FinalFen

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Everything posted by FinalFen

  1. Np, mate I'll leave the lying part to you
  2. I'm not denying that @GanjaRockzZz. It's quite possible that the server would die in matter of months if it was c4-c6, but doesn't change the fact that in my opinion Interlude PvP where it wasn't just about who is 4 lvls higher was a lot more interesting/enjoyable. It's quite possible as well that I'm lonely in my approach but this crap chronicle triggers me so badly into a rage mode whenever a 75-76 lvl party stomps my CP because we are doing 40-50% less damage then they do while at the same time getting perma CC-locked by enemies who are IMMUNE to our status effect abilities. It's simply retarded that even after getting above 70 lvl you still can't have your fun on PvP (unless you ofc enjoy dying without having a slightest chance of a victory)
  3. What Yomana Said. Maybe I'm not explaining my thoughts clearly enough as I though these things are obvious KITE = inflicting dmg on enemy without getting damaged. So by this definition KITING differs dependant on the characters involded and scenario when it's applied. Tyrant kiting a frenzied Destro performs different actions then Archer kiting a dwarf or Nukerr on Siege. Obviously when you are talking about Mass PvP (like I did) - Sieges/Epics - kite performed by a NUKER and ARCHER means staying in the deathball and trying to periodically land a hit or two while not putting yourself at danger (walking out of the deathball). Such kiting is exact reason to why ARCHER and NUKERS were always considered the kings of Sieges. Hope this solves the issue of "uh oh I wonder how you wana kite with a nuker a melee enemy who is a faster than you!"
  4. If you believe that a melee CP which is usualy *always" a minority compared to the number or Nuker+Archer CP's will simply run into ~10 CP's without getting destroyed in middle of the road then you are either delusional or CP's playing on this server are utter crap and can't target/assist. But since I doubt that my enemies are that bad, it probably means the first option is correct. Anyways if you are so eagored to start a flame war, it would be good if you could backup the crap you are trying to make here sound like a truth with any sort of logical arguments and/or explanations becase otherwise I can't see anything to really answer to other then a childish generic rage against enemies which you can't even identify And no, I'm not watching Gran Kain vids. 1) I don't have enough time to waste it watching how some randoms are playing PC games 2) classic PvP and PvP movies are complete crap for the most part. Only thing they show is that if your enemies are 4 levels lower they can afk in town, because they won't have a chance to compete with this retarded PvP "balance". It annoys me to extreemes to see how while being a 70lvl WL I'm hitting robe users for 800 with my abilities, while enemy WL who is only 6 levels higher hits me in a freaking B heavy for 1200+ - in short: last videos worth watching for me were on interlude < and classic is just a PvP crap where people slightly lower (4-5 levels) than you and without epics simply CAN'T compete no matter if there's an ice berg big of a difference in player skill level (and I'm not talking about any specified CP/enemy here, just in general about classic) Now you can commence with your flame, although I gona ignore it completley if you won't handle a simple task of backing up bland statements with any reasonable argumentation.
  5. Actually I would say that suprisingly enough Glad doesn't burn that much MP in MASS PvP. I mean I'm talking about organised PvP with proper kiting coming out from both sides and not some "FOR SPARTA!" yolo play So in such PvP Glad will be keeping his distance, so he won't have the chance to burn through his mana pool in matter of seconds with TSS, DSS etc spam and instead will simply pick enemies who stepped to close to the enemy lane and banana stun them letting mages finish the job.
  6. obiously some price negotiations are always available, it's not wise to post your highest offer at the very start ;P But thanks for the insight
  7. Ok if that's the case I take back what I've said, although honestly I was thinking more about DA"s Horror :f
  8. You miss the point. My post wasn't about PK'ers being unhealthy for the server or PKing mechanics being bad, but about your attitude (and plenty of other people on this forum) regarding newbies who get PK'ed by high level chars. I remember when not long ago I was coming back to L2 and was looking for a server to play on. If back then I would encounter such a topic like ths one, where some newbie QQ's about PKers and other players tell him that if he can't deal with PKers he shouldn't play the game/server I probably wouldn't even give a chance to classic.club because why would you put your self into a sufferfest if PKing on the server is so common that people warn you to not play the game if you can't handle being PK'ed ? Now if you look on @kktnxbye post you can notice that he's actually giving a valid insight on the server situation and explains why PK'ing isn't a big/common problem. His post definitely won't scare away someone who's considering his start on classic.club
  9. Ye but before you get to your target you will sitll catch 2 fears from Necro/DA. I do realise fear is OP but still this will most likely happen if you try to attack skilled Nuker party :f
  10. Stop copy pasting such crap. PK'ing (especially lowbies) is a very minor part of the game. If you analyzed online time of each active player spent on PvP/trading/grinding and PKing you would probably notice that PK'ing on average takes 0.1% of overall online time of a player. So ye PK'ing is not L2, is not main part of this game and definitely isn't a reason for someone who doesn't like PK mechanics, to not play the game/join our server. It's just a feature rarelly used by others (talking about PKing lowbies with high lvl chars now). If you don't have anything smart to say, then just stop after saying "you have to deal with it" because demotivating new players from staying on our server achieves nothing beside harming the server population.
  11. Still banana stun is more than enough :f
  12. But even on frenzy he's still reasonably kite'able while you can't efficiently kite Gladi due to his banana stun :<
  13. No jak spoilujesz niebieskie moby to nie dziw się że nic nie znajdujesz ;] Ze spoilem jak z dropem, na zielonych mobach jest już nieco obniżona szansa, a na niebieskich jest to strata czasu. Ja zaczynając gre na serwie (pewnie jakieś 3-4 miechy temu) wbiłem 3 krasiów na 18 level tłukać tylko te szkielety, więc jeśli robi się już duża różnica lvli między mobami a twoim kraśkiem, to zwyczajnie zrób nowe konto i załóż nowego krasia (żeby miec darmową no grade broń) Dodatkowo jeśli spoilujesz to co napisałem to upewnij się że napewno spoilujesz dobre szkieleciki (Shield Skeleton)).
  14. Ok so after reading another thread where newer players are expressing how annoying it is to get PK'ed by a high lvl char in a newbie area I was wondering if we could implement a Bounty System that would encourage hunting such PKers (not sure how much work it would take and if it would be even possible on l2 client) How it would work: In general if players would get PK'ed they would have an option to place a bounty to encourage other players to hunt down that PKer and avenge the victim Player who accepts the bounty hunting has to kill the PK'er and if he manages to do so he gets rewarded with adena placed by other players (no adena creation to make sure it wouldn't get abused). A bit more details on how it should actualy WORK: 1. Only players with [10+?] PK count can have a bounty placed for their head 2. When someone is being PK'ed and PK'er has high enough PK count, victim outside of the stanard "leave to town" option gets another one: "place a bounty" 3. Upon placing a bounty player chooses how big of a bounty he wants to place for a particular PK'er (with some minimal "bid" - maybe dependant on PKer level) 4.When a PK'er kills multiple chars and many of his victims place a bounty, the sum adds up 5. In each town a new NPC bounty hunter upon talking to him opens up a list of all PK'ers that have a bounty on them with additional informations: sum of bounties added by victims online status (info whether PK'er is online or not) information whether PK'er has higher level (no detailed info, just if it's higher or not) 6. Once a player accepts a bounty he becomes a bounty hunter and couple of things happen: a) He stops receiving EXP - so it won't be that everyone accepts a bounty and then EXP as normal and simply check from time to time if PK'er didn't come close to them b) [OPTIONAL] He cannot accept another bounty untill he comes back to NPC and cancels current hunt c) He cannot attack or be attacked by other players /MOB's (beside the PK'er ofc), can't progress in any quests (so it won't be a free dance of shadow/silent move), use any abilities on other players (so i.e. a Healer won't take this as a invulnurability buff during a Siege/Mass-Pvp) d) In quest tab he receives an information in what zone (general geographical region) PK'er is currently hiding, i.e.: Forest of Mirrors, Enchanted Valley, Floran Village e) Upon his head a quest arrow appears showing him in which direction he should head to find the PK'er that he is hunting f) [OPTIONAL] Bounty hunter could become invisible to all characters and get revealed only when being near the PK'er (1800-2700 range?) - to make sure that 1 camera won't be enough for PK'er to feel safe g) If PK'er logs out when bounty hunter is closer than 1200-1500 units away from him, PKer char stays in the game for additional 10-15 seconds this would promote the stealth and track gameplay where bounty hunters would use the terrain and obstacles to track and ambush his victim (need to get close without being noticed so logout won't happen) additionally it would prevent PK'ers from having a safe/easy escape when simply being passive and not receiving damage for 10s and make the hunting a tiny bit more reliable (so people wouldn't feel like wasting time because everyone auto logouts) h) [OPTIONAL] If bounty hunter would be in the +/- 5 level range from PK'er he could receive 10 movement speed bonus to encounrage other than maxed-out players to hunt the PK'er i) Upon killing the PK'er - bounty hunter would receive all of the adena added to the bounty pool by victirms of a PK'er, and PK'er would be removed from the bounty hunting NPC list (untill a new bounty is placed by future victims) j) [OPTIONAL] Upon every kill bounty hunter could additionally receive a bounty hunter token currency (although I'm afraid that this could be exploitable) for which he could buy some graphic/visual effects like colored title/nickname, bounty hunter accessory k) [OPTIONAL] Bounty hunter tokens could be used to upgrade bounty hunter skills i.e.: some kind of on map indicator showing a bit more precise location of a PK'er (other then the name of zone) increased m.speed when being on a hunt free GK teleports when being on a hunt additional hunting slots (so he can hunt for example 3 PKers at a time) increase of bounty hunter tokens gain per kill 7. Formula could be made that calculates for how long the bounty is valid: i.e. if a bounty was placed on a PK'er with 10 PK, then for example if during next 5 days that PKer wouldn't PK anyone else and no bounty hunter killed him, bounty would get canceled (and gold gave back to players who placed bounty) but for someone with i.e. 100 PK's this timeframe could last for a month. Additionally if bounty validation period would be 5 days and during that time PKer would loose karma, he could still be hunted in "regular rules" but of course wouldn't drop any items (meaning even though his nick is white, bounty hunter can still him without getting flagged/karma). 8. Once a hunt is succesful all of the players who placed a bounty would receive an auto-generated e-mail informing that the PK'er got killed and that they were avenged by the [name of bounty hunter] + maybe information of what that PK'er dropped (maybe some players would like to personally thank for the good job:)) I feel such a mechanic could be really healthy for the gameplay and become a trademark of our server. It would promotes PvP Give lower level players a decent PvP source (i.e. when a 50 lvl PK'er is hunting in Aligators all 50+ players could reliably come and get some fun while the hunt is on!) and some adena rewards Could let victims of PK'ers feer less abandoned/defendless when nobody cares ;-( Would make some people think twice before PK'ing others Could force perma PK'ers to actually use brain and "work for the PKer status" (constantly look around if they aren't tracked, don't stay too long in 1 area, etc - kind of assasin roleplay) instead of going with 20 levels higher characters to PK lowbies to who they are invulnurable So this is my idea of what seams ot be a cool feature that could be implemented onto our server. I do understand that at the moment DEVs have a lot more important things to do (bug squashing) but maybe there will be a time when scripters will have a spare moment and such feature could be made if players would actually like the idea
  15. because other players have been banned but only my adena has been removed ?????
  16. Interesting to see such an opinion from Gladi player. Something has changed in the L2 community... matrix failure!
  17. Hello guys, As the title says REBEL CP is looking for [67-75] level active SWS and NUKER (preferably a necro). REQUIREMENTS to join: Meet our prime time and be available minimum 3.5 hour a day / 6 days a week (of course nothing bad will happen if from time to time you won't be here more than once during a week because of random reasons Be in the [67-75] level range Have a good understanding of lineage 2 PvP concept (know high priority targets and own role during PvP) Be willing to sit on our DISCORD/TS whenever you are online and at least listen to people - you don't neccessary need to talk much if you don't like too AGE 16+ Communicative English speaking skills - you need to AT LEAST be able to understand standarised commands related to behaviour during PvP and PvE and generally playing the game Mindset of "CP comes first" - whenever you are online and our CP creates a party - you need to toss any random parties you might participate in and join your forces with us Acting adult - don't flame enemies after PvP, start wars which CP/clan doesn't approve, don't get emo whenever someone points out your mistakes More info [EN] Cześć, Jak w temacie, REBEL CP szuka [67-75] level aktywnego SWS'a i NUKER'a (najlepiej NECRO) WYMAGANIA aby dołączyć: Musisz grać w naszym CP primie i być online przynajmniej 3.5h dziennie / 6 dni w tygodniu (ale jeśli nas uprzedzisz to oczywiście nikt nie będzie Ci robił problemu że od czasu do czasu nie ma Cie więcej niż raz w tygodniu z powodu losowych przyczyn) Musisz mieć postać mieszczącą się w przedziale [67-75] level Musisz mieć dobrą znajomość PvP w Lineage 2 (wiedzieć kogo powinieneś atakować i jaka jest twoja rola w PvP) Musisz przebywać na DISCORD/TS gdy jesteś omnline w grze i przynajmniej słuchać ludzi na kanale - nie wymagamy żebyś nawijał z nami na okrągło Musisz mieć ukończone minimum 16 lat Musisz posiadać co najmniej komunikatywną znajomość języka angilskiego - czyli przynajmniej rozumieć proste komendy/polecenia/uwagi dotyczące zachowania na PvP i PvE Musisz mieć nastawienie, że "CP jest zawsze (w lineage2) najważniejsze" - czyli kiedykolwiek jesteś online a nasze CP składa party to oczekujemy, że zostawisz wszystkie randomowe party które obecnie masz i dołączysz do nas Musisz zachowywać się dojrzale - czyli nie flamuj enemy po PvP, nie zaczynaj wojen na które nie zgadza się CP/klan i nie obrażaj się jeśli ktoś wytknie Ci błąd Więcej informacji [PL]
  18. Hey It would be awesome if DEV's could move the repeatable quest (daily coins for logging, fishing etc) to the top of the list. I mean the 1-50 level rewards are one time deal and since they aren't changing there's no need to have those always at the top of the list. On the other hand repeatable quests are refreshing at different times so it would be a big QOL upgrade if we could see those as a first thing after we open the daily mission tab
  19. Damn this is going to turn into a flame war fast. I'll just comment it once and hide
  20. It's funny how many overlooks koreans can make when creating a single l2 feature which at the same time is commonly used in most of modern MMORPG games. I bet a day at work in their designer office of NC Soft looks like this: [Employee] Hey boss I've came up today with this cool, new feature that will boost the gameplay experience of L2 to the roof. On top of that it will bring some balance to the game! [BOSS] Does it have thongs and push-ups ? [Employee] But listen it will create a chance for plenty of players to compete on equall basis offering lots of un-repetitive skillbased PvP [BOSS] Ye, ye great ... but does it have thongs and push-ups ? [Employee] But listen thanks to it players will get a late game content that will give them a neverending motivation/reason to play the game [BOSS] BUUUUUUUUT does it have thongs and push-ups ?! [Employee] But uhmm really, it's not really about graphics but instead it offers a unique and innovative mechanics, none of the MMORPG's have such atm! We will be first on the market! [BOSS] BUT - DOES - IT - HAVE - THONGS - AND - PUSH - UPS ?!?! [employee] Ehh, no.... [BOSS] OMFG fire this useless, focking slacker and get me someone who knows how to design a visible bikini on a Ancient Full Plate Tytanium Heavy Armor Made of Epic Dragonscales... Oh oh almost forgot ! make sure he can do it on white, green and black ass !
  21. You'r missing the point :f People don't want to limit PvP usage of mounts only because of summoners (that's just the most visible part of the issue), they (those who make the threads) want in general and for everyone to limit/block the usage of mounts during PvP. So if you receive a DoT in PVP nobody would have an issue with the fact that it prevents you from mounting because someone with DoT obviously took a part of PvP recently so he shouldn't be allowed to reuse mount and run away giving 0 counter play to anyone who doesn't have mount or disable that can land
  22. That's stricktly incorrect my friend, especially since often you don't even use them (whether it's because . It's enough to say that NECRO is a nuker with double hp to already consider him strongest class in the game His debuff array is just a cherry on the cake. On top of that he's actually a nuker with highest DPS if you factor curse gloom AND has a drain. He's arguably fastest solo farmer while at the same time being a very good AoE farmer.... and so on and so on. Can't see ES being stronger than necro at pretty much any part of the game what at the same time doesn't mean that ES is a bad character it's just NECRO being that broken :f No offense man but judging a character power stricktly on it's 1v1 potential on self/pp buff is pretty narrow minded. It would be pointless even on c4-c6, but on classic where almost every CP/Clan that matters farms in 9 man parties, such comparission makes no sense. Lineage 2 PvP =/= OLY..