San0

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Everything posted by San0

  1. San0

    08.07.2024

    1) Fixed GK in Aden to have Forgotten Island teleport. - Talking Island 2) Antharas level increased to lvl 83. - Talking Island 3) Olympiad Manager and Obelisk added to Goddard. - Talking Island / Dion 4) Ketra/Varka mobs now drop 5 Progress Badges per mob. - Talking Island / Dion 5) By players request "White Knight Suit" and "Agathion - Nevit's Herald Kanna" from "Fight for Goddard!" event are now permanent. - Talking Island / Dion
  2. This topic will cover the new content coming to classic club servers on next Friday 05.07.2024. NEW TOWN NEW ZONES NEW SKILLS NEW BOSSES OTHER CHANGES NEW TOWN GODDARD Long long time ago, there used to be talks about a vast, rich, strong, fortress town, of light gray stone built within a mountain and with a castle as big as the eye can see far in the horizon. A town that was known to be a gateway point for traders, adventurers, and even simple travelers on their journeys from north to south and vice versa. At some point in time, this what sounds to be such an amazing place stopped being so popular, for some reason people stopped wanting to pass by, and then they just didn't anymore, and with time passing stories of this town became legends...legends became myths... and myths became history... and then... forgotten. To the point of latest generations even wondering if such place really existed or it was just stories that passed from father to son along history. Or was it...? In one of their latest excursions the Researcher Guild found some artifacts and ancient documents that made them believe the stories about this town were true, there was indeed something, somewhere northern, although all the researcher teams they would send deeper into that territory would never return... countless teams of brave researchers and adventurers were sent there to gather information and report back, but they never did, and then mercenaries were paid to do the same job, but also never returned... The Researcher Guild was now finally understanding why at some point this town passed from a supposedly wonderful, famous and busy place, to not being used and eventually forgotten... It had become just too dangerous. When they were about to give up on the project with fear of further unnecessarily loss of young researchers lives, one lonely member of one of the latest expeditions managed to come back... with dreadful news. That person was Researcher Fiero. Researcher Fiero had found that the whole territory being blocked out by tribes who used to be at war in this region. Investigation found reports that for ages these tribes were in constant battle not only with each other but also with the population of this area and all the other peoples who would pass by. Eventually, these tribes grew smarter, and they realized something interesting... If they work together, they could get rid of the population in the zone and split that territory among both tribes, and then they would have more territory for both tribes and no reason to fight anymore. Fiero became extremely curious about all of it, and he was not about to come back with all this information without figuring out the situation at the moment, so he mustered all his bravery and 'stealthiness' and went deep into it. After some investigation and careful scouting, Fiero figured out the mazing plan of these tribes, they had found all the entering places for this territory, man made or otherwise. and simply blocked it, killing everyone who would get in sight, no one would go in, no one would get out, after some point no one would even dare to come near... and eventually everyone just stopped coming or trying at all. "...but it exists... it is real... and its every piece of amazing as mi grandfather used to say it was lads..." - Fiero, Researcher expedition 343. Now, after we received these reports from Researcher Fiero we cannot let those bestial tribes rule over that territory no longer, and we thought "who else could save that place if not the brave adventurers of Classic Club Community?" So we are here together with the Researchers Guild to recruit YOU, to enlist on a mission to put those tribes back on their place and to help restore the town of Goddard to its former glory, and once again make it a place of trade, life, love, celebrations and friendship. But first things first. we must find these places where the blockades exist, and figure out a way to break these defenses down for the ones following us. According to Researcher Fiero notes, one of the more fortified places is a gate in north of Blazing Swamp, this gate is closed with some mechanism, Fiero reports this mechanism needs some sort of lever, his reports say he has seen such device being used by "the big one", and then he followed this same creature to some fortress near Outlaw Forest, where all the other creatures greeted this bigger one with some respect, he must be somewhat important, and Fiero is sure he is the one holding the lever. His reports account for countless soldiers guarding this fortress and from time to time he could spot some "different looking" ones that seems to have their own quarters and were given spoils of war and foods before the rest, he gathers this ones should be some type of generals. He believes there should be at least 3 of this generals. In the middle house of this fortress, the bigger one that is according to Fiero where "the big one" lives. About the generals Fiero points out some information that might help on battling them, on his words: - "...the little one outside likes to shoot things with some sort of long range shooting device, and i saw once he shot a deer, poor creature didn't die from the shot but some minutes later he slowly perished, I'd imagine some sort of poison... maybe..." - "...fat guy with chains, he looked to be responsible for the prisoners, some tried to escape but he used some type of magic ability that drag the ones escaping back to him and it looked like they were magically imprisoned right there in place... don't know what is that kind of sorcery... but he looks a scary fella..." - "...looking to the other side i saw one looking like he was wearing some robes or i don't know, maybe i was too far away, but it felt like they were coming to him when they had some injured or sick soldier, so my guess would be he is some sort of a healer among their people... or some shaman...he might be hard to deal with, he looked really powerful healer, saw them bringing sometimes soldiers in brink of death and couple of seconds later it was fully restored, might need to find some trick to deal with this one..." Fiero also managed to include some pictures on his reports, they are not the most informative but he says he couldn't get closer to not risk getting caught Fortress up the road from Outlaw forest, where he saw "the big one" go with the lever. he marked the location on the map for us. Place where he last saw "the big one" use the locking mechanism So, with all the information Fiero gathered for us and the Researcher Guild, the plan is: At Sunday 07.07.2024 16:00 UTC+2 , we must gather as many people as possible and venture into the fortress where "the big one" is expected to live, battle through all the enemies, slay the generals defending it, gain access to "the big one", and retrieve the key for the door mechanism. After we obtain the key, we must go to the second location where the gate is and battle the enemies there to gain access to the gate to release the mechanism locking it. According to Fiero these enemies at the gate look strong, so be prepared or be very silent. Fiero made some arrangements with a small group of militia that has been living in hiding in the territory, they will be waiting on the other side of the gate as reinforcements waiting for the gate to be open. Good luck, we are counting on you. NEW HUNTING ZONES With the release of Goddard territory 3 new zones will be open. Garden of beasts All around Goddard you will find various beasts to hunt. Levels:78+ Hunting type advised: solo, duo. Ketra Orc Outpost Levels: 78+ Hunting type advised: group. Varka Silenos Barracks Levels: 78+ Hunting type advised: group. Varka and Ketra hunting zones will work on a progress based system, where players will hunt enemies in any of the territories and more features will be available for them as they go. Together with the Researcher Guild we will be working on figuring out more and more about this tribes and the more we know about them, better we can exploit them and take advantage of them. Stage 0 - Liberate the Territory. At Sunday 07.07.2024 16:00 UTC+2 help the Researcher Guild to eliminate the blockades isolating the Goddard territory. After this stage is complete, stage 1 starts. Stage 1 - Weaken their ranks. players will have to hunt a certain amount of monsters belonging to the Varka and Ketra tribes. When certain amount of this creatures are slain, we enter on stage 2. Stage 2: Research of the altars When we enter stage 2 we will venture deeper into this tribes culture and situation to investigate this mysterious magic altars. There are various across the zones and from time to time they lit up blue When the altar is activated its magic powers seems to call for stronger monster to appear nearby this activated altar, this monster will give bonus experience but no normal loot and will have chance to drop A grade Gemstones. After certain amount of this special monsters have been slain we enter stage 3. Stage 3: The Heroes. Monsters from this tribes will drop Soldier's Badge, on stage 3 you can now use this Soldier's Badge to trade into Hero's Badge, if you take the Hero's Badge to the main sacred altar of varka or ketra, you will be able to summon one of their Hero raid bosses. One random boss out of 4 per tribe can be summoned from the altars every 20 minutes using Hero's Badge. You can obtain Hero's Badge by trading up your Soldier's Badge with Fiero. After certain amount of Heroes are killed we enter stage 4. Stage 4: Researcher's Bounty On stage 4 players will be able to accept a quest that consists in 2 parts. Part 1: Hunt Ketra and Varka tribe members and all 8 of their respective heroes. after part one is finished part 2 is available. Part 2: at this point you are on the maximum level of trust with Researchers Guild and you gain access to their trading business, from this moment on, players who completed part 1 of the quest, can hunt any enemy in this locations to receive Researcher's Guild Badge that they can trade later with Researcher Fiero for a box containing a random A grade armor/jewelry recipe. 500 Researcher's Guild Badge = 1 Researchers Guild Box. NOTE: Not all NPCs in Goddard will be available from the beginning, more will keep coming with time as the situation in the region becomes more stable and safe. NEW SKILLS With the increase of the level cap to 82, new skills come into play for all classes. (DION) Shield of sacrifice - phoenix knight - 80 Insane crusher - hell knight - 80 Eva's protection - Eva's templar - 80 Mass lightning strike - Shilen templar - 80 Maximum sonic focus - duelist - 80 Spear howl - dreadnought - 80 Demolition impact - titan - 80 Maximum force focus - grand khavatari - 80 Exciting adventure - adventurer - 80 Wind riding - wind rider - 80 Ghost walking - ghost hunter - 80 Flame hawk - Sagittarius - 80 Arrow rain - moonlight sentinel - 80 Ghost piercing - ghost sentinel - 80 Song of purification - sword muse - 80 Dance of berserker - spectral dancer - 80 Flames of invincibility - dominator - 80 Great fury - doomcryer - 80 Counter critical - hierophant - 80 Servitor share - arcana lord - 80 Servitor share - spectral lord - 80 Servitor share - elemental master - 80 Arcane shield - Archmage - 80 Arcane shield - mystic muse - 80 Arcane shield - Storm screamer - 80 Vampiric myst - soultaker - 80 Miracle - cardinal - 80 Blessing of Eva - eva's saint - 80 Lord of vampire - Shillien saint - 80 NEW BOSSES With the new Varka and Ketra locations we adding 8 new raid bosses to the game as the tribe heros. This Bosses can be summoned using the Holy altars from Ketra or Varka to summon one of the heroes from Ketra or Varka respectively. One Hero can be summon from the Holy Altar every 20 minutes using Hero's Badge. This bosses have loot table equivalent to the priests bosses but with lower chances. This bosses have a small chance of dropping Cloth Piece. OTHER CHANGES Progress Hunting 7 (Strix quest) will now be working in ketra/varka also. Expand Warehouse 8 no longer requires Fresh Mackerel Level cap increased to 82 (Dion) First and second class quest marks added to nostalgia on Dion same way as it works on TI.
  3. San0

    31.05.2024

    1) Fixed some server crashes. 2) EXP lose on sieges for Registered or Castle Owners were removed ( unregistered will still lose EXP ). - Dion. 3) Premium account now gives EXP/SP bonus automatically, Runes were removed. ( All chars on account with Premium now gets EXP/SP bonus ). - Dion / TI. 4) Because runes were removed new command was added showing Premium account time left ".pa_time". - Dion / TI. 5) Added Reinforced Antharas' Earring Downgrade option. - TI.
  4. San0

    22.04.2024

    - FIXED Queen Ant pvp zone (TI/DION)
  5. San0

    15.04.2024

    Dion: - Daumen Kshana now shows up on map as Raid boss. Update patch required.
  6. San0

    15.03.2024

    Dion: - Some adjustments were made on zaken drop groups in order to make it slightly more rewarding. TI: - Mold Hardener added for spoil on Desert Scorpion - Magic Tablet added for drop on Celtus.
  7. San0

    11.03.2024

    TI: - Fixed Audience with the Land Dragon quest items not dropping. - Fixed Vortex Slug lvl 2 can't be learned.
  8. San0

    08.03.2024

    - FIXED Pirate's Eyepatch to have skill Teleport to Devils Island. - Dion. ( On Talking Island after next restart ). - FIXED Shamshir*Raid Sword to use proper amount of SS/BSS. - Talking Island / Dion. - Zaken drop changed. Groups drop chance was buffed, also groups was changed and one new group added. - Dion. - FIXED Warrior of Ancient to drop correct amount of Quest items. - Dion. - All spell books for 2nd class skills had their drop chance doubled. - Dion.
  9. San0

    01.03.2024

    TI: - Chimeras kill counter to spawn Chimera Captain will now persist between restarts. Dion: - Queen Ant / Core / Orfen drop changed ( Added Improved Weapon/Armor Enchant C ) - Death Knight lvl 75 P/M.Def changed to P/M.Def of other lvl 75 Raid Bosses. - 5 new A-Grade Weapon recipes added: Recipe: Infernal Master (60%) Recipe: Spiritual Eye (60%) Recipe: Flaming Dragon Skull (60%) Recipe: Destroyer Hammer (60%) Recipe: Doom Crusher (60%) - Giants Cave mobs Leogul / Gamlin drop/spoil change to contain all recipes/parts of A-Grade Weapon. - Giants Cave mob Hekaton Chires now have every A-Grade Weapon piece in drop and every A-Grade Weapon recipe in spoil. - Fixed Gem stones required to craft Sealed Phoenix Necklace ( from A to B ). - Chain Strike's cooldown now affected by Champion Song.
  10. San0

    26.02.2024

    - Fixed chimera of earth not counting for Captain of Chimeras spawn. (TI)
  11. San0

    19.02.2024

    - Roaring Skylancer drop was changed. ( Dion ) - Cupid's Bow buff was removed. Now you can obtain this buff only from Rosalia ( event NPC in any town ). ( TI/Dion )
  12. San0

    16.02.2024

    - x2 EXP/SP bonus activated ( TI/Dion ). - Special mob Pearl Horror from Devils Island spawn time was increased. ( Dion )
  13. "EDIT 1: Hekaton Prime will start respawning with tomorrow restart."
  14. is a translation or information mistake. should be iss is magic REGENERATION super aeore is magic RESTORATION
  15. EDIT 1: Hekaton Prime will start respawning with tomorrow restart.
  16. This topic will cover most of the changes and additions coming to DION x3 on next Monday 05.02.2024. Systems. Items. Classes and skills changes. Hunting zones. Raid Bosses. Quests. Other changes. SYSTEMS Olympiad Players will now be able to purchase MP and HP elixirs from the olympiad. Achievement system New missions have been added for levels 51 - 80. New 1 time missions have been added for the adventures on the new zone Zaken's Isle New daily and weakly missions have been added *NOTE: Experience scrolls from missions till lvl 71 can only be used till lvl 71, Experience scrolls from missions above lvl 71 can be used till lvl 80.* **NOTE2: Daily tasks reset every day at 6:30 server time. Weekly tasks reset every Monday at 6:30 server time.** Provisional Clan Halls New provisional clan halls have been added to the game. This CHs will be up for bids on the NPC and from among the Clans who bid on it, certain amount will be picked to own this CHs for 28 days. After this 28 day term is over, the lease for this CH will finish and clan will have to re apply for another chance once their leases end and there is free ones. This auction will work in a different way from normal auction where the higher bidder wins. In this one, everyone who is interested, and meets the requirements, sets up their clan for it and then at end of auction server will pick from the clans who participated the winners. CHs Tier 3 - Orchid Hall - Requires Clan level 3 - Rent 3.000.000 adena HP Regeneration: 300% MP Regeneration: 40% Resurrection experience restoration: 50% Buffs Equivalent to dion town CHs No item shop Teleports only to leave the CH to town. CHs Tier 2 - Elia Hall - Requires Clan level 4 - Rent 5.000.000 adena HP Regeneration: 300% MP Regeneration: 40% Resurrection experience restoration: 50% Buffs Equivalent to Giran town CHs No item shop Teleports only to leave the CH to town. CHs Tier 1 - Laurell Hall - Requires Clan level 5 - Rent 10.000.000 adena HP Regeneration: 300% MP Regeneration: 40% Resurrection experience restoration: 50% Buffs Equivalent to Aden town CHs No item shop Teleports only to leave the CH to town Dye Exchange Implemented new dye exchange system. On NPC Carson in Aden you will find a new option to exchange dye. You can bring him 2nd class Greater dyes like +4-4, +3-3, +2-2 and "gamble" to get 3rd class dyes. Rune Exchange On Blacksmith Pushkin you can now find a new option under runes option to exchange runes. This will allow you to trade 2 runes of same type and level for a sealed rune of that same level. Example: you bring 2 Sigel runes level 3 and you can exchange them for a Sealed Rune level 3 then you can then open and obtain any type of rune level 3. Augmentation Weapon augmentation has been added. You can augment any weapon of D-grade and higher with the help of blacksmiths in Aden and Giran. You can augment a rune-enhanced and enchanted weapon. Temporary and Hero weapons cannot be enchanted. Augmentation gives 2-4 random effects that increase your character stats. The weapon can also receive an active, passive or triggered skill. The higher the grade of the stone, the better effects you can get. For example, to get skills, you need to use mid-grade or high-grade stone. The level of your character or the grade of your weapon don’t affect augmentation. Augmented weapon has no restriction on trade/exchange and can be dropped if you die from a monster or with negative karma and 4+ PK counter To insert a augmentation on your weapon you will need Gemstones and to remove augmentation from your weapon you will have to pay a fee. LIFE STONE AUGMENT PRICE AUGMENT REMOVAL PRICE Common Life Stone GEMSTONE D x200 80.000 Adena Mid Grade Life Stone GEMSTONE C x300 240.000 Adena High Grade Life Stone GEMSTONE B x400 720.000 Adena Depending on the type of life stone you use you can get different type of effects with different chances. LIFE STONE Stats level Type of effects and skills Level of effects and skills Base Stats Common Life Stone Low increase general survivability Low - Mid Grade Life Stone Medium attack enhancement Medium - High Grade Life Stone High attack empowerment High (+1) There is various different types and styles of skills or bonus you can obtain from augmentation bonus such as: Combat Stats Base Stats Skills Type p def increase STR Item Active Skills m def increase CON Item Passive Skills p attack increase DEX Item trigger skills Triggered by: phisical attack, magical attack, critical attack, receivihng damage m attack increase WIT p crit increase INT m crit increase MEN p crit power increase m crit power increase p accuracy increase m accuracy increase p evasion increase m evasion increase max hp increase max mp increase max cp increase hp recovery increase mp recovery increase cp recovery increase Augmentations can also impact the look on your weapon depending on the stone used and so on. +16 no augment +16 with high grade life stone *NOTE: Life stones can be obtain by hunting various monsters in the world and from Death Knights.* Super Runes New item added to game: Super Runes You can choose one of the two options when you apply rune to your weapon. Only one rune can be applied. Common runes Lv.8-13 can be upgraded to “Super” runes at NPC Blacksmith in towns. To upgrade a rune you’ll need the common rune, A-grade gemstones x8 and 24.900.000 adena. You can upgrade only the item, but not the applied effect, for example: common Feoh rune Lv.8 → “Super” Feoh rune Lv.8 Common runes and their effects were not changed. You can obtain new “Super” runes only at NPC Blacksmith. Common runes can still be obtained from Raid Bosses and at NPC Olympiad Manager. There are no “Super” runes Lv. 1-7. “Super” runes cannot be combined via inventory interface. Values for the super runes bonus are the following: Sigel Super Runes Tyrr Super Runes Othell Super Runes Yulls Super Runes LEVEL P def Max HP Crit stun Atk Speed P crit rate might mortal P crit power P accuracy 8 80 6% 13% 5% 269 22% 196 4 9 92 7% 15% 6% 297 25% 216 4.4 10 104 8% 17% 6.5% 325 28% 236 4.8 11 116 9% 19% 7% 352 31% 256 5.2 12 128 10% 21% 7.5% 380 34% 276 5.6 13 140 12% 23% 8% 407 37% 286 6 Feoh Super Runes Iss Super Runes Wynn Super Runes Aeore Super Runes LEVEL M crit rate M atk Cast Speed Speed Max MP Weight Limit Mp recovery Received heal 8 10% 85 5% 5 12% 4100 9.5% 46 9 11% 92 6% 5.5 14% 4500 11% 54 10 12% 100 7% 6 16% 4900 12.5% 62 11 13% 104 8% 6.5 18% 5500 14% 70 12 14% 108 9% 7 20% 5800 15.5% 78 13 15% 112 10% 7.5 22% 6400 17% 86 Fishing New Fish stews added to the Fishing Guildsman for you to trade your fish for. ITEM BONUS BLUE MACKERELS COST Fish Stew Might lv 2 patk + 12 % 20 Fish Stew Might lv 3 patk + 15 % 40 Fish Stew Shield lv 2 pdef + 12% 20 Fish Stew Shield lv 3 pdef + 15% 40 Fish Stew Empower lv 2 matk +65% 200 Fish Stew Empower lv 3 matk + 75% 250 Fish Stew Vampiric Rage lv 2 7% lifesteal 200 Fish Stew Vampiric Rage lv 3 8% lifesteal 250 Fish Stew Magic Barrier lv 2 mdef + 30% 250 Fish Stew Berserker Spirit lv 1 reduces pdef 5% mdef 10% evasion 2, increases patk 5% matk 10% atkspeed 5% cast 5% speed 5. 200 Fish Stew Berserker Spirit lv 2 reduces pdef 8% mdef 16% evasion 4, increases patk 8% matk 16% atkspeed 8% cast 8% speed 8. 300 Fish Stew Decrease Weight lv 1 weight penalty limit + 3000 30 Fish Stew Decrease Weight lv 2 weight penalty limit + 6000 40 Fish Stew Decrease Weight lv 3 weight penalty limit + 9000 50 Fish Stew Greater Might Lv 1 patk + 4% 250 Fish Stew Greater Shield lv 1 pdef + 5% 250 Fish Stew Wild Magic lv 1 m crit rate + 10 250 Price Changes for Roast Blue Mackerel: ITEM PRICE BEFORE PRICE AFTER Roast Blue Mackerel STR Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel INT Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel CON Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel DEX Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel MEN Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel WIT Blue Mackerels x45 Fresh Blue Mackerel x40 Fish Stew: The Guilds Gratitude now can only be obtained with Fresh Blue Mackerel x35. ITEMS NEW ARMOR FEATURES: When full set of gear is enchanted to +6 or higher, a glow will be displayed on the armor accordingly: All parts of set at least +6 - Silver Glow All parts of set at least + 8 - Golden Glow All parts of set at least + 10 - Blue Glow New effects were adding to armor sets when enchanted by type: ARMOR TYPE ENCHANT EFFECT Heavy Armor Sets (+6) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 (+7) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 (+8) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Vampiric Rage Effect + 2% P skill cooldown - 4% (+9) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Vampiric Rage Effect + 2% P skill cooldown - 4% Stun Resistance + 10% (+10) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Vampiric Rage Effect + 2% P skill cooldown - 4% Stun resistance + 10% Bow resistance + 10% Pdef + 6% Light Armor Sets (+6) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 (+7) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 (+8) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Speed + 4 P/M skill power + 7% (+9) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Speed + 4 P/M skill power + 7% Mental/paralize/stun resistance + 5% (+10) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Speed + 4 P/M skill power + 7% Mental/paralize/stun resistance + 5% M damage resistance + 15%, M def + 7% Robe Armor Sets (+6) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 (+7) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 (+8) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 Received healing bonus + 52 MP consumption for m skills - 4% (+9) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 Received healing bonus + 52 MP consumption for m skills - 4% Paralyze resist + 10%, stun resist + 5% (+10) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 Received healing bonus + 52 MP consumption for m skills - 4% Paralyze resist + 10%, stun resist + 5% All debuff resistance + 7% Chance to receive p crit attack - 20% New bonus added to some sets: ARMOR SET ARMOR PIECES NEEDED ADDITIONAL BONUS Blue Wolf robe/light/heavy 4+ Stun resistance + 30% Full Plate 2+ Stun resistance + 10% Drake Leather 2+ Stun resistance + 10% Demon 2+ Stun resistance + 10% Doom robe/light/heavy 3+ Sleep/hold Resistance +50% Chain 2+ Sleep/hold Resistance +20% Karmian 2+ Sleep/hold Resistance +20% Plated Leather 2+ Sleep/hold Resistance +20% Zubei robe/light/heavy 4+ Paralyze resistance +30% Compound 2+ Paralyze resistance +10% Theca 2+ Paralyze resistance +10% Divine 2+ Paralyze resistance +10% Tempered Mithril 3+ Bleed/poison resistance +30% Avadon robe/light/heavy 4+ Bleed/poison resistance +60% Half Pate set HP recovery + 5.24, STR + 1 Salamander set Max MP + 50, DEX + 1 Elven Mithril set MP recovery bonus + 5.24, INT + 1 Warrior's Armor set P def + 3% Medium Armor set Casting Speed + 5 % Moon Knight Armor heavy set HP recovery + 3%, HP + 25, Pdef + 3% Moon Knight Armor light set HP recovery + 3%, HP + 10, Patk + 2% Moon Knight Armor robe set HP recovery + 3%, HP + 20, Matk + 2% NEW EPIC ACCESSORIES: Zaken Earring . Zaken earring can be obtained by slaying Zaken and for the moment it cannot be upgraded on Blacksmith Baggins like the other epic jewels. ITEM EFFECTS Zaken's Earring Mdef 60 MP + 22 Bleed Resistance and attack rate + 10% Stun resistance and attack rate + 5% Mental resistance and attack rate + 5% Healing power + 4% HP recovery bonus + 10% Other epic jewels (QA, orfen, core, baium) can now be upgraded to lv3 on Blacksmith Baggins. Classes and Skill Changes Daggers Power of Deadly Blow slightly increased Power of Lethal Blow slightly increased Power of Backstab slightly increased Removed speed penalty for Hide Summoners Increase reuse for Spark Cubic to 30 seconds Increased reuse of Aqua Cubic to 30 seconds Increased reuse of Binding Cubic to 30 seconds Slightly increased PVP damage penalty for 3rd class pets (magnus, feline king, spectral lord) Increased reuse of Whiplash to 16 seconds Hunting Zones Giants Cave The zone is located to the south-east from the Town of Aden and in fact it's a huge dungeon with 4 entrances. Mobs level 76-78 dwell there. Giant's Cave is divided into the upper and the lower part, for solo and party hunting. You can teleport to the entrance via NPC Gatekeeper Elisa located in the Town of Aden. To teleport to party hunting zone, talk to NPC Researcher Maris. Maris can be found in the Forsaken Plains on the way to Giants Cave and he offers you the option to teleport inside of Giants Cave. You can also teleport inside of Giants Cave using a stone teleporter located in one of the entrances, as well as port to Maris from that same stone. GIANTS CAVE UPPER (rooms near entrances advised for solo hunting): The upper part of Giant's Cave is inhabited by different mobs. You can hunt alone there. However, think of avoiding the places with too many mobs so your hunt could be successful. You also need to be careful with Beast Lord, as this mob attacks first, has increased HP (x2) and calls for other mobs' assistance. GIANTS CAVE LOWER (rooms after entrances and deeper inside advised for group hunting): This part of the zone is dwelled by the giant-type monsters. Most of them don't help each other, however you need to defeat Elven Scouts Gamlin and Leogul very quickly, or they will summon additional mobs. Besides, the zone monsters have dangerous skills. For example, Lesser Giant Wizards cast bleeding debuffs which need to be dispelled as soon as possible, and Lesser Giant Shooter has great values of HP and P. Atk., so it can kill those who have little HP with just one shot. Every 15 minutes in a random place of the zone Batur appears. Batur doesn't attack first, but if you attack Batur, you need to defeat it within a minute, or it will disappear. Batur has strong values of P. Atk., M. Atk. and M. Def, so it's pretty difficult to defeat it. On the lower level of the cave Hekaton Prime resides, accompanied by Hekaton Chires. It's the strongest mob in the zone by the values of P. Atk., M. Atk., and HP level. The mob appears every 3 hours (real time). If you defeat it, Gamlin and Leogul will stop appearing for an hour. DEVIL'S ISLE: You can teleport to the entrance of the Devil's Isle zone via NPC Gatekeeper Clarissa from the Town of Giran or by foot via the underground tunnel. Mobs level 70-75 dwell in the zone, and the island is divided into 3 parts: solo hunting zone, party hunting zone, and raid zone. The monsters in the zone are different depending on the time when they appear (day or night). They are stronger in the night time. Mobs: Immortal Spirit, Starving Soldier, Starving Warrior attack first. In the solo hunting zone you can take part in hunting for Zaken's Treasure Chest, and in the party hunting zone - in the places which can be affected by Zaken's impact - you can meet special monsters. After the Gone Missing quest is complete, you can teleport for free via NPC Pirate Spirit from the entrance of the isle to the room with the mains NPCs and back. There are quest NPCs, NPC Pirate Spirit and Grocer Chortie in the room. You can talk to Zaken's servants: Sombrie, Kukoni, Gallu and Rissuos (you'll need them for such quests as The Dark Side of Power and Quarrels Time), only when they are not affected by Zaken's curse. If the servants is affected by the curse, they will not interact with you. At 6.30 a.m. every day only one servant can break free from the curse. *NOTE: you can use this topic to learn how to see who is cursed and who is not* Once per day you can take part in hunting for Treasure Chest by taking the Pirate Treasure Hunt from NPC Garom. To take the quest, you need a Pirate's Treasure Map , which can be obtained from Garom for Pirate's Treasure Map Piece — 25 pcs. The quest counter is reset daily at 6.30 a.m. SOLO HUNTING ZONE: The solo hunting zone is located in the eastern part of the island and in fact it's a net of interconnected rooms and corridors. Depending on whether it's day or night in the game, different mobs appear in the zone. Besides, Zaken's Chest appears at night in the zone. You'll see the corresponding system message on the screen if you character is located in Devil's Isle zone. Zaken's Treasure Chests may appear in five parts on the solo hunting zone. Only one of them is real, other chests are monsters which won't hesitate to attack you. You can take part in hunting for Treasure chests once per day (counter is reset daily at 6.30 a.m.). PARTY HUNTING ZONE: In the party hunting zone there are also lots of rooms and corridors, however monsters are located at distance from each other. Monsters HP in party hunting zone is 2-3 times higher. It's recommended to hunt monsters in the western part of Devil's Isle in a small party. In the night time random parts of the party hunting zones are affected by Zaken's power and turn into altered zones. If your character stays in such zones, it will get the Zaken's curse effect reducing Speed and HP. However, you can meet a special monster in such zones: Midnight Nightmare. Defeating a Midnight Nightmare may give you a nice reward. ZAKEN RAID: The raid zone is located in the heart of the island. To complete it successfully, you'll need 7 full parties (63 players) level 70 and above. You need to wait for a special moments to get to Zaken: the door to captain's quarters is opened for 10 minutes of real time every 4 hours (in game time). During the fight Zaken will be randomly teleporting to one of the 15 rooms, and you need to find him. There are monsters in the rooms, and they resurrect pretty fast to attack your team and prevent you from fighting Zaken. Zaken's fight difficulty increases as the fight go on with Zaken himself adopting different behaviors depending on phases based on his remaining HP. Its a more complex battle mechanics comparing to the usual tank and spank so its advised for the brave warriors willing to face him to do some research first. *NOTE: Zaken will be dead on server restart and will then start normal respawn timer* Changes to old zones WAR-TORN PLAINS: Quantity and level of monsters increased MONSTER LEVEL BEFORE LEVEL AFTER Graveyard Wanderer 60 67 Archer of Greed 61 67 Hatar Ratman Thief 62 68 Hatar Ratman Boss 63 68 Hatar Hanishee 64 69 Deprive 64 70 Taik Orc Supply 65 71 Violent Farcran 66 72 PLAINS OF GLORY: Quantity increased and spawns changes MONSTER RESPAWN BEFORE RESPAWN AFTER Vanor Silenos Warrior 30 sec 20 sec Vanor Silenos Shaman 30 sec 20 sec Vanor Silenos Chieftain 30 sec 20 sec Mercenary of Glory Vanor 60 sec +/- 25 90 sec +/-25 BLAZING SWAMP: Quantity and levels increased MONSTER LEVEL BEFORE LEVEL AFTER Hames Orc Foot Soldier 70 71 Hames Orc Sniper 70 71 Hames Orc Prefect 70 72 Hames Orc Shaman 70 73 RAID BOSSES New 35 raid bosses added to the game. NONE of them will have FIXED respawn time, they will all have normal world boss respawn timers RAID BOSS LEVEL SPAWN TYPE Zombie Lord Dorkhon 55 Normal Orc Timak Darphen 55 Normal Rael Mahum Radium 60 Normal Rael Mahum Supercium 60 Normal Evil Magikus 60 Normal Tayga Marga Shaman 60 Normal Tayga Septon Champion 60 Normal Tayga Feron King 60 Normal Gross Dre Vanul 65 Normal Gross Salamander 65 Normal Gross Ifrit 65 Normal Fiend Goblier 65 Normal Demon Bedukel 65 Normal Fiend Sarboth 65 Normal Fiend Cherkia 65 Normal Fiend Harthmon 65 Normal Bloody With Rumilla 65 Normal Flamestone Giant 65 Normal Monster Minotaur 70 Normal Monster Bulleroth 70 Normal Dorcarus 70 Normal Milinaus 70 Normal Amden Orc Turation 70 Normal Amden Orc Turahot 70 Normal Evil Orc Dephracor 70 Normal Evil Orc Ravolas 70 Normal Evil Orc Zetahl 70 Normal Evil Orc Tabris 70 Normal Kerfaus 70 Normal Gariott 75 Normal Varmoni 75 Normal Varbasion 75 Normal Bathus Elbogen 75 Normal Overlord Muscel 75 Normal Daumen Kshana 75 Normal *NOTE: All this NEW raid bosses got a decreased experience reward comparing to what people would know from TI, to compensate for the exp nerf on this new bosses, OLDER bosses have their exp increased. in a simple way to put it, the experience you would receive for killing for example 1 new and 1 old is the same in total, but instead of having 1 new giving 200k exp and one old giving 50k exp now both will give 120k exp. Reasoning behind this change is, we want raid bosses to be impactful but we dont want players to just sit waiting for those specific 5 or 6 bosses becuz they give way more experience then the rest, this way all bosses should be appealing for players due to the fact all bosses have a balanced experience values if they are around the same level groups.* DEATH KNIGHTS: After killing a field raid boss there's a small change a Death Knight will spawn. This Death Knight is basically a second slightly weaker boss that can grant extra rewards like normal armor and weapon enchants and life stones. The level of the Death Knight spawning will be directly related to the level of the raid boss killed. All Raid bosses will now have a enrage phase. QUESTS NEW QUESTS ADDED FOR DEVIL'S ISLE: QUEST LEVELS REWARDS STARTING NPC QUEST TYPE REQUIREMENTS Punitive Operation on the Devil's Isle 70 13.616 Adena Sir Kristof Rodemai one time none EXP 150.000 SP 4.500 Gone Missing 70 30.000 Adena Nikia one time complete punitive operation EXP 300.000 SP 9.000 The Dark Side of Power 70 100.000 Adena Pirate Spirit one time complete gone missing EXP 4.200.000 SP 126.000 Scroll of Escape Devil's Isle x5 Quarrels Time 70 EXP 450.000 Garom Solo repeatable none SP 13.500 Weapon Ingredient Box B grade Unfinished Device 70 Pirate's Eyepatch Garom one time complete the dark side of power EXP 450.000 SP 13.500 Death to the Pirate King 70 EXP 900.000 Eigis Ein one time complete unfinished device SP 27.000 Zaken's Sealed Cloak Pirate Treasure Hunt 70 EXP 300.000 Garom Solo repeatable Pirates Treasure Map SP 9.000 Pirate's treasure Chest New quests have been added to lower levels. RACE QUEST LEVEL REWARDS STARTING NPC QUEST TYPE Humans Tombs of Ancestors 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Help with Temple Restoration 11 - 20 EXP 80.000 Blacksmith Altran Solo 1 time Earring (novice) x2 Additional reward Perfect Leather Armor 1/3 15 - 20 EXP 70.000 Magister Harrys Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Perfect Leather Armor 2/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Perfect Leather Armor 3/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future: Humans 19 + Improved Scroll of Escape x1 Weapon Merchant Lector Solo 1 time Elves Noise in Woods 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Preparation for Dungeon 11 - 20 EXP 80.000 Sentinel Kendell Solo 1 time Earring (novice) x2 Additional reward New Potion Development 1/3 15 - 20 EXP 70.000 Sentinel Starden Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward New Potion Development 2/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward New Potion Development 3/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future:Elves 19 + Improved Scroll of Escape x1 Grocer Herbiel Solo 1 time Dark Elves Shilen's Hunt 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Surprise Gift 11 - 20 EXP 80.000 Hierarch Talos Solo 1 time Earring (novice) x2 Additional reward Prepare for Trade 1/3 15 - 20 EXP 70.000 Armor Merchant Payne Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Prepare for Trade 2/2 15 - 20 EXP 70.000 Grocer vollodos Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Prepar for Trade 3/3 15 - 20 EXP 70.000 Grocer Vollodos Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future: Dark Elves 19 + Improved Scroll of Escape x1 Grocer Vollodos Solo 1 time Orcs Tribal Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Blacksmith's Request 11 - 20 EXP 80.000 Centurion Tiku Solo 1 time Earring (novice) x2 Additional reward Red Gem Necklace 1/3 15 - 20 EXP 70.000 Blacksmith Sumari Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Red Gem Necklace 2/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Red Gem Necklace 3/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future_ Orcs 19 + Improved Scroll of Escape x1 Accessory Merchant Uska Solo 1 time Dwarves Mutual Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Temple's Decorations 11 - 20 EXP 80.000 Weapon Merchant Reep Solo 1 time Earring (novice) x2 Additional reward Loser Priest 1/3 15 - 20 EXP 70.000 Head Priest of the Earth Zimenf Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Loser Priest 2/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Loser Priest 3/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future: Dwarves 19 + Improved Scroll of Escape x1 Head Priest of the Earth Gerald Solo 1 time Other Changes All epics are now level 78. All epics have now a +4h static time added to their respawn time. Blessing of Protection will now protect against PK till lv 65 Servitor AI We have created a new mechanic related to servitor AI. We aim to have the pets behave in a way that will allow the master to have the full control of their servitor but without being able to push the limits of ranged fights having their pet being possible to control and attack with it while its 9000 miles away into Narnia. So the new AI was created and it will behave this way: Pets will behave normally until the 1500 unit range (distance between pet and master). Pets will drop any type of actions and run back to their master if the 1500 line is crossed in a normal way. If forced to extend past this threshold, pet will teleport to their master. and before the river of questions comes a litle FAQ about this changes. - Pony lover Player question 1: "Dear Mr San0 why 1500? isnt it too small range?" The only other char that has something similar to that range would be a Sagittarius with snipe ON and even then would be if im not mistaken only 1300ish range on auto attacks, so the 1500 is enough for the summoner to be able to fight everyone while still keeping the kind of safe distance they like to keep. - Pony hater Player question 1: "OMG you rly think 1500 limit will make any difference? should be way less, actually pony should not be possible to leave master side, should be a melee range only or pony dies a horrible death and cant be resummoned again until Christmas." When trying out and adjusting this new behavior we had to have certain amount of situations in consideration, and one of them was Olympiad fights, and after trying out different values we decided that for a Olympiad stadium situation the 1500 is the good enough range for this feature to not have a major impact on the gameplay of classes that use servitors as well as to protect them from having people intentionally abusing this mechanic to avoid the pet entirely. - Poor cute lovely dwarf Player question 1: "MR san0... what about if i have my golem out in the siege and i have to run away cuz this other evil classes are hating on me? i need my golem to still hit the wall while i run away or they gonna kick me from group and get a extra pony instead :(" Do not fear, i got your back, since we dwarves are the superior race, this changes does not affect siege related servitors, siege golem and wild hog cannon are immune to this kind of inferior servitor non sense.
  17. EDIT 2: " Lilith & Anakim - Amount of necessary kill points to spawn Lilith and Anakim has been halved. "
  18. EDIT 1: "- Teleport inside antharas nest can now be used even if antharas is already awake." has been pushed out. might make a return if kill time of antharas becomes shorter.
  19. This topic will cover additions and changes coming to Talking Island server on next Monday 29.01.2024 Hunting Zones Bosses Items Skills Other Changes HUNTING ZONES After seeing countless of her children being hunted, killed, and destroyed, the Master of Chimeras decided to interfere and join the fray on hunting whomever dares to slaughter her precious children. Introducing the Chimera Captain "Master of the Chimeras" - This creature is a new mini boss on hellbound region. - This creature is stronger then the chimeras and celtus and can use various skills including all the skills from all the chimeras. - This creature will appear when chimeras and celtus are slain. - This creature will come out of the gate near the citadel and proceed to rush all over the chimera zone agroing on whoever is on her way. - This creature can drop S grade full items, S grade crafting ingredients boxes (recipes and parts) or crafting items boxes (gemstones S grade and crystals S grade) BOSSES Antharas - Antharas max HP and HP regen has been reduced by 20%. - Antharas nest is now a PVP zone. Epic Priests - All Priests levels have been increased to 82. Lilith & Anakim - Amount of necessary kill points to spawn Lilith and Anakim has been halved. ITEMS - A new level for bracelet of duty has been added. - Antharas earring level 2 can now be created using same system on Baggins NPC. - Temporary CHs will now also sell talisman crystals. - Herald of Knowledge will now also sell Ngrade SS and BSS. SKILLS - Binding cubic reuse increased to 30 seconds. - Spark cubic reuse increased to 30 seconds. - Aqua cubic reuse increased to 30 seconds. OTHER CHANGES Alliances - Alliance size increased to 5 clans. Gemstone refinement On blacksmith in town players will now see a new options named "Gemstone Refinement" This options will allow player to exchange a certain amount of A grade Gemstones + adena for a certain amount of S grade Gemstones.
  20. San0

    20.11.2023

    TI/Dion: - Event items drop disabled. - Added option to exchange Teleportation Scrolls to Nun's Ring via Lucas
  21. San0

    18.11.2023

    Talking Island / Dion: - Cripple lvl 21 and lvl 22 now decrease speed by correct amount. Dion: - teleport to LOA from Giran was added.
  22. San0

    10.11.2023

    TI: Zakens teleport on Deck was removed ( door still opens at Zakens 30% HP )
  23. San0

    06.11.2023

    Attack on Jack O'Lantern reward now can be claimed only by level 20 or above.
  24. In this topic we will cover what will come in our next update on DION x3 on 02.10.2023. SKILLS OLYMPIAD BOSSES ITEMS LOA/TOI PVP EVENT OTHER CHANGES FEATURES AND SERVICES SKILLS Summoners: Summon Feline King cast time increased from 6 to 10 seconds Summon Feline King reuse time increased from 15 to 30 seconds Summon Feline King resource requirement changed from Spirit Ore to Crystal C grade Summon Magnus the Unicorn cast time increased from 6 to 10 seconds Summon Magnus the Unicorn reuse time increased from 15 to 30 seconds Summon Magnus the Unicorn resource requirement changed from Spirit Ore to Crystal C grade Summon Spectral Lord cast time increased from 6 to 10 seconds Summon Spectral Lord reuse time increased from 15 to 30 seconds Summon Spectral Lord resource requirement changed from Spirit Ore to Crystal C grade Archers: Critical damage bonus added to bow mastery passive Removed movement penalty from Snipe Removed range penalty from Rapid Fire Tanks: Shield Bash added to Temple Knight Arrest added to Temple Knight Daggers: Blinding Blow added to Plains Walker Blinding Blow added to Abyss Walker Dagger Mastery has been reworked to when attacking, proc a buff that provides the dagger with increased land rate of blow type skills and a decrease on mana consumption for a short duration. Warsmith: Warsmiths will now also be able to craft pet soulshots and pet spiritshots ALL CLASSES: All classes will receive the skill transformation Pirate at level 40 All classes will receive the skill transformation Dark Assassin at level 60 All classes will receive the skill transformation White Assasssin at level 70 OLYMPIAD Hero weapons will now be available for the characters that manage to achieve Hero status. Infinity Axe Infinity Bow Infinity Dagger Infinity Dual Sword Infinity Fighter Infinity Rod Infinity Scepter Infinity Slasher Infinity Spear Infinity Sword Rewards: Players will now be able to purchase from olympiad manager Spellbook Box - 3rd Class Transfer for adena and Battle Marks. BOSSES BAIUM Angelic Vortex added to 13th floor of Tower of insolence. This is a teleport to new epic boss Baium. In order to participate in Baium Raid you need to have Blooded Fabric. This item can be obtained from the special "Arrogant Search" quest. Raid battle resets in 2 hours. (if not killed in 2 hours everyone inside will be kick out of the raid zone and baium will reset back to its statue form) You have only 10 minutes to leave Baium Raid Zone after successful attack. Baium will be killed on server restart after update and will start his normal respawn timer from then. EPIC PRIESTS This 4 new Raid Boss additions are servants of the epic bosses - Ant Queen, Core, Orfen and Baium. As loyal and trusted servants of the Epic Bosses, this ones can also (with very small chance) present the warriors who dare to challenge and defeat them with the epic boss jewels and A grade items. General Bosses Information: All this 4 Boss Priests are level 75 raid bosses. All this 4 Boss Priests have a Berserk Stage that is activated 15 minutes after the fight starts, during this Berserk Stage the Boss becomes insanely strong and basically impossible to deal with or kill. Berserk Stage lasts for 20 minutes. As with other bosses, taking this Raids into locations that prevent other players from reaching them (such as castles) is not allowed. Bosses Information: Queen Ant Drone Priest. This Boss Priest stays located near the Ant Nest. It uses normal mass cancel (3 to 5 buffs) and berserk skill and when on 15 % HP it uses celestial shield for couple of seconds. Priest Orfen Lord Ipos. This Boss Priest stays located in Plains of Lizardmen. It uses normal mass cancel (3 to 5 buffs) and berserk skill and from time to time changes his target to a random target around it. When lower then 50% HP it uses a mass debuff to consume MP. Priest of Core Decar, This Boss Priest stays located near the Cruma Tower. It uses normal mass cancel (3 to 5 buffs) and berserk skill. Angel Priest of Baium, This Boss Priest stays located near the Town of Giran. It uses normal mass cancel (3 to 5 buffs) and berserk skill. EPIC BOSSES All epic bosses with exception of baium have their random window of respawn halved. As example if a boss would be a 1 day +/- 12 hours spawn time now it will be a 1 day +/- 6 hours time. Bow resist passive has been removed from all epic bosses ITEMS Players will now have a chance to obtain Baium's Ring when defeating Baium. Players will be able to enhance their Baium's Ring to a Reinforced Baium's Ring using the improve rare accessory option on NPC Baggins. When defeating Baium players will also have a chance to collect from the loot table a Baium's Soul When combining Baium's Soul and Talisman of Insolence VI players will get a Talisman of Baium Magic tablets drop chance increased White cloth (an arrogant search quest item) drop amount increased from 1 to 5 LOA / TOI PVP EVENT New content update brings to all of you the Lair of Antharas and Tower of Insolence PVP events. General Information: PVP event will take place in Lair of Antharas and Tower of Insolence(4+ floor) every Tuesday from 20.00 to 00.00(server time). Through out all the duration of this event (20:00 to 00:00), Tower of Insolence (4+ floor) and Lair of Antharas zones become combat zones(pvp zones). While the event is running some special monsters will spawn in Lair of Antharas and Tower of Insolence(4+ floor). This monsters have a 30 minutes respawn time, and can appear in all farming zones of Lair of Antharas and Tower of Insolence(4+ floor). This monsters will drop A grade related items. Name:Blood Knight During this event time, at 20:30 and 22:30 a Captain of the Blood Knights will spawn. This monster can spawn anywhere in Tower of Insolence(4+ floor) AND anywhere in Lair of Antharas (it spawns on both location and not only in loa OR only in toi). Name: Captain of Blood Knights IMPORTANT NOTE: This event and its features might suffer changes in future if we see its needed or if future changes happen on official versions. OTHER CHANGES FEATURES AND SERVICES Client limitations have been increased from 1+1 (1 non premium + 1 premium) to 1+2 (1 non premium + 2 premium) Class change service has been added to DION x3. all info to be found HERE Newer players smooth transition mechanics has been increased, besides the bonus to EXP(SP/Adena added till level 49 from one of the latest newbie QoL updates players will now keep half of this bonuses up to level 60, witch will then halve again up to level 70. EX: 1 to 49 - 100% increase. 50 to 60 - 50% increase. 61 to 70 - 25% increase. Moon Knight quest reward has also been boosted to provide newbies with extra consumables and the Newbie Helper Fairy Agathion to provide magical support for 60 days. Fixed a problem with some drakes in dragon valley close from LOA entrance to spawn only on server restart and not respawning after causing this places to have less monsters then it should.