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Found 9 results

  1. H9N1

    WTB RECIPE

    WTB: Rec: Plate Shield Rec: Ogre Power Gauntlets Rec: Elven Mithril Gloves Rec: Plate Gaiters Rec: Bonebreaker Rec: Staff of Life Rec: Ghost Staff Rec: Glaive Rec: Scallop Jamadhr Rec: Divine Boots Rec: Theca Leather Gloves Rec: Full Plate Shield send me mail with offer... Im Dwarf I will pay
  2. Добра всем. Вот не могу найти в базе, из кого эти рецепты: Ecliptic Axe, Dwarven Hammer. l2wiki умалчивает, а других не знаю. Ткните, какая база больше всего подходит к этому серверу. ЗЫ. по миру, вроде бегает народ с этим оружием.. Спасибо.
  3. Untique

    WTB

    wtb recipe bo necklace. Writes here or PM in game.
  4. Didico

    WTB/WTS elduderino

    WTS: Avadon Breastplate Part Avadon Gaiters Material Compund Helmet Design Demon Staff Head Divine Boots Fabric Divine Gloves Pattern Divine Stocking Pattern Eminence Bow Shaft Full Plate Armor Temper Full Plate Helmet Design Full Plate Shield Fragment Ghoul Staff Head Katana Blade Keshanberk Blade Mithril Dagger Blade Nassen Earring Gemstone Necklace of Seal chain Orcish Poleaxe Blade Plated Leather Gaiters Material Raid Sword Blade Recipe Compund Helmet Ring of Seal Gemstone SLS Blade Sword of Valhalla Blade Yaksa Mace Head Zubei Gaiters Material Zubei Shield Fragment Enchant Armor D Elven Mithril Glove Design Recipe: Brigandine Helmet Recipe: Elven Mithril Gloves Dye +2 str - 2 dex Amulet Seal of Suspension SB Summon attractive cubic SB Lightning Strike SB Mass Slow Wtb damascus recipe WTB D mage weap PM/MAIL elduderino
  5. Hello all, This is my WTS Recipe List -Chain Gloves RecipeBody Slasher RecipeRobe of Seal RecipePlated leather boots RecipeDwarven Warhammer RecipeCrystal Dagger RecipeCompound Shield RecipeDivine Gloves RecipeSilver Arrow RecipeNassan's Earing RecipeDrake Leather Gloves RecipeCrimson BootsFull Plate BootsTheca Leather BootsDemon GlovesGaunlets of GhostShamshirGreat HelmetUltimate SwordFull Plate ShieldWTS FULL Drop List : Ring of ProtectionCompound ShieldWTS Blades/Armor Designs Plated Leather Boots MaterialPlated Leather Gloves MAterialPlated Leather Gaiter MaterialCompound Helmet DesignBody Slasher BladeHomunkulus Sword BladeScallop Jamhdr EdgeOrcish Glaive BladeScytche EdgeRaid Sword BladeParadia Staff HeadFull plate Shield FragmentFull Plate Helmet Part WTB List : Coarse Bone Powder Mail me ingame nickname = Raijindro or answer on this topic
  6. Fll

    WTS NG, D, recipe

    SELL: Bow, Bone Club, Piece Bone Breastplate, Aspis, Wooden Helmet, Great Spear Recipe: Steel, Steel Mold, Cord, Leather, Mithril boots, Mithril Breastplate
  7. The Recipe: Durable Braid is missing from the drop of Utuku Orc Soldier in Dwarven Vilage, I was killing them for like 1h almost and no drop at all
  8. Make spoil drop rate and amount diferent from mats, and items... Make spoil like this: Mats: 1x (chance rate) - but 3x (amount) Recipes, items, enchants, keymats: 3x (chance) - but 1x (amount) Thats the best option for spoil rates. I suggest 2 optional spoil mechanics. Option 1: Base Mats: 3x chance / 1x amount.If chance exceeds 100%, balance carries over to amount.Example: Retail chance is 50%, amount is 1x. After 3x modifier, chance is 150%. The exceeding 50% shifts to amount, equaling 150% amount. Key Mats and recipes: 3x chance / 1x amount.These rates are static Option 2: Base Mats: 1x chance / 3x amountThese rates are static Key mats and recipes: 3x chance / 1x amountThese rates are static Summary: Ultimately, the chance and amount rates are trivial. All that matters is the amount of items being spoiled and introduced into the culture per spoil. The goal should be (3 • retail), if exp is 3x. In regards to option 1: I feel caution needs to be excercised, when accelerating chance percentages on base mat spoils. With that said, if we were to have 3x chance on base mats but kept amount 1x unconditionaly static (does not change), spoiling will not be accelerated 3x over retail rates. (a mat with 50% retail chance will only spoil 1x amount per spoil). This would not equate to a 3x "spoil rate". It is imperative that amount percentage be multiplied in cases where chance percentage exceeds 100% - to avoid unproportionate experience:material ratio bottlenecks. Edit: Just to make the spoil be realy 3x rate (equal with exp rate) and not -3x rate. Example, if in retail we get: 100 animal bone from lv 15 to 16 if exp is 3x, we get 30 animal bones... if mats spoil is 1x chance and 3x amount we get same as retail 100 animal bone. got it? In the end of the day spoil is 1x same as retail... not -3x so prices never overflow