San0

Founders
  • Content Count

    4335
  • Joined

  • Last visited

  • Days Won

    276

Posts posted by San0


  1. 1 minute ago, DafneALou said:

    image.png.e45dba66ef14ebeead93b8cbd7bbdac9.png

    I would like to, but the quest does not appear on the list. I already updated, but will do it again ... 

    you telling me you dont read the fancy texts i make with so much love when you are talking to the NPCS?!?!?!?!?!?  QQQQQQQQQQQQQQQQQQQQQQQQ

     

    yes, use updater again, it should solve it.


  2. UPDATE

     

    - Changed not droping to mobs completely to a 50% decrease chance for droping upon dying to monsters when not in chaotic state.

    Meaning players will now have 50% less chance to drop items when they die to mobs and they are not on chaotic state. No changes for chaotic state players.

     

    - The world info and map info delay about Raid bosses spawn will be delayed due to a problem found on it. Will announce when it gets fixed and back into the game.

    • Like 1
    • Thanks 1
    • Haha 2
    • Confused 2
    • Sad 2

  3. This topic will cover the changes coming to the server on next Monday 19.07.2021. This update will cover mostly catch up items and mechanics.

    After studying for some time the adena flow on the game we also realized the adena influx due to server rates and changes in past updates has become way higher then the adena flush options there for some changes were also made to increase adena dumping.

     

     

    • Changes to Nostalgia NPC
    • Changes to Raid Bosses
    • New Quests
    • New systems
    • Other Changes

     

     

    CHANGES TO NOSTALGIA NPC

     

    After almost 6 years into the server timeline i think its time to start laying back on the difficulty and the time consumption of getting a new character up to the higher levels where the real activity is at this point, there for some decisions were made and some new items have been added to nostalgia in order to decrease the time a new player would take to reach the higher level phases of the game.

     

     

    CLASS QUEST MARKS.

     

    When talking to Nostalgia players now will be able to find a "Class Quest Marks" option. 

    clasquests.png

     

    In this option players will be able to find the marks for their 1st class change quest and 2nd class change quest.

     

    marks.png

     

    Players CAN still make the normal quest if they would like to or dont want to spend the cols on it, but for the ones who want to avoid the hustle and want to progress faster, they can now purchase this marks on Nostalgia for 50 COL.

     

     

     

    XP/SP RUNES FOR NEWBIES

     

    rune.png

     

    With the same thoughts in mind we added also to Nostalgia new "XP/SP Newbie Rune 30%"

    This rune will only take effect up to lvl 76. After player finishes level 76 the effect of the rune no longer applies.

    This rune will have the cost of 30 COL for 7 days and 100 COL for 30 days.

    This rune effect stacks with 10% rune from Adventurer Account and most of the other EXP boost items from other categories.

     

     

     

    C GRADE TIME LIMITED WEAPONS

     

    After completing one of the new quests players will receive a newbie weapon ticket C grade to exchange on nostalgia for a time limited c grade weapons.

    cweap.png

     

     

     

     

    CHANGES TO RAID BOSSES

     

    Balancing around Raid Bosses has been a problem for a long time but we keep trying to figure out a way of making people not play only for raid bosses without making them completely unappealing, for this reason some more changes were made on this subject.

     

    All Raid bosses above level 41 with the exception of epics had their EXP reduced by 20%

    After listening about this changes and thinking this could affect your progress, The Adventurer's Progress Guild and Strix decided to jump in to give you a helping hand. Strix sent out her friend and companion to look after you.

    To account for this drop on experience from Raid Bosses, After the raid boss is killed, Strix's Companion Magic Owl will spawn for 5 minutes.

    strixowl.png

    Talk to Magic Owl and you will receive the buff Strix's Blessings, that will increase your EXP/SP by 30% while hunting for 1 hour.

     

     

     

    RAID BOSS WORLD INFO DELAY

     

    With the changes on the raid bosses we also want to give some advantage to the ones who put the time and effort into actually camping a raid boss and tracking its spawns instead of just using some doubtful 3rd party magic in discord and cellphones and  what not.

    For this reason we are working on a way to give advantage to the people who put the effort on opposite to the ones who dont. Due to this reasons the first change in order to achieve this objective has come into play.

    From now on, after a boss respawn it will no longer immediately show on the world tracker as alive, there will be a delay running between this 2 actions so that the ones who put the time and effort of camping boss A or boss B will have some advantage over the people just sitting in town looking at the map or over people just siting in discord/phones/wtv waiting on a magic message from the gods that will inform them the boss has respawned.

    For the moment this delay time will be 30 minutes. Meaning boss will respawn and only 30 minutes later the map will show as alive or the world info will change to alive, meaning people actually camping the raidboss will have a 30 minute window to kill it, before it will show to everyone that boss is alive.

    After server restart, all bosses will be displayed as dead.

     

     

     

     

    NEW QUESTS

     

     

    GEARED FOR PROGRESS

     

    Geared for progress - 1 time quest - solo - 41+  -  Strix

    strix.png

    This quest was made to be basically a analog of the Moon Knight Quest but for c grade instead of d grade

    After completing this quest players will be awarded with: 

    • C grade set (working similar way as moon knight sets)
    • C grade newbie weapon ticket (trade on nostalgia for a time limited low C grade weapon)
    • 3000 c grade soulshot
    • 1000 c grade blesses spiritshot

     

    SET STATS

    HEAVY

    • Apella Helmet - pdef 45
    • Apella plate armor - pdef 200
    • Apella Gauntlets - pdef 32
    • Apella Solleret - pdef 32
    • 4 pieces set bonus: HP recovery bonus 5%, Max HP +200, p def +5%, m def +5%.

    LIGHT

    • Helmet is same one.
    • Apella Brigandine - pdef 146
    • Apella Leather Gloves - pdef 28
    • Apella Boots - pdef 28
    • 4 pieces set bonus: MP recovery Bonus 5%, p evasion +5, p attack +4%.

    ROBE

    • Helmet is same one
    • Apella Doublet - change mp increase to 500, pdef 90
    • Apella Silk Goves - pdef 22
    • Apella Sandals - pdef 22
    • 4 pieces set bonus: MP Recovery bonus 10%, Casting Speed +5%, M attack + 5%

     

    AS WE WANTED TO GO ON ANOTHER TRIP BY NOSTALGIA LANE, THIS ARMORS WILL HAVE THE SAME SKIN AS THE APELLA SETS

     

     

     

    TOSS A COIN TO YOUR...  HUNTER

    Toss a coin to your...   Hunter - repeatable - party/solo - 76 - Helena

    hlna.png

    Basic repeatable quest, Master Hunter Helena asks you to bring her some items they can use to make new weapons for future expeditions and tells you it will pay you for every 1000 of this items.

    Reward - 30 Daily Coins.

     

     

     

     

     

    NEW SYSTEMS

     

     

    People do not play together forever... people dont like each other forever... people doesnt always play forever...

    This is something that will always happen and more often then not we have people coming to us with the situation similar to

    "hi, we played together in CP for 100 years but now one guy wants to leave and he has epics but we dont want to leave him without anything and we also dont want to lose the epics can you please break that core 3 so we can give the guy one core 2 and keep another core 2 in CP?"

    or the good old famous

    "we splitting clan, can you help us downgrade some epics so we can leave no one crying"

    Due to all this, we decided to insert this system into the game it self.

    This is a double focus system that will not only cover the problem mentioned before but also create another possible adena dump situation.

    When you talk to Baggings there will be a new option to "Downgrade Rare Accessories"

    bagg.png

     

    In this option you can bring Baggins a leveled up accessory and he will trade it for a box containing 2 accessories of the ranking before

    EX: Bring baium level 3 - Baggins will trade you a box contaning 2x baium lvl 2.

     

     

     

     

    GHOSTS OF THE FUTURE

     

    While hunting monsters in the following locations, theres a chance a new monster will spawn after killing the monsters in the area.

    ghost.png

    This new monster will give no drops,

    This monster will have increased HP

    This monster will give 3x exp/sp from normal monsters in the area.

    Affected zones:

    • Sea of Spores
    • Outlaw Forest
    • Plains of Glory
    • Seal of Shilen
    • Blazing Swamp

     

     

     

    OTHER CHANGES

     

     

    PRICES PUMP

     

    The following NPCs had their adena prices increased for most of their items in store.

     

    Olympiad manager

    • Superspeed Potion adena increased to 50.000
    • Hero's Talisman - Attack 30-day adena increased to 2.000.000
    • Hero's Talisman - Defense 30-day adena increased to 2.000.000
    • Sealed Rune - Stage 1(1) adena increased to 150.000
    • Scroll: Enchant Weapon (A-grade) adena increased to 7.000.000
    • Scroll: Enchant Armor (A-grade) adena increased to 900.000
    • Scroll: Enchant Weapon (B-grade) adena increased to 1.700.000
    • Scroll: Enchant Armor (B-grade) adena increased to 320.000
    • Spellbook Box - 3rd Class Transfer adena increased to 12.000.000

     

     

    Baggins

    • Enchanced queen Ant's Ring adena increased to 10.000.000
    • Refined Queen Ant's Ring adena increased to 20.000.000
    • Enchanced Ring of Core adena increased to 10.000.000
    • Refined Ring of Core adena increased to 20.000.000
    • Enhanced Orfen's Earring adena increased to 10.000.000
    • Refined Orfen0s Earring adena increased to 20.000.000
    • Reinforced Baium's Ring adena increased to 10.000.000
    • Refined Baium's Ring adena increased to 20.000.000
    • Enhanced Zaken's Earring adena increased to 10.000.000
    • Refined Zaken's Earring adena increased to 20.000.000

     

     

    Pona

    • elemental stone Crystal d grade 6, gemstone d grade 3, adena 10.000
    • Cp potion adena 20.000
    • greater cp potion 100.000
    • Blue Talisman boxes 65.000
    • Grey talisman boxes 185.000
    • White Talisman Boxes 120.000
    • Yellow Talisman Boxes 350.000

     

     

     

    PLAYER ITEM DROP

     

    Players will now have 50% less chance of droping items when dying to monsters if they are not on chaotic state (with karma)

    We got to a point where this mechanic no longer serves the propose it once did, and now it works more as a grieving mechanic or a reason/excuse for people to run from pvp cuz they dont want to die to a random mob in middle of the fight and drop 10bil worth of items.

    Situations with players on chaotic state did not change and everything works same way as before.

     

     

    ANTHARAS RAID ZONE

     

    From now on to enter on Antharas room you need to be part of a CC of at least 27 people.

    • Like 4
    • Thanks 2
    • Confused 1
    • Sad 3

  4. @Daphiel

    when your tits will be chill you can pm me to unlock your forum account if you want.

    next time think twice before acusing server administrator of stupid sh1t just cuz you cant figure out how chances work or ycuz you are not as lucky as your friend in life.

    best regards.

    • Like 2

  5. - FIXED Counter Ritual not giving m evasion

    - FIXED Power Ritual not giving cast speed

    - FIXED Pirate Fruit using a buff slot (on next restart)

    - REDUCED mana cost for prophet auras activation from 100 to 80 (requires client update to fix descriptions)

    - REDUCED mana cost for prophet auras maintain from 24/2 to 30/5

    - INCREASED duration of Combat Thrills buff from 10sec to 15sec

    - Slightly increased  chance for Combat Thrills activation.


  6. google it, you can find many servers doing what you want every 2 months. and redoing it 2 months later.

    as for classic club. the answer will be same as on:

    https://l2classic.club/forum/topic/20065-a-new-low-rate-server-from-the-beginning-10/

    https://l2classic.club/forum/topic/33202-any-thought-about-new-server/

    https://l2classic.club/forum/topic/31029-a-new-server-a-fresh-start/

     

     

    to sum up, there is no plans for a new classic server on classic club

    • Like 1
    • Thanks 1

  7. - FIXED latest problem with cleanse not working properly on not self target.

    - FIXED some problems with hero defense talisman when some good skills were being avoided.

    - FIXED cost for summon beast spritshots.

    - FIXED reuse time for Clear Movements level 2.

    - FIXED m evasion missing from Counter Ritual

    - FIXED m evasion missing from Armor Ritual.

    - FIXED Lord of Vampires to work as intended after changes

    - We have made some changes to core ring skill, if this will work properly we will extend same changes to liberate talisman, please report if you still find out the same old problems from core skill.

    • Like 1
    • Thanks 1

  8. 7 minutes ago, user12345 said:

    Does it mean it gives x2 dmg boost in pvp?

    By how many % it was decreased?

    roughly 15% on  second class pets and 3rd class pets lvl 1 and roughly 10% on 3rd class pets lvl 2.

     

    pvp bonus 100% means pet will get all the pvp damage boost the master gets, for example if master get a 3% pvp damage from a talisman, pet will also increase their pvp damage by 3%


  9. This topic will cover the changes coming to server on 03.05.2021 (in case some critical bug is found meanwhile it will be posteponed to 10.05.2021)

    Once again want to apologize for the delay, but world is a mad place atm and things happen that are not possible to predict and out of our hands to control.

     

     

     

    CASTLE SIEGES

    castlesieges.png

     

    • Wall HP increased 5 times.

     

    • Doors HP increased 5 times.

     

    • Crystals HP increased 5 times.

     

    • Decreased teleportation time when all life towers are down during castle siege from 8 minutes to 4 minutes.

     

     

     

     

    CLASSES CHANGES

    classes.png

     

     

     

    SUMMONERS

     

    • Pet base pvp damage has been decreased

     

    • Skill usage while mounted has been removed

     

    • Pet base debuff resistance has been decreased

     

    • Increased the amount of shots crafted from beast shots summon skills:

    Summon Beast Soulshot unit increased from 30 to 300

    Summon Beast Soulshot cost increased from 4 soulstones to 40 soulstones

    Summon Best Spiritshot unit increased from 24 to 240

    Summon Beast Spiritshot cost increased from 4 spirit ore to 40 spirit ore

     

    • Mana cost for nuke skill reduces:

    Aqua Swirl, Blaze, Twister cost from:

    18 mana on skill level 1 up to 74 mana on skill level 33

    to:

    18, 20, 22, 23, 25, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 50, 52, 53, 54, 57, 59, 60

     

    • Mana cost for 3rd class pets increased.

    Magnus the Unicorn LVL1, Spectral Lord LVL1, Feline King LVL1:

    from 144 mp to 200 mp

    Magnus the Unicorn LVL2, Spectral Lord LVL2, Feline King LVL2:

    from 159 mp to 210 mp

     

    • Increased reuse on 3rd class pet summoning skills to 15 seconds.

     

    • Increased reuse time on Final Servitor to 1 minute.

     

    • Servitor share has been boosted and reworked.

    Servitor share stats after changes:

    P.Atk./P.Def. changed to 50% from 30%

    M. Atk./M. Def. changed to 25%, from 10%

    Max HP / MP 10%

    Atk. Spd. by 10%

     Casting Spd. by 3%

    NEW ADDITIONS:

    Critical rate by 20%

    Mental Atk./Def. by 20%

    PVP damage bonus by 100%

     

     

     

     

     

    SHILLIEN ELDER 

    • M.Def. decrease has been added to Stigma of Shillien

     

    • Lord of Vampires has been boosted and reworked.

    physical vampire changed from a certain probability to 100% chance to recover 80% of the damage as HP.

    NEW ADDITIONS:

    Now Lord of Vampires also has a probability to recover 5% of the damage as MP.

     

    • NEW SKILL: Summon Shilen Crucifix.

    Summons a cursed crucifix on target dealing area damage, and debuffing enemies on the area on their attack speed, casting speed and running speed.

        

        

     

     

     

    ELVEN ELDER

    • NEW SKILL: Summon Tree of Life.

    Summons a Tree of Life near the caster, this tree will heal friends periodically and from time to time try to remove 1 debuff from one of the friends.

     

     

     

     

    PROPHET

    • NEW SKILL: Improved Combat

    Combines MIGHT and SHIELD in one buff only.

     

    • NEW SKILL: Improved Condition

    Combines BTB and BTS in one buff only.

     

    • NEW SKILL: Improved Critical

    Combines FOCUS and DEATHWHISPER in one buff only.

     

    • NEW SKILL: Power Restoration

    Provides all party members with a life regenerative buff healing them overtime.

     

    • NEW SKILL: Power Recovery

    Consumes the Power Restoration buff of a party member to instantly recover a % of his max HP.

     

    • NEW SKILL: Armor Ritual

    AURA: Provides to party members in certain range with 10% p def, 5% m def, 3 evasion, 3 magic evasion 3% skill evasion and -5% damage from reflect.*

     

    • NEW SKILL: Power Ritual

    AURA: Provides to party members in certain range with 10% patk, 10% matk, 5% atk speed, 5% cast speed, 5% crit chance, 5% mage crit chance, 5% mental attack, 5% stun attack.*

     

    • NEW SKILL: Counter Ritual

    AURA: Provides to party members in certain range with speed + 30, evasion + 10, magic evasion + 10, 10% mp regen, 10% HP regen.*

     

    • NEW SKILL: Shadow Blade

    Melee strike dealing damage and debuffing the targets M.Atk and P.Atk

     

    • NEW SKILL: Mass Shadow Blade

    AREA Melee strike dealing damage and debuffing the targets M.Atk and P.Atk

     

    • NEW SKILL: Steal Mana

    Recovers some of the damage as MP with certain probability.

     

    *EFFECT ACTIVATED FOR PARTY WILL BE THE LAST AURA BEING ENABLED, EVEN IF THE 3 OF THEM ARE ON AT SAME TIME ONLY THE LAST ONE BEING ACTIVATED WILL PROVIDE THE AURA BUFF, ALTHO MANA COST WILL BE CONSUMED FOR THE ALL THE ACTIVATED SKILLS.

     

     

     

     

    BLADE DANCER

    • Provided to Blade Dancers the chance to learn Heavy Mastery Passive after lvl 40

     

    • Removed negative effects from Dance of Berserker

     

    • Removed reuse time from Dance of Berserker

     

    • Dance of Medusa reuse changed to 1 minute

     

    • Dance of Medusa effect change to ignore Song of Purification resists.

     

    • Decreased mana cost for dances

    dance of fire 1 from 60 to 50
    dance of fire 2 from 73 to 60

    dance of light 1 from 60 to 50

    dance of protection 1 from 60 to 50
    dance of protection 2 from 73 to 60

    dance of inspiration 1 from 60 to 50

    dance of the mystic 1 from 60 to 50
    dance of the mystic 2 from 73 to 60

    dance of concentration 1 from 60 to 50

    dance of warrior 1 from 66 to 50
    dance of warrior 2 from 73 to 60

    dance of fury 1 from 60 to 50

    dance of vampire 1 from 60 to 50

    dance of siren 1 from 66 to 50

     

    • NEW SKILL: Defense Motion

    Self Dance skill that increases the blade dancer defensive stats.

     

     

     

    SWORDSINGER

    • Provided to Swordsingers the chance to learn Heavy Mastery Passive after lvl 40

     

    • Song of Silence reuse changed to 1 minute

     

    • Song of Silence effect change to ignore Song of Purification resists

     

    • Song of Purification debuff resistance changed to 60%

     

    • Song of Purification reuse changed to 5 minutes

     

    • Decreased mana cost for songs

    song of warding 1 from 66 to 50
    song of warding 2 from 73 to 60

    song of invocation 1 from 66 to 50
    song of invocation 2 from 73 to 60

    song of wind 1 from 60 to 50

    Hunter's song 1 from 60 to 50

    song of life 1 from 60 to 50

    song of earth 1 from 66 to 50
    song of earth 2 from 73 to 60

    song of vitality 1 from 60 to 50

    song of water 1 from 66 to 50
    song of water 2 from 73 to 60

    song of vengeance 1 from 60 to 50

    song of renewal 1 from 66 to 50

    song of champion 1 from 66 to 50

     

    • NEW SKILL: Battle Whisper

    Self song that increases swordsinger offensive stats

     

     

     

     

     

    ARCHERS

    • Critical damage bonus has been added to bow mastery.

     

    • Modified Counter Dash and Counter Rapid Fire to work on damage dealt instead of damage taken. (it procs now on attack and not when char takes damage)

     

    • NEW SKILL: Multiple Arrow (sr and he only)

    AOE damage in a frontal cone

     

     

     

    ELEMENTAL MAGES

    • Cost for main nukes reduced

     

    • Power for main nukes increased

     

    • Change vortexes effects to ignore Song of Purification resist

     

    • NEW SKILL: ELEMENTAL ARMORS

    Archmage Flame Armor

    self buff for 25% p def and 10% m def and deal some burn damage when attacked

    Storm Screamer Hurricane Armor

    self buff for 25% p def and 10% m def and gives a attack speed slow effect when attacked

    Mystic Muse Frost Armor

    self buff for 25% p def and 10% m def and gives a slow debuff effect when attacked

     

     

    • NEW SKILL: BIND

    Blocks target physical skills for 10 seconds

     

     

     

     

     

    TYRANT

    • Removed crit chance from Raging Force
    • Changes made to Fury Fists

    Skill level one decreased bonus from 15% to 10%

    Added skill level 2 on lvl 82 with bonus 15%

    • Ogre Spirit Totem critical damage reduced to 10%

     

     

     

    GLADIATOR

    • Removed crit chance from Sonic Rage

     

    • NEW SKILL: COMBAT THRILLS

    With each hit the adrenaline spikes and increases fighting capabilities for short duration. Temporarily increases attack speed and critical power.

    lvl 1 - 5% attack speed
    lvl 2 - 10% attack speed 5% crit damage
    lvl 3 - 10% attack speed 10% crit damage
    lvl 4 - 15% attack speed 10% crit damage
    lvl 5 - 15% attack speed 15% crit damage

     

     

    TITAN

    • Changed Frenzy to be usable at 90% HP

     

    • NEW SKILL: UPPERCUT

    Inflicts a powerful uppercut on target with 4937 Power added to P. Atk., knocking down for 3 sec. Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Critical. Ignores Shield Defense.

     

     

    • NEW SKILL: FULL SWING

    aoe damage to nearby enemies. Critical. Ignores Shield Defense.

     

     

     

    TEMPLE KNIGHT

    • Shield Bash reuse increased to 5 seconds. Added on description the removing target part that was missing.

     

     

     

    DARK AVENGER

    • Horror chance decreased to match same chance of other single target fear spells
    • Remove crit chance from Insane Crusher

     

     

     

    PALADIN

    • Removed HP requirements for Angelic Archon. It can now be used with any HP.

     

     

    THE FOLLOWING SKILLS REQUIRE FORGOTTEN SCROLLS TO LEARN.

    • Defense Motion - Lorenzo
    • Battle Whisper - Lorenzo
    • Improve Combat - drop on Giant's Shadow
    • Improve Condition - drop on Creature of the Past
    • Improve Critical - drop on Warrior of Ancient Times
    • Uppercut - Lorenzo
    • Bind - Lorenzo
    • Power Ritual - Lorenzo
    • Armor Ritual - Lorenzo
    • Counter Ritual - Lorenzo
    • Frost Armor - Lorenzo
    • Flame Armor - Lorenzo
    • Hurricane Armor - Lorenzo
    • Multiple Arrow - Lorenzo
    • Summon Tree of Life - Lorenzo
    • Summon Shilen Crucifix - Lorenzo

     

     

    OTHER CHANGES AND FIXES

     

    List of changes and fixes coming down on this patch or that were coming on the near times before.

     

     

    •  Fixed various description problems.

     

    •  Fixed some problems with fish stews.

     

    •  Fixed some weapons not possible to augment.

     

    •  Fixed various quest step triggers.

     

    •  Fixed various reseal options that were missing.

     

    •  Fixed problem with cloaks removing P.Def.

     

    •  Fixed some problems with raid boss spawning in different place then shown on map.

     

    •  Fixed problem allowing players to delay the time limit of gate chant.

     

    •  Fixed problem with Dragon Fruit taking a buff slot.

     

    •  Fixed Blood of Sacrifice (debuff from shield of sacrifice) to not be possible to clean.

     

    •  Fixed problem where Provoke and Lightning Storm debuffs were overriding each other.

     

    •  Fixed problem where after some adena amount on WH some issue would occur with items or adena becoming invisible.

     

    •  Fixed problem causing pets to get extra speed when weapons were changed.

     

    •  Fixed problem causing pets to sometimes resist buffs from hero weapons of the masters.
    • Like 7
    • Thanks 2

  10. - Fixed problm with sets passive sometimes not being removed after some pieces of gear are changed.

    - Added new message upon gate chant usage for party members being summoned to accept the teleport or not.

    - Removed Adena rewards from first class quests who were giving adena reward. This adena reward was now added to moon knight quest instead.

    • Like 2
    • Sad 1

  11. On 1/16/2021 at 8:27 AM, Sensei said:

    This is going to be as long as your morning poop + newspaper read.
    Conclusions & Suggestions after exploring the latest patch, here we go:

    Classes and skills
    - Remove from Insane Crusher the ability to crit or reduce the unreasonably high base damage or both. Not only it makes DA the most forgiving class in olympiad, but it also kills him (reflect) on mass pvp.   

    its already happening.


    - Nerf the % of debuff resistance Purification Song gives. It's been discussed a lot, damage-only meta is a thing and makes the game less fun. 

    its already happening.


    - Nerf Shield Bash of Eva's Templar. Way too high landrate, it seems to be ignoring stun related epics/any armor and buff resistances. I would also increase the cooldown, 2 sec just makes it spamable, nearly a stun lock in many cases as its almost instant, and wins all stun vs stun situations because its simply way faster.

    its already happening


    - Make Vortexes unresisted. Just like Stigma/Raging Force etc. We don't see any nukers using Vortex in pvp becuz its simply not gonna land through Puri. Shame to not be able to use Vortex and Crusher/Buster/Slug, which are all cool 76+ skills and draw ppl to play elemental nukers... who are doomed to die anyway with the addition of 82 Forgotten Scrolls. Which is the next big one.

    its already happening


    - Forgotten scrolls of lv.82. While, for example, the +15% M.Def of Protection of Rune is not that insane by itself, the +1k M.Def trigger IS. This is going to be the end of all Mage/Summoner parties, but deep in the future, since the books are not so ez to drop, luckily. There's a few ways to go about this. Obviously, one would be to add 1 more book that gives similar benefits, but for P.Def. Other would be to decrease how often it can trigger (for example counter critical can re-trigger every 15 sec). It's a good concept overall becuz it can result in longer fights, which is always desirable.

    i like the idea of the scrolls as they are now, if in future changes will be needed, they shall be made.


    - Summoners are about to get nerfed finally, thank you very much, god bless, nothing to add. huehue trollface

    Forgotten Island
    - Primeval Talisman and requirements. With the current drop rate of required items we are not about to see a complete talisman soon. At the bare minimum I would increase Carbonemys shells from 2% to 5% and Pterosaur Talon from 3% to 5% as well.  Also 1 T-rex Fang is enough instead of 5 from stage "Escort" to "Commander".
    - Tyrannosaurus, the Dominator of the Wild. Few pros and cons here. 20% chance for Fang - good. 2h+2 window - good. Stronger T-rex - cool. Now... The message does indeed bring pvp, but as primes are family-friendly and peaceful, that's pretty rare. I don't see why we need all those messages like T-rex spawn (it's not even a raid boss), Devil Isle box, Hekaton death announcement etc. For style points I would replace the message with a Roar that can be heard all over the island (yep it's not bad to play with l2 music) if you guys rly can't go without some sort of a warning. Ppl can be just chilling doing nothing and they will just see the msg from a camera to take action, while others might be farming inside, so why those 2 should have the same chance at it, right? Next, T-rex spawn was limited only to solo area, which is mind blowing almost. It can literaly 2-3 shot solo farmers if it spawns next to them. Afaik T-rex was supposed to be a predator that was relying on hiding and sneak attacks to catch prey, so wth is he doing out in the open? Wasn't it fine when he could also spawn inside the jungle? Why make the search so easy?
    - Sailren. It can literaly die to 2 chars. Which makes it less frustrating considering I was seeing only runes dropping sometimes, but still... I would increase the drop chance of at least weapons by a little and increase its difficulty so more chars are required. On OBT it once did a cool meteor aoe but never saw it on live server. Right now it offers huge profit to those who can farm it regularly. The inside area has no time limit, but if chars disconnect they get kicked out and need new entry items (ouch). Also anyone can enter to sabotage/steal at any given moment you are in which is... interesting. We've seen servers were the party leader would decide when the party goes in and noone else could enter after, but I leave this open to discussion.

    only thing i would change for FI would be make sailren harder but for now nothing will be changed there.

    Baium
    - Beautiful work on pvp zone, new spawn window and lvl fix. Well done.

    Thanks son!

    Clans
    - Introduce new clan skills that give slight bonuses based on clan activity. Too many clans out there full of lv.1 boxes, online activity should be rewarded imho.
    - Remove the option to instantly close clan wars. This is being abused to ugly extents, you all know what I'm talking about here.
    Either A) from the moment the leader decides on it, war will close in 3 days.
    Or B) Increase the penalty for closing war, 500 crp is NOTHING.

    Grinding
    - Reduce the absurd xp of SV/FP/Abg/Fom raid bosses or make similar random window for all. Not much to add here...
    - Rework some lower level mobs to give more xp so newbies can smoothly grow without having to rely only on RBs.
    - Rework the exp loss at higher levels.  4% till 78.  3% at 79.  2% at 80.  -50% death clan skill is going to be limited only to well-off clans for a long time. And jesus christ...
    - ...Finally scale the level loss % properly, losing 20% from 80 to 79 in 1 death is just shamelessly sh1tting on our intelligence. You end up with more exp if you die at 79 + 99.99% than if you die at 80 + 00.00%! Yikes...!

    For all of the above, the patch hitting in couple of weeks is focused on later game some class balance, meaning that next one will be mostly leveling and catch up mechanics focused on not top level zones, i have some plans for this, we will see how it will go.

    I had a tough time coming up with something for archers, they surely deserve something extra. Maybe Counter Critical's trigger affecting their auto-hit crits?

    Archers have big changes coming there way already, they are not many changes, but that few they are i think it will give some more light to archer groups to shine.

    Have a nice day.

    NO sir!!! YOU have a nice day!!!

     

    • Like 4
    • Thanks 2

  12. 7 hours ago, telikas said:

    he will not add gems to drop spoil list in fi for 1 obvious reasons >>> it will destroy china rmt teams 

    yes, becuz mobs that exist droping gems A ask for you passport first. if you are not chinese they dont give gems A...

    now with sarcasm off, i would advice you to take a chill pill or a break for some days, for at least months, there isnt a single comment coming from you on forum or discord that is not in someway offensive for server or for the team and i'm honestly getting sick of it, so if you dont mind, i will ask you politely, please chill.

    • Haha 1