This topic will cover most of the changes and additions coming to DION x3 on next Monday 05.02.2024.
Systems.
Items.
Classes and skills changes.
Hunting zones.
Raid Bosses.
Quests.
Other changes.
SYSTEMS
Olympiad
Players will now be able to purchase MP and HP elixirs from the olympiad.
Achievement system
New missions have been added for levels 51 - 80.
New 1 time missions have been added for the adventures on the new zone Zaken's Isle
New daily and weakly missions have been added
*NOTE: Experience scrolls from missions till lvl 71 can only be used till lvl 71, Experience scrolls from missions above lvl 71 can be used till lvl 80.*
**NOTE2: Daily tasks reset every day at 6:30 server time. Weekly tasks reset every Monday at 6:30 server time.**
Provisional Clan Halls
New provisional clan halls have been added to the game.
This CHs will be up for bids on the NPC and from among the Clans who bid on it, certain amount will be picked to own this CHs for 28 days. After this 28 day term is over, the lease for this CH will finish and clan will have to re apply for another chance once their leases end and there is free ones.
This auction will work in a different way from normal auction where the higher bidder wins. In this one, everyone who is interested, and meets the requirements, sets up their clan for it and then at end of auction server will pick from the clans who participated the winners.
CHs Tier 3 - Orchid Hall - Requires Clan level 3 - Rent 3.000.000 adena
HP Regeneration: 300%
MP Regeneration: 40%
Resurrection experience restoration: 50%
Buffs Equivalent to dion town CHs
No item shop
Teleports only to leave the CH to town.
CHs Tier 2 - Elia Hall - Requires Clan level 4 - Rent 5.000.000 adena
HP Regeneration: 300%
MP Regeneration: 40%
Resurrection experience restoration: 50%
Buffs Equivalent to Giran town CHs
No item shop
Teleports only to leave the CH to town.
CHs Tier 1 - Laurell Hall - Requires Clan level 5 - Rent 10.000.000 adena
HP Regeneration: 300%
MP Regeneration: 40%
Resurrection experience restoration: 50%
Buffs Equivalent to Aden town CHs
No item shop
Teleports only to leave the CH to town
Dye Exchange
Implemented new dye exchange system. On NPC Carson in Aden you will find a new option to exchange dye. You can bring him 2nd class Greater dyes like +4-4, +3-3, +2-2 and "gamble" to get 3rd class dyes.
Rune Exchange
On Blacksmith Pushkin you can now find a new option under runes option to exchange runes. This will allow you to trade 2 runes of same type and level for a sealed rune of that same level. Example: you bring 2 Sigel runes level 3 and you can exchange them for a Sealed Rune level 3 then you can then open and obtain any type of rune level 3.
Augmentation
Weapon augmentation has been added.
You can augment any weapon of D-grade and higher with the help of blacksmiths in Aden and Giran.
You can augment a rune-enhanced and enchanted weapon.
Temporary and Hero weapons cannot be enchanted.
Augmentation gives 2-4 random effects that increase your character stats. The weapon can also receive an active, passive or triggered skill.
The higher the grade of the stone, the better effects you can get. For example, to get skills, you need to use mid-grade or high-grade stone. The level of your character or the grade of your weapon don’t affect augmentation.
Augmented weapon has no restriction on trade/exchange and can be dropped if you die from a monster or with negative karma and 4+ PK counter
To insert a augmentation on your weapon you will need Gemstones and to remove augmentation from your weapon you will have to pay a fee.
LIFE STONE
AUGMENT PRICE
AUGMENT REMOVAL PRICE
Common Life Stone
GEMSTONE D x200
80.000 Adena
Mid Grade Life Stone
GEMSTONE C x300
240.000 Adena
High Grade Life Stone
GEMSTONE B x400
720.000 Adena
Depending on the type of life stone you use you can get different type of effects with different chances.
LIFE STONE
Stats level
Type of effects and skills
Level of effects and skills
Base Stats
Common Life Stone
Low
increase general survivability
Low
-
Mid Grade Life Stone
Medium
attack enhancement
Medium
-
High Grade Life Stone
High
attack empowerment
High
(+1)
There is various different types and styles of skills or bonus you can obtain from augmentation bonus such as:
Combat Stats
Base Stats
Skills Type
p def increase
STR
Item Active Skills
m def increase
CON
Item Passive Skills
p attack increase
DEX
Item trigger skills Triggered by: phisical attack, magical attack, critical attack, receivihng damage
m attack increase
WIT
p crit increase
INT
m crit increase
MEN
p crit power increase
m crit power increase
p accuracy increase
m accuracy increase
p evasion increase
m evasion increase
max hp increase
max mp increase
max cp increase
hp recovery increase
mp recovery increase
cp recovery increase
Augmentations can also impact the look on your weapon depending on the stone used and so on.
+16 no augment +16 with high grade life stone
*NOTE: Life stones can be obtain by hunting various monsters in the world and from Death Knights.*
Super Runes
New item added to game: Super Runes
You can choose one of the two options when you apply rune to your weapon. Only one rune can be applied.
Common runes Lv.8-13 can be upgraded to “Super” runes at NPC Blacksmith in towns. To upgrade a rune you’ll need the common rune, A-grade gemstones x8 and 24.900.000 adena. You can upgrade only the item, but not the applied effect, for example: common Feoh rune Lv.8 → “Super” Feoh rune Lv.8
Common runes and their effects were not changed.
You can obtain new “Super” runes only at NPC Blacksmith.
Common runes can still be obtained from Raid Bosses and at NPC Olympiad Manager.
There are no “Super” runes Lv. 1-7.
“Super” runes cannot be combined via inventory interface.
Values for the super runes bonus are the following:
Sigel Super Runes
Tyrr Super Runes
Othell Super Runes
Yulls Super Runes
LEVEL
P def
Max HP
Crit stun
Atk Speed
P crit rate
might mortal
P crit power
P accuracy
8
80
6%
13%
5%
269
22%
196
4
9
92
7%
15%
6%
297
25%
216
4.4
10
104
8%
17%
6.5%
325
28%
236
4.8
11
116
9%
19%
7%
352
31%
256
5.2
12
128
10%
21%
7.5%
380
34%
276
5.6
13
140
12%
23%
8%
407
37%
286
6
Feoh Super Runes
Iss Super Runes
Wynn Super Runes
Aeore Super Runes
LEVEL
M crit rate
M atk
Cast Speed
Speed
Max MP
Weight Limit
Mp recovery
Received heal
8
10%
85
5%
5
12%
4100
9.5%
46
9
11%
92
6%
5.5
14%
4500
11%
54
10
12%
100
7%
6
16%
4900
12.5%
62
11
13%
104
8%
6.5
18%
5500
14%
70
12
14%
108
9%
7
20%
5800
15.5%
78
13
15%
112
10%
7.5
22%
6400
17%
86
Fishing
New Fish stews added to the Fishing Guildsman for you to trade your fish for.
ITEM
BONUS
BLUE MACKERELS COST
Fish Stew Might lv 2
patk + 12 %
20
Fish Stew Might lv 3
patk + 15 %
40
Fish Stew Shield lv 2
pdef + 12%
20
Fish Stew Shield lv 3
pdef + 15%
40
Fish Stew Empower lv 2
matk +65%
200
Fish Stew Empower lv 3
matk + 75%
250
Fish Stew Vampiric Rage lv 2
7% lifesteal
200
Fish Stew Vampiric Rage lv 3
8% lifesteal
250
Fish Stew Magic Barrier lv 2
mdef + 30%
250
Fish Stew Berserker Spirit lv 1
reduces pdef 5% mdef 10% evasion 2, increases patk 5% matk 10% atkspeed 5% cast 5% speed 5.
200
Fish Stew Berserker Spirit lv 2
reduces pdef 8% mdef 16% evasion 4, increases patk 8% matk 16% atkspeed 8% cast 8% speed 8.
300
Fish Stew Decrease Weight lv 1
weight penalty limit + 3000
30
Fish Stew Decrease Weight lv 2
weight penalty limit + 6000
40
Fish Stew Decrease Weight lv 3
weight penalty limit + 9000
50
Fish Stew Greater Might Lv 1
patk + 4%
250
Fish Stew Greater Shield lv 1
pdef + 5%
250
Fish Stew Wild Magic lv 1
m crit rate + 10
250
Price Changes for Roast Blue Mackerel:
ITEM
PRICE BEFORE
PRICE AFTER
Roast Blue Mackerel STR
Blue Mackerels x45
Fresh Blue Mackerel x40
Roast Blue Mackerel INT
Blue Mackerels x45
Fresh Blue Mackerel x40
Roast Blue Mackerel CON
Blue Mackerels x45
Fresh Blue Mackerel x40
Roast Blue Mackerel DEX
Blue Mackerels x45
Fresh Blue Mackerel x40
Roast Blue Mackerel MEN
Blue Mackerels x45
Fresh Blue Mackerel x40
Roast Blue Mackerel WIT
Blue Mackerels x45
Fresh Blue Mackerel x40
Fish Stew: The Guilds Gratitude now can only be obtained with Fresh Blue Mackerel x35.
ITEMS
NEW ARMOR FEATURES:
When full set of gear is enchanted to +6 or higher, a glow will be displayed on the armor accordingly:
All parts of set at least +6 - Silver Glow
All parts of set at least + 8 - Golden Glow
All parts of set at least + 10 - Blue Glow
New effects were adding to armor sets when enchanted by type:
ARMOR TYPE
ENCHANT
EFFECT
Heavy Armor Sets
(+6)
Max HP +360
HP recovering bonus while sitting/standing +10
MP recovery bonus while sitting/standing + 4
(+7)
Max HP +360
HP recovering bonus while sitting/standing +10
MP recovery bonus while sitting/standing + 4
Pdef + 47 Mdef + 28
(+8)
Max HP +360
HP recovering bonus while sitting/standing +10
MP recovery bonus while sitting/standing + 4
Pdef + 47 Mdef + 28
Vampiric Rage Effect + 2%
P skill cooldown - 4%
(+9)
Max HP +360
HP recovering bonus while sitting/standing +10
MP recovery bonus while sitting/standing + 4
Pdef + 47 Mdef + 28
Vampiric Rage Effect + 2%
P skill cooldown - 4%
Stun Resistance + 10%
(+10)
Max HP +360
HP recovering bonus while sitting/standing +10
MP recovery bonus while sitting/standing + 4
Pdef + 47 Mdef + 28
Vampiric Rage Effect + 2%
P skill cooldown - 4%
Stun resistance + 10%
Bow resistance + 10%
Pdef + 6%
Light Armor Sets
(+6)
Max HP +200 Max MP + 80
HP recovering bonus while sitting/standing +10
MP recovery bonus while sitting/standing + 4
(+7)
Max HP +200 Max MP + 80
HP recovering bonus while sitting/standing +10
MP recovery bonus while sitting/standing + 4
Pdef + 47 Mdef + 28
(+8)
Max HP +200 Max MP + 80
HP recovering bonus while sitting/standing +10
MP recovery bonus while sitting/standing + 4
Pdef + 47 Mdef + 28
Speed + 4
P/M skill power + 7%
(+9)
Max HP +200 Max MP + 80
HP recovering bonus while sitting/standing +10
MP recovery bonus while sitting/standing + 4
Pdef + 47 Mdef + 28
Speed + 4
P/M skill power + 7%
Mental/paralize/stun resistance + 5%
(+10)
Max HP +200 Max MP + 80
HP recovering bonus while sitting/standing +10
MP recovery bonus while sitting/standing + 4
Pdef + 47 Mdef + 28
Speed + 4
P/M skill power + 7%
Mental/paralize/stun resistance + 5%
M damage resistance + 15%, M def + 7%
Robe Armor Sets
(+6)
Max MP + 140
HP recovering bonus while sitting/standing +4
MP recovery bonus while sitting/standing + 6
(+7)
Max MP + 140
HP recovering bonus while sitting/standing +4
MP recovery bonus while sitting/standing + 6
Pdef + 47 Mdef + 28
(+8)
Max MP + 140
HP recovering bonus while sitting/standing +4
MP recovery bonus while sitting/standing + 6
Pdef + 47 Mdef + 28
Received healing bonus + 52
MP consumption for m skills - 4%
(+9)
Max MP + 140
HP recovering bonus while sitting/standing +4
MP recovery bonus while sitting/standing + 6
Pdef + 47 Mdef + 28
Received healing bonus + 52
MP consumption for m skills - 4%
Paralyze resist + 10%, stun resist + 5%
(+10)
Max MP + 140
HP recovering bonus while sitting/standing +4
MP recovery bonus while sitting/standing + 6
Pdef + 47 Mdef + 28
Received healing bonus + 52
MP consumption for m skills - 4%
Paralyze resist + 10%, stun resist + 5%
All debuff resistance + 7%
Chance to receive p crit attack - 20%
New bonus added to some sets:
ARMOR SET
ARMOR PIECES NEEDED
ADDITIONAL BONUS
Blue Wolf robe/light/heavy
4+
Stun resistance + 30%
Full Plate
2+
Stun resistance + 10%
Drake Leather
2+
Stun resistance + 10%
Demon
2+
Stun resistance + 10%
Doom robe/light/heavy
3+
Sleep/hold Resistance +50%
Chain
2+
Sleep/hold Resistance +20%
Karmian
2+
Sleep/hold Resistance +20%
Plated Leather
2+
Sleep/hold Resistance +20%
Zubei robe/light/heavy
4+
Paralyze resistance +30%
Compound
2+
Paralyze resistance +10%
Theca
2+
Paralyze resistance +10%
Divine
2+
Paralyze resistance +10%
Tempered Mithril
3+
Bleed/poison resistance +30%
Avadon robe/light/heavy
4+
Bleed/poison resistance +60%
Half Pate
set
HP recovery + 5.24, STR + 1
Salamander
set
Max MP + 50, DEX + 1
Elven Mithril
set
MP recovery bonus + 5.24, INT + 1
Warrior's Armor
set
P def + 3%
Medium Armor
set
Casting Speed + 5 %
Moon Knight Armor heavy
set
HP recovery + 3%, HP + 25, Pdef + 3%
Moon Knight Armor light
set
HP recovery + 3%, HP + 10, Patk + 2%
Moon Knight Armor robe
set
HP recovery + 3%, HP + 20, Matk + 2%
NEW EPIC ACCESSORIES: Zaken Earring
. Zaken earring can be obtained by slaying Zaken and for the moment it cannot be upgraded on Blacksmith Baggins like the other epic jewels.
ITEM
EFFECTS
Zaken's Earring
Mdef 60
MP + 22
Bleed Resistance and attack rate + 10%
Stun resistance and attack rate + 5%
Mental resistance and attack rate + 5%
Healing power + 4%
HP recovery bonus + 10%
Other epic jewels (QA, orfen, core, baium) can now be upgraded to lv3 on Blacksmith Baggins.
Classes and Skill Changes
Daggers
Power of Deadly Blow slightly increased
Power of Lethal Blow slightly increased
Power of Backstab slightly increased
Removed speed penalty for Hide
Summoners
Increase reuse for Spark Cubic to 30 seconds
Increased reuse of Aqua Cubic to 30 seconds
Increased reuse of Binding Cubic to 30 seconds
Slightly increased PVP damage penalty for 3rd class pets (magnus, feline king, spectral lord)
Increased reuse of Whiplash to 16 seconds
Hunting Zones
Giants Cave
The zone is located to the south-east from the Town of Aden and in fact it's a huge dungeon with 4 entrances. Mobs level 76-78 dwell there. Giant's Cave is divided into the upper and the lower part, for solo and party hunting. You can teleport to the entrance via NPC Gatekeeper Elisa located in the Town of Aden. To teleport to party hunting zone, talk to NPC Researcher Maris.
Maris can be found in the Forsaken Plains on the way to Giants Cave and he offers you the option to teleport inside of Giants Cave.
You can also teleport inside of Giants Cave using a stone teleporter located in one of the entrances, as well as port to Maris from that same stone.
GIANTS CAVE UPPER (rooms near entrances advised for solo hunting):
The upper part of Giant's Cave is inhabited by different mobs. You can hunt alone there. However, think of avoiding the places with too many mobs so your hunt could be successful. You also need to be careful with Beast Lord, as this mob attacks first, has increased HP (x2) and calls for other mobs' assistance.
GIANTS CAVE LOWER (rooms after entrances and deeper inside advised for group hunting):
This part of the zone is dwelled by the giant-type monsters. Most of them don't help each other, however you need to defeat Elven Scouts Gamlin and Leogul very quickly, or they will summon additional mobs.
Besides, the zone monsters have dangerous skills. For example, Lesser Giant Wizards cast bleeding debuffs which need to be dispelled as soon as possible, and Lesser Giant Shooter has great values of HP and P. Atk., so it can kill those who have little HP with just one shot.
Every 15 minutes in a random place of the zone Batur appears. Batur doesn't attack first, but if you attack Batur, you need to defeat it within a minute, or it will disappear. Batur has strong values of P. Atk., M. Atk. and M. Def, so it's pretty difficult to defeat it.
On the lower level of the cave Hekaton Prime resides, accompanied by Hekaton Chires. It's the strongest mob in the zone by the values of P. Atk., M. Atk., and HP level. The mob appears every 3 hours (real time). If you defeat it, Gamlin and Leogul will stop appearing for an hour.
DEVIL'S ISLE:
You can teleport to the entrance of the Devil's Isle zone via NPC Gatekeeper Clarissa from the Town of Giran or by foot via the underground tunnel. Mobs level 70-75 dwell in the zone, and the island is divided into 3 parts: solo hunting zone, party hunting zone, and raid zone.
The monsters in the zone are different depending on the time when they appear (day or night). They are stronger in the night time. Mobs: Immortal Spirit, Starving Soldier, Starving Warrior attack first.
In the solo hunting zone you can take part in hunting for Zaken's Treasure Chest, and in the party hunting zone - in the places which can be affected by Zaken's impact - you can meet special monsters.
After the Gone Missing quest is complete, you can teleport for free via NPC Pirate Spirit from the entrance of the isle to the room with the mains NPCs and back.
There are quest NPCs, NPC Pirate Spirit and Grocer Chortie in the room.
You can talk to Zaken's servants: Sombrie, Kukoni, Gallu and Rissuos (you'll need them for such quests as The Dark Side of Power and Quarrels Time), only when they are not affected by Zaken's curse. If the servants is affected by the curse, they will not interact with you. At 6.30 a.m. every day only one servant can break free from the curse.
*NOTE: you can use this topic to learn how to see who is cursed and who is not*
Once per day you can take part in hunting for Treasure Chest by taking the Pirate Treasure Hunt from NPC Garom. To take the quest, you need a Pirate's Treasure Map , which can be obtained from Garom for Pirate's Treasure Map Piece — 25 pcs. The quest counter is reset daily at 6.30 a.m.
SOLO HUNTING ZONE:
The solo hunting zone is located in the eastern part of the island and in fact it's a net of interconnected rooms and corridors. Depending on whether it's day or night in the game, different mobs appear in the zone.
Besides, Zaken's Chest appears at night in the zone. You'll see the corresponding system message on the screen if you character is located in Devil's Isle zone. Zaken's Treasure Chests may appear in five parts on the solo hunting zone. Only one of them is real, other chests are monsters which won't hesitate to attack you. You can take part in hunting for Treasure chests once per day (counter is reset daily at 6.30 a.m.).
PARTY HUNTING ZONE:
In the party hunting zone there are also lots of rooms and corridors, however monsters are located at distance from each other. Monsters HP in party hunting zone is 2-3 times higher. It's recommended to hunt monsters in the western part of Devil's Isle in a small party.
In the night time random parts of the party hunting zones are affected by Zaken's power and turn into altered zones. If your character stays in such zones, it will get the Zaken's curse effect reducing Speed and HP. However, you can meet a special monster in such zones: Midnight Nightmare. Defeating a Midnight Nightmare may give you a nice reward.
ZAKEN RAID:
The raid zone is located in the heart of the island. To complete it successfully, you'll need 7 full parties (63 players) level 70 and above. You need to wait for a special moments to get to Zaken: the door to captain's quarters is opened for 10 minutes of real time every 4 hours (in game time).
During the fight Zaken will be randomly teleporting to one of the 15 rooms, and you need to find him. There are monsters in the rooms, and they resurrect pretty fast to attack your team and prevent you from fighting Zaken.
Zaken's fight difficulty increases as the fight go on with Zaken himself adopting different behaviors depending on phases based on his remaining HP.
Its a more complex battle mechanics comparing to the usual tank and spank so its advised for the brave warriors willing to face him to do some research first.
*NOTE: Zaken will be dead on server restart and will then start normal respawn timer*
Changes to old zones
WAR-TORN PLAINS:
Quantity and level of monsters increased
MONSTER
LEVEL BEFORE
LEVEL AFTER
Graveyard Wanderer
60
67
Archer of Greed
61
67
Hatar Ratman Thief
62
68
Hatar Ratman Boss
63
68
Hatar Hanishee
64
69
Deprive
64
70
Taik Orc Supply
65
71
Violent Farcran
66
72
PLAINS OF GLORY:
Quantity increased and spawns changes
MONSTER
RESPAWN BEFORE
RESPAWN AFTER
Vanor Silenos Warrior
30 sec
20 sec
Vanor Silenos Shaman
30 sec
20 sec
Vanor Silenos Chieftain
30 sec
20 sec
Mercenary of Glory Vanor
60 sec +/- 25
90 sec +/-25
BLAZING SWAMP:
Quantity and levels increased
MONSTER
LEVEL BEFORE
LEVEL AFTER
Hames Orc Foot Soldier
70
71
Hames Orc Sniper
70
71
Hames Orc Prefect
70
72
Hames Orc Shaman
70
73
RAID BOSSES
New 35 raid bosses added to the game. NONE of them will have FIXED respawn time, they will all have normal world boss respawn timers
RAID BOSS
LEVEL
SPAWN TYPE
Zombie Lord Dorkhon
55
Normal
Orc Timak Darphen
55
Normal
Rael Mahum Radium
60
Normal
Rael Mahum Supercium
60
Normal
Evil Magikus
60
Normal
Tayga Marga Shaman
60
Normal
Tayga Septon Champion
60
Normal
Tayga Feron King
60
Normal
Gross Dre Vanul
65
Normal
Gross Salamander
65
Normal
Gross Ifrit
65
Normal
Fiend Goblier
65
Normal
Demon Bedukel
65
Normal
Fiend Sarboth
65
Normal
Fiend Cherkia
65
Normal
Fiend Harthmon
65
Normal
Bloody With Rumilla
65
Normal
Flamestone Giant
65
Normal
Monster Minotaur
70
Normal
Monster Bulleroth
70
Normal
Dorcarus
70
Normal
Milinaus
70
Normal
Amden Orc Turation
70
Normal
Amden Orc Turahot
70
Normal
Evil Orc Dephracor
70
Normal
Evil Orc Ravolas
70
Normal
Evil Orc Zetahl
70
Normal
Evil Orc Tabris
70
Normal
Kerfaus
70
Normal
Gariott
75
Normal
Varmoni
75
Normal
Varbasion
75
Normal
Bathus Elbogen
75
Normal
Overlord Muscel
75
Normal
Daumen Kshana
75
Normal
*NOTE: All this NEW raid bosses got a decreased experience reward comparing to what people would know from TI, to compensate for the exp nerf on this new bosses, OLDER bosses have their exp increased. in a simple way to put it, the experience you would receive for killing for example 1 new and 1 old is the same in total, but instead of having 1 new giving 200k exp and one old giving 50k exp now both will give 120k exp.
Reasoning behind this change is, we want raid bosses to be impactful but we dont want players to just sit waiting for those specific 5 or 6 bosses becuz they give way more experience then the rest, this way all bosses should be appealing for players due to the fact all bosses have a balanced experience values if they are around the same level groups.*
DEATH KNIGHTS:
After killing a field raid boss there's a small change a Death Knight will spawn. This Death Knight is basically a second slightly weaker boss that can grant extra rewards like normal armor and weapon enchants and life stones. The level of the Death Knight spawning will be directly related to the level of the raid boss killed.
All Raid bosses will now have a enrage phase.
QUESTS
NEW QUESTS ADDED FOR DEVIL'S ISLE:
QUEST
LEVELS
REWARDS
STARTING NPC
QUEST TYPE
REQUIREMENTS
Punitive Operation on the Devil's Isle
70
13.616 Adena
Sir Kristof Rodemai
one time
none
EXP 150.000
SP 4.500
Gone Missing
70
30.000 Adena
Nikia
one time
complete punitive operation
EXP 300.000
SP 9.000
The Dark Side of Power
70
100.000 Adena
Pirate Spirit
one time
complete gone missing
EXP 4.200.000
SP 126.000
Scroll of Escape Devil's Isle x5
Quarrels Time
70
EXP 450.000
Garom
Solo repeatable
none
SP 13.500
Weapon Ingredient Box B grade
Unfinished Device
70
Pirate's Eyepatch
Garom
one time
complete the dark side of power
EXP 450.000
SP 13.500
Death to the Pirate King
70
EXP 900.000
Eigis Ein
one time
complete unfinished device
SP 27.000
Zaken's Sealed Cloak
Pirate Treasure Hunt
70
EXP 300.000
Garom
Solo repeatable
Pirates Treasure Map
SP 9.000
Pirate's treasure Chest
New quests have been added to lower levels.
RACE
QUEST
LEVEL
REWARDS
STARTING NPC
QUEST TYPE
Humans
Tombs of Ancestors
2 - 20
EXP 70.000
Newbie Guide
Solo 1 time
Ring (novice) x2
Necklace (novice) x1
Additional reward
Help with Temple Restoration
11 - 20
EXP 80.000
Blacksmith Altran
Solo 1 time
Earring (novice) x2
Additional reward
Perfect Leather Armor 1/3
15 - 20
EXP 70.000
Magister Harrys
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Perfect Leather Armor 2/3
15 - 20
EXP 70.000
Weapon Merchant Lector
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Perfect Leather Armor 3/3
15 - 20
EXP 70.000
Weapon Merchant Lector
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Future: Humans
19 +
Improved Scroll of Escape x1
Weapon Merchant Lector
Solo 1 time
Elves
Noise in Woods
2 - 20
EXP 70.000
Newbie Guide
Solo 1 time
Ring (novice) x2
Necklace (novice) x1
Additional reward
Preparation for Dungeon
11 - 20
EXP 80.000
Sentinel Kendell
Solo 1 time
Earring (novice) x2
Additional reward
New Potion Development 1/3
15 - 20
EXP 70.000
Sentinel Starden
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
New Potion Development 2/3
15 - 20
EXP 70.000
Grocer Herbiel
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
New Potion Development 3/3
15 - 20
EXP 70.000
Grocer Herbiel
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Future:Elves
19 +
Improved Scroll of Escape x1
Grocer Herbiel
Solo 1 time
Dark Elves
Shilen's Hunt
2 - 20
EXP 70.000
Newbie Guide
Solo 1 time
Ring (novice) x2
Necklace (novice) x1
Additional reward
Surprise Gift
11 - 20
EXP 80.000
Hierarch Talos
Solo 1 time
Earring (novice) x2
Additional reward
Prepare for Trade 1/3
15 - 20
EXP 70.000
Armor Merchant Payne
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Prepare for Trade 2/2
15 - 20
EXP 70.000
Grocer vollodos
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Prepar for Trade 3/3
15 - 20
EXP 70.000
Grocer Vollodos
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Future: Dark Elves
19 +
Improved Scroll of Escape x1
Grocer Vollodos
Solo 1 time
Orcs
Tribal Benefit
2 - 20
EXP 70.000
Newbie Guide
Solo 1 time
Ring (novice) x2
Necklace (novice) x1
Additional reward
Blacksmith's Request
11 - 20
EXP 80.000
Centurion Tiku
Solo 1 time
Earring (novice) x2
Additional reward
Red Gem Necklace 1/3
15 - 20
EXP 70.000
Blacksmith Sumari
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Red Gem Necklace 2/3
15 - 20
EXP 70.000
Accessory Merchant Uska
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Red Gem Necklace 3/3
15 - 20
EXP 70.000
Accessory Merchant Uska
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Future_ Orcs
19 +
Improved Scroll of Escape x1
Accessory Merchant Uska
Solo 1 time
Dwarves
Mutual Benefit
2 - 20
EXP 70.000
Newbie Guide
Solo 1 time
Ring (novice) x2
Necklace (novice) x1
Additional reward
Temple's Decorations
11 - 20
EXP 80.000
Weapon Merchant Reep
Solo 1 time
Earring (novice) x2
Additional reward
Loser Priest 1/3
15 - 20
EXP 70.000
Head Priest of the Earth Zimenf
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Loser Priest 2/3
15 - 20
EXP 70.000
Head Priest of the Earth Gerald
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Loser Priest 3/3
15 - 20
EXP 70.000
Head Priest of the Earth Gerald
Solo 1 time
SP 3.600
Newbie Scroll of Escape x5
Healing Potion (novice) x40
Newbie MP Recovery Potion x40
Additional reward
Future: Dwarves
19 +
Improved Scroll of Escape x1
Head Priest of the Earth Gerald
Solo 1 time
Other Changes
All epics are now level 78.
All epics have now a +4h static time added to their respawn time.
Blessing of Protection will now protect against PK till lv 65
Servitor AI
We have created a new mechanic related to servitor AI. We aim to have the pets behave in a way that will allow the master to have the full control of their servitor but without being able to push the limits of ranged fights having their pet being possible to control and attack with it while its 9000 miles away into Narnia. So the new AI was created and it will behave this way:
Pets will behave normally until the 1500 unit range (distance between pet and master).
Pets will drop any type of actions and run back to their master if the 1500 line is crossed in a normal way.
If forced to extend past this threshold, pet will teleport to their master.
and before the river of questions comes a litle FAQ about this changes.
- Pony lover Player question 1: "Dear Mr San0 why 1500? isnt it too small range?"
The only other char that has something similar to that range would be a Sagittarius with snipe ON and even then would be if im not mistaken only 1300ish range on auto attacks, so the 1500 is enough for the summoner to be able to fight everyone while still keeping the kind of safe distance they like to keep.
- Pony hater Player question 1: "OMG you rly think 1500 limit will make any difference? should be way less, actually pony should not be possible to leave master side, should be a melee range only or pony dies a horrible death and cant be resummoned again until Christmas."
When trying out and adjusting this new behavior we had to have certain amount of situations in consideration, and one of them was Olympiad fights, and after trying out different values we decided that for a Olympiad stadium situation the 1500 is the good enough range for this feature to not have a major impact on the gameplay of classes that use servitors as well as to protect them from having people intentionally abusing this mechanic to avoid the pet entirely.
- Poor cute lovely dwarf Player question 1: "MR san0... what about if i have my golem out in the siege and i have to run away cuz this other evil classes are hating on me? i need my golem to still hit the wall while i run away or they gonna kick me from group and get a extra pony instead :("
Do not fear, i got your back, since we dwarves are the superior race, this changes does not affect siege related servitors, siege golem and wild hog cannon are immune to this kind of inferior servitor non sense.