LOLBR

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LOLBR last won the day on May 13 2015

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About LOLBR

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  • Birthday 10/17/1982

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  1. WHATEVER! SERVER IS L2J! I WONT PLAY THIS SHIT! STAFF LIED TO US MOTHERFUCKERS! CAN BAN ME FUCK YOU!
  2. It's simple, with this rates you balance the exp rate and spoil rate 1x1
  3. ​I have played many servers with the rate like this, L2off servers, the old L2extreme, DEX, they all work like this, it's completely possible to divide the drops by category.
  4. In the end of the day spoil is 1x same as retail... not -3x so prices never overflow :)
  5. Haha cool riOrizOr, it's to fix the spoil rate properly so itens don't get creepy price and adena crash the economy. Just to make the spoil be really 3x rate (equal with exp rate) and not -3x rate. Example, if in retail we get: 100 animal bone from lv 15 to 16 if exp is 3x, we get 30 animal bones... if mats spoil is 1x chance and 3x amount we get same as retail 100 animal bone. got it?
  6. ​ prczm I think you just trash talk... Stop polluting the forum when people try to help the community. prczm added a post in a topic: Best spoil rate so economy don't crash... 1 minute ago are you fucking serious, fucking brazilian trashcans and their scrub ideas0 prczm added a post in a topic: Ban Karlitos? 11 hours ago why would you want this moron banned, hes just a random bitch, why would you even care faggot1 prczm added a post in a topic: Trouble with mouse rotation / Ingame client options 11 hours ago wtf are these colors0 prczm added a post in a topic: Not enough Members 11 hours ago ​probably because you dont even get them. youre a fucking joke kid0 prczm added a post in a topic: BadAss LF Clan/Party 13 hours ago ​I definitely am ill hit you up once server goes live0 prczm added a post in a topic: Not enough Members Saturday at 1:07 PM prczm added a post in a topic: BadAss LF Clan/Party Saturday at 12:49 PM ​I was during the first weeks, as soon as I saw that they wouldnt matter much I just moved on... didnt you get banned or rerolled at the beginning too? i rememebr some drama on blah, but thats it, dont recall much..0 prczm added a post in a topic: The Chronicles of Classic Friday at 9:22 PM ​hahah good idea0 prczm added a post in a topic: The Chronicles of Classic Friday at 4:31 PM everytime i listen to that a tear comes down form my right eye, damn nostalgia1 prczm added a post in a topic: What are you playing atm while waiting? Friday at 4:23 PM sunset riders0 prczm added a post in a topic: Party exp Friday at 1:07 PM this guy, seriously.0 prczm added a post in a topic: Quest sharing Friday at 1:02 PM such stupid ideas0 prczm added a post in a topic: Not enough Members Thursday at 9:38 PM ​rofl, braggin about stupid java pvp servers, what a fucking joke you are. 0 prczm added a post in a topic: Rates in classic servers Thursday at 8:48 PM w/e0 prczm added a post in a topic: Rates for Raid Boss Thursday at 7:56 PM seriously...0
  7. Make spoil drop rate and amount diferent from mats, and items... Make spoil like this: Mats: 1x (chance rate) - but 3x (amount) Recipes, items, enchants, keymats: 3x (chance) - but 1x (amount) Thats the best option for spoil rates. I suggest 2 optional spoil mechanics. Option 1: Base Mats: 3x chance / 1x amount.If chance exceeds 100%, balance carries over to amount.Example: Retail chance is 50%, amount is 1x. After 3x modifier, chance is 150%. The exceeding 50% shifts to amount, equaling 150% amount. Key Mats and recipes: 3x chance / 1x amount.These rates are static Option 2: Base Mats: 1x chance / 3x amountThese rates are static Key mats and recipes: 3x chance / 1x amountThese rates are static Summary: Ultimately, the chance and amount rates are trivial. All that matters is the amount of items being spoiled and introduced into the culture per spoil. The goal should be (3 • retail), if exp is 3x. In regards to option 1: I feel caution needs to be excercised, when accelerating chance percentages on base mat spoils. With that said, if we were to have 3x chance on base mats but kept amount 1x unconditionaly static (does not change), spoiling will not be accelerated 3x over retail rates. (a mat with 50% retail chance will only spoil 1x amount per spoil). This would not equate to a 3x "spoil rate". It is imperative that amount percentage be multiplied in cases where chance percentage exceeds 100% - to avoid unproportionate experience:material ratio bottlenecks. Edit: Just to make the spoil be realy 3x rate (equal with exp rate) and not -3x rate. Example, if in retail we get: 100 animal bone from lv 15 to 16 if exp is 3x, we get 30 animal bones... if mats spoil is 1x chance and 3x amount we get same as retail 100 animal bone. got it? In the end of the day spoil is 1x same as retail... not -3x so prices never overflow