San0

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Posts posted by San0


  1. We understand this is less that what you would be waiting for at this point but considering the situation going on in the world for the past 2 to 3 months and the fact some of the people that works with us on the background (technical, scripting, coding etc) are from some of zones who have been affected or are involved directly or indirectly with the world situation, our times to fully work has been heavly limited by external factors.

     

    EDIT 1:

    On next restart:

    - Anakim/Lilith fields will now be droping quest items for daily mission from Strix 75+.

    - Enchant supply box was split into 2 different boxes, Enchant Supply Box(only normal enchants as it used to be) and Improved Enchant Supply Box(normal enchants and improved enchants)

    - Enchant mission will be rewarding Enchant Supply Box

    - New daily hunt missions were added in replacement of the old weekly hunt missions where players will have to hunt certain ammount of mobs for the following rewards:

    • lvl 21 to 40 - 200x coins of knowledge, 5x Sealed Rune, 1x Improved Enchant Supply Box
    • lvl 41 to 50 - 250x coins of knowledge, 10x Sealed Rune, 3x Improved Enchant Supply Box
    • lvl 51 to 60 - 250x coins of knowledge, 10x Sealed Rune, 3x Improved Enchant Supply Box
    • lvl 61 to 70 - 300x coins of knowledge, 20x Sealed Rune, 5x Improved Enchant Supply Box
    • lvl 71 to 75 - 300x coins of knowledge, 20x Sealed Rune, 5x Improved Enchant Supply Box
    • lvl 76+ - 300x coins of knowledge, 20x Sealed Rune, 5x Improved Enchant Supply Box

    - Amount of Coins of Knowledge per pouch has been increased:

    • Newbie Player Pouch 20-39 = 100 coins
    • Advanced Player Pouch 40-51 = 500 coins
    • Expert Player Pouch 52-70 = 4000 coins

     

    EDIT 2:

    - Implemented multiple checkes for missions to avoid exploitings regarding to:

    • Player distance to monster
    • Player to monster level
    • Player to Players in party level

    - Epic jewels from Epic bosses increased drop chance increased to 65%, this includes:

    • Queen Ant
    • Core
    • Orfen
    • Baium
    • Zaken
    • Antharas

    - Epic jewels from priests increased drop chance to 3%, this includes:

    • Queen Ant Priest
    • Core Priest
    • Orfen Priest
    • Baium Priest

    - Priests bosses now have a -2+2 h random respawn.

     

     

    EDIT 3

     

    ON LATEST RESTART:

    - Zaken door now will open more often. It will open every in game 4 hours and stay open for in game 1 hour period. Open door periods are as follow:

    • 00:00 - 01:00
    • 04:00 - 05:00
    • 08:00 - 09:00
    • 12:00 - 13:00
    • 16:00 - 17:00
    • 20:00 - 21:00

     

    - Olympiad manager will now sell new jewels equivalent to lvl 1 epics with a time llimit of 60 days in exchange for Marks of Battle

    • QA - 450 Mark of Battle
    • Core - 450 Mark of Battle
    • Baium - 450 Mark of Battle
    • Zaken - 500 Mark of Battle
    • Orfen - 500 Mark of Battle

     

    - Castle guards will no longer attack phoenix of castle owners.

    - Fixed 4 bosses in Silent Valley who were not spawning Owl.

     

    Client update required.

     

    EDIT 4

    - Destroyers Roar is now affected by char level difference.

    • Like 1
    • Sad 1

  2. This topic will cover all the changes coming to the Talking Island x3 server on 30.05.2022.

    Changes on this pack are more focused on bringing players more interest to the older stuff instead of focusing on totaly new content that will come on next pack, as well as bringing back some atention and interest on the lower level epics (AQ, ORFEN, CORE) back to the high level game content.

    We also created a new system for the lower level raid bosses in order to stop higher levels from wanting to overfarm them while giving to lower level players some gear capabilities on their progress while allowing them to keep all their adena to use once they reach higher levels.

     

    • SKILS
    • RAID BOSSES
    • EPIC BOSSES
    • ITEMS
    • OTHER CHANGES

     

     

    SKILLS

    image.png

     

    OLD SKILLS:

    New levels have been added for certain old skills to the respective classes.

     

    Sleep : 

    • Eva's Saint
    • Mystic Muse
    • Storm Screamer
    • Archmage
    • Soultaker
    • Cardinal

     

    Poison: 

    • Spectral Dancer
    • Shilien Templar
    • Ghost Hunter
    • Ghost Sentinel

     

    Power Break:

    • Spectral Dancer
    • Shilien Templar
    • Ghost Hunter
    • Ghost Sentinel

     

    Armor Crush:

    • Titan
    • Fortune Seeker
    • Maestro

     

    Bleed:

    • Wind Rider
    • Adventurer
    • Ghost Hunter

     

    Sting:

    • Spectral Dancer
    • Shilien Templar

     

     

     

     

    NEW SKILLS:

     

    New skills have been added to the following classes:

     

    Eva's Templar : Summon Smart Cubic. 

    image.png

     

     

    Paladin, Phoenix Knight : Summon Imperial Phoenix.

    image.png

     

     

    Wind Rider, Adventurer, Ghost Hunter : Bluff.

    image.png

     

     

    Spectral Dancer, Sword Muse : Inner Rhythm.

    image.png

     

     

    Spectral Dancer :  Psychic Dance

    image.png

     

     

    ALL CHARS AND CLASSES UP TO LVL 76 :  XP/SP Increase 100%

     

    image.png

     

     

     

     

    RAID BOSSES:

    image.png

    Raid Bosses up to lvl 70 will no longer be included on the map display delay. They will show on map as soon as they spawn.

    Raid Bosses up to lvl 70 will no longer drop normal items. 

    Raid Bosses up to level 70 spawn a diferent type of owl that will no longer provide buff to chars higher then level 70.

    Raid Bosses up to level 70 spawn a diferent type of Death Knight that also does not drop normal items.

    Raid Bosses and Death Knights up to level 70 will now give upon death a Pouch of Badges to all members of party OR command channel that deals last hit. If a player that deals last hit is not on a party or a command channel he will not receive any items.

    image.png

    Diferent Pouch of Badges contains diferent amounts of "Coins of Knowledge" depending on the level of the boss.

    image.png

    • Newbie Player Pouch 20-39 = 20 coins
    • Advanced Player Pouch 40-51 = 100 coins
    • Expert Player Pouch 52-70 = 800 coins

    Coins of Knowledge can be used on npc "Herald of Knowledge" in Giran, to purchase a lot of diferent items from soulshots and buff scrolls to armors, weapons and even especific enchant scrolls for this armors and weapons.

    image.png

     

    Items obtained by Coins of Knowledge cannot be traded, droped, sold to other players.

    Armors obtained by Coins of Knowledge will not add any beneficial bonus to armor sets besides the common +6 bonus.

    Weapons obtained by Coins of Knowledge cannot be augmented or have runes inserted on them.

    Any item obtained by Coins of Knowledge will be impossible to use and unequiped if the player has karma.

     

    Raid bosses of levels 71 and above will not suffer any changes and will remain as they were.

     

     

     

    EPIC BOSSES

     

    image.png

     

    Major overhaul on the epic boss department specialy directed to the low level old epics.

     

    ORFEN:

    Orfen is now level 82.

    Orfen's minions are now lvl 80.

    Orfen's EXP and SP has been greatly increased.

    Orfen from now on spawns in the Orfen's Nest only.

    Orfen no longer teleports anywhere.

    Orfen cannot be moved out of the nest.

    Orfen's Nest is now a PVP zone.

     

    CORE:

    Core is now lvl 82.

    Core's minions are now lvl 80.

    Core's EXP and SP has been greatly increased.

    Core's room and zone around the door is now PVP zone.

     

    QUEEN ANT:

    Queen Ant is now lvl 82.

    Queen Ant's minions are now lvl 80.

    Queen Ant's EXP and SP has been greatly increased.

    Queen Ant's room is now PVP zone starting at the beginning of the ramps.

     

    QUEEN ANT's, ORFEN's and CORE's DROP LISTS HAS BEEN ADJUSTED, IT WILL FROM NOW ON NO LONGER DROP C GRADE AND D GRADE ITEMS, BUT A GRADE ITEMS INSTEAD. Loot pool will be slightly the same as zaken with adjusted loot groups and chances.

     

    ZAKEN:

    Zaken is now lvl 83.

     

    BAIUM:

    Baium is now lvl 83.

     

     

     

    ITEMS

     

    New items have been added to the game.

    In addition to a whole new row of "common" items added to the new Coins of Knowledge system that includes armor sets from D grade to B grade, weapons from D grade to B grade, jewels from D grade to B grade and a buch of consumable, we also have new items for the high level community comming in.

    Folowing the focus of this patch we decided this would be a good time to bring a new level of epic jewels into the game. 

    The following Epic jewels are receiving a new update.

     

    Queen Ant Ring

    image.png

     

     

    Orfen Earring

    image.png

     

     

    Core Ring

    image.png

     

     

    Zaken Earring

    image.png

     

     

    Baium Ring

    image.png

     

     

    This epic jewels can now be turned into lvl 4 folowing the same principal as till today on the good old Baggins NPC.

     

     

     

     

    OTHER CHANGES

    image.png

    Added new spawn point for Trex inside of the group area of Frogotten Island

    Increased drop chance for Fang to 30%

    Fixed stats of Cursed Man lvl 2

    Strix quest items will start droping on Anakim/Lilith Fields in the next weakly maintenance after patch.

    • Like 5
    • Thanks 1

  3. 19 hours ago, Zeperios said:

    Can’t wait for the response: “You all complain about so much stuff we can’t fix it all because we don’t have a big staff and have people working big patches.”

     

    I don’t know how to even explain in clearer English that the players are asking for the admins to be vocal or transparent. The player base has been giving suggestions, asking what we can do to help, and begging for the server to survive. We get hit with, don’t play so much and don’t complain about a million things, other than that radio silence! I won’t even go into the math of the most recent content that they have put out which tells a different story of play all day all year long for years if you ever want max anakim/Lilith rune and the 1.5 year old FI tali now.

    People seem to complain that admins don’t do anything, but I think the bigger issue is THEY DONT SAY ANYTHING!! You don’t have to give full plans if it spoils something but how long does it take to respond “We will look into that”, “That is an interesting idea”, “We are already addressing that somehow”. The player base is eating itself alive and you all are just sitting back and watching it implode.

    I meme’d about the weekly post that was leading up to new patch and how it only last 8 weeks and hoping it would be revitalized to communicate. #ghosted.

    So let me try one more time, we are asking for admin input and responses. I know this is toxic, but at this point you are just ignoring this server like a girl you are trying to breakup with without saying it. 

    last week on similar topic:

     

    image.png


  4. 17 hours ago, Setzer said:

    Make Premium acc more accessible to newcomers would be a good start.

    Maybe a expanded work of advertising would help also, like why the server doesnt have an instagram/facebook page until this day?

    becuz facebook is a ass licking company of people with money who keep closing our pages at the resuqest of NCsoft and innova, there was like 5 FB pages already, they just keep geting closed even when no LEGAL copyright infringements are made.

     

    23 hours ago, Bluewings said:

    Feels like admins are either A. Waiting for server to die by itself so they can close it in peace and GG get rid of it finally or B. Their income from donators are still fine so they dont feel the need to do anything. Dunno.

     

    none of the above, admins keep working as they did from start. changes keep being made, some fixes keep being added and future of the server keeps being worked on.

    8 hours ago, Owulator said:

    Delete this server and create a new one in version 1.5 and it will be updated every 6 months. Then you will have a good start without the old known bugs. No enchantments from luxury. Admin will have plenty of time to create new updates.

    Everyone will be happy.

    this server will never be closed for as long as theres people willing to play on it.

     

     

    23 hours ago, Rizos said:

    . I repeat SERVER DOESNT NEED NEW UPDATE FOR 100PPL. IT NEED SOME ACTION TO BING NEW PLAYERS AKA FRESH START FOR NEW PPL

     

    and yet everytime a new patch is added that affects only catch up mechanics and easier life for new comers, all the end game community complain about how they dont get anything new and they dont have anything to do in game.

    as everything in life, it needs a balance. hence the alternation between late game content and new comers/low levels patches.

     

     

     

    to the rest of the people, and as said before, people dont sudently feel interested on playing in a 6 year old server and thats understandable. work outs/plans to try to solve this situation have been in development and work for some time already but still you need to manage your expectations and not expect that with some change or some new newbie help patch or some extra advertisement sudently talking island and gludin will be booming with new allies and clans starting, its just not realistic to expect this in a server that is up for so long in such server hopper mentality as most of l2 community has now a days.

     

    as also mentioned before, we are working on some new stuff and considering new options and possibilities. as soon as we have some concrete works, you will be the first ones to know after us. till then, miracles sadly cant happen, neither are we waiting for one, but we keep on working on finding out whats the best for the project continuity and longevity, as also exploring some other external options that can revitalize this Talking Island x3 server.

    • Like 3

  5. - FIXED Sublime Self Sacrifice to work for party members only. First animation still shows on other targets for now, we working on solution for it also.

    - FIXED problm with EXP loss on baium pvp zone.



  6. - FIXED Aura flare to not decrease m atack in pvp

    - Angel Cat's buffs and Life Control Tower Scroll can no longer work together, Life Control Tower Scroll will now override Angel Cat's buffs.

    - FIXED some issues with Stews. 

    • Like 1

  7. - Rechecked all levels of Primeval Talisman and fixed the following problems:

    • Stun attack instead of stun defense
    • MP consumption bonus not working on magical skills
    • Skill powers bonus not working on some skills

    - Fixed Baium Talisman skill cost reduction not working on some skills

    - Scrolls droping from Zaken event chest have been changed from original version.

    • Scrolls now has a 24h time limit.
    • Scrolls now do not stack in inventories. 1 Scroll = 1 inventory slot, 10 scrolls = 10 inventory slots.
    • Scrolls now can be used to buff yourself or your target (basically as a normal buff)
    • Scrolls can no longer be traded.

    - Presents to commemorate this season have been added to everyone. 

    • Like 6

  8. 12 minutes ago, Rizos said:

    San0 

    still need to run around fields, clear other spots to make mobs spawn in previous spot

    • also this didnt change i think. Mob gives much less exp than Ancient Holy Ground's Watchman 
    • Also noticed 1 problem. Some parts of game think lilith is 89 lvl and chars 80 and below cant see when its up on the map

    Also can you check how is the farm from mage perspective? I think Mobs die very easy from spear but have pretty high m def and hard to kill from mage. Mby m def should be lower

    exp on netherworld gatekeeper also increased on this restart.

     

    about the spawns, thats how random spawns work in such a large area, you have a big room where mobs can spawn anywhere inside it and when you keep killing in a small corner and they can respawn everywhere in the area eventualy some pile up in places where theres no one killing cuz theres no one to keep the balance,

    we keep adjusting the spawn areas to make it more precise, last changes we breake the zones in 2, so it would reduce this problm, we will see how it goes in future and keep adjusting some places.

    • Like 2

  9. On 12/18/2021 at 12:35 PM, San0 said:

     

     

    EDIT 3 - 29.12.2021 (after next restart)

     

    - Lilith's and Anakim's HP/EXP/SP drastically increased.

    - Strength of the effects of the buffs provided to Lilith and Anakim by the crystal seals drastically increased.

    - Fortress doors now stay open for 10 minutes after boss is dead.

    - Blocked the usage of gate chant inside the fortress.

    - Message about fort being exposed will now appear in center of screen instead of in the announcements.

     

    screenmess.png

     

    - Added new buff protection on Raid Bosses Berserk buff so it can no longer be removed by overbuffing the boss.

    - FIXED exp on Netherworld gatekeeper

    For the message part to be displayed properly it requires client update.

    • Like 1

  10. we do not ignore what you guys say or your opinions, its just not possible to do everything you guys want done and what the rest of people want done all at same time and in the speed you want done. its basically this simple.

    you guys want X, other group of people want Y, other group of people want Z and somehow we need to split our time in trying to somewhat please everyone, so obviously is not possible, this patch was the last patch to "finish" the old saga, for a exemple this was the last place where A grade will be farmable, from here on its time for a new "era" lets call it.

    the idea of adding heine into the map was already a preparation for the next step where bigger stuff comes in. this pack was most just kinda of a closure of a chapter and preparation for the beginning of a new one.

     

    • Like 2

  11. 3 minutes ago, Lafi said:

    @San0 and what about other points of his post? there are so many things to answer ... rmt farmers, event, new ppl, bugs, 1 FI talik lvl6 after 14months

    we are currently working on a way to make that RMT farm in DI not possible to exploit with the scroll stacking situation.
    about new people the situation is more complicated due to the herp derp 6 year old server not worth to play tho we have planed for future patches a more streamline lvling way to close the time and investment needed for players to reach higher lvevels"

    bug - bug report on forum.

     there will be changes for the tali in future and the way its achieved.

    • Thanks 1

  12. i would also like to remind you this is a private server with 3 or 4 people working on it and on its content. if you expecting major updates to come with full packs and full zones and full list of new skills and full all the good stuff every 6 months i have bad news for you. IT IS NOT POSSIBLE.

    you guys play this game actively and are hundereds of you, its easier and faster for you go go and even over do the content in a pace WAY faster then we can create it so i cannot blame you for being bored, and wanting new stuff for your type of play all the time, it is just not possible and if you guys are not enjoying or having fun on what there is atm, maybe lay back a bit, play less time, play something else for a bit to chill and have fun and come back to real play when content pleases you, its a game afterall, you are not suposed to play if you dont have fun.

     


  13. as mentioned before, this zone is covering a hole missing on A type of farm, never it was said it would be the NEW BIG OMFG HIGH LVL FARMING CONTENT ZONE

    once again you get disapointed not cuz of the content but cuz of your expectations.

    fortress already happened once, if im not mistaken last saturday during the night.

     

    yes it might be disappointing, yes you want a new zone lvl 84+ with ubber dupper monsters rly hard to kill etc, but you cant have everything at same time and content cant be catered around the same group of people, yes you guys do not like the new zone i get it, you are not alone in the server and some people actually happen to like the new zone.

     

    this zone it is as it is and despise  some minimal changes on exp, hp and maybe drops, will not be changed. it has a propose, its serves its propose.

    sadly the ubber dupper lvl 9000 parties will still have to wait for their new OMFG broken op farming zone.

     


  14. On 12/18/2021 at 2:35 PM, San0 said:

    EDIT 1 - 21.12.2021

    - FIXED Blade Rush skill not diplaying properly for players to learn on classes bounty hunter/fortune seeker

    - Slightly increase spawn amounts for monsters in the fields

    - Slightly increase fields monster HP, running speed, and dmg.

    - Added monster title for the respective armies to give players better idea of what army they fighting.

     

    EDIT 2 - 23.12.2021 (will be installed on next restart 24.12.2021)

    - Changed Glowing Ice to have no weight.

    - Added A gem drop to Nephilim Escort.

    - Changed spawn locations on the fields in order to avoid such spread caused by random spawn system.

    - Changed spawn locations to avoid monsters from spawning on top of hills or the cata entrance monument.

    - Increased amount of spawn points in the fields.

    - Increased HP XP SP and damage for the following monsters:

    • Nephilim Escort 
    • Netherworld Gatekeeper
    • Ancient Holy Ground's Watchman 
    • Lillim Royal Knight

    - FIXED sleeping animation not working properly in some of the new monsters. ( require client update )

    - Slightly decreased the amount of defeated monsters in the fields needed to start the fortress event.

    - Battling NPCs added to the fields in order to create more immersive for a battle location.

    - A new mount has been added to the Item Vault.

     

    NOTE: Due to some technical issues 4 pillar arena had to be put back in game, will be temporarily removed again as soon as this issue is solved.

    Some of the changes might require client update.


  15. 28 minutes ago, Rizos said:

    i think its good idea for casuals or mages to farm but as some 78 lvl zone with some adustments to mobs amount mby, there was missing spot for more causal ppl that die in gc, or have aoe class like wl, destro with pole, mage/archer pt. This new zone iss good for that but lvl of mobs doesnt fit this purpose.
    End game ppl  who are interested in 82+ lvl mobs should get mobs that have much more hp than in gc/fi and more exp. Right now stacked orc or dagger can 1shot gc mob and 2shot FI.. When you make full pt of 80-82 ppl u feel like in kindergarden in FI or GC - too easy, too many years farming there - boring. New zone doesnt offer anything for these ppl neither

    sadly we cannot make constant updates and have them pleasing or targeting everyone, in this one you have the hole that was missing from GC/PI being covered and it brings something interesting for everyone in high lvl independent of their classes or set ups with the attack on lilith and anakim forts. 

    if this would be another zone with strong fat mobs then it would be the 3rd or forth zone being released where stuff like mage parties or AOE farming would be completely ignored.

    now its time for this classes to have some fun also.


  16. 12 minutes ago, Renan Silva said:
    
    I see people talking about certain classes like BD and SWS, but the DWARFS were abandoned a long time ago. I've been here for 3 years and I don't see any updates about them, it has become a "Useless in the game" class, both in terms of farm, olympics and class upgrades. Missing at least one "RUSH" or something that doesn't make the class "useless" in game. Once yes, it helps regarding there are some items like spoiling on the island, but other than that it's not good at anything else.
    
    
     
     
     
     
     
     
     

    good morning.


  17. 1 minute ago, eXtremeBDSM said:

    where kamael? why not include? lol

    what is a kamael? why to include? lol

     

    2 minutes ago, eXtremeBDSM said:

    image.thumb.png.a1049147766a843233b31b76cd41176e.png

    Kamael Guild and Auction :)

    problms with maps are already being taken care of but will take longer that we wanted and there was no point on delaying the patch cuz minimal and completely meaningless changes.

    • Like 1

  18. 5 minutes ago, Encube said:

    Anakim ,Lilith fields are described as group zone,but mobs are too weak and gives 100k exp in a party

    would you say ancient battle ground is a group zone? answer is yes.

    and some mobs there still have less HP and give less EXP then mobs of same level in solo zones.

     

    being intended for a group does not mean this place is so hard that you gonna need a insane group to do it. it simply means its a place intended for groups where you gonna have the best outcome while farming there in a group, tho the exp might be less if you are in a group, you will be killing a bigger amount of mobs at same time there fore gaining bigger amounts of exp and loot in general.

    also being intended for a group zone it means just that... it was INTENDED to be a group zone.

    Also this zone is more of a gap filling for a type of farm that PI could not provide - aka training and aoe farming, while also being the means to an end with the end being battle with anakim and lilith.

     

    This been said...
    stats, spawns and couple more things are already being adjusted as we speak, after couple of hours watching how people are going about their farms on this zone.