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- Past hour
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Sometimes bishop has difficulties to catch oponente who keep running as a win condition, so it’s a new tool for these situations, also bishop can be easily bursted for some classes due to low mental and shock resistance. Talking about TI there is tree of life and it also makes EE OP.
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Do you want a screenshot from a box necro winning EE dressing NM robe?
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Too OP for Dion. Barely noticeable on TI due to abundance of NM sets, lv4 epics and lv6 Anakims. That said, I don't see why Bishop also gets it. Backfire not enough?
- Today
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yes yes, its good when you play melee class and can wear even all the time Nighmare set. But what if you play mage class(like me) and for mages DC+6 is ofcourse the best set in the game. And ofcourse i have NM robe set too. But in DC i have 1180 cast speed - NM - 900 . And when you play vs new root classes its GG because they smash you like a b*tch and you cannot do nothing. And yestarday i try to play dagger VS root classes. 2-3 skills 1 root and you have ZERO mana. I dont know what to do with this but 500 mp for 15 seconds guys its too much. This is insane
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Mental Shield + Guts do increase resistance, but not all classes have them. Epics do increase resistance, but also increase landrate to same value ( so level them self out ).
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I think mental resist doesn’t affect root, just DEBUFF resistance from prophecy or guts
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I tested few fights on |EE with full epic against player full too nm +6. Its almost doesnt working, if get dress the nm set 70%. i played against hero spoiler on olympiad on EE for test full time and many casting roots test, looks not bad. But only 2/10 root working. If target have orfen 3 and nm set. With doom will be less resist 50% + epic/mental stuck. With both items equipped, your total resistance will be 76% (since ), and the chance of Root landing on you will be reduced by 4.16 times. Mental Shield adds another powerful multiplier to the denominator. If a root landed on you every 4th time without the buff (24%), with Mental Shield the chance will drop to 15–18%. This applies if your class has this skill or if you receive it from a buffer. PS. Add more inventory capacity and % lift for carrying +1 set as an alternative. zaken 3 15% mental resist/attack Conclusion: EE/PP: Now have the tools to dominate the battlefield and dictate the fight. Bishop/SE: It's just a boost to help them push enemies away. The game has shifted: healers are now active playmakers, but the NM set is now more mandatory than ever to survive them. (BISH SE = they were too weak earlier) orfen 3 Hold Resistance and Atk. Rate +20%
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Now everybody will need to have it or doom. But they want to keep playing same sets agains all classes, no strategies.
- Yesterday
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It’s really necessary to test it against Nightmare sets, because they significantly reduce the chance. I’ve seen some players using Blue Wolf or Doom sets—even though Doom isn’t good against root. So if this mana burn remains overpowered even against the Nightmare set, then I would agree that it’s truly broken. why SE and Bishop can’t beat everyone even tough they have mana burn?
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Hello. We are looking into values, were are collecting as much information as we can before final decision. Skill was added at start of the week, so currently we wanted to see how it will play out and if adjustment required ( which it is ). We also liked the idea of people looking into all available tools to counter play.
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Hello guys. Discus please what do you think about upgrade the Root ability (drain mana) ? This drain mana is insane on my opinion . 500 mp burned from 1 root skill is too fcking OP . To counter this sh*t you need to change your equipment to Nighmare/Doom and loose your boost...
- Last week
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Jimmysheet joined the community
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TsdlUtess joined the community
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Denistat joined the community
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PetanuPouff joined the community
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InRain started following Classic Club Dion x3 2.4.0 Heine - Patch Notes. + TI changes
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Classic Club Dion x3 2.4.0 Heine - Patch Notes. + TI changes
InRain replied to San0's topic in Announcements
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Classic Club Dion x3 2.4.0 Heine - Patch Notes. + TI changes
InRain replied to San0's topic in Announcements
Suggestion - Add Time Premium Account. Currently, premium accounts are sold on a day basis such as 3 days, 1 week, and 30 days. Light users do not purchase premium accounts because the gameplay time for a day is short. Selling hourly premium accounts at an appropriate price (e.g., 3 hours per coin) will help new users increase the number of users by fostering premium account purchase characters and server maintaining premium accounts, as well as supply and demand for operating expenses. For this reason, I propose adding a premium account by the hour. -
Dear players! Starting today, April 14 2026, Class Change service terms are changing! There will be no more EXP loss on class changes regardless of the character's level. All submitted class changes will be made by new rules Sincerely, Classic Team
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It’s essential for communicating with multiple alliances.
- 1 reply
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ApiyUtess started following Talking Island x3 future and DION x3 1.5.0 PATCH NOTES
- Earlier
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Please increase the number of clans eligible for alliance. Previous: 3 clans -> Changed: 5 clans This method is advantageous for all warring clans. Many clan members want to chat with each other in alliance.
- 1 reply
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Classic Club Dion x3 2.4.0 Heine - Patch Notes. + TI changes
SangA replied to San0's topic in Announcements
I would like to suggest additions to the update you wrote. [ Expand Alliance Size ] Please increase the number of clans eligible for alliance. Previous: 3 clans -> Changed: 5 clans This method is advantageous for all warring clans. -
Classic Club Dion x3 2.4.0 Heine - Patch Notes. + TI changes
San0 replied to San0's topic in Announcements
DION: Added new levels for Summon Imperial Phoenix at Phoenix Knight level 78 and 82.