Koll

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Posts posted by Koll


  1. 31 minutes ago, nimohoxi said:

    Can I question why the daily missions and rewards on a brand new server? Whats the idea behind this? 

    Based on our update logs the Achievement system was already implemented and part of 1.5 for chars till level 50.
    Strix at same time encourage people to gather in one zone, as was said before, to have more points of contact. Adena will be removed from Strix.


  2. 7 minutes ago, TechTech12 said:

    its still sad that there will be no catacombs.. we are alot of old players, who feel thats its the only thing we need to really enjoy.. and now with the merge... new server etc.. sadly we may have to find another server

    We don't want to separate people and lock them in dungeons. Less locations - more points of contact. 
    About merge, as already was stated: 
    Dion server is NOT a catch up server. It is fully independent server which will have it's own legacy. And might even have it's own update path, which will differ from TI.

    But at some point, when the server will reach the stage when we feel the merge is needed, we will come to the community and will have a discussion about it.

    • Like 1

  3. Hello. There are setting somewhere. I spend some time, but couldn't find it for now. I had 2 system folders in 1 client and one of them was scaling 150% or 200% ( UI also was big ). But at some point I had to fully delete my test server system folder and it stopped scaling. Unfortunatly I don't have time right now to find this setting. Also clue I have: when I was chenging test server system folder name - scailing was disappearing.

    Also this setting in Option.ini lead to non existing folder:
    [UIEditor]
    SysPath=f:\lineage 2 classic antharas\Interface_testmain\Default\

    Google didn't helped?


  4. 23 hours ago, bookreader said:

    Unfortunately, solo players are not heard. The administration thinks that people are leaving not because it is difficult to play alone, because there are few hard core locations, and everyone likes it when they are kill into PK. We were given a clear answer:

    «... people will choose places where it will be safer to farm....»

    We must love it when Deadpool, having drawn a strange geometric figure: "my spot"  in his head, decides that this mob that we killed is his mob, and the mob was on "his" territory. for this he kills a member of my group.I am a solo player, I like to mine, create, alone, in a small group, but people like me just leave the server, and > 25 people from the forum, create an update request. Heh, looking at the number of people in the game, Koll words are growing in confidence: they need a party farm and PVP XD

    P.S. I gave the server 7 years of my life, I've been playing since the opening. But, probably, I will be one of those dozens of people from my friend list who have not been logged in for years, and those thousands of whom I did not even know about ...

    Think about this:
    Did EU side didn't had enough PVE? What are the most memorable things in a gameplay? You won't get to end game, you won't see huge parts of the game solo. And if you can't find safe spot for your self in Hellbound where you will be able to farm, you still can solo farm in Anakim/Lilith zone if you want, mobs was build weaker there exactly for that reason.

    Now will be only my opinion ( most of the updates designes are on San0, because every person in team doing specific tasks ):
    You need solo players, you are right, but you need them to start as solo players, build their char a bit and then push them into joining Clan/Alliance. When player joined a Clan/Alliance, he is less likely to leave, he will feel responsibility, he will build friendship, he will have more connection points. Within Clan/Alliance player can achieve higher ceiling, than as solo player. Player will be able to conquer all content while in Clan/Alliance. Solo player will always be in disadvantage ( don't have epics, don't have best items, can't afford enchanting items, because he farmed them for so long ). When server have PVP between Clans/Alliances - new players will join ( in my opinion even solo players joining because they see PVP fights, fun on sieges, they see this option of joining them at some point, they are just not ready yet for some reason, they are not joining because we have beautiful mobs ). And now think about opposite of it.

    But at the same time we was always thinking about solo/weaker players. We had numerous requests, when we brining new zone, to move every high endgame thing in new zone ( like Dino bones in Anakim/Lilith zones so high end players can continue farming talismans and etc ). We always denied it, because our logic was: ok, we are moving high end players from older zones, so solo/weaker can take older zone under their control and actually farm out something that high end players need and then sell it to them.

    Also please answer this questions for me, so I could use your answers in better understanding your point of view:
    1) What goal as solo player you have on server?
    2) What will happen when you achive this goal? If it's items, how you will use them?
    3) What you are looking for in new updates?
    4) You want to continue be a solo player or you want to join CP/Clan/Alliance at some point? If yes, what you want to achive first before doing it?
    5) Why you want to be/continue as a solo player?

    • Like 1
    • Thanks 1

  5. 47 minutes ago, Zeperios said:

    Yes but there are 2 natives per pack and when fighting a pack 1 is like sacrificed, suicided, or killed by the leader. So does that native death count as -10 or only if a character kills it. If you kill a junior pack "slowly" there will only be 1 native left at the end that thanks you and gets away.

    If Native dies, doesn't matter who killed him, server will count -10 points. If Native say thx and leave, server will count it as +10 points. 


  6. 4 hours ago, bookreader said:

     Unfortunately, online is falling every day, and the administration gets off with micro-updates every 6-8 months. There is no influx of new players, and old ones are killed by routine. Probably even my son, who is 1 year old, will not see Goddart... 

    Because you don't need Goddart. Goddart will separate players. Some will go in FoG, some at Varka, some in Ketra, some in Hot Springs, some in Imperial Tombs. So you will see less people around you, people will choose places where it will be safer to farm. So less groups per zone, less points of contact. We don't want to give you such large scale zones.
    Hellbound for example will lead to 1 place to farm ( Chimeras ) with few good spots and other parts of HB with less intersting spots as option for less prepared to fight for the good spots groups. 

    Updates are smaller, because we don't want to have same issues like with 2.0 update, but more consistant and build around groups of players/activity. New zone+new Runes+new Bosses in December. Update for newbies+epic changes for old players+some balance changes in May. New zone+new items in October. 

    Right now we are having requests from players for new event and we will start planing task for new update based on feedback we got before + getting now. 

    • Like 3

  7. 13 minutes ago, Zeperios said:

    Get we get a little more detail on lvl 5 and lvl 6 of hellbound. We have to kill Derek in lvl 5, but is he just automatically spawned when lvl 5 starts and the server has to kill him? And, in lvl 6 we have to take over the enchanted megaliths, but do we just kill them over and over until lvl 7 unlocks???? Each of the other levels have very defined goals, and wondering if lvl 5 and 6 are meant to be not clear.

    4>5 kill boss in ruins
    5>6 save slaves
    6>7 kill mobs in green circle


  8. 6 minutes ago, Zeperios said:

    @San0 @Koll 1 detail missing from patch notes is database getting updated at same time as server or when is the scheduled update for the database? Thanks! 

    DB update right after update will be installed ( or during it ).
    We will install everything on live server, check if its working correctly ( and everything that we planned was transferred ) and only after it we can send files to update db.

    • Like 2

  9. 6 hours ago, br_shadow said:

    This is for the quest from the progress tracker Strix, to get C grade equipment.

    The quest at some point asks for a huge amount of mats, specifically:

    1. 50 Animal skin
    2. 20 iron ore
    3. 2 Stone of purity
    4. 12 Varnish

    I also think that this equipment limited to 7 days. Isn't it better to get the permanent C grade armor from giran using the coin of knowledge?

    Weapon is 30 days, set are not limited. Sets stats are:
     

    HEAVY

    • Apella Helmet - pdef 45
    • Apella plate armor - pdef 200
    • Apella Gauntlets - pdef 32
    • Apella Solleret - pdef 32
    • 4 pieces set bonus: HP recovery bonus 5%, Max HP +200, p def +5%, m def +5%.

    LIGHT

    • Helmet is same one.
    • Apella Brigandine - pdef 146
    • Apella Leather Gloves - pdef 28
    • Apella Boots - pdef 28
    • 4 pieces set bonus: MP recovery Bonus 5%, p evasion +5, p attack +4%.

    ROBE

    • Helmet is same one
    • Apella Doublet - change mp increase to 500, pdef 90
    • Apella Silk Goves - pdef 22
    • Apella Sandals - pdef 22
    • 4 pieces set bonus: MP Recovery bonus 10%, Casting Speed +5%, M attack + 5%
    • Like 1

  10. 56 minutes ago, Syts said:

    Hello everyone!

    I would like to suggest to create a Olympiad training arenas! 

    Me like others players cant play Olympiad every weekend and some "life hacks" we just learn if we practice.

    So, if we could have an Teleport (Gatekeeper) in a place like Coliseum that we can move to arenas like the Olympiads arenas (four pillar, fount and open arena) with a friend it would be great to improve out tactics to play oly and have more fun!!  

    What everyone think about it? 

    Hello. Test server > //olympiad superquick 1 nick1 nick2  ( 1 = arena ID, just try other IDs if you want to test another arena ).

    Just don't forget to disable undying ( //undying off ).

    And you can test it as much as you want even swap items/classes :)

    • Like 1

  11. 5 hours ago, Jacorleon said:

    The reason vote statistics  that are useless:
    First,You don't know if they're lying.    if u want, i can call all ppl our side  choose “ I can only participate if time will change”
    Second,  You can't count  both  oly and siege together,  cuz   after siege  is working day- Monday,  But oly are always in weekends

    #1 - we can't tell it about anything. But we don't have a choice.
    #2 - you can count as you want, but at the end, based on this information, we will lose more people than gain ( potential gain is less than definite lose ).


  12. 9 hours ago, Jacorleon said:

    OKEY
    Dnot you think the vote number of   Oly change -3 (vote_4_x_x )     is   209   ?         This is the sum of all the votes  of (vote_4_x_x ) .

     

    And amount of people will lose by this change will be higher then we get?
    167 = full 1_*_*, 209 = full 4_*_*. Out of 209 we will gain *_*_2 and *_*_3 = 53 + potential gain. Out of 167 we will lose 138.