Thank you for looking into this. Rush will be great addition to destro's skill set and will make him viable on PVP. Now his aoe fear skill makes more sense. I understand your concerns. As I wrote before, Frenzy is just fine as it is now. About rage. Old rage was more about the choice. You could decide if you wanted to be punching bag with high p.def and low p.atk or if you want to sacrifice this survivability in favor of more damage. Over the body: was not stackable with COV/POF/... in older chronicles. Unless this is different in classic, there is no benefit to it unless you are fighting in olympiad. New skills... I would like to see these in action, if they can be compared to over9000 power, no reuse glad/tyrant/warlord skills. Parties prefer punching bags that have agression and shield defense so healers dont spend so much mana on healing them and mobs dont loose agro. Mobs are agroing on glass canon DDs after few hits so not much dmg to soak up if you cant keep agro. After +12 STR will be removed, his farm potential will go down compared to other melee classes. Nobody is single target farming anymore. And destro has inferior aoe compared to other melee. Cant wait for 2.0 to be available on test server, so I can check how it will turn out. Maybe you are right and destro will be great again.