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  1. 4 points
    Episode 3 - Zones. The goal we have in mind for the future is to continue working with Goddard region, This zone still has a lot to offer when it comes to zones to be unlocked (WoA, HS, FOG etc), and with all this zones there's potential to make something cool from it. Although, we feel is not time for a new zone yet and that Ketra/Varka are still not living up to its full potential so we decided to work on it a bit more to make it more interesting and worth for players to venture into this place. With next patch we are making some minor changes to the zone (increased spoil chances etc) but also some a bit more impactful. - Champions. Since the release of this monsters we have been receiving some reports and suggestions both positive and negative, we decided to study the positive ones and learn from the negative ones and try to figure out a way how we could make this mobs relevant, without being annoying for some of the people, and make them more interesting for everyone. With next patch, the following changes will be made to Champion monsters in this locations. - Champions will now give double EXP/SP. - Champions will no longer attack whoever they see right after they spawn. - Champions will have small chance to drop EAA and EWA and higher chance of spoiling EAA and EWA. - Champions will no longer spawn from the weaker mobs in this zone, and from harder mobs chance to spawn them was slightly increased. With these changes together with other changes that have been done already since they went live, we aim to have this monsters being something that people will want to hunt for but at same time make them not be a nuisance for the solo or small group that is just around farming some badges in the weaker mobs. - Soldier Badges We understand now that we were too conservative with the badges feature, being it on amount its needed and on drops, But we decided it was better to start slow and if not perfect later boost it, then starting too high and later have to go and nerf it (contrary to what you guys like to think, nerfs are never fun even for me xD). Now that we spent some time with the 'conservative' option and we got the numbers, we studied them and realized we can go a bit lighter on this, so some changes coming to the Soldier Badges situation. - Soldier Badges will be possible to trade. - Researcher's Guild Box price decreased from 500 to 300. - Hero's Badge conversion cost changed from 50 to 40. And as a little extra in here the Heroes will also have their EXP/SP doubled. And we still have more new stuff in Ketra and Varka zone. Since our reputation with the Researcher's Guild keeps increasing due to your amazing job working with them, they will offer to you a new item for trade. Researcher's Earring. - Researcher's Earring will be available to whoever finished the quest and have access to the trading option for the Researcher's Box. - Researcher's Earring will have the cost of 500 Badges. - Researcher's Earring can be upgraded on NPC Fiero using a item you can get from drop from monsters in Ketra/Varka. - Researcher's Earring can be upgraded to lvl 10. LVL 1 STATS: MDEF:51 MAX MP:19 PVE DAMAGE: +2% EXP/SP: +2% LVL 10 STATS: MDEF: 61 MAX MP: 39 PVE DAMAGE: +10% EXP/SP: +10% SKILL MP CONSUMPTION: -4% HOLD RESIST: 10% MENTAL RESISTANCE: 10% POISON/BLEED RESISTANCE: 10% PARALYZE RESISTANCE: 10% This item will be useful for PVE and can work as a poor man's entry jewels for pvp and Olympiad if you are not one of the lucky ones walking around with epic earrings, being this one of the reasons why it was made a earring and not other type of jewel or other type of item. In addition to this LoA will have some monsters having their levels slightly increased and EXP boosted. To sum it up, better champions, more EXP, more items, new items. Stay tunned for episode 4. Best regards.
  2. 4 points
    great! It would be possible to add drop soldiers badge to drop from solo farming mobs near Goddard gates as antilope, buffalo simple. For chance to farm it solo clan member, to keep it and release in weekends clan farm together raids for example, as clan event. mobs= buffalo, grendel, bandersnatch, kookaburra, antelopa. there will be more solo farmers near gooddart and fight for spot of this, couse near city and possible to fast regroup, wts /wtb iteam for clan farm later. or global traiding. Also would add strix quest there, couse those spot almost always is empty couse without of it. thanks
  3. 1 point
    It would be a great thing to include badge drops on single mobs outside of Goddard.
  4. 1 point
    improve exp so that solo players can also reach level 80+, as you can't find a party to level up on a daily basis, being able to use 4 windows also helps a lot.
  5. 1 point
  6. 1 point
    **introduction** First of all, unlike the attack/defence assistant healers, Elven Elder, and Silien Elder It is a class that performs a group of main healers in a party, not an auxiliary role, and a group of main healers in a coalition. However, Bishop, the current human healer, has clear limitations in skill composition. Elven Elder, which is focused on defense, has essential buffs related to hunting/pvp, There's** Mass Vitality**, a party hill faster than any other class, and the **Tree of Life** that releases the debuff of the entire party. Buff skills and mass vitals, and high wit levels of 1 tree + elf not only help In certain situations, it is also possible to play a role as a main healer. Silien Elder, who has a strong tendency to attack, is less utilized than Elven Elder, As for paralysis, the current PVP trend, its utilization may increase further in the future. In addition, the utilization of **stigma**, which lowers marten and weapon resistance, cannot be ignored. However, in tk servers with an average leveling of 83 to 84, Cadinal's utilization and defensive/offensive healer Elf/Dark Elf's While there is a clear role, Bishop has very vague boundaries. **point** Bishop now is a de facto abandoned class, except for Balance Life and Clans. The main heel, **Great Battle Hill**, is not much different from Elven Elder, but rather, due to the heel volume critical The amount of heel is lower than that of Elven Elder. **Restore Life**, which fills up your physical strength with percentage, is rarely used because of the visual acceleration. Additionally, since the Clans skill is a single target, all party members are in the "tree of life" skill that unlocks the debuff incomparably compared to Claesson is Bishop's only skill that's so good, but since long ago, the debuff fight is the main focus on pvp rather than damage The skill delay is too long to use for party members until today. But because we know each other so well about the importance of Bishop, the core of the party, we're the most important target in pvp It is also lacking in viability because it is prioritized and removed. It just so happens that a patch to adjust the balance in operation is scheduled, so I suggest it to the forum like this. **in conclusion.** First of all, additional skills are needed regarding Hill, Bishop's identity. I ask Cadinal for **major heal, major group heal** skills. I think it would be better to have a skill level difference with Elven Elder. It's actually a high-five version of Cardinal, not a classic server Heal can't be followed by Elven Elder. Next, I think the delay in** balance life and clans** skills should be reduced even by a second or two compared to now. The** Clans** and **Balance Life** now have too long delays in farm and pvp situations. If skill construction such as** purification field** is not possible, the **skill delay of Clans** should be reduced even a little. Finally, regarding viability, the group version of the **Turnstone** skill in PP and the **block windwalk and block shield** in PP Request addition of ****mass block windwork, mass block shield.** ** I'm not suggesting Bishop should be the best, but as a user who's only played Bishop for about three years It's a suggestion to improve balance and class characteristics, so please check it out.