SPLHCB 1 Report post Posted December 9, 2021 Hello Dears. Could you please change style of subject quest complete procedure. Now we have situation when Quest Items can be overlimited (for example hunting on the Primeval Island) as a result quest can't be finished and we must destroy exceeded items and keep eyes don't overlimited it again. Suggestion: rework quest in a manner of Primeval Island quest "Collect forgotten weapon parts" when quested items overlimit is not affected on the quest complete procedure. Quote Share this post Link to post
SPLHCB 1 Report post Posted December 29, 2021 @San0 @Koll Please spend a few min of your attention Quote Share this post Link to post
Koll 1233 Report post Posted December 30, 2021 12 hours ago, SPLHCB said: @San0 @Koll Please spend a few min of your attention Hello. It can't work based on FI quest idea. On FI if you will have 20k items you can complete quest 20 times ir a raw. This quest is daily so you can complete it only 1 time per day and can't farm more badges. Issue is happening because lineage 2 server waiting when you hit exact 600 in order to give you 2nd stage of the quest. But if you farm in different location ( dropping 1 item from mob and then 5 items from mobs ) - you might get from 596 to 601, because it's not exact 600 - quest doesn't switch stages. Quote Share this post Link to post
Koll 1233 Report post Posted December 30, 2021 I think other option is to make it take all from you. So even if you bring 2000, it will see that it's more than 600 and will take all 2000 and give normal reward as for 600 badges. Quote Share this post Link to post
Koll 1233 Report post Posted December 30, 2021 Discussed all options, found few possible solutions, but need to rewrite quest + all mobs, will take a some time and will be done only in 2022 Quote Share this post Link to post
SPLHCB 1 Report post Posted December 30, 2021 ) Looks like a plan, 2022 is almost here, btw Happy New Year and thanks for positive answer! Quote Share this post Link to post
Creative1365 17 Report post Posted January 13, 2022 You can put like a limit in which the quest should be done so like server should wait till person will get 600 to 604 quest items than even if you will get 599 items you can kill mob for 1 badge or 5 and it will done the quest . Quote Share this post Link to post
SPLHCB 1 Report post Posted January 19, 2022 (edited) The main problem is destroy sometime a lot of items - 100/200 or even 400+ 'cos if u have a good party you catch every moment and can't go and finish quest. So, maybe gold decision will be simple - make quest items Private WH Tradable - you will no need to worry about overlimit Q.Items and still can't sell or trade with someone - just store in your WH so much as you need, and take when you need it. No wasted_time_feeling with deleting items process and kept balance. @Koll please take a look on such decision Edited February 2, 2022 by SPLHCB Quote Share this post Link to post
Creative1365 17 Report post Posted January 20, 2022 It would be nice ..but i already deleted items from my bards and WC ..like around 20 k+... So no... The game should wait to done the quest and with done quest it should be set as a limit between 600 to 605 . Quote Share this post Link to post
Koll 1233 Report post Posted February 3, 2022 On 1/19/2022 at 11:26 PM, SPLHCB said: The main problem is destroy sometime a lot of items - 100/200 or even 400+ 'cos if u have a good party you catch every moment and can't go and finish quest. So, maybe gold decision will be simple - make quest items Private WH Tradable - you will no need to worry about overlimit Q.Items and still can't sell or trade with someone - just store in your WH so much as you need, and take when you need it. No wasted_time_feeling with deleting items process and kept balance. @Koll please take a look on such decision Only issue is that quest must switch stage. Quest items drop amount on separated by mobs will fix it, talking about it with San0. Right now quest already checking if you have more then 600 and switch after you kill 1 more mob. 1 Quote Share this post Link to post
SPLHCB 1 Report post Posted February 9, 2022 On 2/3/2022 at 4:54 PM, Koll said: Right now quest already checking if you have more then 600 and switch after you kill 1 more mob. I've update client and make some tests - for my char it not works yet. I have 600+ items, kill one mob and get +1pcs of 75+ item, quest is not switching in final stage. Continuous quest mob killing just give additional 75+ items and not switching the quest Quote Share this post Link to post
SPLHCB 1 Report post Posted April 3, 2022 Due to autoswitching quest after 600+ mobs not works yet maybe gold decision will be more simple - make quest items Private WH Tradable - you will no need to worry about overlimit Q.Items and still can't sell or trade with someone - just store in your WH so much as you need, and take when you need it. No wasted_time_feeling with deleting items process and kept balance. @Koll please take a look on such decision Quote Share this post Link to post
SPLHCB 1 Report post Posted June 25, 2022 @San0 @Koll Please spend a few min of your attention It still not work - items just summarised and quest not changes status. Please make Q.Items tradeable for Private Warehouse only Quote Share this post Link to post
SPLHCB 1 Report post Posted July 2 Hello Dears! Any updates? The problem still exist :(, why are you ignore idea with Q.Items as privat warehouse tradable? Quote Share this post Link to post
SPLHCB 1 Report post Posted July 9 wow, tested it just right now and everything works fine - thanks guys! Quote Share this post Link to post