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    This topic will cover the changes coming to DION x3 server in next monday - 21.04.2025 1 - HUNTING ZONES 2 - ITEMS 3 - NEW EPIC BOSS - ANTHARAS 4 - OTHER CHANGES 5 - NEW FEATURE - EPIC SLAYERS BANNERS HUNTING ZONES The Hunters guild recovered from one of their expeditions to some ancient temple's library some scrolls mentioning 2 ancient tribes that have been at war since the beginning of their existence. The Ketra orcs and the Varka silenos. Scrolls talk about a mysterious island, with some especial power and some unique relics hidden within. They talk about how this tribes have battled each other for ages in order to gain control over that island, not only for the chance of finding this relics, but due to the strategic position of the island being it was a completely isolated place from the rest of the world and hard for someone to attack it so it would be a very safe outpost for any tribe at war. Reading this, the hunters guild immediately decided they wanted to study this island and this tribes, not only to know what war secrets and combat tactics this tribes might have (being them a warrior tribe for so long sure they would have something you could learn from), but also they were very curious about this relics the scrolls talked about, with some passages of the text mentioning "ancient weapons of great power". They formed a expedition led by Master Hunter Helena, a very young but very skillful hunter in the guild. When the expedition arrived to this mysterious island, they figured out something was not as much as the scrolls described. Upon landing on the island they right away start feeling a wicked feeling of intimidation, like something was living there that they have never seen before, or even heard about it before, and its power was so huge that they could feel it in the air around them... This island definitely had some wicked power about it. When they ventured in the island they quickly realized the stories from the scrolls were no longer real. You could indeed find some ruins and reminiscences of what once might have been a Varka outpost, and not further ahead what was left of a Ketra village, but this tribes no longer live in here. Houses still standing, you can still see their flags up on the poles, there is still weapons and armors and daily utensils laying around, but no sign of any living creature that once belonged to this tribes... Not even any bodies... Shocked by what they found on their first day of expedition and with the fall of dusk, the expedition decides to go back to the beach and set camp for the night. There is more to investigate tomorrow. As the night sets, weird noises can be heard from inside of the island, sometimes heavy stomping, sometimes loud roars, and sometimes just a so strong silence that could make their souls chill. Helena wakes up next morning just to find she is the only one left in the encampment. All the gear from all members is still around, all their equipment, cloths, tools, everything still there, except the members of the team themselves. Left alone in this new mysterious world, young Helena made this her home and decided she would figure out all about this island, being it what now seems to be faulty information from the ancient scrolls, or something else that is going on in that Forgotten Island. RELEVANT ZONE INFO - Recommended levels: 79+. - Characters under level 76 are not allowed in this territory and will automatically be teleported out of the island. - When escapes are used on the island character will be teleported to Aden. Outside zone recommended group: Solo / small group. Inside zone recommended group: Full group. - Monsters on the island are mostly all social and will help each other. - Monsters on the island are mostly aggressive. Pterosaurs patrol the inside part of the island and are slightly stronger then the rest of the monsters and use a set of different debuffs that can go from simple bleeds to stronger debuffs like paralyze. Tyrannosauros can spawn ANYWHERE in the full island, they are much stronger then the rest of the monsters and its advised to not take on them alone. Sailren is the boss of the island, he lives in a hidden cave and will come out only to feed, or to fight whoever is crazy enough to challenge him. Helena is your friendly NPC in the island. You can talk with her to buy normal grocery items, especial items or to challenge Sailren. ITEMS Together with Frogotten Island territory, a new array of weapons A grade will be available. - This weapons can only be obtained in the Forgotten Island. - Different recipes and parts can be spoiled in the different monsters both on solo and group area. - Pterasaur can give by spoil any recipe or part. - Tyrannossaurus can give by spoil or drop any recipe or part. - Sailren has a small chance of droping the full item. - Create Item level 8 is required to be able to craft this items. Sirra Blade Naga Storm Cabrio's Hand Behemoth Tuning Fork Sobekk's Hurricane Themi's Tongue Shyeed's Bow Barakiel's Axe Daimon Crystal Sword of Ipos Tiphon's Spear PRIMEVAL TALISMAN Helena will have available a new talisman that can be improved into a better one using some items that can be farmed in the island together with the normal items required to make a talisman. NAME EFFECT REQUIRED Primeval Talisman - Scout pdef 19, mdef 16, poison bleed resist/attack 5% stun attack 5% MEN+1 40x Elemental Stone 10x Talisman Crystal CANNOT TRADE/DROP 100x Primeval Bones Primeval Talisman - Searcher pdef 31 mdef 22 poison bleed root resist/attack 5% stun attack 5% skill reuse-1% MEN+1 CON+1 40x Elemntal Stone 20x Talisman Crystal 150x Primeval Bones 100x Dinosaur Tissue CANNOT TRADE/DROP 1x Primeval Talisman - Scout Primeval Talisman - Ranger pdef 42 mdef 30 poison bleed root resist/attack 5% mental resist 5% stun attack 5% skill reuse -1% mp consumption -1% MEN+1 CON+1 DEX+1 100x Elemental Stone 30x Talisman Crystal 200x Primeval Bones 100x Dinosaur Tissue 10x Carbonemys Shell CANNOT TRADE/DROP 1x Primeval Talisman - Searcher Primeval Talisman - Escort pdef 51 mdef 39 poison bleed root attack/resist 6% mental resist 6% stun attack 6% skill reuse -2% mp consumption -2% MEN+1 CON+1 DEX+1 WIT+1 100x Elemental Stone 40x Talisman Crystal 250x Primeval Bones 200x Dinosaur Tissue 50x Carbonemys Shell 10x Pterosaur Talon CANNOT TRADE/DROP 1x Primeval Talisman - Ranger Primeval Talisman - Commander pdef 62 mdef 49 poison bleed root resist/attack 8% mental resist 8% stun attack 8% skill reuse -2% mp consumption -2% skill power +1% MEN+1 CON+1 DEX+1 WIT+1 INT+1 200x Elemental Stone 50x Talisman Crystal 300x Primeval Bones 200x Dinosaur Tissue 50x Carbonemys Shell 15x Pterasaur Talon 5x Tyrannosaurus Fang CANNOT TRADE/DROP 1x Primeval Talisman - Escort Primeval Talisman - Leader pdef 73 mdef 63 poison bleed root resist/attack 10% mental resist 10% stun attack 10% skill reuse -3% mpsoncumption -3% skill power +2% MEN+1 CON+1 DEX+1 WIT+1 INT+1 STR+1 200x Elemental Stone 100x Talisman Crystal 500x Primeval Bones 200x Dinosaur tissue 50x Carbonemys Shell 15x Pterasaur Talon 5x Tyrannosaurus Fang 1x Sailren Claw Adena 50.000.000 CAN TRADE/DROP 1x Primeval Talisman - Commander System works similar way with tower of insolence talisman, you bring the items to Helena and you can try to upgrade your talisman to the next level, note that with exception of first and last level, upgrade can fail and leave you with the same talisman you had or in some cases even delevel it for the version before. NOTE: As of this moment Dion Sailren will not be dropping Forgotten Scrolls for the Rune skills. NEW EPIC BOSS - ANTHARAS Antharas the Land Dragon has arrived to the club to wreck havoc on everyone who dares to face it. To face Antharas you need to dwell inside of the deeps of her lair. Deep inside Lair of Anthars you will find the Heart of Warding. This is the seal keeping her locked inside of the nest and protecting us all from what would be the world if this evil beast would roam free. The bravest adventures can try to challenge her by using a Portal Stone on the Heart of Warding to be allowed to go inside of her nest. Up to a max of 200 players can port inside to face her at one time. Be advised this is a foe like you never faced before, a daughter of a goddess, a dragon creature born out of evil, hate and spite with only one propose in life, destroy all that exists in the world in the name of Shilen. Bound to be the hardest challenge adventurers have to face since their path started. During the fight Antharas uses a huge list of different type of skills, some of them are only debuffs like paralyze and fear or curses, while other are some devastating damaging strikes, some of them are usually telegraphed by some specific movement she does before using the skills, try to study it to get the hang on whats going on in other to avoid getting your raid force obliterated by some of her skills. At certain stages of raid Antharas will call for the help of her Behemoth Dragons, this counts as a boss itself and will, if survive for long enough, enrage like normal bosses. Make sure you have either someone to control this or you kill them as they spawn to avoid extra chaos. At random occasions Antharas will also spawn a zerg of little dragon bombers, this one will spawn, run from center of the room to the walls and explode when their path finishes, make sure you are no where around one of them by then to avoid massive damage. By defeating Antharas players can obtain a lot of high end items including a new epic jewel - Antharas Earring. NAME EFFECT Antharas Earring mdef 74 mp+9 bleed resist/attack + 5% stun resist/attack +5% Mental resist/attack +5% Healing power +6% MP consumption + 3% Vampiric rage +2% In order to enter Antharas nest player need to obtain a portal stone. this item will be consumed by the Hear of Warding to allow the player to move inside of the nest. Every player wanting to go inside has to have on inventory a Portal Stone. To obtain portal stone players must complete the quest "Audience with the land dragon" Quest "Audience with the land dragon" can be started after lvl 76 by talking with Gabrielle in Giran Town next to the CH auctioneers NPCs Antharas will spawn 20 minutes after the first player ports inside. If no one attacks Antharas for a long time She will go back to sleep and kick everyone out of the nest. Antharas respawn time will be 10days +12h of random window. A CC of at least 25 people is needed to enter antharas lair. As per usual on new added epic bosses ANTHARAS WILL BE DEAD ON THE UPDATE DAY AND START SPAWN WINDOW FROM THAT SAME TIME. NOTE: To better accommodate the community state in terms of player base and gear levels on Dion server this antharas is a heavily nerfed version of antharas, We will monitor it closely in order to understand if more nerfs or buffs are needed in close future. OTHER CHANGES We understand sometimes is very frustrating for players to spend a long time to set up and kill epic raid bosses and at the end come out empty on terms of loot, sometimes even for multiple kills in a row. In order to try to combat this feeling, not only we are increasing chance of drops for epic jewels to 50% for all epics, as we are also adding a new item to the game in order to make it less painful if that coin toss doesnt go your way. With this new items jewel fragments, even if the boss doesnt drop your epic jewel, you can work your way into one. - Epic Jewell Fragment added to all epics and epic priests. - Epic Bosses have 100% chance to drop this fragments. - Epic Bosses Priests have a smaller chance of dropping this fragments. - Players can save this fragments and after a certain amount trade them on NPC Baggins for a respective epic jewel of the fragments they have. - Number of fragments required to exchange for a jewel are based on their spawn times, difficulty and power and goes as: Queen Ant - 6 Core - 6 Orfen - 6 Zaken - 4 Baium - 4 Antharas - 3 - Zaken HP/PDEF/MDEF reduced by 20%. - Zaken lvl 3 is now available on NPC Baggins. - Some adjustments were made to drop lists of Queen Ant, Core and Orfen in order to better match their higher level status (instead of lvl 40/50), so it can drop B grade items in a more constant and reliable way. Besides this groups changes, some new items were added to this bosses drop table in separated groups in order to make it more rewarding for the players who decide to hunt them. The new items added are: Life Stones (normal, mid and high) Enchant Armor A grade Enchant Weapon A grade Gemstone A grade Cloth Piece Greater Dye +4-4 (all types) Spellbook Box - 3rd Class Transfer NEW FEATURE - EPIC SLAYERS BANNERS After the slaying of a epic boss, an announcement will happen and a banner will now appear in Giran for a limited time that players can talk to and receive a buff. Banners will appear in center of Giran town. - QA/Core/Orfen banners gives lvl 1 buff: +30% EXP/SP, +1 to all Stats. - Baium/Zaken banners gives lvl 2 buff: +30% EXP/SP, +2 STR/INT, +1 DEX/WIT/MEN/CON. - Antharas banner gives lvl 3 buff: +30% EXP/SP, +2 STR/INT/DEX/WIT, +1 MEN/CON. - This buff last one hour and stays after death.
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    Dion users watching new patch notes
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    I want to take a moment to discuss Talking Island. 1) New content - While TI is getting some "new" patches there hasn't been any notable new content to the TI server since the release of Hellbound. The Goddard areas while they have a point and an item to grind, in the context of the TI server are not significant. The "mini boss jewel" that comes from Varka/Ketra is almost a just a cool item or PvE item with very little reason to grind the area. There are so many orfens, zakens, and even antharas earrings on the server due to time that this Researcher's earring has very little room to be used. There is even a problem with Hellbound as S grade is not viable or will not be viable this decade. Problem a) S grade armor resists are terrible and no variability. If you were heavy armor you have root/sleep resist which besides killing healers is not helpful. Light armor has no resists at all, and robe has the best resistance in it being stun, but its hard to compete when it has no +% cast speed of MJ or BWL. Problem b) is that +6 and +8 set bonuses are SOOOOO strong. I don't even think most classes would wear S grade even if they could pick the resist type they had on the armor because the +6 and +8 set bonuses are too impactful. The problem of +6 and +8 sets leads us to the next bigger problem.... 2) Item progression - In the "glory" days of TI there was lot of items and lots of item progression into and through B grade with little to no A grade being used. Overtime that obviously changed and preference moved to A grade as it became more available. But, for A grade to be viable it has to be as enchanted as B grade (eg +6/+8 armors, at least +10 top A = +16 B). The slower progression of A grade and probably non-existent progression of S grade is due to 2 factors.... item drops and IMPROVED ENCHANTS. B grade improved enchants dropped from DK's, but there were MANY more RBs that spawned 65 RBs and they also drop from Epics (Baium/Zaken). RBs also dropped numerous full B grade items that could endlessly be used to enchant. A grade is not so lucky in either way, the item drops themselves are rarer and so are improved enchants. This is not to say high level loot shouldn't be more rare, but over time in TI it has sort of crashed the market as RBs don't drop B grade anymore and there is less and less A grade available as every item is attempted to be over enchanted to catch up. This is exacerbated for S grade where there are NO improved enchants and crafting rate is 30%. So now where there are +16 A grade weps to have a S grade weapon be viable it needs to be +13 which has to be naturally enchanted to that level. One thing the admins have hinted at with the most recent update and UI change is the idea to add elements to the game and this is where I want to yell a big "BE CAREFUL". If you add elements to the game there is a massive incentive to have as many sets of gear possible in order to counter other people's elements. In our server life where for the whole life of the server the idea has been enchant as many pieces as high + as you can, to then come in and say that you need duplicate sets (realistically +8 A as B grade doesn't drop consistently anywhere) this is a MAJOR problem. Combination of 1 & 2 - There were some comments on the Dion discord recently about "new server", problems with classic's progression, etc. I have thought and discussed with a variety of people on why L2 is fun and the conclusion I have come to is there is nearly an infinite scaling progression, but it feels obtainable. If you want to get stronger, you work harder and over-enchant an even better piece of gear. You go grind and get to the top level and learn a skill that no one else has. You win PvP and you drop more epics for your clan. Etc. There are still numerous people that play Gracia Final Lineage 2, and watching the number of people play that version had me think that there was always something to do there too. Getting 20 sets of armor from S grade to S-80 with all different types of elements, getting 6 different weapons with different SA's, and enchanting as much as possible, using lifestones to Augment hunt. There was actually a TON of endgame content. I think the people that play Gracia Final are playing an inferior version of the game, and while TI has gotten some "custom" or merged content throughout L2. The balance and playstyle of this server is SOOO fun, there is just the missing puzzle piece of content for late game, top parties to continue to strive for. Most top parties get +8 armor, +16 weps, epics, you name it and have nothing left to grind for. You might say "well no one has Lilith 10 let alone on every character", and that is very true but there was a part of the description of infinite power that was important...."feels obtainable". The ONLY item to not have been created in TI's history is still light years away. As to the writer's knowledge the highest rune on TI is only lvl 7 which is 1/8 of the runes to get a lvl 10 with perfect success from 7-10. So I have pointed out a lot of problems and no solutions, so let me offer some solutions that I think might work and hopefully that gives some ideas to the admins on how/what they might finally implement. 1) Make lifestones more common to drop from Hellbound or any new area. Make it so lifestones become a currency on the server for people to hunt for unique augments. 2) Either add S-80 or the similar mechanics to S-80 where when you unseal you pick the specialty of the gear. Apply this to S grade so there are a wider variety of resists (stun, poison/bleed, root/sleep, para). 3) Make S grade enchants drop chance higher. I think adding improved enchants from the beginning was a problem, but there is no undoing the past; you can only grow into the future. Allow players to grind and make an investment to transition to S grade if they get lucky and get a high + S grade item. 4) We have a material problem as well. There are a couple materials that are severely limited in order to push new levels of gear that do not not reliably from high level content (mold hardener, mold glue, thread, mithril ore). To make S grade you need lots of these materials, but if we just increase drop rate we will result in HUGE volumes of A grade. I think this needs more review or more custom materials for S grade crafts??? 5) Add B grade drops back to low level raids. Give something for newer or less dominant players to go farm and make money on. There is a HUGE chasm of gear between freebie gear through raids (+6 armor and weps no runes) and obtaining A grade as almost all the B grade has been over-enchanted and gone at this point. 6) In new content add something that has impact that can be farmed and has a reason to control the farming zone. It pulls people out of town, makes natural pvp occur, and makes people play on mains rather than on boxes in non-war clans.
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    stream on 🙂 🙂 🙂
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    3 extra custom fish stew's can be added. All share a cooldown of 2 mins. Can be used only out of combat and not during Olympiad games or while your character is registered for Olympiad games. As part of using them your character sits. Blue fish stew: for 20 seconds your character gain's mp regain Equal to 4% of his maximum mana. Any action you do or anything that will put you in combat cancels that effect. Cost 4 fresh blue mackarel. Red fish stew :for 20 seconds your character gain's hp regain Equal to 4% of his maximum hp. Any action you do or anything that will put you in combat cancels that effect. Cost: 5 fresh mackarel. Purple fish stew: for 20 seconds your character gain's mp regain Equal to 3% of his maximum mana and hp regain Equal to 3% of his maximum hp . Any action you do or anything that will put you in combat cancels that effect. Cost: 3 fresh blue mackarel And 4 fresh mackarel All three stew's can be get by golden treasure chest with certain chances. There is much lower possibilities to get x3 or x5 of those stew from golden chests
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    Hello! I couldn't find a suitable section. In the last update, a drop and spoiler of "lower" resources were introduced, as well as double crafting. But they forgot to add a resource for crafting Armor to the list - threads and cords. Which makes it necessary to pump out a small level for spoilers/drops. I ask you to consider the possibility of contributing to the extraction of this resource at a high level.