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Floran x3 Server Concept.


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Posted

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This topic will cover most of the concept idea for the future Floran server, with detailed information on relevant features and links directing you to the respective topics relevant for some of those features.


Server rates.

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   - EXP/SP: x3
    - ADENA: x3
    - DROP: x3
    - BOSS: x1
    - EPIC: x1
    - QUEST: x1

Why x3 exp/sp and x3 drop?
On these new files drops and experience are slightly lower than what players are used to on our older servers, so in order to compensate for that, without having to change the loot and exp in a mob by mob basis and risk breaking the intended idea of the official loot options, we opted to increase the global rates in order to bring it up to par with what we usually have.

 

The updates and patches.

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On Floran, we are following a different approach when it comes to patches and updates.

One of the main changes for the new server is how we approach content updates.

Until now, we've mostly been playing catch-up. After releasing an update, we'd begin working on the next one. Once development was complete, we'd evaluate the server's current situation, determine whether the planned content still made sense, make any necessary adjustments, and finally release it.

This approach worked well for quite some time, but it had its drawbacks. As players began progressing through content faster, or when technically complex updates introduced relatively little new content, we sometimes found ourselves in situations where the server needed fresh content before we were ready to deliver it. This resulted in longer gaps between updates than we would have liked.

Patch naming also became increasingly confusing. Alongside official updates, we introduced our own content and smaller internal patches, eventually ending up with version names like "2.0.541+V2.0" — meaningful to us, but not particularly informative for players.

Taking all of this into account, we're changing our approach for the new server.

Instead of the traditional patch-based progression, we're introducing Content Phases.

Each phase will have its own predefined set of content, prepared well in advance. This will allow us to plan progression more effectively, reduce unnecessary delays between content releases, and provide players with a clearer understanding of what's coming next.

We already have 10 content phases prepared, giving us a solid foundation to work with from the very beginning.

Detailed info for all phases can be found HERE https://l2classic.club/forum/topic/130084-floran-planed-phases/

 

 


The global user systems and features.

 

Box limits - Client limits are 1 + 1. You can play in one client per PC for free without any fees or subscriptions, in order to be able to log one extra client on same PC, a premium account is required. Premium account can be purchased in the server shop using Coin of Luck. Any type of tricks or software to overcome the 1 + 1 limitations is subject to punishment according to server rules.

 

Death penalty - Death penalty will have the standard EXP loss on death of 4% with extra effects in game making it possible to lower it such as clan skills, clan wars, special pvp zones with death penalty decrease effects, etc.

Death penalty values can and will have special dedicated settings for each of the different situations:

- Siege death 2%
- Boss death 4%
- PVP zone death 0%
- PVP death 4%
- PK death 2%
- World death 4%

 

PK - PK removal options has been changed from the scroll system into a mini quest you can do per day of hunting with the "Sin Eater" agathion, and can reduce from 1 to 3 pks per time. Quest can be picked up from Dark Judge NPC, same NPC where you would buy the pk scrolls before.

 

Class Quests - 1st and 2nd class quests have been removed from the game. In order to progress into the new class, players will have an options to change class when they reach the appropriate level. 3rd class quest is still in the game but has been greatly simplified.

 

Premium account - Premium account can be purchased in the donation shop and will provide players with the following bonuses:

- Ability to log +1 client (you can have one client open for free, and this allows you to have a extra one).

- 10% SP/XP passive.

- 10 global messages per day (starting at level 30).

- Durations available at start - 7 days, 15 days and 30 days.

On activation the Premium account players will also receive a pack of Wind Walk scrolls containing different amount depending on the premium duration:

- 7 days - 10 Wind Walk Scrolls

- 15 days - 20 Wind Walk Scrolls

- 30 days - 50 Wind Walk Scrolls

Premium Account remaining time can be checked using the command .pa_time

Premium Account expiration will give information in system chat window at 12h/6h/5h/4h/3h/2h/1h/30min/15min/10min/5min remaining.

 

Offline shop - In order to place an offline shop players will need a Offline Shop Ticket. Offline Shop Ticket can be purchased in the donation shop.

- Tickets last for 7 days.

- Placing a offline shop does not consume the ticket, ticket only gets consumed at end of its duration.

- Max offline shops per PC is 3.

- Offline shop duration is 24 hours.

To use offline shop, players need to be with their shop set up and while having a Offline Shop Ticket use the command .offline

 

 

 

 

The Epics.

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From the start of the server there will be available Queen Ant, Orfen and Core, with Baium and Zaken being near future additions, Antharas and Frintezza coming out later on the phases and the inclusion of not so much of epic but also special Lilith and Anakim coming to the game on their own phase bringing to the game the possibilities for players to obtain rare and stronger weapon runes to further empower their weapons.

Epic jewels will also progressively have new levels added to them, possible up to level 3 max with it starting on level 1 only and staying there for some phases before it starts progressing. Level 4 epic jewels will not exist.

All Epic Boss zones will be a PVP zone.

 

 

The gear.

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At server launch players will have access to full C grade and some B grade off pieces, with passing of phases new gear tiers will be added slowly. So far in the plans the max gear tier is S grade, with possibility of some extra additions existing in future if we see players are needing something new to progress their character and together with the community, we decide that a new tier of gear is the right way to go.

 

 

The levels.

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Max level will be progressing with phases. As new phases come, level cap will increase.

At the start max level will be locked at 65. On phase 2 players will be able to progress up to level 75, phase 3 will bring level 78 cap and third class and so on.

Level caps are set up in the phases planning but they might end up being adjusted or delayed if by the time it would be time to increase it, we see that it would create an unbalance in the game politics and war situation, as for example, its time to increase level cap from 80 but one side of the server is ready on level 80 - 99.99% and the other sides are still far away from it, in this situation we might choose to delay slightly the level cap increase, in order to try to keep it competitive.

 

 

The skills, abilities, items, misc.

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Here on Classic Club we like to keep our players well informed with all the details and information tailored specifically for our servers, for that reason we have our own database where players can see all information about skills, items, drops, spoils, stats etc etc.

You can find our database here https://l2db.club/index.php

 

 

The map.

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We plan on having all the road of this server running in the original classic map without adding new areas that might feel they don't belong. For the phases we have ready to go for the next at least 3 years, we will be opening the new higher zones as the phases progress with the phase one having Dragon valley and Lair of Antharas as the main end game regions, and with later phases bringing new higher level zones such as Tower of insolence, Forgotten Island, Devil's Island, Varka and Ketra, all the way to Imperial Tomb.

Our planned phases so far will cover the territories from the starter towns to Gludin, Gludio, Dion, Oren, Giran, Aden, and Goddard.

 

 

The Clans.

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Clans will have 10 levels, with higher levels increasing amount of players allowed in a clan and clan skills available.

The clans will level up using clan experience system, and a clan can gain experience from activities done by their members, like levelling, missions etc.

Clans will have certain clan skills available for them, some of them can be purchased with Adena, some others need Adena and CRPs (clan reputation points), while others need a new item called Blood Crystal that can be obtained by hunting certain monsters.

All clan skills available can be found here: https://l2db.club/?show=skills&type=clan make sure to select the correct server on server selection.

 

The Clan Halls.

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Clan Halls will be available from the start with a certain delay implemented on the auctions. For example, server opens now and next auction is in 4 weeks, so all clans can work around their ways to gather enough Adena to bid for them.

From start there will be the main Clan Halls in the cities, with some temporary Clan Halls being released later, and then with each new city being released, those new cities will also have their own Clan Halls available.

Clan Hall biding values will be increase by 10x:

- Gludio, Dion and Floran - 50kk

- Giran, Aden - 100kk

Clan Hall maintenance prices will be increased by 50%, and slightly increased overtime to prevent inactive clans keeping them indefinitely.

 

The custom changes.

 

Epic fragments - Epic bosses will drop fragments from the start. We want players to be compensated by slaying an Epic boss, and as we know, it gets to a point of the game where the loot is not the main attraction and only thing that matter is the Epic jewel. We want players to feel rewarded when they camp and kill an Epic boss, even if Epic jewel doesn't drop they can now work up to an Epic jewel making it so their time investment was not completely wasted.

 

Weapon runes - As mentioned in one of the dev spotlights, we will be using the old rune system (classic 2.0) instead of the updated one added by NCSoft in the most recent patches. Its in our opinion that the old system leaves more room for options, decisions, playstyles etc when comparing it to the new one where there is way less choice. These runes will be somewhat obtainable from more and more places as the phases progress to make it slowly more available for everyone. At the start, these Runes will be possible to get from Clan arena only, then with time and phases passing, end up being added to epics, bosses, and maybe even Olympiad and classic coins.
Main idea is, slightly rare and exclusive at start, and as time goes by, become more and more available.
They will not exist on start, and will only become available when Clan Arena becomes available.
CLAN ARENA INFO CAN BE FOUND HERE https://l2classic.club/forum/topic/129065-dev-spotlight-clan-system-clan-arena/

 

Sieges - Sieges will be running on old school original system with all castles available from the start being siegeable (Gludio, Dion, Oren, Giran) and with Aden castle coming in later in the phases after Aden town is revealed.
All castle related guards will be lvl 75 at the start, with possibility of level increase with time to keep them relevant and up to players level.

 

Olympiads - Olympiads will not be on from the start of the server, they will be enabled in later phases.
All info about our Olympiad system can be found here https://l2classic.club/forum/topic/130080-dev-spotlight-olympiad-system-revamped-version/

 

 

Blood crystals - Replacement for Proof of Blood. For clan skills, instead of Proof of Blood players will now use Blood Crystals. These items will still drop from mobs, and will no longer be something you use once to learn skills and then forget about it, some of the big active clan skills will require these items to use. We will be keeping an eye on the influx and consumption of these items, adding them to more mobs and higher level mobs if we see it starting to become a problem due to level restrictions or zone restrictions of where they can be obtained.

 

Class quests - 1st and 2nd class change quests removed, to change class you only need appropriate level and a option will be available to you to pick the class. 3rd class quest been drastically reduced.

 

Daily Coins - Daily coins delivery in this version will be working in a different way. We were not pleased with how the older system did it by players just logging in, staying in game for 30 minutes and collecting a box at the end of the 30 minutes without doing anything at all. For this reason in this new version Daily Coins will be linked to the Daily Missions, where players will be able to get Daily Coins as a reward for certain activities like hunting a certain amount of monsters.

 

Dimensional Dungeon (Dungeon of Abyss) - Dimensional dungeon will not be available from the start as we wont have Aden town at the beginning, it will come out together with Aden town as a little boost for the ones who are taking longer on their journey or joined the server later.

 

User Interface - These new client files came together with big improvements and visual changes to the user interface, altho as most of our community seems to be more connected to a more vintage old style interface, we tried to pull back the old sections of the interface that do not have a major function connected to any of the new systems available, in order to maintain the more classical look and feel.

 

The systems.

 

Attendance system - A system that rewards the active players with little helpful items every day.
ATTENDANCE SYSTEM INFO CAN BE FOUND HERE https://l2classic.club/forum/topic/129054-dev-spotlight-attendance-system/

 

Global ranking system - The global ranking system  is a server-wide feature designed to track and display the progression and activity of both players and clans. It serves as a public leaderboard that reflects how characters perform over time based on their in-game achievements. 
GLOBAL RANKING SYSTEM INFO CAN BE FOUND HERE https://l2classic.club/forum/topic/129118-dev-spotlight-global-ranking-system/

 

Enchanting pity system - When failing a enchant players have chance to receive Enhancement Stones. Gather some of this stones to trade for a enchant scroll.

 

Clan Arena - Clan arena is a clan content system where players can participate with other clan members to battle a gauntlet of bosses with multiple levels.

CLAN ARENA INFO CAN BE FOUND HERE https://l2classic.club/forum/topic/129065-dev-spotlight-clan-system-clan-arena/

 

Achievment system - A systems that give extra rewards to players by achieving a new level, we kept this system from future versions of the game. Altho we do understand some of the items on the default rewards are not well suited for a fresh opening in a hardcore scene, therefore some of the rewards have been tweaked down and changed to not be so impactful and to not contain major EXP boosts, and to better fit the vision we have for this fresh start, with most of the rewards being centred around consumables, some exp scrolls, daily coins, and some supportive scrolls to help on the adventure.

 

Fishing system - Fishing itself will work the usual way, player arrives to fishing allowed spot, equips rod and bait and can press the prompt button to start the fishing process. 

There will be 2 different types of baits:

- Normal Bait - Allows player to fish only Blue Mackerel and Fresh Blue Mackerel.

- Silver Bait - Allows player to fish Whale and Recipes of Stews.

Fishing Stews Recipes are a common craft item that can be learned by everyone, uses fishes to produce stews, and by crafting the first levels of stews you have a chance of unlocking next levels of stews.

You can no longer buy fishing stews from fishing NPC.

 

Classic coin system - Classic coin is a new currency added to the game and will work alongside Adena. They both can be obtained by hunting monsters. The main differences between the 2 is the fact that Classic coins will not be as common as Adena, and the fact that Classic coins are not tradable among characters allowing for a more detailed shop for certain items that can be tailored as we need and kept in check by the availability of the same Classic coins. With limitations of Classic coins we can also create a world where players that play 2 hours per day and players that play 10 hours per day will have access to the same amount of specific items cuz we can specify the amount of Classic coins that can be obtained per day or per time etc. 

 

 

The donation shop.

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Donation on this server as on all the Classic Club servers, with exclusion of premium account and offline ticket will be composed mostly by cosmetic items like hair accessories, agathions, mounts (only available for 3rd class characters who already earned their class mount by doing their quest), cloaks and so on, without any items with interference on gameplay.

Donation shop will be displayed in the same shop interface of Classic coin system.

 

Sincerely,
Classic Team

 

  • Kse pinned this topic
Posted
23 minutes ago, TechTech12 said:

Do we have to start all over with new chars, or do we keep the chars we have, with all the items and gear, etc?

Hello. On new server - you will need to create new char and start from 0. But there also will be TI/Dion merge a bit later where you will have access to new contect from chars you already have.

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