Newbi
Members-
Content Count
36 -
Joined
-
Last visited
Content Type
Profiles
Forums
Event Calendar
Everything posted by Newbi
-
the solution is... ban each time this ip/hwid logs a char
-
aha but u know that i only quoted Innova forum and Cyane? Those are really not my conclusions. And the aim was that stun should be 80% for all not 90% like we though before. Archer less resistant to stun is other story.
-
if stun landrate is 80% and archer has hidden 11% vurnelabity theres ~91% stun chance on him just like in post, dunno where u took ur conclusion from
-
Thanks bro for this tool, u re my hero. At first i ignored it, though its just another simple chat color changer, but gave it a shoot and its what i was looking. On screen messages. Its perfect. Done myself one.
-
bro such hilarious commentary video is best i ever saw so far, great job PLACKI top video l2classic.club
-
so if its 2.0 feature for those mobs to be bow resistant then we can say... SV fixed great job, thanks (fastest fix in l2classic.club so far? )
-
yes, auto create is back. ok, SV tested by me: mobs that didnt have "bow resist in stats (after name/hp expand bar) but were resisting bow after fix are working GOOD! (ofc if the dmg values are good :P) Just i went on l2wiki.com/Classic and checked all SV mobs https://l2wiki.com/classic/Silent_Valley#Silent_Valley_-_mobs none of them in this database have bow resist, yet some left on our live server have bow resist in stats Forgotten Ancient People and Giant's Shadow how do u think? Changed in 2.5 or implemented by mistake on our server?
-
Sweet, very professional Just i want to test it now on Test server, but account database is overwritten and auto creator of accounts is turned off, so i cant create new account so i have builder commands to create char/items to test Silent Valley now. Can u please enable auto creating accounts on test server and make sure newly created chars will have builder command like before fixes?
-
please let us know when u check stun landrates percentage like u did in previous fix for them to be on 90% and make sure now it all will be 80% like should be, so atleast this we will have like supposed to be, its one step closer in fixes so then we can close this topic and say its fixed
-
perfect, that was very quick. yes, there is few other mobs that compared to old chronicles to Classic have removed high bow resistance stat, but still they resist bow dmg. please very much - implement that fix also on test server, i discovered this bug while i was testing something for myself on test server, please do me a favor so i can continue testing my stuff there so i need this mobs working good on test also
-
Welp true also, i know that from guy we know, so far i understood its better to have reports in report section to be sure GM's see it than in random topic where Cyane posted it and this real quality content it been gone in spam.
-
I wanted to explain this fact in a bug report, this research was made by @Cyane and explained in random topic. Original post by @Cyane:
-
Hello. I know GMs have very long list of bugs priority to be fixed. But i think this is serious bug for the top of the list. Back in days stun landrate was put to test by @San0 because ppl were complaining about not working stun landrates. According to test made by Innova official here: https://4gameforum.com/threads/507047/ @San0 adjusted stun landrates to 90%. BUT: tests by Innova were made on Rogue class with all skills learned After time in further updates Lineage 2 developers revealed that some skills of rogue class have hidden effect like less resist to stun (removed in Zaken) so if Innova tested before stun landrate on Rogue char with hidden nerfs it showed that stun landrate is 90%, but in fact on all other characters the landrate is 80%. Sincerely @San0 adjusted stun landrate according to first test made on Rogue class by Innova. Later tests on other characters show us that the stun landrate is actually 80%. also in first test where stuns were tested on Rogue which shows bad landrate of 90% due to fact of hidden nerfs on Rogue class, we can see small test on Warrior class, showing 80% landrate which is actually proper value of land on all classes except Rogue ones.
-
heroes & zeros [Discuss] Heroes of the Talking Island
Newbi replied to Aduha's topic in General Discussion
my bad so i dunno how to make it happen to work asap as we want. -
heroes & zeros [Discuss] Heroes of the Talking Island
Newbi replied to Aduha's topic in General Discussion
need be reported on bug section, gms dont read whole forum under finding bug reports in random threads (yes chain > immune i know is reported) -
Hello. I know GMs have very long list of bugs priority to be fixed. But i think this is serious bug for the top of the list. Back in old L2 most of mobs on Silent Valley had High Bow Resistance in mob stats (in expanded mob info/hp bar) On classic it was changed, and only few mobs have it. Rest have no resist. On our server mobs dont have High Bow Resistance in mob stats (in expanded mob info/hp bar) but in reality they have it. https://imgur.com/a/KA7eu Due this fact 1,6k p.atk with Emi +10 cause to deal ~130dmg to mob https://imgur.com/a/kTTW0 and with Crystal Dagger +10 with 705 p.atk we deal 2x more dmg ~300dmg to mob https://imgur.com/a/IXInZ tested with use of Bladedancer character (no bow mastery/no dagger mastery). Please GM let know in topic when tested and reported to devs to be fixed.
-
i fish 3 chars all days and didnt get reward for moth already though its turned off permanently
-
<whistling> 113845 come here boy whos a good boy? Yeah 113845 you are a good boy. rly great name for a dog.
-
this. Rest is same for all.