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TheLord

Switch/trick

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Bcoz it was not in report section. Soil had to do that for u, but he did it 1 week ago, so dont expect it to be fixed as priority bcoz u want to.

Keep not entering forum man like u did before coz u too angry.

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Bcoz it was not in report section. Soil had to do that for u, but he did it 1 week ago, so dont expect it to be fixed as priority bcoz u want to.

Keep not entering forum man like u did before coz u too angry.

​Are you a lawyer? Do you know the real reason that i'm complaining at this post? Please keep spam away,i'm not address to you.

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up ... what about mental shield and trick and switch.... so hard to take off target even on Gladis necros sps.... never mental shield was for trick and switch.... so.... gonna fix it? test it ? set it ? what ?

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This might be helpful for you, my dagger little brothers
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/558860/&usg=ALkJrhiYjvrbl3BMFeZ0_1g1RMibilyjzA

Optional: we found it strange that the chance of resistance in this case, was almost always below 50% and limit the chances of 50 to 50, from about 9% to about 11% within a hundred. We decided to check out, what chance will protect Mental Shield of other skills (since the smaller sample). After several tests, we noticed that almost all the skills pass through the Mental Shield with a chance to ~ 55-60%, that is, as if their initial chance was 110-120%.

This would implyfy that trick/switch should have around 55%-60% land rate  on same lvl targets with mental shield lvl 4.

You cant be sure if they tested trick/switch in this test aswell tho.

Here is test without mentalshield, but i think in this case trick/switch works correct on our server with chance close to 100%
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/569187/&usg=ALkJrhjxvAEq0-cAE5C9GmMVjnXuYaSUtA

Also some time ago i tested dagger on test server because i was considering to play it, I wanted to test dye setup for pvp/pve so i checked if str matters on dagger. I did 2 tests 1 with 10 str and 2nd with 99 str and tried to backstab wc with same lvl as me (around 70). I  dont have any movie or screenshot, and i did not many tries to be cartainly sure but i think on our server stat "STR" doesnt affect x2 dmg chance on backstab. In test with 99 str and 10 str i didnt notice any difference in backstab x2 chance. I think you could check it when you have free time for such things, i would make such test but test server is down :(. Here is test from official, i think 10 str and 99 str test should result in HUGE difference and would be easy to notice if it works properly or not.

https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/560661/&usg=ALkJrhgdhlSWoF_R_YHyIlA2FPVFnsyrYw

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This might be helpful for you, my dagger little brothers
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/558860/&usg=ALkJrhiYjvrbl3BMFeZ0_1g1RMibilyjzA

Optional: we found it strange that the chance of resistance in this case, was almost always below 50% and limit the chances of 50 to 50, from about 9% to about 11% within a hundred. We decided to check out, what chance will protect Mental Shield of other skills (since the smaller sample). After several tests, we noticed that almost all the skills pass through the Mental Shield with a chance to ~ 55-60%, that is, as if their initial chance was 110-120%.

This would implyfy that trick/switch should have around 55%-60% land rate  on same lvl targets with mental shield lvl 4.

You cant be sure if they tested trick/switch in this test aswell tho.

Here is test without mentalshield, but i think in this case trick/switch works correct on our server with chance close to 100%
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/569187/&usg=ALkJrhjxvAEq0-cAE5C9GmMVjnXuYaSUtA

Also some time ago i tested dagger on test server because i was considering to play it, I wanted to test dye setup for pvp/pve so i checked if str matters on dagger. I did 2 tests 1 with 10 str and 2nd with 99 str and tried to backstab wc with same lvl as me (around 70). I  dont have any movie or screenshot, and i did not many tries to be cartainly sure but i think on our server stat "STR" doesnt affect x2 dmg chance on backstab. In test with 99 str and 10 str i didnt notice any difference in backstab x2 chance. I think you could check it when you have free time for such things, i would make such test but test server is down :(. Here is test from official, i think 10 str and 99 str test should result in HUGE difference and would be easy to notice if it works properly or not.

https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/560661/&usg=ALkJrhgdhlSWoF_R_YHyIlA2FPVFnsyrYw

​that backstab test you post is about DEX and critical rate of it, about "str" you mentioned, our server work correctly, and why? becoz its one the change NCsofl implanted to dagger at GOD version and obivously both official and us just modifying GOD into classic, damage formula of dagger is quite unique, it doesnt work like other fighter class including archer, "str" has very small impact into their damage, they even use demon dagger++ just in case they ran out of mp and need to hit enemies with normal attacks

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I dont agree with you. Even on old chronicles DEX was always about landrate of blows and for x2 dmg backstab chance you needed high STR - trust me i played dagger like 10 years on different chronicles and tested it many times. I even used +5 str + pl set setup on gracia final oly to increase my chance of 1shot when i go out of hide and to increase focus skill mastery efectivenes on hide (60s). You are only partially right, on classic dex also gives backstab x2 dmg chance, but str gives bigger bonus. And yes, blow formula was changed on god even several times and they added there dex bonus for backstab crit chance. You can see it in this test https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/560661/&usg=ALkJrhgdhlSWoF_R_YHyIlA2FPVFnsyrYw

conclusion of this test on russian innova forum:
Conclusion: As we can see from the results, in fact, on the level 40 Treasure Hunter chance of critical attack is about 5%. As for the level 61 Treasure Hunter, then there is the critical strike chance of ~ 15%, and is the base limit for this skill. In fact, the level of the character is an indirect measure increases the critical attack, the true relationship lies in the level of skills. Thus, skill levels, where there is increased probability of critical attack: 24, 34 and 38 - 5%, 10% and 15% respectively. During the experiment, we "play" with parameters Str and Dex and found that the Str option is largely increases the chance of critical attack skills than Dex.

 

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 As we can see from the results, in fact, on the level 40 Treasure Hunter chance of critical attack is about 5%. As for the level 61 Treasure Hunter, then there is the critical strike chance of ~ 15%, and is the base limit for this skill. In fact, the level of the character is an indirect measure increases the critical attack, the true relationship lies in the level of skills.Thus, skill levels, where there is increased probability of critical attack: 24, 34 and 38 - 5%, 10% and 15% respectively. During the experiment, we "play" with parameters forces and Dex and found that the Forces option is largely increases the chance of critical attack skills than Dex.

this is what my google translator gave me, hello, need Ru translator here, anyone?

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https://4gameforum.com/threads/560661/

Вывод: как мы видим из результатов, действительно, на 40-м уровне Искателя Сокровищ вероятность критической атаки составляет порядка 5%. Что касается 61-го уровня Искателя Сокровищ, то тут вероятность критического удара ~ 15%, и это базовый предел для данного умения. На самом деле, уровень персонажа является косвенным критерием повышения вероятности критической атаки, истинная зависимость кроется в уровне самого умения. Так, уровни умения, на которых происходит увеличение вероятности критической атаки: 24, 34 и 38 – 5%, 10% и 15% соответственно. Во время эксперимента мы также «поигрались» с параметрами СИЛ и ЛВК и выяснили, что параметр СИЛ в большей степени увеличивает вероятность критической атаки умением, нежели ЛВК.

 

СИЛ = STR = Forces(crappy google translate)
ЛВК = DEX

lf confirm from ruski

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https://4gameforum.com/threads/560661/

Вывод: как мы видим из результатов, действительно, на 40-м уровне Искателя Сокровищ вероятность критической атаки составляет порядка 5%. Что касается 61-го уровня Искателя Сокровищ, то тут вероятность критического удара ~ 15%, и это базовый предел для данного умения. На самом деле, уровень персонажа является косвенным критерием повышения вероятности критической атаки, истинная зависимость кроется в уровне самого умения. Так, уровни умения, на которых происходит увеличение вероятности критической атаки: 24, 34 и 38 – 5%, 10% и 15% соответственно. Во время эксперимента мы также «поигрались» с параметрами СИЛ и ЛВК и выяснили, что параметр СИЛ в большей степени увеличивает вероятность критической атаки умением, нежели ЛВК.

 

СИЛ = STR = Forces(crappy google translate)
ЛВК = DEX

lf confirm from ruski

9eb335b14aaeabd12b24057297449fb5.jpg

Trust rizo guys he knows everything about customg GOD fixes balances and other stuff.GG.

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