most valuable treasures can be found here. Alongside standard rewards, Huge Treasure Chests have a chance to contain: 9x Map Piece Raid Boss Expedition Gather your allies and form a party (9 party members required). Each party member must possess 1 Map Piece before speaking with Mel Fisher. Mel Fisher will then grant access to a special raid encounter featuring 3 powerful bosses, inspired by Castle Dungeon Bosses. Notes Transformation is applied automatically upon entering the treasure area. Summons cannot enter the event zone. Happy Hunting! Sincerely, Classic Team3 points
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I did some tests today: EE 82 vs DA 82, both fully epic, with FI talisman (Leader) and NM set. When I tested against Doom, about 1 or 2 out of every 10 roots landed, so Doom doesn’t work well against root. But against NM, it was very RNG-dependent: sometimes it worked on the 5th try, but other times I landed around 36 roots and only 1 worked. When I tested against Mental Shield and Prophecy, in some cases I used all my MP and not a single root landed. So, considering that most classes don’t have Mental Shield or debuff resistance skills, if you get rooted within the first 10 attempts, it’s basically just bad luck. Also, it can be removed with Core, Liberate, and Denials. The server has only two strong EEs, and Titans have around two minutes of immunity. Necros can also recharge their MP. Until last month, TK was almost unbeatable— even Necros and summoners were outperformed by him. He used to rush into EEs, and it was really hard to keep them alive because of his high damage and full aggression. Nobody was complaining back then; now Necros, sumonera and TKs just have one more competitor.3 points
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I would like to suggest additions to the update you wrote. [ Expand Alliance Size ] Please increase the number of clans eligible for alliance. Previous: 3 clans -> Changed: 5 clans This method is advantageous for all warring clans.3 points
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Dear players! As the leaves begin to fall and the air grows cooler, it’s the perfect season to gather strength for new adventures. To celebrate the spirit of autumn, we’re bringing you a series of Bonus Days filled with extra power and faster progression! ✨ Schedule: 12.09.2025 (after maintenance) – 15.09.2025 (maintenance): 🌟 x3 EXP/SP 15.09.2025 (after maintenance) – 19.09.2025 (maintenance): 🍁 x2 EXP/SP 19.09.2025 (after maintenance) – 22.09.2025 (maintenance): 🌟 x3 EXP/SP 22.09.2025 (after maintenance) – 29.09.2025 (maintenance): 🍁 x2 EXP/SP 🌟 Sharpen your blades, rally your friends, and embrace this golden season of growth—because just like autumn leaves, these moments won’t last forever. 🍁 And that’s not all! This autumn, it’s also becoming much easier to begin your journey on our server! Starting 12.09.2025 and all the way forward, every character will receive new passive skills that grant additional EXP/SP bonuses depending on level: Lv. 1–76: 🍂 +100% EXP/SP Lv. 77–79: 🍂 +50% EXP/SP Lv. 80+: 🍂 +10% EXP/SP 🔥 Whether you’re creating a brand new character or strengthening your heroes, the path forward has never been smoother. 🌟 Make the most of this golden season on L2Classic.club Dion server! Sincerely, Classic Team3 points
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Dear players! The final month of summer has arrived, and we are giving everyone an extra boost to make the most of their adventures across Aden! Starting Friday, August 7, after the scheduled maintenance, the following EXP and SP bonuses will be active: Dion: x2 EXP & SP Talking Island: x1.3 EXP & SP The bonuses will remain active until August 24. Gather your party, prepare your supplies, and take advantage of the August Hunting Boost while it lasts. And keep an eye on the horizon - this bonus may not be the only activity awaiting adventurers in the coming days. Good luck, and happy hunting!2 points
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Hello. We talked with San0 about it alot and at the end we don't like idea of everything be in new location. It removes "world" when everything in 1 location with best chances, all quests are there, best exp is there and there are no reason to farm anywhere else, but yes, every new location players suggest to add everything best from older locations or alternative ways to farm something from old locations into a new one.2 points
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Calculation is here! Today it is not going to be a regular calculation once more! Streamers, that were with us through the last months will get (depending on their activity): ZiQ - 150 CoL Shur4 - 150 CoL CraftForVodka - 300 CoL To claim rewards, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 09.07.20262 points
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Calculation is here! But today it is not going to be a regular calculation! As we enter summer season, all streamers, that are with us, will each get: ZiQ - 150 CoL Shur4 - 150 CoL And will also get 20x Small Treasure Keys and 2x Medium Treasure Chest Keys! Following streamers are being removed from the campaign due to inactivity: CraftForVodka To claim rewards, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 04.06.20262 points
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Please increase the number of clans eligible for alliance. Previous: 3 clans -> Changed: 5 clans This method is advantageous for all warring clans. Many clan members want to chat with each other in alliance.2 points
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🌿✨ THE FIRST WINDS OF SPRING BRING DOUBLE POWER! ✨🌿 Hey Adventurers! The frost is retreating. The days grow longer. The first month of spring rises on the horizon… And with it - power awakens! For Dion: From 02.03.2026 to 09.03.2026 (from maintenance to maintenance), the world itself will pulse with renewed energy as we unleash a full week of: 🔥 x2 EXP* 🔥 x2 SP* 🔥 x2 XP Bottle Experience For Talking Island: From 06.03.2026 to 09.03.2026 (from maintenance to maintenance), the world itself will pulse with renewed energy as we unleash a full weekend of: 🔥 x1.5 EXP 🔥 x1.5 SP Every hunt will feel sharper. Every spell will strike deeper. Every victory will echo louder across the lands. Let the coming of spring mark your ascent! Push your limits. Chase new levels. Strengthen your clan. Write your legend. The season of growth begins - and so does your rise! *Will not affect Antharas Raid Boss EXP/SP gain Sincerely, Classic Team2 points
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Happy Lunar New Year, Adventurers! As the new moon rises, a new chapter begins. To all members of our community who are celebrating, may this year forge stronger alliances, open hidden paths, and bring victories earned through courage and determination. And what is a celebration without presents? 🎁 Stay vigilant - information about holiday gifts will be revealed soon. Stand united. Grow stronger. Conquer what lies ahead. The adventure continues. ⚔️✨ Sincerely, Classic Team2 points
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Hello. We understand and working on update in parallel with other things that we can't announce right now. More tasks decreasing updates speed, but we will have update as soon as we can. Sorry for the delay.2 points
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The Dion server is not in a good state. Most players now run nine accounts by themselves and play only solo. Players hunt only altar raid bosses and no longer do field hunting. Party play has disappeared; everyone simply runs nine accounts alone, farming badges to kill altar raid bosses. Primeval Isle is no different—it has become nothing more than a place to farm talismans. The excessive experience provided by the Ketra and Varka altar raid bosses has eliminated field party play. As field party play has disappeared, the number of PvP encounters with enemies has dropped drastically. There is less time spent talking with friends and clan members. Everyone just hides and farms badges on their own. In addition, allowing unlimited accounts on a single computer has become poison to the Dion server. Lineage II is a game where multiple players form parties and hunt together across many different fields, but the Dion server is no longer like that. Like the Talking Island server, it is becoming barren and dried up. At this point, reverting the unlimited-accounts-per-computer policy is extremely difficult. That makes the situation even more disappointing. 1. Experience rewards from field monsters must be significantly increased. Bottles are not the solution. Bottles are not enough. Players should be able to level up at a reasonable pace without being forced to hunt altar raid bosses. Simply hunting together in the field while talking with friends and clan members should be enough to level up. 2. Experience rewards from altar raid bosses must be significantly reduced. Party play while hunting field monsters should provide the best experience rewards. Just as the experience from the Antharas raid boss was reduced, the experience from altar raid bosses should also be drastically lowered. Altar raid bosses should be reduced to content mainly for obtaining items such as the Researcher’s Earring. 3. Primeval Isle should also have its experience rewards increased, similar to Ketra and Varka, so that party hunting can take place there. As it stands, Primeval Isle is still a hunting zone with poor experience rewards. Players go there only reluctantly for Primeval Talisman farming. 4. Abandoned hunting zones should also provide better experience rewards. Experience should scale smoothly across hunting zones— Antharas’s Lair → Tower of Insolence → Giants’ Cave → Ketra / Varka / Primeval Isle— so that players can hunt in a variety of locations. When field hunting disappears, the game disappears with it. As a player who truly loves the Dion server, I am writing this in the hope of doing even a little to help save it. If you have any good ideas or suggestions, please leave a comment.2 points
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❤️ Happy 3rd Anniversary, Dion! ❤️ Three years ago, the gates of Dion opened for the first time. Since then, this server has become more than just a place to play - it became a home for rivalries, friendships, late-night grinds, hard-fought victories, and memories that stayed with us. Every siege, every clan war, every whispered alliance and open betrayal helped shape what Dion is today. None of this would exist without you - the players who logged in day after day, year after year, and kept the spirit of classic Lineage alive. On behalf of the server administration, thank you for your trust, your passion, and your dedication. We are proud of what this community has built together, and we’re excited for what still lies ahead. Here’s to the past, the present, and many more chapters yet to be written. And now go find Emmy in every city and get your Anniversary gift! TI citizens as well! ⚔️ Happy 3 years, Dion! ⚔️ Sincerely, Classic Team2 points
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Dion Adventurers! 🌋 𝐓𝐡𝐞 𝐄𝐚𝐫𝐭𝐡 𝐓𝐫𝐞𝐦𝐛𝐥𝐞𝐬... 🔥 𝐀𝐧𝐭𝐡𝐚𝐫𝐚𝐬 𝐫𝐢𝐬𝐞𝐬 𝐚𝐠𝐚𝐢𝐧! 🔥 The mighty Land Dragon is awakening from its slumber… ⏳ Spawn Window: Begins in 10 days ± 12 hours Starting from its last death at 2025-11-04 16:39:12 UTC+2 (Server Time) Sharpen your blades, rally your clans, and prepare to face Antharas again! 🐉💥 Sincerely, Classic Team2 points
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Calculation is here! Today we are rewarding our streamer - CraftForVodka - with 300 CoLs and 30x Fairy Pouch Following streamers are being removed from the campaign due to inactivity: ZiQ Shur4 To claim rewards, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 27.08.20261 point
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With the new files comes a new way of looking to the clan system itself and how it works. Most of the clan functions we made it to be the same as players already know and added some extras to it. Main change and the most noticeable is the new clan window interface giving more information in a clear way than the older interface. Besides the interface upgrade the main change comes down to clan levels and how to level it. CLAN LEVELING Leveling up a clan no longer depends in clan leader SP and the amount of proof of blood you can farm or buy. When opening clan window players will now see a CLAN EXP BAR. This bar represents the clan experience, when bar is on 100%, clan can level up to a next level. Clans can earn clan EXP while their members are doing activities like hunting monsters, killing bosses, specific achievements/daily missions, etc. This also means that having active members in the clan will be way more important than it was so far. It also means that having alt clans might become more problematic as one cant simply just go town buy all proof of blood in the market/farm proof of blood for some weeks and have a max level clan. For this reason we are considering increasing the number of slots in a clan, so clan leaders have an easier time managing the clan members and keeping everyone in high level clans with clan skills, this would also give acess to CHs and castles to more players in general. Clans will have 10 levels, and with higher levels you unlock more clan skills, more clan slots and the usual extra clan functions like being able to reg for sieges and so on. Some more PVP oriented new clan skills were added to be learned by clans, such as No Clan Return and No Clan Resurrection. These skills can be used strategically in order to prevent certain enemies from using abilities like Party Return and Mass Resurrection for a short period of time. CLAN ARENA in the old monster derby track players will be able to find the CLAN ARENA. - Players can enter the Clan Arena via NPC Senior Appraiser Leo in MDT. - To enter the Clan Arena you need to be a leader of a command channel of maximum 40 people (might increase if we decide to increase clan sizes) where every player is a clan member. - Clans have 30 minutes to defeat as much as they can up to max of 4 bosses per week. - Clans can make the decision to use the device inside to extend time in exchange for adena payment. This time is random from 1 to 3 minutes normally and in rare ocasions up to 5 minutes. This can be used max 5 times. - Clans can progress up to 4 levels per week in the Clan Arena. - Progress in the Clan Arena do not reset weekly, its saved. - There is no EXP death penaly in the Clan Arena. - There are a total of 35 levels in the Clan Arena - 35 diferent levels with the next one being higher level and stronger than the one before. First Boss is level 62. - Inside the arena CC leaders will have an option to fight the previous boss defeated. This exist for the propose of maintaining the possibility of completing the weekly clan quest even if the clan can not defeat the new level. As for example, clan clutch level 22 but level 23 is too high level or too strong, CC leader can push it down to repeat the level 22 to complete the quest and then use the remaining time to try to progress on the next Boss. - By progressing in the Clan Arena, clans will also unlock a new clan buff increasing acording to the progress in the Clan Arena to boost HP/MP/CP Regen, XP/SP gain and PVE damage defenses. COLLECTING REWARDS - After each boss is dead chests will appear, players need to intereact with the chest to collect their rewards. - Each player can only receive reward from the chest once per level. - Player needs to be 40+ to intereact with the chest. - Chests will stay for one minute, for this 1 minute the total remaining time for the arena is stopped, when 1 minute has passed, remaining chests will disapear and time will continue ticking down. - This reward can contain different type of items according to the level of the clan in the Clan Arena, going from crystals for clan skills, exp scrolls, runes, daily coins on lower levels, up to especial buff scrolls, Life Stones and a small chance for full gear items on higher levels. - Players will have a chance to receive a Valor Box, it will come with announcement "Player XXXX got the things". inside this box players can find extra rewards such as enchant scrolls, Cloth Piece, Gems, etc. This is a weekly clan activity aimed at increasing the desire for clan play and clan grouping. This is an "open" event, as in, while one clan is in the arena battling their enemies, the rest of the players can stay and watch and maybe cheer them up... The clans... Or the Bosses... The full list for thiese item rewards is still undecided and if they should or not be only acessible through this system, as we want players to play with their clan and do the activities, but we dont want it to be an unbalancing feature against clans with less or weaker people who cant progress as far and as fast on this adventure, leaving them behind, while at the same time we want players who play with their clan and do the activities to be rewarded, so we will figure a way to fit this vision. STAY TUNED FOR MORE INFOS ON NEW STUFF!1 point
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CASTLE SIEGES By default, these new files bring some alterations to castle sieges and clan wars, most of them we did not agree with and therefore changes were made to keep the sieges in the more traditional way as we know them. To start with, these new files adopted the more modern way of 2 castle sieges only (in this case being giran and godard). We did not find that interesting as we prefer the traditional 5 castle siege where there is more room to outmaneuver and outplay and more dynamic movements during the sieges than just having everyone rushing brainlessly into the same place. At the same time, by having the traditional 5 castles, it opens room for more alliances to have access to castle and its features. This system had also implemented something that we found even worst, the castle teleportations where players could literally be in the castle in one click using the castle siege interface and selecting the option to teleport to the castle surroundings or to a outpost nearby. This also has been removed, players will have to regroup and move to castle sieges in their traditional way. SO WHAT CHANGED? The Interface has been updated to provide more info in a clearer and more modern way. Registration for the sieges can now be done during 2 hours before the siege starts instead of having to be done in advance during registration period. When registration period starts this button will be available for clan leaders to register for the desired castle siege. Further information about clans registered and castles sieges preparation can be found in this menu Application is the option you use to participate as attacker or defender. Watch match is the option you can press to be sent to the crystal to watch sieges as before. The last 2 options are what is new when it comes to the game itself. Clan leader will now have the option to "hire help". Clan leader of a clan participating on a siege, can put out a recruit contract to hire mercenaries to help them on the battle with promise of payment. This will allow players who are not in the big clans or any clan at all, but are still interested on having some fun, to be able to join, and if their side comes out victorious, get some adena out of it. This adena is being taken automatically from the tax amount remaining in the castle at time of siege end. The mercenaries during the siege will count as normal enemy/friend, attacker/defender (depending on the side) as any other player in a clan registered for the siege. The mercenaries to be eligible to receive payment have to actually participate in the siege, kill members of opposite side, deal damage, etc and not just enter siege zone and go afk for 2 hours. The mercenary will only receive payment if their side comes out victorious. There are some limitations to becomes a mercenary, such as minimum char level, war status of clans (EX if a player is member of a clan that is at war with recruiting clan, he/she cannot apply as merc for this side) During the siege the mercenary name is changed to a number and their chats are blocked. TLDR: You can recruit someone for a siege that doesnt need to have a clan slot to be "a member" for the siege xD CLAN WARS When we started investigating the clan wars systems added in the more recent patches we found a lot of stuff that i can only qualify as weird, especially the part where you would still get PK if you killed a member of a clan you had 2sided war with oO? Well, we did not liked how they changed it so we rebuilt the old system as it was. We also get access to a new interface window for the clan. But more on this later (wink). STAY TUNED FOR MORE NEWS AND INSIDE INFOS ON NEW SYSTEMS AND SYSTEM CHANGES FOR THIS NEW CHAPTER OF CLASSIC CLUB.1 point
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Oh please, no Elemental Systems. There are far many better updates that were implemented on later Classic patches. The Elemental system was one of the most hated and never actually used by players.1 point
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Better increase amout of spoiling resourses in Ketra/Varka, Heine Fields And add Metallic Threads, RMP and CLs to spoil in these loc's1 point
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Really Admins, give us pls some information, we need at least merge TI and Dion and opening new one in this autumn starting from Classic 1.01 point
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Greetings adventurers! Summer has arrived in Aden, and even the world seems a little more… energetic than usual. With longer days and warmer winds, leveling feels faster, battles feel brighter, and growth comes more naturally. This effect will last from Friday after maintenance until Monday maintenance. Dion Server: x2 EXP / SP Bonus Talking Island Server: x1.3 EXP / SP Bonus Make the most of this summer blessing and grow stronger under the sun of Aden. Bonus will not affect Antharas Raid Boss EXP/SP gain Sincerely, Classic Team1 point
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Собираем пати на осады, замки, эпики, ру, укр снг клан, на осадах около 15 человек иногда собирается, олимпиада по пятницам, субботам. Используем тим спик, присоединяйтесь кому интересно пишите тут или iHannibal на почту1 point
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Suggestion - Add Time Premium Account. Currently, premium accounts are sold on a daily basis such as 3 days, 1 week, and 30 days. Light users do not purchase premium accounts because the gameplay time for a day is short. Selling hourly premium accounts at an appropriate price (e.g., 3 hours per coin, 10 coins per coin) will help new users increase the number of users by fostering premium account purchase characters and maintaining premium accounts, as well as supply and demand for operating expenses. For this reason, I propose adding a premium account by the hour. TOP1 point
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🐣 Easter is here - and so is a perfect time to get some extra grinding in! While the world is busy with chocolate and eggs, we’ve prepared something for those who prefer EXP and drops 😉 From April 6th to April 13th, enjoy our Bonus Rates Week: ✨ Dion Server – x2 EXP/SP* and Bottles XP ✨ Talking Island Server – x1.5 EXP/SP This year, we’re skipping a traditional in-game event. Instead, all our efforts have been focused on something bigger - an upcoming update. Splitting time between both would have slowed things down, and we know you'd rather get new content sooner. And now we’re ready to say it: 📢 Right after the Bonus Rates Week ends next Monday, the new update will roll out! 🔹 Heine region will be introduced to the Dion server, together with a number of improvements 🔹 These improvements will also be applied to the Talking Island server We’ll be sharing full patch notes throughout the week, so keep an eye out for more details. Enjoy the boosted rates - and maybe trade a few eggs for levels this time 🥚⚔️ *Will not affect Antharas Raid Boss EXP/SP gain1 point
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Hello. No NPC buffer, you can get buffs from Achievement system. Limit is 1 free box per PC, so 2 PCs = 2 free boxes in game. There are no pets in Classic. You can send item via Mail system ( but only items that you can trade ), you don't need to have 2 boxes online at same time for it.1 point
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I agree with this part. "If leveling had been designed to happen primarily in the fields, we would have encountered players—whether friend or foe—constantly. We already witnessed all of this on the Talking Island server. It’s deeply disappointing to see the management repeating the exact same mistakes." I strongly agree that you should gain a lot of experience from field hunting. "Humans repeat the same mistakes" !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Now is the time to correct this flawed design !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 point
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Yes, this is clearly a bug. Originally, the respawn was supposed to be random. However, when the bug caused a fixed respawn time, at least both sides could prepare and actually fight for Antharas. There was real PvP and real competition. But now, after it was changed back to random, what happens? Before your side even realizes that Antharas has respawned, we have already formed parties and entered the lair. There is no fight, no contest, not even a chance for you to try. In the past, at least you showed up and fought. Now you can’t do anything at all. Let’s be honest. This isn’t competition anymore. It’s just one side monopolizing the boss because the system gives you zero time to react. For the record, I’m actually on the dominant side. Even if the random respawn stays like this, we lose nothing. By the time you notice the respawn, we are already killing Antharas. You probably don’t realize how fast we move — but the result speaks for itself. We react immediately and start the raid almost instantly. Every single time. And we’re not saying this to keep the advantage. We’re saying this because there is literally no competition anymore. Think about it calmly. Since the respawn became random, have you ever even seen us entering Antharas’ Nest and tried to contest us? Probably not. Because you’re not even monitoring the respawn properly. You’re simply too slow — or not prepared enough. At this point, it’s not bad luck or the system. It’s just a difference in readiness and effort. And because you can’t even put in that level of preparation or effort, we’re willing to step back and make concessions like this for you.1 point
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The dominant side will never allow the weaker side to freely run altar raids. In reality, except for the Dokdo clan, no one is able to do altar raids at all. Because altar raids take place in very limited spaces, they have ended up benefiting only the dominant side even more. What’s needed is a model where players can hunt and fight together with their party members and clan members in wide, open field hunting zones. That is why the proposer seems to be suggesting an increase in experience in field hunting areas. (If the concern is the rapid consumption of leveling content, that issue could be addressed by increasing the amount of experience required for levels 83, 84, and 85.) In addition, the random respawn of the Antharas raid is also being monopolized by the dominant clans, who have smoother and more efficient communication. If Antharas were to respawn at a fixed time (based on the death time), as in the past, I believe the disadvantaged side would have a fair chance to challenge it as well. This would also lead to much more PvP. Because the disadvantaged side is made up of multiple clans, they are inherently at a disadvantage when it comes to coordination and communication. To help overcome this gap, I propose a fixed Antharas respawn schedule.1 point
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Hello. Thank you for taking the time to share your suggestion and for clearly explaining your concerns - we appreciate the effort and the intention to improve the overall experience on the server. That said, the changes you’re proposing are quite significant, and it wouldn’t be appropriate to move forward based on a single forum post alone. Decisions of this scale require much broader feedback from the community so we can properly evaluate their impact on different playstyles, and the long-term balance of the server. Regarding some of the points you raised: The reduced amount of PvP is not primarily caused by the lack of account limits, but rather by the current dominance of your side. Removing account limits actually helps the opposing side reach the level cap faster, as different players can run the same group at different times. Reducing experience from bosses in Altars would remove one of the few viable ways for them to catch up, leaving mob farming and epic bosses (such as Antharas) as the main progression paths. Since your side controls Antharas, this would likely increase the existing imbalance rather than reduce it. Bottles were introduced specifically so we could quickly and precisely buff certain mob types without affecting bosses in the same areas. This gives us flexibility to adjust progression where needed without causing unintended side effects. We would genuinely like to hear more detailed feedback on why you believe bottles are not an effective solution. We encourage other players to share their perspectives as well, so this topic can be discussed with a broader range of experiences in mind. Thanks again for contributing to the discussion - feedback like this is valuable when evaluating potential changes.1 point
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This is a very good suggestion. The game needs to move in a direction where party hunting can be revitalized. When users consistently have things to do, they log in more often and stay engaged longer.1 point
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please return Emmy after restart, give few more days till Monday restart to get this reward1 point
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🌟 Another Year Dawns in Club 🌟 As the calendar turns, a new chapter begins — not only in L2Classic.Club, but beyond the screen as well. To every player, thank you for the time, passion, and energy you bring into this world. May the year ahead reward you with intense sieges, meaningful victories, and moments in-game that stay memorable. And outside of Aden, may it bring you good health, clear goals, steady progress, and time for the people and things that truly matter. May your clans stay united, your paths stay challenging, and your real life be balanced with success and peace. ⚔️ Happy New Year to all L2Classic.club players — in game and in life. ⚔️ Players level 40+ can now find Emmy in every city and receive a special New Year gift! Happy holidays! Your Classic Team1 point
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Calculation is here! merenda - 4 CoL CraftForVodka - 98 CoL GhostDenzoTV - 18 CoL Plus, 2 active streamers, CraftForVodka and GhostDenzoTV will get additional 100 CoL! IMPORTANT! If during the calculation we can not see your videos because they are hidden or any restrictions are applied, there will be no recalculation after calculation results are posted! You need to make sure your content is available for the check before! Streams, which were not announced in your topic as required are not being counted! AFK time on streams is being removed from overall streams time. And if a single stream has a significant AFK time in it, that stream is not being counted at all! Fishing considered AFK! To claim CoLs, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 27.10.20251 point
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It has now been over a month since the Antharas raid was suspended on the Dion server due to the so-called respawn issue. At that time, you stated that a fix would be implemented as soon as possible, yet we have seen no update or progress since then. If the issue truly cannot be fixed, then please allow the raid to proceed as before instead of keeping it indefinitely disabled. Your reasoning about “unfairness caused by non-random respawn” is difficult to accept. On the Talking Island server, the same system has been in place for years without interruption, and raids have continued without any reported problems. It is therefore unreasonable and unfair that only the Dion server remains restricted. Players have waited patiently, but this situation has now dragged on for far too long. If a technical solution is not possible in the near future, we strongly request that you resume the Antharas raid immediately so that all players can once again participate in the core content of the game. Thank you.1 point
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Hello. I guess you contacted me via Live chat also. You can give me any information that you remember there or using PM on forum.1 point
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first of all,we should say ty to gm,ths for their hard work. we updated GC,FI,HB,Anakim/lilith,varka/ketra.To tell the truth,most of these new maps are too boring due to they are too big.id like to say if we were playing in a 500+ppl server,big maps not a problem,but as we all know,our club was not high pupulated server,its only for the biggest fan of classic L2. We dont have so many ppl and players are from different countries,big maps make PVP become harder,players preferto hide in these big maps rather than to fight for farm spots. varka/ketra/GC/HB:big,1 by1 farm FI:small,1 by1 farm anakim/lilith:big,aoe+1 by 1(its waste of time to do aoe there,farm in hb or varka has more exp and adena,btw its a cancer to do aoe there now) GM thinks we like 1 by 1 farm alone?why dont encourage ppl to do aoe with small group?After 10 years 1 by 1 farm alone,i would not to touch mobs anymore. In the L2 world,AOE farm is one of most exciting thing,not mention AOE provides better exp and adena,the feeling of dominating mobs always makes ppl feel cool. AOE accompanies PVP too. SO my suggestion is close HB/varka/ketra,close all these empty maps,open forge of the gods and imperial tomb.1 point
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Finally, someone brought up a topic that has long been forgotten — because most people left this server after the introduction of the aforementioned maps. The reason? Quite simple: the maps are too big. I'm talking about Lilith Zone, Anakim Zone, and Ketra/Varka. PvP on these maps is practically non-existent, as everyone is constantly hiding, and it's extremely difficult to gank someone — especially those all-knowing Korean players — because they see you before you can even get close to them. The best times were during the Giants Cave era: a small map, mobs gave a lot of EXP, and it had what everyone wants — PvP. @Koll, it's about time to shut down these oversized maps (TI Server). There aren't enough players for Lilith, Anakim, Ketra, or Varka. Open Imperial Tomb and Forge of the Gods instead. I think every player should add their two cents to this discussion. Cheers.1 point
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Dear players! For all those who have been complaining lately about the small number of options for donations or not being able to donate at all - we have finally got a new donation system - Kinguin You will find such options as PayPal, Visa/MasterCard, Trustly, Pay by Bank, Kinguin Balance, PaySafeCard, BitPay, WeChat Pay and other Global and Local payment methods If you will have any difficulties using that donation method, contact us via Tickets or Live chat here on Forum (bottom right corner ↘)1 point
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Question about rates: Is it x3 compared to official rates from ru or x3 in general? Reason I ask is that on RU its already x3 (not quite x3 but almost) since people can use shots while PVE. Is this going to be x3 of that rate or x3 of 1/6 which is 1/2 overall? Basically what I mean is that if its x3 based on RU client it would be 1/2 * 3 which is 3/2 rates, if its x3 based on original rates it would just be 1/2. (Approximation, not sure what the current rate is on RU but I know they increased it) Question about premium: Any news on this? Whats going to be included and/or how much its going to cost?1 point