This topic will cover most of the changes and additions coming to DION x3 on next Monday 05.02.2024.
 
	 
 
	 
 
	Systems.
 
	Items.
 
	Classes and skills changes.
 
	Hunting zones.
 
	Raid Bosses.
 
	Quests.
 
	Other changes.
 
	 
 
	 
 
	SYSTEMS
 
	 
 
	 
 
	Olympiad
 
	 
 
	Players will now be able to purchase MP and HP elixirs from the olympiad.
 
	 
	 
 
	Achievement system
 
	 
 
	New missions have been added for levels 51 - 80.
 
	
 
	 
 
	New 1 time missions have been added for the adventures on the new zone Zaken's Isle
 
	
 
	 
 
	New daily and weakly missions have been added
 
	
 
	 
 
	*NOTE: Experience scrolls from missions till lvl 71 can only be used till lvl 71, Experience scrolls from missions above lvl 71 can be used till lvl 80.*
 
	**NOTE2: Daily tasks reset every day at 6:30 server time. Weekly tasks reset every Monday at 6:30 server time.**
 
	 
 
	 
 
	Provisional Clan Halls
 
	 
 
	New provisional clan halls have been added to the game.
 
	 
 
	This CHs will be up for bids on the NPC and from among the Clans who bid on it, certain amount will be picked to own this CHs for 28 days. After this 28 day term is over, the lease for this CH will finish and clan will have to re apply for another chance once their leases end and there is free ones.
 
	This auction will work in a different way from normal auction where the higher bidder wins. In this one, everyone who is interested, and meets the requirements, sets up their clan for it and then at end of auction server will pick from the clans who participated the winners.
 
	 
 
	
 
	CHs Tier 3 - Orchid Hall - Requires Clan level 3 - Rent 3.000.000 adena
 
		HP Regeneration: 300%
	
	
		MP Regeneration: 40%
	
	
		Resurrection experience restoration: 50%
	
	
		Buffs Equivalent to dion town CHs
	
	
		No item shop
	
	
		Teleports only to leave the CH to town.
	
	 
 
	
 
	CHs Tier 2 - Elia Hall - Requires Clan level 4 - Rent 5.000.000 adena
 
		HP Regeneration: 300%
	
	
		MP Regeneration: 40%
	
	
		Resurrection experience restoration: 50%
	
	
		Buffs Equivalent to Giran town CHs
	
	
		No item shop
	
	
		Teleports only to leave the CH to town.
	
	 
 
	
 
	CHs Tier 1 - Laurell Hall - Requires Clan level 5 - Rent 10.000.000 adena
 
		HP Regeneration: 300%
	
	
		MP Regeneration: 40%
	
	
		Resurrection experience restoration: 50%
	
	
		Buffs Equivalent to Aden town CHs
	
	
		No item shop
	
	
		Teleports only to leave the CH to town
	
	 
 
	 
 
	Dye Exchange
 
	
 
	Implemented new dye exchange system. On NPC Carson in Aden you will find a new option to exchange dye. You can bring him 2nd class Greater dyes like +4-4, +3-3, +2-2 and "gamble" to get 3rd class dyes.
 
	 
 
	 
 
	Rune Exchange
 
	 
 
	 
	On Blacksmith Pushkin you can now find a new option under runes option to exchange runes. This will allow you to trade 2 runes of same type and level for a sealed rune of that same level. Example: you bring 2 Sigel runes level 3 and you can exchange them for a Sealed Rune level 3 then you can then open and obtain any type of rune level 3.
 
	 
 
	 
 
	Augmentation
 
	 
	Weapon augmentation has been added.
 
		You can augment any weapon of D-grade and higher with the help of blacksmiths in Aden and Giran.
	
	
		You can augment a rune-enhanced and enchanted weapon.
	
	
		Temporary and Hero weapons cannot be enchanted.
	
	
		Augmentation gives 2-4 random effects that increase your character stats. The weapon can also receive an active, passive or triggered skill.
	
	
		The higher the grade of the stone, the better effects you can get. For example, to get skills, you need to use mid-grade or high-grade stone. The level of your character or the grade of your weapon don’t affect augmentation.
	
	
		Augmented weapon has no restriction on trade/exchange and can be dropped if you die from a monster or with negative karma and 4+ PK counter
	
	 
 
	To insert a augmentation on your weapon you will need Gemstones and to remove augmentation from your weapon you will have to pay a fee.
 
				LIFE STONE
			
			
				AUGMENT PRICE
			
			
				AUGMENT REMOVAL PRICE
			
		
				Common Life Stone
			
			
				GEMSTONE D x200
			
			
				80.000 Adena
			
		
				Mid Grade Life Stone
			
			
				GEMSTONE C x300
			
			
				240.000 Adena
			
		
				High Grade Life Stone
			
			
				GEMSTONE B x400
			
			
				720.000 Adena
			
		
	 
 
	 
 
	 
 
	Depending on the type of life stone you use you can get different type of effects with different chances.
 
	 
 
				LIFE STONE
			
			
				Stats level
			
			
				Type of effects and skills
			
			
				Level of effects and skills
			
			
				Base Stats
			
		
				Common Life Stone
			
			
				Low
			
			
				increase general survivability
			
			
				Low
			
			
				-
			
		
				Mid Grade Life Stone
			
			
				Medium
			
			
				attack enhancement
			
			
				Medium
			
			
				-
			
		
				High Grade Life Stone
			
			
				High
			
			
				attack empowerment
			
			
				High
			
			
				(+1)
			
		
	 
 
	 
 
	 
 
	There is various different types and styles of skills or bonus you can obtain from augmentation bonus such as:
 
	 
 
				Combat Stats
			
			
				 
			
			
				Base Stats
			
			
				 
			
			
				Skills Type
			
		
				p def increase
			
			
				 
			
			
				STR
			
			
				 
			
			
				Item Active Skills
			
		
				m def increase
			
			
				 
			
			
				CON
			
			
				 
			
			
				Item Passive Skills
			
		
				p attack increase
			
			
				 
			
			
				DEX
			
			
				 
			
			
				
					Item trigger skills Triggered by: phisical attack, magical attack, critical attack, receivihng damage
				
			
		
				m attack increase
			
			
				 
			
			
				WIT
			
			
				 
			
		
				p crit increase
			
			
				 
			
			
				INT
			
			
				 
			
		
				m crit increase
			
			
				 
			
			
				MEN
			
			
				 
			
		
				p crit power increase
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				m crit power increase
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				p accuracy increase
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				m accuracy increase
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				p evasion increase
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				m evasion increase
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				max hp increase
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				max mp increase
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				max cp increase
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				hp recovery increase
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				mp recovery increase
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				cp recovery increase
			
		
	 
 
	 
 
	 
 
	 
 
	Augmentations can also impact the look on your weapon depending on the stone used and so on.
 
	                                                                        +16 no augment                              +16 with high grade life stone
 
	 
	 
 
	*NOTE: Life stones can be obtain by hunting various monsters in the world and from Death Knights.*
 
	 
 
	 
 
	 
 
	Super Runes
 
	
 
	New item added to game: Super Runes
 
		You can choose one of the two options when you apply rune to your weapon. Only one rune can be applied.
	
	
		Common runes Lv.8-13 can be upgraded to “Super” runes at NPC Blacksmith in towns. To upgrade a rune you’ll need the common rune, A-grade gemstones x8 and 24.900.000 adena. You can upgrade only the item, but not the applied effect, for example: common Feoh rune Lv.8 → “Super” Feoh rune Lv.8
	
	
		Common runes and their effects were not changed.
	
	
		You can obtain new “Super” runes only at NPC Blacksmith.
	
	
		Common runes can still be obtained from Raid Bosses and at NPC Olympiad Manager.
	
	
		There are no “Super” runes Lv. 1-7.
	
	
		“Super” runes cannot be combined via inventory interface.
	
	 
 
	 
 
	Values for the super runes bonus are the following:
 
	 
 
				 
			
			
				Sigel Super Runes
			
			
				Tyrr Super Runes
			
			
				Othell Super Runes
			
			
				Yulls Super Runes
			
		
				LEVEL
			
			
				P def
			
			
				Max HP
			
			
				Crit stun
			
			
				Atk Speed
			
			
				P crit rate
			
			
				might mortal
			
			
				P crit power
			
			
				P accuracy
			
		
				8
			
			
				80
			
			
				6%
			
			
				13%
			
			
				5%
			
			
				269
			
			
				22%
			
			
				196
			
			
				4
			
		
				9
			
			
				92
			
			
				7%
			
			
				15%
			
			
				6%
			
			
				297
			
			
				25%
			
			
				216
			
			
				4.4
			
		
				10
			
			
				104
			
			
				8%
			
			
				17%
			
			
				6.5%
			
			
				325
			
			
				28%
			
			
				236
			
			
				4.8
			
		
				11
			
			
				116
			
			
				9%
			
			
				19%
			
			
				7%
			
			
				352
			
			
				31%
			
			
				256
			
			
				5.2
			
		
				12
			
			
				128
			
			
				10%
			
			
				21%
			
			
				7.5%
			
			
				380
			
			
				34%
			
			
				276
			
			
				5.6
			
		
				13
			
			
				140
			
			
				12%
			
			
				23%
			
			
				8%
			
			
				407
			
			
				37%
			
			
				286
			
			
				6
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Feoh Super Runes
			
			
				Iss Super Runes
			
			
				Wynn Super Runes
			
			
				Aeore Super Runes
			
		
				LEVEL
			
			
				M crit rate
			
			
				M atk
			
			
				Cast Speed
			
			
				Speed
			
			
				Max MP
			
			
				Weight Limit
			
			
				Mp recovery
			
			
				Received heal
			
		
				8
			
			
				10%
			
			
				85
			
			
				5%
			
			
				5
			
			
				12%
			
			
				4100
			
			
				9.5%
			
			
				46
			
		
				9
			
			
				11%
			
			
				92
			
			
				6%
			
			
				5.5
			
			
				14%
			
			
				4500
			
			
				11%
			
			
				54
			
		
				10
			
			
				12%
			
			
				100
			
			
				7%
			
			
				6
			
			
				16%
			
			
				4900
			
			
				12.5%
			
			
				62
			
		
				11
			
			
				13%
			
			
				104
			
			
				8%
			
			
				6.5
			
			
				18%
			
			
				5500
			
			
				14%
			
			
				70
			
		
				12
			
			
				14%
			
			
				108
			
			
				9%
			
			
				7
			
			
				20%
			
			
				5800
			
			
				15.5%
			
			
				78
			
		
				13
			
			
				15%
			
			
				112
			
			
				10%
			
			
				7.5
			
			
				22%
			
			
				6400
			
			
				17%
			
			
				86
			
		
	 
 
	 
 
	 
 
	Fishing
 
	 
 
	
 
	New Fish stews added to the Fishing Guildsman for you to trade your fish for.
 
	 
 
				ITEM
			
			
				BONUS
			
			
				BLUE MACKERELS COST
			
		
				Fish Stew Might lv 2
			
			
				patk + 12 %
			
			
				20
			
		
				Fish Stew Might lv 3
			
			
				patk + 15 %
			
			
				40
			
		
				Fish Stew Shield lv 2
			
			
				pdef + 12%
			
			
				20
			
		
				Fish Stew Shield lv 3
			
			
				pdef + 15%
			
			
				40
			
		
				Fish Stew Empower lv 2
			
			
				matk +65%
			
			
				200
			
		
				Fish Stew Empower lv 3
			
			
				matk + 75%
			
			
				250
			
		
				Fish Stew Vampiric Rage lv 2
			
			
				7% lifesteal
			
			
				200
			
		
				Fish Stew Vampiric Rage lv 3
			
			
				8% lifesteal
			
			
				250
			
		
				Fish Stew Magic Barrier lv 2
			
			
				mdef + 30%
			
			
				250
			
		
				Fish Stew Berserker Spirit lv 1
			
			
				reduces pdef 5% mdef 10% evasion 2, increases patk 5% matk 10% atkspeed 5% cast 5% speed 5.
			
			
				200
			
		
				Fish Stew Berserker Spirit lv 2
			
			
				reduces pdef 8% mdef 16% evasion 4, increases patk 8% matk 16% atkspeed 8% cast 8% speed 8.
			
			
				300
			
		
				Fish Stew Decrease Weight lv 1
			
			
				weight penalty limit + 3000
			
			
				30
			
		
				Fish Stew Decrease Weight lv 2
			
			
				weight penalty limit + 6000
			
			
				40
			
		
				Fish Stew Decrease Weight lv 3
			
			
				weight penalty limit + 9000
			
			
				50
			
		
				Fish Stew Greater Might Lv 1
			
			
				patk + 4%
			
			
				250
			
		
				Fish Stew Greater Shield lv 1
			
			
				pdef + 5%
			
			
				250
			
		
				Fish Stew Wild Magic lv 1
			
			
				m crit rate + 10
			
			
				250
			
		
	 
 
	 
 
	Price Changes for Roast Blue Mackerel:
 
				ITEM
			
			
				PRICE BEFORE
			
			
				PRICE AFTER
			
		
				Roast Blue Mackerel STR
			
			
				Blue Mackerels x45
			
			
				Fresh Blue Mackerel x40
			
		
				Roast Blue Mackerel INT
			
			
				Blue Mackerels x45
			
			
				Fresh Blue Mackerel x40
			
		
				Roast Blue Mackerel CON
			
			
				Blue Mackerels x45
			
			
				Fresh Blue Mackerel x40
			
		
				Roast Blue Mackerel DEX
			
			
				Blue Mackerels x45
			
			
				Fresh Blue Mackerel x40
			
		
				Roast Blue Mackerel MEN
			
			
				Blue Mackerels x45
			
			
				Fresh Blue Mackerel x40
			
		
				Roast Blue Mackerel WIT
			
			
				Blue Mackerels x45
			
			
				Fresh Blue Mackerel x40
			
		
	 
 
	 
 
	Fish Stew: The Guilds Gratitude now can only be obtained with Fresh Blue Mackerel x35.
 
	 
 
	 
 
	 
 
	 
 
	ITEMS
 
	 
 
	 
 
	NEW ARMOR FEATURES:
 
	When full set of gear is enchanted to +6 or higher, a glow will be displayed on the armor accordingly:
 
		All parts of set at least +6 - Silver Glow
	
	 
		All parts  of set at least + 8 - Golden Glow
	
	
		All parts of set at least + 10 - Blue Glow
	
	 
	 
 
	 
 
	New effects were adding to armor sets when enchanted by type:
 
				ARMOR TYPE
			
			
				ENCHANT
			
			
				EFFECT
			
		
				Heavy Armor Sets
			
			
				(+6)
			
			
				Max HP +360
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +10
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 4
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+7)
			
			
				Max HP +360
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +10
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 4
			
		
				 
			
			
				 
			
			
				Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+8)
			
			
				Max HP +360
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +10
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 4
			
		
				 
			
			
				 
			
			
				Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				Vampiric Rage Effect + 2%
			
		
				 
			
			
				 
			
			
				P skill cooldown - 4%
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+9)
			
			
				Max HP +360
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +10
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 4
			
		
				 
			
			
				 
			
			
				Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				Vampiric Rage Effect + 2%
			
		
				 
			
			
				 
			
			
				P skill cooldown - 4%
			
		
				 
			
			
				 
			
			
				Stun Resistance + 10%
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+10)
			
			
				Max HP +360
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +10
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 4
			
		
				 
			
			
				 
			
			
				Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				Vampiric Rage Effect + 2%
			
		
				 
			
			
				 
			
			
				P skill cooldown - 4%
			
		
				 
			
			
				 
			
			
				Stun resistance + 10%
			
		
				 
			
			
				 
			
			
				Bow resistance + 10%
			
		
				 
			
			
				 
			
			
				Pdef + 6%
			
		
				 
			
			
				 
			
			
				 
			
		
				Light Armor Sets
			
			
				(+6)
			
			
				Max HP +200 Max MP + 80
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +10
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 4
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+7)
			
			
				Max HP +200 Max MP + 80
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +10
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 4
			
		
				 
			
			
				 
			
			
				                                              Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+8)
			
			
				Max HP +200 Max MP + 80
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +10
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 4
			
		
				 
			
			
				 
			
			
				Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				Speed + 4
			
		
				 
			
			
				 
			
			
				P/M skill power + 7%
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+9)
			
			
				Max HP +200 Max MP + 80
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +10
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 4
			
		
				 
			
			
				 
			
			
				Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				Speed + 4
			
		
				 
			
			
				 
			
			
				P/M skill power + 7%
			
		
				 
			
			
				 
			
			
				Mental/paralize/stun resistance + 5%
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+10)
			
			
				Max HP +200 Max MP + 80
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +10
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 4
			
		
				 
			
			
				 
			
			
				Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				Speed + 4
			
		
				 
			
			
				 
			
			
				P/M skill power + 7%
			
		
				 
			
			
				 
			
			
				Mental/paralize/stun resistance + 5%
			
		
				 
			
			
				 
			
			
				M damage resistance + 15%, M def + 7%
			
		
				 
			
			
				 
			
			
				 
			
		
				Robe Armor Sets
			
			
				(+6)
			
			
				Max MP + 140
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +4
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 6
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+7)
			
			
				Max MP + 140
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +4
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 6
			
		
				 
			
			
				 
			
			
				                                                  Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+8)
			
			
				Max MP + 140
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +4
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 6
			
		
				 
			
			
				 
			
			
				Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				Received healing bonus + 52
			
		
				 
			
			
				 
			
			
				MP consumption for m skills - 4%
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+9)
			
			
				Max MP + 140
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +4
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 6
			
		
				 
			
			
				 
			
			
				Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				Received healing bonus + 52
			
		
				 
			
			
				 
			
			
				MP consumption for m skills - 4%
			
		
				 
			
			
				 
			
			
				Paralyze resist + 10%, stun resist + 5%
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				(+10)
			
			
				Max MP + 140
			
		
				 
			
			
				 
			
			
				HP recovering bonus while sitting/standing +4
			
		
				 
			
			
				 
			
			
				MP recovery bonus while sitting/standing + 6
			
		
				 
			
			
				 
			
			
				Pdef + 47 Mdef + 28
			
		
				 
			
			
				 
			
			
				Received healing bonus + 52
			
		
				 
			
			
				 
			
			
				MP consumption for m skills - 4%
			
		
				 
			
			
				 
			
			
				Paralyze resist + 10%, stun resist + 5%
			
		
				 
			
			
				 
			
			
				All debuff resistance + 7%
			
		
				 
			
			
				 
			
			
				Chance to receive p crit attack - 20%
			
		
	 
 
	 
 
	New bonus added to some sets:
 
				ARMOR SET
			
			
				ARMOR PIECES NEEDED
			
			
				ADDITIONAL BONUS
			
		
				Blue Wolf robe/light/heavy
			
			
				4+
			
			
				Stun resistance + 30%
			
		
				Full Plate
			
			
				2+
			
			
				Stun resistance + 10%
			
		
				Drake Leather
			
			
				2+
			
			
				Stun resistance + 10%
			
		
				Demon
			
			
				2+
			
			
				Stun resistance + 10%
			
		
				Doom robe/light/heavy
			
			
				3+
			
			
				Sleep/hold Resistance +50%
			
		
				Chain
			
			
				2+
			
			
				Sleep/hold Resistance +20%
			
		
				Karmian
			
			
				2+
			
			
				Sleep/hold Resistance +20%
			
		
				Plated Leather
			
			
				2+
			
			
				Sleep/hold Resistance +20%
			
		
				Zubei robe/light/heavy
			
			
				4+
			
			
				Paralyze resistance +30%
			
		
				Compound
			
			
				2+
			
			
				Paralyze resistance +10%
			
		
				Theca
			
			
				2+
			
			
				Paralyze resistance +10%
			
		
				Divine
			
			
				2+
			
			
				Paralyze resistance +10%
			
		
				Tempered Mithril
			
			
				3+
			
			
				Bleed/poison resistance +30%
			
		
				Avadon robe/light/heavy
			
			
				4+
			
			
				Bleed/poison resistance +60%
			
		
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
		
				Half Pate
			
			
				set
			
			
				HP recovery + 5.24, STR + 1
			
		
				Salamander
			
			
				set
			
			
				Max MP + 50, DEX + 1
			
		
				Elven Mithril
			
			
				set
			
			
				MP recovery bonus + 5.24, INT + 1
			
		
				Warrior's Armor
			
			
				set
			
			
				P def + 3%
			
		
				Medium Armor
			
			
				set
			
			
				Casting Speed + 5 %
			
		
				Moon Knight Armor heavy
			
			
				set
			
			
				HP recovery + 3%, HP + 25, Pdef + 3%
			
		
				Moon Knight Armor light
			
			
				set
			
			
				HP recovery + 3%, HP + 10, Patk + 2%
			
		
				Moon Knight Armor robe
			
			
				set
			
			
				HP recovery + 3%, HP + 20, Matk + 2%
			
		
	 
 
	 
 
	NEW EPIC ACCESSORIES: Zaken Earring
 
		. Zaken earring can be obtained by slaying Zaken and for the moment it cannot  be upgraded on Blacksmith Baggins like the other epic jewels. 
	
	 
 
				ITEM
			
			
				EFFECTS
			
		
				Zaken's Earring
			
			
				Mdef 60
			
		
				 
			
			
				MP + 22
			
		
				 
			
			
				Bleed Resistance and attack rate + 10%
			
		
				 
			
			
				Stun resistance and attack rate + 5%
			
		
				 
			
			
				Mental resistance and attack rate + 5%
			
		
				 
			
			
				Healing power + 4%
			
		
				 
			
			
				HP recovery bonus + 10%
			
		
	 
 
	 
 
		Other epic jewels (QA, orfen, core, baium) can now be upgraded to lv3 on Blacksmith Baggins.
	
	 
 
	 
 
	 
 
	Classes and Skill Changes
 
	 
 
	Daggers
 
	Power of Deadly Blow slightly increased
 
	Power of Lethal Blow slightly increased
 
	Power of Backstab slightly increased
 
	Removed speed penalty for Hide
 
	 
 
	Summoners
 
	Increase reuse for Spark Cubic to 30 seconds
 
	Increased reuse of Aqua Cubic to 30 seconds
 
	Increased reuse of Binding Cubic to 30 seconds
 
	Slightly increased PVP damage penalty for 3rd class pets (magnus, feline king, spectral lord)
 
	Increased reuse of Whiplash to 16 seconds
 
	 
 
	 
 
	 
 
	Hunting Zones
 
	
 
	Giants Cave 
 
	The zone is located to the south-east from the Town of Aden and in fact it's a huge dungeon with 4 entrances. Mobs level 76-78 dwell there. Giant's Cave is divided into the upper and the lower part, for solo and party hunting. You can teleport to the entrance via NPC Gatekeeper Elisa located in the Town of Aden. To teleport to party hunting zone, talk to NPC Researcher Maris.
 
	
 
	Maris can be found in the Forsaken Plains on the way to Giants Cave and he offers you the option to teleport inside of Giants Cave.
 
	You can also teleport inside of Giants Cave using a stone teleporter located in one of the entrances, as well as port to Maris from that same stone.
 
	 
 
	GIANTS CAVE UPPER (rooms near entrances advised for solo hunting):
 
	
 
	The upper part of Giant's Cave is inhabited by different mobs. You can hunt alone there. However, think of avoiding the places with too many mobs so your hunt could be successful. You also need to be careful with Beast Lord, as this mob attacks first, has increased HP (x2) and calls for other mobs' assistance.
 
	 
 
	GIANTS CAVE LOWER (rooms after entrances and deeper inside advised for group hunting):
 
	
 
	This part of the zone is dwelled by the giant-type monsters. Most of them don't help each other, however you need to defeat Elven Scouts Gamlin and Leogul very quickly, or they will summon additional mobs.
 
	
 
	 
 
	Besides, the zone monsters have dangerous skills. For example, Lesser Giant Wizards cast bleeding debuffs which need to be dispelled as soon as possible, and Lesser Giant Shooter has great values of HP and P. Atk., so it can kill those who have little HP with just one shot.
 
	 
 
	Every 15 minutes in a random place of the zone Batur appears. Batur doesn't attack first, but if you attack Batur, you need to defeat it within a minute, or it will disappear. Batur has strong values of P. Atk., M. Atk. and M. Def, so it's pretty difficult to defeat it.
 
	 
	 
 
	On the lower level of the cave Hekaton Prime resides, accompanied by Hekaton Chires. It's the strongest mob in the zone by the values of P. Atk., M. Atk., and HP level. The mob appears every 3 hours (real time). If you defeat it, Gamlin and Leogul will stop appearing for an hour.
 
	 
	 
 
	 
 
	DEVIL'S ISLE:
 
	 
 
	
 
	You can teleport to the entrance of the Devil's Isle zone via NPC Gatekeeper Clarissa from the Town of Giran or by foot via the underground tunnel. Mobs level 70-75 dwell in the zone, and the island is divided into 3 parts: solo hunting zone, party hunting zone, and raid zone.
 
	 
 
	The monsters in the zone are different depending on the time when they appear (day or night). They are stronger in the night time. Mobs: Immortal Spirit, Starving Soldier, Starving Warrior attack first.
 
	In the solo hunting zone you can take part in hunting for Zaken's Treasure Chest, and in the party hunting zone - in the places which can be affected by Zaken's impact - you can meet special monsters.
 
	 
	After the Gone Missing quest is complete, you can teleport for free via NPC Pirate Spirit from the entrance of the isle to the room with the mains NPCs and back.
 
	 
	There are quest NPCs, NPC Pirate Spirit and Grocer Chortie in the room.
 
	
 
	You can talk to Zaken's servants: Sombrie, Kukoni, Gallu and Rissuos (you'll need them for such quests as The Dark Side of Power and Quarrels Time), only when they are not affected by Zaken's curse. If the servants is affected by the curse, they will not interact with you. At 6.30 a.m. every day only one servant can break free from the curse.
 
	*NOTE: you can use this topic to learn how to see who is cursed and who is not*
 
	 
 
	
 
	Once per day you can take part in hunting for Treasure Chest by taking the Pirate Treasure Hunt from NPC Garom. To take the quest, you need a  Pirate's Treasure Map , which can be obtained from Garom for  Pirate's Treasure Map Piece  — 25 pcs. The quest counter is reset daily at 6.30 a.m.
 
	 
 
	SOLO HUNTING ZONE:
 
	The solo hunting zone is located in the eastern part of the island and in fact it's a net of interconnected rooms and corridors. Depending on whether it's day or night in the game, different mobs appear in the zone.
 
	Besides, Zaken's Chest appears at night in the zone. You'll see the corresponding system message on the screen if you character is located in Devil's Isle zone. Zaken's Treasure Chests may appear in five parts on the solo hunting zone. Only one of them is real, other chests are monsters which won't hesitate to attack you. You can take part in hunting for Treasure chests once per day (counter is reset daily at 6.30 a.m.).
 
	 
 
	PARTY HUNTING ZONE:
 
	In the party hunting zone there are also lots of rooms and corridors, however monsters are located at distance from each other. Monsters HP in party hunting zone is 2-3 times higher. It's recommended to hunt monsters in the western part of Devil's Isle in a small party.
 
	In the night time random parts of the party hunting zones are affected by Zaken's power and turn into altered zones. If your character stays in such zones, it will get the Zaken's curse effect reducing Speed and HP. However, you can meet a special monster in such zones: Midnight Nightmare. Defeating a Midnight Nightmare may give you a nice reward.
 
	 
 
	ZAKEN RAID:
 
	 
	The raid zone is located in the heart of the island. To complete it successfully, you'll need 7 full parties (63 players) level 70 and above. You need to wait for a special moments to get to Zaken: the door to captain's quarters is opened for 10 minutes of real time every 4 hours (in game time).
 
	 
	During the fight Zaken will be randomly teleporting to one of the 15 rooms, and you need to find him. There are monsters in the rooms, and they resurrect pretty fast to attack your team and prevent you from fighting Zaken.
 
	Zaken's fight difficulty increases as the fight go on with Zaken himself adopting different behaviors depending on phases based on his remaining HP.
 
	Its a more complex battle mechanics comparing to the usual tank and spank so its advised for the brave warriors willing to face him to do some research first.
 
	 
 
	*NOTE: Zaken will be dead on server restart and will then start normal respawn timer*
 
	 
 
	 
 
	Changes to old zones
 
	WAR-TORN PLAINS:
 
	Quantity and level of monsters increased
 
	 
 
				MONSTER
			
			
				LEVEL BEFORE
			
			
				LEVEL AFTER
			
		
				Graveyard Wanderer
			
			
				60
			
			
				67
			
		
				Archer of Greed
			
			
				61
			
			
				67
			
		
				Hatar Ratman Thief
			
			
				62
			
			
				68
			
		
				Hatar Ratman Boss
			
			
				63
			
			
				68
			
		
				Hatar Hanishee
			
			
				64
			
			
				69
			
		
				Deprive
			
			
				64
			
			
				70
			
		
				Taik Orc Supply
			
			
				65
			
			
				71
			
		
				Violent Farcran
			
			
				66
			
			
				72
			
		
	 
 
	PLAINS OF GLORY:
 
	Quantity increased and spawns changes
 
	 
 
				MONSTER
			
			
				RESPAWN BEFORE
			
			
				RESPAWN AFTER
			
		
				Vanor Silenos Warrior
			
			
				30 sec
			
			
				20 sec
			
		
				Vanor Silenos Shaman
			
			
				30 sec
			
			
				20 sec
			
		
				Vanor Silenos Chieftain
			
			
				30 sec
			
			
				20 sec
			
		
				Mercenary of Glory Vanor
			
			
				60 sec +/- 25
			
			
				90 sec +/-25
			
		
	 
 
	BLAZING SWAMP:
 
	Quantity and levels increased
 
	 
 
				MONSTER
			
			
				LEVEL BEFORE
			
			
				LEVEL AFTER
			
		
				Hames Orc Foot Soldier
			
			
				70
			
			
				71
			
		
				Hames Orc Sniper
			
			
				70
			
			
				71
			
		
				Hames Orc Prefect
			
			
				70
			
			
				72
			
		
				Hames Orc Shaman
			
			
				70
			
			
				73
			
		
	 
 
	 
 
	RAID BOSSES
 
	
 
	New 35 raid bosses added to the game. NONE of them will have FIXED respawn time, they will all have normal world boss respawn timers
 
	 
 
				RAID BOSS
			
			
				LEVEL
			
			
				SPAWN TYPE
			
		
				Zombie Lord Dorkhon
			
			
				55
			
			
				Normal
			
		
				Orc Timak Darphen
			
			
				55
			
			
				Normal
			
		
				Rael Mahum Radium
			
			
				60
			
			
				Normal
			
		
				Rael Mahum Supercium
			
			
				60
			
			
				Normal
			
		
				Evil Magikus
			
			
				60
			
			
				Normal
			
		
				Tayga Marga Shaman
			
			
				60
			
			
				Normal
			
		
				Tayga Septon Champion
			
			
				60
			
			
				Normal
			
		
				Tayga Feron King
			
			
				60
			
			
				Normal
			
		
				Gross Dre Vanul
			
			
				65
			
			
				Normal
			
		
				Gross Salamander
			
			
				65
			
			
				Normal
			
		
				Gross Ifrit
			
			
				65
			
			
				Normal
			
		
				Fiend Goblier
			
			
				65
			
			
				Normal
			
		
				Demon Bedukel
			
			
				65
			
			
				Normal
			
		
				Fiend Sarboth
			
			
				65
			
			
				Normal
			
		
				Fiend Cherkia
			
			
				65
			
			
				Normal
			
		
				Fiend Harthmon
			
			
				65
			
			
				Normal
			
		
				Bloody With Rumilla
			
			
				65
			
			
				Normal
			
		
				Flamestone Giant
			
			
				65
			
			
				Normal
			
		
				Monster Minotaur
			
			
				70
			
			
				Normal
			
		
				Monster Bulleroth
			
			
				70
			
			
				Normal
			
		
				Dorcarus
			
			
				70
			
			
				Normal
			
		
				Milinaus
			
			
				70
			
			
				Normal
			
		
				Amden Orc Turation
			
			
				70
			
			
				Normal
			
		
				Amden Orc Turahot
			
			
				70
			
			
				Normal
			
		
				Evil Orc Dephracor
			
			
				70
			
			
				Normal
			
		
				Evil Orc Ravolas
			
			
				70
			
			
				Normal
			
		
				Evil Orc Zetahl
			
			
				70
			
			
				Normal
			
		
				Evil Orc Tabris
			
			
				70
			
			
				Normal
			
		
				Kerfaus
			
			
				70
			
			
				Normal
			
		
				Gariott
			
			
				75
			
			
				Normal
			
		
				Varmoni
			
			
				75
			
			
				Normal
			
		
				Varbasion
			
			
				75
			
			
				Normal
			
		
				Bathus Elbogen
			
			
				75
			
			
				Normal
			
		
				Overlord Muscel
			
			
				75
			
			
				Normal
			
		
				Daumen Kshana
			
			
				75
			
			
				Normal
			
		
	 
 
	*NOTE: All this NEW raid bosses got a decreased experience reward comparing to what people would know from TI, to compensate for the exp nerf on this new bosses, OLDER bosses have their exp increased. in a simple way to put it,  the experience you would receive for killing for example 1 new and 1 old is the same in total, but instead of having 1 new giving 200k exp and one old giving 50k exp now both will give 120k exp.
 
	Reasoning behind this change is, we want raid bosses to be impactful but we dont want players to just sit waiting for those specific 5 or 6 bosses becuz they give way more experience then the rest, this way all bosses should be appealing for players due to the fact all bosses have a balanced experience values if they are around the same level groups.*
 
	 
 
	DEATH KNIGHTS:
 
	
 
	After killing a field raid boss there's a small change a Death Knight will spawn. This Death Knight is basically a second slightly weaker boss that can grant extra rewards like normal armor and weapon enchants and life stones. The level of the Death Knight spawning will be directly related to the level of the raid boss killed.
 
	 
 
	 
 
	All Raid bosses will now have a enrage phase.
 
	 
 
	 
 
	QUESTS
 
	 
 
	NEW QUESTS ADDED FOR DEVIL'S ISLE:
 
	 
 
				QUEST
			
			
				LEVELS
			
			
				REWARDS
			
			
				STARTING NPC
			
			
				QUEST TYPE
			
			
				REQUIREMENTS
			
		
				Punitive Operation on the Devil's Isle
			
			
				70
			
			
				13.616 Adena
			
			
				Sir Kristof Rodemai
			
			
				one time
			
			
				none
			
		
				 
			
			
				 
			
			
				EXP 150.000
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				SP 4.500
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				Gone Missing
			
			
				70
			
			
				30.000 Adena
			
			
				Nikia
			
			
				one time
			
			
				complete punitive operation
			
		
				 
			
			
				 
			
			
				EXP 300.000
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				SP 9.000
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				The Dark Side of Power
			
			
				70
			
			
				100.000 Adena
			
			
				Pirate Spirit
			
			
				one time
			
			
				complete gone missing
			
		
				 
			
			
				 
			
			
				EXP 4.200.000
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				SP 126.000
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				Scroll of Escape Devil's Isle x5
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				Quarrels Time
			
			
				70
			
			
				EXP 450.000
			
			
				Garom
			
			
				Solo repeatable
			
			
				none
			
		
				 
			
			
				 
			
			
				SP 13.500
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				Weapon Ingredient Box B grade
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				Unfinished Device
			
			
				70
			
			
				Pirate's Eyepatch
			
			
				Garom
			
			
				one time
			
			
				complete the dark side of power
			
		
				 
			
			
				 
			
			
				EXP 450.000
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				SP 13.500
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				Death to the Pirate King
			
			
				70
			
			
				EXP 900.000
			
			
				Eigis Ein
			
			
				one time
			
			
				complete unfinished device
			
		
				 
			
			
				 
			
			
				SP 27.000
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				Zaken's Sealed Cloak
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				Pirate Treasure Hunt
			
			
				70
			
			
				EXP 300.000
			
			
				Garom
			
			
				Solo repeatable
			
			
				Pirates Treasure Map
			
		
				 
			
			
				 
			
			
				SP 9.000
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				Pirate's treasure Chest
			
			
				 
			
			
				 
			
			
				 
			
		
	 
 
	 
 
	New quests have been added to lower levels.
 
	 
 
				RACE
			
			
				QUEST
			
			
				LEVEL
			
			
				REWARDS
			
			
				STARTING NPC
			
			
				QUEST TYPE
			
		
				Humans
			
			
				Tombs of Ancestors
			
			
				2 - 20
			
			
				EXP 70.000
			
			
				Newbie Guide
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				Ring (novice) x2
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Necklace (novice) x1
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				                           Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Help with Temple Restoration
			
			
				11 - 20
			
			
				EXP 80.000
			
			
				Blacksmith Altran
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				Earring (novice) x2
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Perfect Leather Armor 1/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Magister Harrys
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Perfect Leather Armor 2/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Weapon Merchant Lector
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Perfect Leather Armor 3/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Weapon Merchant Lector
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Future: Humans
			
			
				19 +
			
			
				Improved Scroll of Escape x1
			
			
				Weapon Merchant Lector
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				Elves
			
			
				Noise in Woods
			
			
				2 - 20
			
			
				EXP 70.000
			
			
				Newbie Guide
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				Ring (novice) x2
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Necklace (novice) x1
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				                           Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Preparation for Dungeon
			
			
				11 - 20
			
			
				EXP 80.000
			
			
				Sentinel Kendell
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				Earring (novice) x2
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				New Potion Development 1/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Sentinel Starden
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				New Potion Development 2/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Grocer Herbiel
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				New Potion Development 3/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Grocer Herbiel
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Future:Elves
			
			
				19 +
			
			
				Improved Scroll of Escape x1
			
			
				Grocer Herbiel
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				Dark Elves
			
			
				Shilen's Hunt
			
			
				2 - 20
			
			
				EXP 70.000
			
			
				Newbie Guide
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				Ring (novice) x2
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Necklace (novice) x1
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				                          Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Surprise Gift
			
			
				11 - 20
			
			
				EXP 80.000
			
			
				Hierarch Talos
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				Earring (novice) x2
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Prepare for Trade 1/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Armor Merchant Payne
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Prepare for Trade 2/2
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Grocer vollodos
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Prepar for Trade 3/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Grocer Vollodos
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Future: Dark Elves
			
			
				19 +
			
			
				Improved Scroll of Escape x1
			
			
				Grocer Vollodos
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				Orcs
			
			
				Tribal Benefit
			
			
				2 - 20
			
			
				EXP 70.000
			
			
				Newbie Guide
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				Ring (novice) x2
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Necklace (novice) x1
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				                         Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Blacksmith's Request
			
			
				11 - 20
			
			
				EXP 80.000
			
			
				Centurion Tiku
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				Earring (novice) x2
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Red Gem Necklace 1/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Blacksmith Sumari
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Red Gem Necklace 2/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Accessory Merchant Uska
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Red Gem Necklace 3/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Accessory Merchant Uska
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Future_ Orcs
			
			
				19 +
			
			
				Improved Scroll of Escape x1
			
			
				Accessory Merchant Uska
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				Dwarves
			
			
				Mutual Benefit
			
			
				2 - 20
			
			
				EXP 70.000
			
			
				Newbie Guide
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				Ring (novice) x2
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Necklace (novice) x1
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				                          Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Temple's Decorations
			
			
				11 - 20
			
			
				EXP 80.000
			
			
				Weapon Merchant Reep
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				Earring (novice) x2
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Loser Priest 1/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Head Priest of the Earth Zimenf
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Loser Priest 2/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Head Priest of the Earth Gerald
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Loser Priest 3/3
			
			
				15 - 20
			
			
				EXP 70.000
			
			
				Head Priest of the Earth Gerald
			
			
				Solo 1 time
			
		
				 
			
			
				 
			
			
				 
			
			
				SP 3.600
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie Scroll of Escape x5
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Healing Potion (novice) x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Newbie MP Recovery Potion x40
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				Additional reward
			
			
				 
			
			
				 
			
		
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
			
				 
			
		
				 
			
			
				Future: Dwarves
			
			
				19 +
			
			
				Improved Scroll of Escape x1
			
			
				Head Priest of the Earth Gerald
			
			
				Solo 1 time
			
		
	 
 
	 
 
	 
 
	Other Changes
 
	 
 
	All epics are now level 78.
 
	All epics have now a +4h static time added to their respawn time.
 
	Blessing of Protection will now protect against PK till lv 65
 
	 
 
	Servitor AI
 
	
 
	We have created a new mechanic related to servitor AI. We aim to have the pets behave in a way that will allow the master to have the full control of their servitor but without being able to push the limits of ranged fights having their pet being possible to control and attack with it while its 9000 miles away into Narnia. So the new AI was created and it will behave this way:
 
		Pets will behave normally until the 1500 unit range (distance between pet and master).
	
	
		Pets will drop any type of actions and run back to their master if the 1500 line is crossed in a normal way.
	
	
		If forced to extend past this threshold, pet will teleport to their master.
	
	 
 
	and before the river of questions comes a litle FAQ about this changes.
 
	 
 
	- Pony lover Player question 1: "Dear Mr San0 why 1500? isnt it too small range?"
 
	The only other char that has something similar to that range would be a Sagittarius with snipe ON and even then would be if im not mistaken only 1300ish range on auto attacks, so the 1500 is enough for the summoner to be able to fight everyone while still keeping the kind of safe distance they like to keep.
 
	 
 
	- Pony hater Player question 1: "OMG you rly think 1500 limit will make any difference? should be way less, actually pony should not be possible to leave master side, should be a melee range only or pony dies a horrible death and cant be resummoned again until Christmas."
 
	When trying out and adjusting this new behavior we had to have certain amount of situations in consideration, and one of them was Olympiad fights, and after trying out different values we decided that for a Olympiad stadium situation the 1500 is the good enough range for this feature to not have a major impact on the gameplay of classes that use servitors as well as to protect them from having people intentionally abusing this mechanic to avoid the pet entirely.
 
	 
 
	- Poor cute lovely dwarf Player question 1: "MR san0... what about if i have my golem out in the siege and i have to run away cuz this other evil classes are hating on me? i need my golem to still hit the wall while i run away or they gonna kick me from group and get a extra pony instead :("
 
	Do not fear, i got your back, since we dwarves are the superior race, this changes does not affect siege related servitors, siege golem and wild hog cannon are immune to this kind of inferior servitor non sense.