Newbi
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Posts posted by Newbi
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exacly
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3 hours ago, chevignon said:again you just adding 11 %. But its not like that.
{p_defence_trait;trait_shock;-11} that was the included code.
if it would be % like you think, it would be
p_defence_trait;trait_shock;-11;per
aha but u know that i only quoted Innova forum and Cyane? Those are really not my conclusions. And the aim was that stun should be 80% for all not 90% like we though before.
Archer less resistant to stun is other story. -
5 hours ago, chevignon said:actually you using wrong mathematics.
since -11% stun resist dont means thats those 90% are 111%.
its means, that the stun resist of those classes were reduced by 11 %.
for example when its 20% (i dont know the real value) its aprox reduced to 18 % then.
if stun landrate is 80% and archer has hidden 11% vurnelabity theres ~91% stun chance on him
just like in post, dunno where u took ur conclusion from -
On 26.01.2018 at 5:29 AM, soye said:trade homu for emi +11 ?
PM
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3 hours ago, Isoroku said:"Welcome to the World of Pinkage II".
Thanks bro for this tool, u re my hero. At first i ignored it, though its just another simple chat color changer, but gave it a shoot and its what i was looking. On screen messages. Its perfect. Done myself one.
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10 minutes ago, MoDoy said:January olympiad bloopers
Server: L2classic.club
Chronicle: Classic 2.0
Name: MoDoy
Class: Silver Ranger (SR) / Hawkeye (HE)
Clan: No Clan
Alliance: No Alliance
Length: 17:30First i want to thank to @UchihaMadara for letting me borrow his character, this wouldnt be possible without it (now you are my hero as well ).
So people said my matches were not interesting (truth has been told), so instead i decided to make bloopers video (TeamSpeak included ft. @Rizos and @Anytime which were making company during olympiad). Neverthless, I added 2 parts with actual fights (kinda get feedback, maybe people would actually want to see normal olympiad gameplay video), so if you want to skip those TS parts, then non-TS parts are at 1:48+, 8:11+, 16:03+
Enjoy.
bro such hilarious commentary video is best i ever saw so far, great job PLACKI
top video l2classic.club- 1
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Just now, Koll said:In db they already 2.5. With 2.5 will be removed.
so if its 2.0 feature for those mobs to be bow resistant then we can say...
SV fixed
great job, thanks (fastest fix in l2classic.club so far? ) -
25 minutes ago, Koll said:rdy.
yes, auto create is back.
ok, SV tested by me:
mobs that didnt have "bow resist in stats (after name/hp expand bar) but were resisting bow after fix are working GOOD! (ofc if the dmg values are good :P)
Just i went on l2wiki.com/Classic and checked all SV mobs https://l2wiki.com/classic/Silent_Valley#Silent_Valley_-_mobs
none of them in this database have bow resist, yet some left on our live server have bow resist in stats
Forgotten Ancient People and Giant's Shadow
how do u think? Changed in 2.5 or implemented by mistake on our server? -
22 minutes ago, Koll said:Ready on live and test. On live will be applied after restart.
Sweet, very professional
Just i want to test it now on Test server, but account database is overwritten and auto creator of accounts is turned off, so i cant create new account so i have builder commands to create char/items to test Silent Valley now.
Can u please enable auto creating accounts on test server and make sure newly created chars will have builder command like before fixes? -
7 minutes ago, San0 said:atm i think only the spear thingy which i dont recall the name has 90% chance. quick spear. that.
please let us know when u check stun landrates percentage like u did in previous fix for them to be on 90% and make sure now it all will be 80% like should be, so atleast this we will have like supposed to be, its one step closer in fixes
so then we can close this topic and say its fixed -
9 minutes ago, Koll said:This mobs fixed, after next restart will be applied. Scripter checking other mobs in Silent Valley.
perfect, that was very quick.
yes, there is few other mobs that compared to old chronicles to Classic have removed high bow resistance stat, but still they resist bow dmg.
please very much - implement that fix also on test server, i discovered this bug while i was testing something for myself on test server, please do me a favor so i can continue testing my stuff there so i need this mobs working good on test also -
1 minute ago, Rizos said:True, i think its already known by admins. Archer stun shot is already 80% according to San0, dunno about other stuns but they should be fixed aswell. In my opinion bugger problem is CON bug than this anyway.
Welp true also, i know that from guy we know, so far i understood its better to have reports in report section to be sure GM's see it than in random topic where Cyane posted it and this real quality content it been gone in spam.
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I wanted to explain this fact in a bug report, this research was made by @Cyane and explained in random topic.
Original post by @Cyane:
On 15.01.2018 at 12:52 AM, Cyane said:The official experiment with the Chart with many stun landrates close to 90% and the old stun shot land rate Test are probably biased due to the fact that the target was a hawkeye with all skills learned. That includes Acrobatic move, which makes rogue classes that learn it less resistant to stun, something that was proven much later in official (and fixed with zakens update) and proven here as well during cbt.
https://eu.4gameforum.com/threads/25787/page-23 hidden effects confirmed by gms
https://4gameforum.com/threads/588536/page-130#post-8886363 and then fixed by gms
That could explain why in later official experiments stun shot against mage, who doesnt have this passive, was around 80% instead of 90%.
https://4gameforum.com/threads/629214/
Also hammer crush was tested against non rogue class giving 80% land rate instead of 90% like the chart wrongly says.
https://4gameforum.com/threads/598920/
+2 mele stuns agaisnt human warrior having 80% land rate instead of 90%.
On 15.01.2018 at 1:01 AM, Rizos said:Cyane GOD
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Hello. I know GMs have very long list of bugs priority to be fixed. But i think this is serious bug for the top of the list.
Back in days stun landrate was put to test by @San0 because ppl were complaining about not working stun landrates.
According to test made by Innova official here:
https://4gameforum.com/threads/507047/
@San0 adjusted stun landrates to 90%.
BUT: tests by Innova were made on Rogue class with all skills learned
After time in further updates Lineage 2 developers revealed that some skills of rogue class have hidden effect like less resist to stun (removed in Zaken)
so if Innova tested before stun landrate on Rogue char with hidden nerfs it showed that stun landrate is 90%, but in fact on all other characters the landrate is 80%.
Sincerely @San0 adjusted stun landrate according to first test made on Rogue class by Innova.
Later tests on other characters show us that the stun landrate is actually 80%.
QuoteThat could explain why in later official experiments stun shot against mage, who doesnt have this passive, was around 80% instead of 90%.
https://4gameforum.com/threads/629214/
Also hammer crush was tested against non rogue class giving 80% land rate instead of 90% like the chart wrongly says.
https://4gameforum.com/threads/598920/
+2 mele stuns agaisnt human warrior having 80% land rate instead of 90%.
also in first test where stuns were tested on Rogue which shows bad landrate of 90% due to fact of hidden nerfs on Rogue class, we can see small test on Warrior class, showing 80% landrate which is actually proper value of land on all classes except Rogue ones.
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Just now, Aduha said:Its all reported since 1st oly day directly
my bad so i dunno how to make it happen to work asap as we want.
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1 hour ago, Aduha said:I really hope that all this minor bugs like showing "120 count" being able to pm guy who had 120 count already, chain > immune, random in guard talisman & rest will be fixed before next oly starts.
need be reported on bug section, gms dont read whole forum under finding bug reports in random threads (yes chain > immune i know is reported)
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Hello. I know GMs have very long list of bugs priority to be fixed. But i think this is serious bug for the top of the list.
Back in old L2 most of mobs on Silent Valley had High Bow Resistance in mob stats (in expanded mob info/hp bar)
On classic it was changed, and only few mobs have it. Rest have no resist.
On our server mobs dont have High Bow Resistance in mob stats (in expanded mob info/hp bar) but in reality they have it.
https://imgur.com/a/KA7eu
Due this fact 1,6k p.atk with Emi +10 cause to deal ~130dmg to mob
https://imgur.com/a/kTTW0and with Crystal Dagger +10 with 705 p.atk we deal 2x more dmg ~300dmg to mob
https://imgur.com/a/IXInZ
tested with use of Bladedancer character (no bow mastery/no dagger mastery).
Please GM let know in topic when tested and reported to devs to be fixed. -
i fish 3 chars all days and didnt get reward for moth already
though its turned off permanently -
2 hours ago, Isoroku said:i've got my dog's name as PIN and i never forget it.
<whistling>
113845 come here boy
whos a good boy? Yeah 113845 you are a good boy.
rly
great name for a dog.- 1
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20 minutes ago, Pendragon said:You wont get newbie pack. best no gr weapon shots etc
this.
Rest is same for all.- 1
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49 minutes ago, soye said:lance +0 ?
i would mention if ++
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as title
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the legend says ...
in Media
Posted · Report reply
the solution is... ban each time this ip/hwid logs a char