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  1. 1 point
    Subject: Suggestion Regarding Soul Bow Attack Speed and DPS Balance for Archer Classes To whom it may concern, I would like to share a concern regarding the current balance of A-grade longbows, specifically the Soul Bow and Shyeed’s Bow, in Lineage II Classic—particularly how they compare unfavorably to lower-grade weapons like the Hazard Bow and even the Bow of Peril in terms of DPS. ⚔️ Test Setup & Observations A comparison was conducted between: Soul Bow +3 (A-grade, P.Atk 552) Hazard Bow +3 (B-grade, P.Atk 424) Both bows were tested under identical conditions: Character: Level 78 Ghost Sentinel No buffs applied Target: NPC Holly (Aden Town Store) Attack Count: 40–54 swings for each weapon ❗ Key Issues 1. Unexpectedly Low Attack Speed Even considering that Soul Bow is a longbow, it shows a lower number of attacks per minute compared to the B-grade shortbow Hazard Bow. This contradicts the behavior seen in D-grade bows, where both longbows and shortbows share the same number of attacks per minute, indicating an inconsistency in weapon design across grades. 2. Lower DPS Despite Higher Attack Power Due to the reduced attack speed mentioned above, the Soul Bow, despite having 128 more P. Atk than Hazard Bow, ends up showing lower overall average DPS. This is a clear issue, as higher-grade weapons should naturally offer better performance. 3. Skill Delay, Firing Motion, and Reduced Attack Frequency It is understandable that longbows have longer firing motion animations, which affects not only auto-attacks but also skill casting speed, making them less effective in hit-and-run or PvP scenarios compared to shortbows. This aspect can be accepted as part of the intended design difference between longbows and shortbows. However, the additional drop in attacks per minute, leading to reduced DPS, appears to be a balance flaw rather than a design choice. Especially when D-grade longbows and shortbows share equal attack speed, it is hard to understand why A-grade longbows like the Soul Bow suddenly lose efficiency in both speed and performance. 🧩 Balance Concern If this issue remains unaddressed, A-grade longbows such as the Soul Bow and Shyeed's Bow risk becoming less valuable than B-grade bows, leading to them being effectively abandoned by players. 📝 Suggested Improvements We kindly request a review of item settings to ensure that A-grade longbows do not suffer from additional penalties in attack frequency compared to shortbows. Furthermore, we urge you to resolve the abnormal cancellation issue of the archer debuff skill [Real Target], and to reassess the overall weapon balance so that higher-grade equipment can offer clear and meaningful advantages. We appreciate your attention to improving the archer class's performance and gameplay satisfaction, and we sincerely hope for a positive review and implementation of the above concerns.
  2. 1 point
    **introduction** First of all, unlike the attack/defence assistant healers, Elven Elder, and Silien Elder It is a class that performs a group of main healers in a party, not an auxiliary role, and a group of main healers in a coalition. However, Bishop, the current human healer, has clear limitations in skill composition. Elven Elder, which is focused on defense, has essential buffs related to hunting/pvp, There's** Mass Vitality**, a party hill faster than any other class, and the **Tree of Life** that releases the debuff of the entire party. Buff skills and mass vitals, and high wit levels of 1 tree + elf not only help In certain situations, it is also possible to play a role as a main healer. Silien Elder, who has a strong tendency to attack, is less utilized than Elven Elder, As for paralysis, the current PVP trend, its utilization may increase further in the future. In addition, the utilization of **stigma**, which lowers marten and weapon resistance, cannot be ignored. However, in tk servers with an average leveling of 83 to 84, Cadinal's utilization and defensive/offensive healer Elf/Dark Elf's While there is a clear role, Bishop has very vague boundaries. **point** Bishop now is a de facto abandoned class, except for Balance Life and Clans. The main heel, **Great Battle Hill**, is not much different from Elven Elder, but rather, due to the heel volume critical The amount of heel is lower than that of Elven Elder. **Restore Life**, which fills up your physical strength with percentage, is rarely used because of the visual acceleration. Additionally, since the Clans skill is a single target, all party members are in the "tree of life" skill that unlocks the debuff incomparably compared to Claesson is Bishop's only skill that's so good, but since long ago, the debuff fight is the main focus on pvp rather than damage The skill delay is too long to use for party members until today. But because we know each other so well about the importance of Bishop, the core of the party, we're the most important target in pvp It is also lacking in viability because it is prioritized and removed. It just so happens that a patch to adjust the balance in operation is scheduled, so I suggest it to the forum like this. **in conclusion.** First of all, additional skills are needed regarding Hill, Bishop's identity. I ask Cadinal for **major heal, major group heal** skills. I think it would be better to have a skill level difference with Elven Elder. It's actually a high-five version of Cardinal, not a classic server Heal can't be followed by Elven Elder. Next, I think the delay in** balance life and clans** skills should be reduced even by a second or two compared to now. The** Clans** and **Balance Life** now have too long delays in farm and pvp situations. If skill construction such as** purification field** is not possible, the **skill delay of Clans** should be reduced even a little. Finally, regarding viability, the group version of the **Turnstone** skill in PP and the **block windwalk and block shield** in PP Request addition of ****mass block windwork, mass block shield.** ** I'm not suggesting Bishop should be the best, but as a user who's only played Bishop for about three years It's a suggestion to improve balance and class characteristics, so please check it out.