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I can only speak for myself but i believe there will be others too. I believe it is time to finally accomodate the wish to have a fresh classic server starting from 1.0 and gradually update slowly to what we have atm. Make it hard to lvl up so it will last us more this time around. We need another "HOME"4 points
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This topic will cover the changes coming to DION x3 server in the next patch. Aswell as some extra changes coming for Talking Island (check the end for TI info) NEW TOWN SKILLS HUNTING ZONES BOSSES ITEMS OTHER CHANGES TALKING ISLAND CHANGES NEW TOWN HEINE Explorers found a whole new town that has been now added to our world map. Enjoy the beauty and eccentric architecture that comes to the game with town of Heine. NOTE: Innadril castle will not be available for siege as the other castles, it will be used later for other type of content. SKILLS Some new skills have been added in order to keep char more mobile, in some cases evasive as for archers and mages, while on other cases more offensive to provide a better means of engagement as is the case for the warriors, and for the tanks to make them a more active play style and boosting their protective tool for the group. NEW SKILLS The following new skills have been added to the game. Destroyer/Titan and Bounty Hunter/Fortune Seeker Warlord/Dreadnought and Warsmith/Maestro All archer classes All elemental mage classes Cardinal All tank classes Elven elder, shilien elder, bishop, prophet All dagger classes OLD SKILLS With time passing and char levels increasing, we realized over time some skills and specially debuffs have been slacking back in terms of efficiency due to their level, there for new levels were added for the majority of debuffs to most of chars upon reaching level 82. Please let us know if you find more skills missing this levels update and we will take a look at it. The following skills have been added a new level in order to keep them still useable at higher levels Warcryer: - Hammer crush Overlord: - Hammer crush - Seal of winter - Seal of slow Archers: - Death sting Elven elder: - Can now learn Dryad root Bishop: - Can now learn Drayd root SKILL CHANGES Dryad root changed to not only root the target but also have a small HP and MP DoT effect. Angelic archon HP recovery penalty swaped from 40% 50% 60% to 40% 30% 20%. Shield Bash mana cost increased, cooldown increased, cast time increased and damaged decreased in order to keep this skill in check and more on par with shield strike. Song of water new level and effect changed to give MAX MP and MP Recovery. Song of invocation new level and effect changed to give p crti and m crit resist. Dance of protection new level and effect changed to give resistance to reflect damage. HUNTING ZONES LILITH AND ANAKIM FIELDS For ages, there has been a war raging in silence, deep inside the undergrounds of this world. Legions of evil and destruction battleing against armies of extreme righteousness. With time, the numbers of followers of this 2 armies became too big to keep hiding in the shadow of the catacombs and necropolis, and the war went rampant, transpiring to the outside. to our world. Near Heine, this 2 armies are in constant battle, not for pride or gain or territory, but for complete destruction and elimination of the opposite side. As both sides are filled with fanatics and believers on their own cause, there is no telling what will happen as soon as one of the sides wins and finds them selves without a enemy to fight against, but it all points to war and fanatic blind beliefs being all they know, there for they would continue go rampant over the closest army they would find... most likely... us... Its up to you to keep this new enemy in check, and keep weakening them as much as possible, and who knows, maybe someday even defeat them for good, or find a way to stop this madness. Weaken the Armies of Lilith and the Armies of Anakim, gain access to their secret fortress, defeat their defense systems, be ready to face their commanders, and if you manage to survive all of this, you will find yourself in position to challenge LILITH or ANAKIM themselves. - Monsters in this fields will be lvl 81+ - This is a group zone - Zone is divided in 2 parts, up north is Fields of Lilith where the Army of Lilith dwells. Down south you can find Fields of Anakim where the Army of Anakim is situated. - You can teleport to this zones using the Gatekeeper in Heine - Monsters on this fields have a big variety of drops, passing it by A grade armors, parts, recs. Gems A. basic materials. etc LILITH FORTRESS AND ANAKIM FORTRESS When fighting against the Armies of Lilith or the Armies of Anakim, and when enough monsters of this armies have been killed, players will weaken their defenses and gain access to their fortresses respectively (if enough members of Lilith's army is killed - get access to Lilith's fortress, while if enough member of Anakim's army is killed - get access to Anakim's fortress) *This is working on a fix amount of monsters, there is no timers, no cooldowns and no chances. Its a simple system of kill X monsters - event starts. Number of total monsters needed will not be revealed to prevent players from controlling "when" to start the event.* The fortresses Upon weakening their armies and finding their fortresses you will notice they are well defended not only by some sort of constructed magic creatures guards, but also by a crystal seal system that is connected to this guards, the bosses, the fortress, and even Anakim and Lilith themselves. The guards Magic creatures and construction hand picked by the Lilith's and Anakim's Army commanders. Archer types, mage types, warriors types... and they are here with one missions only. Protect the fortress at all costs and thats what they will try to do. The commanders Tougher and stronger monsters who control the armies and play a main role on this fortress defense as their life is directly connected to the life of the magic seals controlling all the defenses. There are 3 of them. Noctum Rakzan Bamonti The crystal seals This magic crystals are what is controlling and empowering all the defense system in this fortress. It has been said that if this 7 seals are broken, the whole defense system will be rendered useless and the bosses will be exposed. - Monsters in the fortress are aggressive - Monsters in the fort can deal some high damage at times due to their high skill power in some cases or high crit chance in other cases. - Monsters in this forts are lvl 82, with the commanders being lvl 82. - Monsters respawn time is 15 minutes. - Each fortress has 3 Commanders. - Commanders do not respawn after killed - In order to release the Immunity protection on the seals you must slay the 3 commanders. - Each of the seals provides a different buff to the boss (haste, accumen, empower etc) and as so its advised you kill all seals. - After all seals are down, monsters will stop respawning. - After all seals are down the bosses will be on their weaker stages without any of the extra buffs provided by the seals. - Fortresses are a PVP zone while event is happening. BOSSES LILITH AND ANAKIM Lilith and Anakim rule their armies from the safety of their fortress and are only accessible if their army are weaken enough. Mission is simple, weaken their army, gain access to fortress, defeat fortress defense systems and you get to find either Lilith or Anakim depending on what you are attacking - Anakim and Lilith will be lvl 82 - This bosses will drop similar drop list as from epics, A grade gear, cloth pieces, runes, etc. - This bosses will drop a special rune Rune of Lilith or Rune of Anakim. ITEMS NEW ITEMS Lilith and Anakim runes 2 new special runes have been added to the game. - This is a special rune and can be added to weapon in addition to your normal rune - This runes only drop from their respective bosses of same name - This runes compound system does not reset it to level one upon failing, instead it keeps the level it is. - This runes can be inserted and extracted from your weapon using the same system as the old runes. - This are not the same version of runes we had before on TI server and have been changed in order to still keep it a good and desired item, but not as strong as it turned out to be. LILITH RUNE Healing received bonus 1% / 2% / 3% / 4% / 5% / 5% / 7% / 9% / 12% / 15% P atack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores HP on hit 0 / 0 / 0 / 0 / 0 / 100 / 200 / 300 / 400 / 500 ANAKIM RUNE Mana recharge bonus 5 / 10 / 15 / 20 / 25 / 35 / 45 / 55 / 70 / 90 M attack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores MP on hit 0 / 0 / 0 / 0 / 0 / 75 / 150 / 225 / 300 / 375 We did not changed the 2 first parts of the skill with healing, recharge and mattack/pattack bonuses. tho we were not completely happy with how the later part of the rune was working, and was turning the rune into a super strong item specialy in certain classes. We studied the situation and figure out that in future at some point NCsoft was also not happy with it and they added a 1 minute ICD for the vamp parts of the rune, we liked the idea but we think 1 minutes is too long of a CD and as so for the time being and still possible to be changed if we see it necessary, this last part of the runes gonna be working in a 20 sec ICD. What this means is, the HP/MP recovery part, cannot happen more then once per 20 seconds, this not only brings the rune from a completely OP item, to a good item, and it also adds fairness between classes using them. The values for the highest level were also nerfed. Herald of Knoledge Heral of Knowledge system is coming to dion also in order to ease the early levels in case of new comers or even older players wanting to start a new character. This system will allow players to obtain some leveling gear (up to C grade) by doing achievment missions, daily missions and weakly missions that have as reward Herald of Knowledge Coins and can then use this coins to trade with the Herald of Knowledge for some armors, jewels, weapons or misc items. This items are not tradable and their empowerment options are limited, in a way they do not replace the real items, but can be used for players to have a easier life until they farmed enough for the real item. OTHER CHANGES - https://l2db.club/ will be updated to the new patch by time of patch launch. EXP passive 50% extended from level 80 to level 82. After much contemplation and analises we choose not to increase level cap on this patch in order to not keep increasing the level gap between active pvp sides and for the sake of fair play and healthy competition. We will be analyzing this situation and whenever we think its the right time, level cap will be increased. Changes to Epic Fragments. Now bosses cannot drop both jewel and fragments but fragments can drop 1 - 2 instead of just 1. This way we can ensure that players always get either a epic jewel or 1 - 2 frags in all kills. TALKING ISLAND CHANGES Lilith and Anakim runes changes. LILITH RUNE Healing received bonus 1% / 2% / 3% / 4% / 5% / 5% / 7% / 9% / 12% / 15% P atack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores HP on hit 0 / 0 / 0 / 0 / 0 / 100 / 200 / 300 / 400 / 500 ANAKIM RUNE Mana recharge bonus 5 / 10 / 15 / 20 / 25 / 35 / 45 / 55 / 70 / 90 M attack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores MP on hit 0 / 0 / 0 / 0 / 0 / 75 / 150 / 225 / 300 / 375 We did not changed the 2 first parts of the skill with healing, recharge and mattack/pattack bonuses. tho we were not completely happy with how the later part of the rune was working, and was turning the rune into a super strong item specialy in certain classes. We studied the situation and figure out that in future at some point NCsoft was also not happy with it and they added a 1 minute ICD for the vamp parts of the rune, we liked the idea but we think 1 minutes is too long of a CD and as so for the time being and still possible to be changed if we see it necessary, this last part of the runes gonna be working in a 20 sec ICD. What this means is, the HP/MP recovery on hit part, cannot happen more then once per 20 seconds, this not only brings the rune from a completely OP item, to a good item, and it also adds fairness between classes using them. The values for the highest level were also nerfed. OLD SKILLS With time passing and char levels increasing, we realized over time some skills and specially debuffs have been slacking back in terms of efficiency due to their level, there for new levels were added for some skills. Please let us know if you find more skills missing this levels update and we will take a look at it. The following skills have been added a new level in order to keep them still useable at higher levels Warcryer: - Hammer crush Overlord: - Hammer crush - Seal of winter - Seal of slow Archers: - Death sting Elven elder: - Can now learn Dryad root Bishop: - Can now learn Drayd root SKILL CHANGES Dryad root changed to not only root the target but also have a small HP and MP DoT effect. Angelic archon HP recovery penalty swaped from 40% 50% 60% to 40% 30% 20%. Shield Bash mana cost increased, cooldown increased, cast time increased and damaged decreased in order to keep this skill in check and more on par with shield strike. Intervene damage reduction reduced from 50% to 25%. NEW SKILLS Elven elder, shilien elder, bishop, prophet All dagger classes4 points
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The Antharas raid on Dion server has been running for several months. To suddenly turn it off because a few enemy clans asked for it feels like "GM interference in the game". This is unfair. On Talking Island server, Antharas has been respawning on a consistent schedule for years. For years!!! Fairly!!! Every 10 days!!! So why is Antharas respawn disabled on Dion, but still enabled on Talking Island? It would be fair if both Dion and Talking Island had Antharas respawns on. If it is hard to change while respawns are active, the fair way is to announce a consistent respawn schedule. [If even this is not accepted, then please also turn Antharas off on Talking Island.] [That would at least be fair.] (If Antharas respawns are turned off, then for some time there will be no Antharas on Dion or Talking Island. The result is clear. Players who already own Antharas Earrings will make huge profit from price increase. Item balance will be broken.) (Do you think this is a good outcome?) Key Point: Turn on Antharas respawns on both Dion and Talking Island. No problem—just turn it on, whether respawns are consistent or random. Please share your opinion. We love the Dion server and the Talking Island server.3 points
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Event Period 22.05.2026 — 15.06.2026 Event NPCs will remain until 22.06.2026. Event Story A mysterious treasure hunter named Mel Fisher has recently discovered a hidden coastal refuge guarded by strange Fish People and filled with ancient treasure chests. Unable to uncover all of its secrets alone, Mel is now looking for adventurers brave enough to join the expedition and search for the forgotten riches hidden within the cove. How to Participate Hunt monsters all across the world to gain EXP and collect Wet Pouches. Opening Wet Pouches may reward you with: Small Treasure Key Shards Recipe: Small Treasure Key Collect enough shards and craft your own keys, then seek out Mel Fisher to begin the treasure hunt. Hidden Treasure Cove Mel Fisher will teleport you to the hidden treasure area. To avoid attracting attention from the Fish People, all adventurers will be transformed during teleportation. Inside the cove, explorers will find 3 different types of Treasure Chests: Small Treasure Chest Medium Treasure Chest Huge Treasure Chest Treasure Chest Progression Small Treasure Chests Can be opened using Small Treasure Keys. These chests may contain: Valuable rewards Medium Treasure Chest Key Medium Treasure Chests Medium Chests contain even greater rewards and may also grant: Huge Treasure Chest Key Huge Treasure Chests The most valuable treasures can be found here. Alongside standard rewards, Huge Treasure Chests have a chance to contain: 9x Map Piece Raid Boss Expedition Gather your allies and form a party (9 party members required). Each party member must possess 1 Map Piece before speaking with Mel Fisher. Mel Fisher will then grant access to a special raid encounter featuring 3 powerful bosses, inspired by Castle Dungeon Bosses. Notes Transformation is applied automatically upon entering the treasure area. Summons cannot enter the event zone. Happy Hunting! Sincerely, Classic Team3 points
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I did some tests today: EE 82 vs DA 82, both fully epic, with FI talisman (Leader) and NM set. When I tested against Doom, about 1 or 2 out of every 10 roots landed, so Doom doesn’t work well against root. But against NM, it was very RNG-dependent: sometimes it worked on the 5th try, but other times I landed around 36 roots and only 1 worked. When I tested against Mental Shield and Prophecy, in some cases I used all my MP and not a single root landed. So, considering that most classes don’t have Mental Shield or debuff resistance skills, if you get rooted within the first 10 attempts, it’s basically just bad luck. Also, it can be removed with Core, Liberate, and Denials. The server has only two strong EEs, and Titans have around two minutes of immunity. Necros can also recharge their MP. Until last month, TK was almost unbeatable— even Necros and summoners were outperformed by him. He used to rush into EEs, and it was really hard to keep them alive because of his high damage and full aggression. Nobody was complaining back then; now Necros, sumonera and TKs just have one more competitor.3 points
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I would like to suggest additions to the update you wrote. [ Expand Alliance Size ] Please increase the number of clans eligible for alliance. Previous: 3 clans -> Changed: 5 clans This method is advantageous for all warring clans.3 points
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Dear players! As the leaves begin to fall and the air grows cooler, it’s the perfect season to gather strength for new adventures. To celebrate the spirit of autumn, we’re bringing you a series of Bonus Days filled with extra power and faster progression! ✨ Schedule: 12.09.2025 (after maintenance) – 15.09.2025 (maintenance): 🌟 x3 EXP/SP 15.09.2025 (after maintenance) – 19.09.2025 (maintenance): 🍁 x2 EXP/SP 19.09.2025 (after maintenance) – 22.09.2025 (maintenance): 🌟 x3 EXP/SP 22.09.2025 (after maintenance) – 29.09.2025 (maintenance): 🍁 x2 EXP/SP 🌟 Sharpen your blades, rally your friends, and embrace this golden season of growth—because just like autumn leaves, these moments won’t last forever. 🍁 And that’s not all! This autumn, it’s also becoming much easier to begin your journey on our server! Starting 12.09.2025 and all the way forward, every character will receive new passive skills that grant additional EXP/SP bonuses depending on level: Lv. 1–76: 🍂 +100% EXP/SP Lv. 77–79: 🍂 +50% EXP/SP Lv. 80+: 🍂 +10% EXP/SP 🔥 Whether you’re creating a brand new character or strengthening your heroes, the path forward has never been smoother. 🌟 Make the most of this golden season on L2Classic.club Dion server! Sincerely, Classic Team3 points
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Dear players! The final month of summer has arrived, and we are giving everyone an extra boost to make the most of their adventures across Aden! Starting Friday, August 7, after the scheduled maintenance, the following EXP and SP bonuses will be active: Dion: x2 EXP & SP Talking Island: x1.3 EXP & SP The bonuses will remain active until August 24. Gather your party, prepare your supplies, and take advantage of the August Hunting Boost while it lasts. And keep an eye on the horizon - this bonus may not be the only activity awaiting adventurers in the coming days. Good luck, and happy hunting!2 points
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Hello. We talked with San0 about it alot and at the end we don't like idea of everything be in new location. It removes "world" when everything in 1 location with best chances, all quests are there, best exp is there and there are no reason to farm anywhere else, but yes, every new location players suggest to add everything best from older locations or alternative ways to farm something from old locations into a new one.2 points
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Calculation is here! Today it is not going to be a regular calculation once more! Streamers, that were with us through the last months will get (depending on their activity): ZiQ - 150 CoL Shur4 - 150 CoL CraftForVodka - 300 CoL To claim rewards, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 09.07.20262 points
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Calculation is here! But today it is not going to be a regular calculation! As we enter summer season, all streamers, that are with us, will each get: ZiQ - 150 CoL Shur4 - 150 CoL And will also get 20x Small Treasure Keys and 2x Medium Treasure Chest Keys! Following streamers are being removed from the campaign due to inactivity: CraftForVodka To claim rewards, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 04.06.20262 points
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Please increase the number of clans eligible for alliance. Previous: 3 clans -> Changed: 5 clans This method is advantageous for all warring clans. Many clan members want to chat with each other in alliance.2 points
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🌿✨ THE FIRST WINDS OF SPRING BRING DOUBLE POWER! ✨🌿 Hey Adventurers! The frost is retreating. The days grow longer. The first month of spring rises on the horizon… And with it - power awakens! For Dion: From 02.03.2026 to 09.03.2026 (from maintenance to maintenance), the world itself will pulse with renewed energy as we unleash a full week of: 🔥 x2 EXP* 🔥 x2 SP* 🔥 x2 XP Bottle Experience For Talking Island: From 06.03.2026 to 09.03.2026 (from maintenance to maintenance), the world itself will pulse with renewed energy as we unleash a full weekend of: 🔥 x1.5 EXP 🔥 x1.5 SP Every hunt will feel sharper. Every spell will strike deeper. Every victory will echo louder across the lands. Let the coming of spring mark your ascent! Push your limits. Chase new levels. Strengthen your clan. Write your legend. The season of growth begins - and so does your rise! *Will not affect Antharas Raid Boss EXP/SP gain Sincerely, Classic Team2 points
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Happy Lunar New Year, Adventurers! As the new moon rises, a new chapter begins. To all members of our community who are celebrating, may this year forge stronger alliances, open hidden paths, and bring victories earned through courage and determination. And what is a celebration without presents? 🎁 Stay vigilant - information about holiday gifts will be revealed soon. Stand united. Grow stronger. Conquer what lies ahead. The adventure continues. ⚔️✨ Sincerely, Classic Team2 points
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Hello. We understand and working on update in parallel with other things that we can't announce right now. More tasks decreasing updates speed, but we will have update as soon as we can. Sorry for the delay.2 points
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The Dion server is not in a good state. Most players now run nine accounts by themselves and play only solo. Players hunt only altar raid bosses and no longer do field hunting. Party play has disappeared; everyone simply runs nine accounts alone, farming badges to kill altar raid bosses. Primeval Isle is no different—it has become nothing more than a place to farm talismans. The excessive experience provided by the Ketra and Varka altar raid bosses has eliminated field party play. As field party play has disappeared, the number of PvP encounters with enemies has dropped drastically. There is less time spent talking with friends and clan members. Everyone just hides and farms badges on their own. In addition, allowing unlimited accounts on a single computer has become poison to the Dion server. Lineage II is a game where multiple players form parties and hunt together across many different fields, but the Dion server is no longer like that. Like the Talking Island server, it is becoming barren and dried up. At this point, reverting the unlimited-accounts-per-computer policy is extremely difficult. That makes the situation even more disappointing. 1. Experience rewards from field monsters must be significantly increased. Bottles are not the solution. Bottles are not enough. Players should be able to level up at a reasonable pace without being forced to hunt altar raid bosses. Simply hunting together in the field while talking with friends and clan members should be enough to level up. 2. Experience rewards from altar raid bosses must be significantly reduced. Party play while hunting field monsters should provide the best experience rewards. Just as the experience from the Antharas raid boss was reduced, the experience from altar raid bosses should also be drastically lowered. Altar raid bosses should be reduced to content mainly for obtaining items such as the Researcher’s Earring. 3. Primeval Isle should also have its experience rewards increased, similar to Ketra and Varka, so that party hunting can take place there. As it stands, Primeval Isle is still a hunting zone with poor experience rewards. Players go there only reluctantly for Primeval Talisman farming. 4. Abandoned hunting zones should also provide better experience rewards. Experience should scale smoothly across hunting zones— Antharas’s Lair → Tower of Insolence → Giants’ Cave → Ketra / Varka / Primeval Isle— so that players can hunt in a variety of locations. When field hunting disappears, the game disappears with it. As a player who truly loves the Dion server, I am writing this in the hope of doing even a little to help save it. If you have any good ideas or suggestions, please leave a comment.2 points
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❤️ Happy 3rd Anniversary, Dion! ❤️ Three years ago, the gates of Dion opened for the first time. Since then, this server has become more than just a place to play - it became a home for rivalries, friendships, late-night grinds, hard-fought victories, and memories that stayed with us. Every siege, every clan war, every whispered alliance and open betrayal helped shape what Dion is today. None of this would exist without you - the players who logged in day after day, year after year, and kept the spirit of classic Lineage alive. On behalf of the server administration, thank you for your trust, your passion, and your dedication. We are proud of what this community has built together, and we’re excited for what still lies ahead. Here’s to the past, the present, and many more chapters yet to be written. And now go find Emmy in every city and get your Anniversary gift! TI citizens as well! ⚔️ Happy 3 years, Dion! ⚔️ Sincerely, Classic Team2 points
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Dion Adventurers! 🌋 𝐓𝐡𝐞 𝐄𝐚𝐫𝐭𝐡 𝐓𝐫𝐞𝐦𝐛𝐥𝐞𝐬... 🔥 𝐀𝐧𝐭𝐡𝐚𝐫𝐚𝐬 𝐫𝐢𝐬𝐞𝐬 𝐚𝐠𝐚𝐢𝐧! 🔥 The mighty Land Dragon is awakening from its slumber… ⏳ Spawn Window: Begins in 10 days ± 12 hours Starting from its last death at 2025-11-04 16:39:12 UTC+2 (Server Time) Sharpen your blades, rally your clans, and prepare to face Antharas again! 🐉💥 Sincerely, Classic Team2 points
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The global ranking system in Lineage 2 Classic is a server-wide feature designed to track and display the progression and activity of both players and clans. It serves as a public leaderboard that reflects how characters perform over time based on their in-game achievements rather than direct competitive outcomes such as duels or matchmaking systems like Olympiad. This system is fundamentally based on accumulated statistics. It does not measure player skill through structured combat evaluation but instead reflects consistency, time investment, and overall activity within the game world. Because of this, the ranking system should be understood as a progression tracker rather than a competitive rating system. The ranking interface is accessible through the in-game UI. Once opened, it displays several categories that rank players according to different metrics. The most important of these categories is the level ranking. This ranking is determined by a character’s level and their total experience progress within that level. Characters with higher levels are always ranked above lower-level characters. When two players share the same level, their position is determined by their experience percentage. If both level and experience are identical, priority is given to the character who reached that state earlier. Another major category is the PvP ranking. This ranking is based entirely on the number of PvP kills a character has accumulated. Only legitimate PvP encounters are counted, meaning fights where both players are flagged for combat. To be included in the ranking system, characters must meet certain requirements. Typically, a minimum level must be reached, and the character must have completed the appropriate class transfer. These requirements are in place to prevent low-level or inactive characters from populating the rankings and to ensure that only actively progressing players are displayed. Ranking updates are handled server-side and are not always instantaneous. While the system tracks changes continuously, the user interface is updated at set intervals, which can range from a few minutes to longer periods depending on server configuration. Players can view their current position along with nearby ranks, allowing them to track their progression relative to others. In addition to displaying rankings, the system may provide rewards or bonuses to top-ranked players. These rewards can include temporary stat boosts, visual indicators such as name effects or titles, and in some cases unique interactions within the game world. In addition, different races have different little extra bonuses when they are top of their race, going from small combat power buffs like increase p attack on elves to utility buffs like bonus enchant chance on dwarves. NOTE: These stats/values are place holders for example proposes and might be changed. The players with Server Ranking Benefit effect will also have a skill where they can place a "flag" to give a buff to everyone else in the server who comes near it. Must be placed in a city. When Ranker's Authority is summoned there is a announcement, and other players can see its location on their interface. There is also a Olympiad Tab where similar informations can be seen, related to olympiad standings. It is important to understand the limitations of this system. Since it is entirely based on accumulated statistics, it does not account for player skill, fairness of encounters, or the quality of gameplay. Players who spend more time in the game will naturally rank higher, and certain categories, particularly PvP ranking, can be influenced by repetitive or artificial behavior. The purpose of the global ranking system is to create a sense of competition and visibility across the server. It highlights the most active and progressed players, establishes a social hierarchy, and encourages ongoing participation. However, it should not be interpreted as a balanced competitive system. Instead, it functions as a reflection of player activity and long-term dedication within the game. In summary, the global ranking system in Lineage 2 Classic is a straightforward leaderboard that tracks level progression, PvP activity, PK behavior, and clan development. It rewards persistence and time investment while providing players with a visible measure of their standing within the server community. STAY TUNED FOR MORE INFOS!1 point
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You need to urgently clarify whether this update you're rushing to push out is meant for the Dion server, for a new server, or if you're preparing something else entirely. Please communicate this quickly — because every time you announce something new without clarity, more players end up leaving the server. Right now the population isn't growing — it's shrinking fast. Stop with the ambiguous stance and give us a clear answer.1 point
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Suggestion: Improve the Availability of Basic Crafting Materials There is currently a severe shortage of basic crafting materials on the Dion server. As a result, crafting B-grade and higher weapons and armor has become extremely difficult. Some of the required materials can only be obtained from low-level hunting zones. However, since the vast majority of players have already outleveled these areas, farming these materials is no longer a practical option. Although some materials can be obtained by exchanging Daily Coins, most players need to save their Daily Coins to upgrade their bracelets. Because of this, they cannot afford to spend those coins on crafting materials. Suggestion Please consider adding an option to purchase basic crafting materials from an NPC using Adena instead of Daily Coins. This change would allow players to obtain essential crafting materials without sacrificing their bracelet progression, making the crafting system more accessible and sustainable. It would also increase the supply of equipment on the server, encourage more crafting, enchanting, item progression, and player trading, creating a healthier and more active in-game economy. In addition, using Adena as the purchase currency would provide an effective Adena sink, helping remove excess Adena from circulation and contributing to a more stable market and healthier server economy. If there are concerns that increasing the availability of crafting materials could lead to an oversupply of crafted equipment and reduce the value of monster drops, this could be balanced simply by adjusting the Adena price of the basic crafting materials sold by the NPC. Increasing the material cost would naturally raise the overall crafting cost, helping maintain the market value of crafted equipment. This would give the server administrators a simple and flexible way to balance the economy while still ensuring that players have reliable access to the materials needed for crafting. Most importantly, this update would strengthen one of the core gameplay systems instead of allowing it to become obsolete. A healthy crafting system gives players more goals to pursue, creates continuous demand for equipment and materials, and keeps the in-game economy active throughout every stage of the server. In the long run, these improvements would make the game more enjoyable, keep players engaged for a longer period of time, and ultimately help extend the lifespan and long-term health of the Dion server. Thank you for taking this suggestion into consideration.1 point
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CASTLE SIEGES By default, these new files bring some alterations to castle sieges and clan wars, most of them we did not agree with and therefore changes were made to keep the sieges in the more traditional way as we know them. To start with, these new files adopted the more modern way of 2 castle sieges only (in this case being giran and godard). We did not find that interesting as we prefer the traditional 5 castle siege where there is more room to outmaneuver and outplay and more dynamic movements during the sieges than just having everyone rushing brainlessly into the same place. At the same time, by having the traditional 5 castles, it opens room for more alliances to have access to castle and its features. This system had also implemented something that we found even worst, the castle teleportations where players could literally be in the castle in one click using the castle siege interface and selecting the option to teleport to the castle surroundings or to a outpost nearby. This also has been removed, players will have to regroup and move to castle sieges in their traditional way. SO WHAT CHANGED? The Interface has been updated to provide more info in a clearer and more modern way. Registration for the sieges can now be done during 2 hours before the siege starts instead of having to be done in advance during registration period. When registration period starts this button will be available for clan leaders to register for the desired castle siege. Further information about clans registered and castles sieges preparation can be found in this menu Application is the option you use to participate as attacker or defender. Watch match is the option you can press to be sent to the crystal to watch sieges as before. The last 2 options are what is new when it comes to the game itself. Clan leader will now have the option to "hire help". Clan leader of a clan participating on a siege, can put out a recruit contract to hire mercenaries to help them on the battle with promise of payment. This will allow players who are not in the big clans or any clan at all, but are still interested on having some fun, to be able to join, and if their side comes out victorious, get some adena out of it. This adena is being taken automatically from the tax amount remaining in the castle at time of siege end. The mercenaries during the siege will count as normal enemy/friend, attacker/defender (depending on the side) as any other player in a clan registered for the siege. The mercenaries to be eligible to receive payment have to actually participate in the siege, kill members of opposite side, deal damage, etc and not just enter siege zone and go afk for 2 hours. The mercenary will only receive payment if their side comes out victorious. There are some limitations to becomes a mercenary, such as minimum char level, war status of clans (EX if a player is member of a clan that is at war with recruiting clan, he/she cannot apply as merc for this side) During the siege the mercenary name is changed to a number and their chats are blocked. TLDR: You can recruit someone for a siege that doesnt need to have a clan slot to be "a member" for the siege xD CLAN WARS When we started investigating the clan wars systems added in the more recent patches we found a lot of stuff that i can only qualify as weird, especially the part where you would still get PK if you killed a member of a clan you had 2sided war with oO? Well, we did not liked how they changed it so we rebuilt the old system as it was. We also get access to a new interface window for the clan. But more on this later (wink). STAY TUNED FOR MORE NEWS AND INSIDE INFOS ON NEW SYSTEMS AND SYSTEM CHANGES FOR THIS NEW CHAPTER OF CLASSIC CLUB.1 point
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Oh please, no Elemental Systems. There are far many better updates that were implemented on later Classic patches. The Elemental system was one of the most hated and never actually used by players.1 point
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Hello. Can you please give me a list of craft material you need for B that you can't get on high level?1 point
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Really Admins, give us pls some information, we need at least merge TI and Dion and opening new one in this autumn starting from Classic 1.01 point
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Greetings adventurers! Summer has arrived in Aden, and even the world seems a little more… energetic than usual. With longer days and warmer winds, leveling feels faster, battles feel brighter, and growth comes more naturally. This effect will last from Friday after maintenance until Monday maintenance. Dion Server: x2 EXP / SP Bonus Talking Island Server: x1.3 EXP / SP Bonus Make the most of this summer blessing and grow stronger under the sun of Aden. Bonus will not affect Antharas Raid Boss EXP/SP gain Sincerely, Classic Team1 point
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Собираем пати на осады, замки, эпики, ру, укр снг клан, на осадах около 15 человек иногда собирается, олимпиада по пятницам, субботам. Используем тим спик, присоединяйтесь кому интересно пишите тут или iHannibal на почту1 point
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🐣 Easter is here - and so is a perfect time to get some extra grinding in! While the world is busy with chocolate and eggs, we’ve prepared something for those who prefer EXP and drops 😉 From April 6th to April 13th, enjoy our Bonus Rates Week: ✨ Dion Server – x2 EXP/SP* and Bottles XP ✨ Talking Island Server – x1.5 EXP/SP This year, we’re skipping a traditional in-game event. Instead, all our efforts have been focused on something bigger - an upcoming update. Splitting time between both would have slowed things down, and we know you'd rather get new content sooner. And now we’re ready to say it: 📢 Right after the Bonus Rates Week ends next Monday, the new update will roll out! 🔹 Heine region will be introduced to the Dion server, together with a number of improvements 🔹 These improvements will also be applied to the Talking Island server We’ll be sharing full patch notes throughout the week, so keep an eye out for more details. Enjoy the boosted rates - and maybe trade a few eggs for levels this time 🥚⚔️ *Will not affect Antharas Raid Boss EXP/SP gain1 point
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I agree with this part. "If leveling had been designed to happen primarily in the fields, we would have encountered players—whether friend or foe—constantly. We already witnessed all of this on the Talking Island server. It’s deeply disappointing to see the management repeating the exact same mistakes." I strongly agree that you should gain a lot of experience from field hunting. "Humans repeat the same mistakes" !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Now is the time to correct this flawed design !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 point
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Yes, this is clearly a bug. Originally, the respawn was supposed to be random. However, when the bug caused a fixed respawn time, at least both sides could prepare and actually fight for Antharas. There was real PvP and real competition. But now, after it was changed back to random, what happens? Before your side even realizes that Antharas has respawned, we have already formed parties and entered the lair. There is no fight, no contest, not even a chance for you to try. In the past, at least you showed up and fought. Now you can’t do anything at all. Let’s be honest. This isn’t competition anymore. It’s just one side monopolizing the boss because the system gives you zero time to react. For the record, I’m actually on the dominant side. Even if the random respawn stays like this, we lose nothing. By the time you notice the respawn, we are already killing Antharas. You probably don’t realize how fast we move — but the result speaks for itself. We react immediately and start the raid almost instantly. Every single time. And we’re not saying this to keep the advantage. We’re saying this because there is literally no competition anymore. Think about it calmly. Since the respawn became random, have you ever even seen us entering Antharas’ Nest and tried to contest us? Probably not. Because you’re not even monitoring the respawn properly. You’re simply too slow — or not prepared enough. At this point, it’s not bad luck or the system. It’s just a difference in readiness and effort. And because you can’t even put in that level of preparation or effort, we’re willing to step back and make concessions like this for you.1 point
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At present, the PvP environment on the Dion server is severely tilted toward one faction. The most urgent issue that needs to be addressed is restoring this balance. This imbalance is clearly visible across multiple aspects. The total number of active players, the number of characters above level 81, and most importantly, the class composition of level 81+ characters specialized for PvP combat are all overwhelmingly concentrated on one side. To overcome this situation, the disadvantaged faction needs a stable and continuous leveling environment. However, under the current conditions, this is extremely difficult. Antharas raids, Altar farming, and general field hunting are all under constant monitoring and harassment. As a result, for the weaker faction, stable progression has become nearly impossible. With the current, limited selection of hunting zones, players in the disadvantaged faction are constantly exposed to enemy surveillance and are immediately attacked, which severely disrupts efficient leveling. What is most urgently needed is the provision of multiple alternative hunting areas where the weaker faction can avoid constant monitoring and interference. These hunting zones should provide reasonable efficiency not only for full 9-member parties, but also for small groups of 3–4 players, as well as solo farming. If such support is provided, it would greatly contribute to the long-term restoration of faction balance on the Dion server. In addition, the decision to change the Antharas respawn time to a random system, based on claims of “unfair competition,” has ultimately worsened the imbalance rather than resolving it. In the past, when the Antharas respawn time was predictable, both factions were able to prepare their maximum forces in advance, and competition was so intense that large-scale PvP battles often broke out even before the raid officially began. However, one faction raised objections, claiming this system was unfair, and the respawn was eventually changed to a random format. Under the current random respawn system, the dominant faction assigns a large number of players to conduct 24-hour monitoring during the possible respawn window, allowing them to form response parties and log in within just a few minutes of Antharas spawning. On the other hand, those who previously complained about unfairness are not even attempting such monitoring. To be honest, under these circumstances, continuing with the random respawn system is not a serious issue for us. As we have done so far, we will continue 24-hour monitoring and we will continue to secure Antharas. That said, reverting the respawn time to a fixed schedule, as it was in the past, could be seen as an act of consideration for players who are not even making the most basic effort. Finally, we would like to make a request to the disadvantaged faction. Before claiming unfairness, should there not at least be an equal level of effort made first?1 point
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The dominant side will never allow the weaker side to freely run altar raids. In reality, except for the Dokdo clan, no one is able to do altar raids at all. Because altar raids take place in very limited spaces, they have ended up benefiting only the dominant side even more. What’s needed is a model where players can hunt and fight together with their party members and clan members in wide, open field hunting zones. That is why the proposer seems to be suggesting an increase in experience in field hunting areas. (If the concern is the rapid consumption of leveling content, that issue could be addressed by increasing the amount of experience required for levels 83, 84, and 85.) In addition, the random respawn of the Antharas raid is also being monopolized by the dominant clans, who have smoother and more efficient communication. If Antharas were to respawn at a fixed time (based on the death time), as in the past, I believe the disadvantaged side would have a fair chance to challenge it as well. This would also lead to much more PvP. Because the disadvantaged side is made up of multiple clans, they are inherently at a disadvantage when it comes to coordination and communication. To help overcome this gap, I propose a fixed Antharas respawn schedule.1 point
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This is a very good suggestion. The game needs to move in a direction where party hunting can be revitalized. When users consistently have things to do, they log in more often and stay engaged longer.1 point
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please return Emmy after restart, give few more days till Monday restart to get this reward1 point
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🌟 Another Year Dawns in Club 🌟 As the calendar turns, a new chapter begins — not only in L2Classic.Club, but beyond the screen as well. To every player, thank you for the time, passion, and energy you bring into this world. May the year ahead reward you with intense sieges, meaningful victories, and moments in-game that stay memorable. And outside of Aden, may it bring you good health, clear goals, steady progress, and time for the people and things that truly matter. May your clans stay united, your paths stay challenging, and your real life be balanced with success and peace. ⚔️ Happy New Year to all L2Classic.club players — in game and in life. ⚔️ Players level 40+ can now find Emmy in every city and receive a special New Year gift! Happy holidays! Your Classic Team1 point
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🎄 Merry Christmas, Adventurers! 🎄 On behalf of the L2Classic.club project, we would like to wish you all a joyful and peaceful Christmas. May your drops be blessed, your enchantments succeed, your sieges be victorious, and your journeys through Aden be filled with epic battles and unforgettable memories. Thank you for being part of our community and for sharing your passion for Lineage II with us. We wish you health, happiness, and many great adventures - both in-game and in real life! Starting at 00:00 UTC +2 Find Emmy NPC in any town and if you are level 40 or higher, claim your Christmas gift! And a little note on how Christmas Tree works: You can summon it outside of the peaceful zone only Every minute it will drop you a gift box with random gift (gifts are not bound to you, so watch out!) Christmas Tree duration: 20 minutes See you in game, L2Classic.club Team ⚔️✨1 point
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Calculation is here! merenda - 4 CoL CraftForVodka - 98 CoL GhostDenzoTV - 18 CoL Plus, 2 active streamers, CraftForVodka and GhostDenzoTV will get additional 100 CoL! IMPORTANT! If during the calculation we can not see your videos because they are hidden or any restrictions are applied, there will be no recalculation after calculation results are posted! You need to make sure your content is available for the check before! Streams, which were not announced in your topic as required are not being counted! AFK time on streams is being removed from overall streams time. And if a single stream has a significant AFK time in it, that stream is not being counted at all! Fishing considered AFK! To claim CoLs, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 27.10.20251 point
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🎉Celebrating 10 Years of Adventure – Happy Anniversary to Our L2Classic.club!🎉 Ten years ago, our journey began with the Talking Island server - a humble beginning that sparked a world of endless adventure, challenge, and community. From that moment, our story unfolded through countless updates, epic battles, and unforgettable memories shared among players who made this project truly special. Through the years, we’ve seen rises and falls, moments of triumph and times of rebuilding. Yet with every challenge, we grew stronger - evolving, adapting, and continuing to create a world where passion and dedication never fade. On 14.01.2023, we opened the gates of Dion, marking another milestone in our legacy - a new land, a new story, and a new chapter for both veterans and newcomers alike. Today, as we celebrate a decade of L2Classic.club, we honor every adventurer who has walked this path with us. Your loyalty, courage, and love for the game are what keep this world alive. This anniversary isn’t just about looking back - it’s about looking forward. The journey is far from over. There are new challenges ahead, new horizons to reach, and new legends waiting to be born. Together, we will continue to grow, evolve, and make history once more. Here’s to the past, the present, and the future of our L2Classic.club world. May the spirit of adventure guide us for many more years to come!⚔️💫 Find Emmy NPC in every town and get your Anniversary gift! But don't delay it too much! Emmy will stay till 27.10.2025 maintenance! And join our Discord channel if you haven't yet! Anniversary Giveaways with great prizes are coming!1 point
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After completing the 3rd class transfer, certain skills require a 3rd Class Skill Book to learn. Currently, these books can be obtained in the following ways: Exchanging Olympiad Marks received from participating in Olympiad battles. Random drops from certain Raid Bosses. Exchanging a specific item called Magical Tablet for a chosen skill book. However, the first two methods provide random 3rd class skill books, which means that in many cases, players receive books they cannot use. While the third method allows selecting the desired book, the required Magical Tablet is extremely expensive — as a result, learning a specific skill can cost over 200kk adena. Therefore, I would like to kindly suggest introducing a Skill Book Exchange System that allows players to trade in unnecessary books for the ones they actually need. For example: If players could exchange two unwanted 3rd class skill books for one desired book, it would help balance the market by consuming the excess books from less popular classes and making it easier to obtain the more demanded ones. Recently, the drop rate of 2nd class skill books was increased, making them much easier to obtain. However, 3rd class skill books are still quite difficult to acquire, and many players are struggling because of this. I believe such an exchange system would greatly improve balance and convenience for all players.1 point
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It has now been over a month since the Antharas raid was suspended on the Dion server due to the so-called respawn issue. At that time, you stated that a fix would be implemented as soon as possible, yet we have seen no update or progress since then. If the issue truly cannot be fixed, then please allow the raid to proceed as before instead of keeping it indefinitely disabled. Your reasoning about “unfairness caused by non-random respawn” is difficult to accept. On the Talking Island server, the same system has been in place for years without interruption, and raids have continued without any reported problems. It is therefore unreasonable and unfair that only the Dion server remains restricted. Players have waited patiently, but this situation has now dragged on for far too long. If a technical solution is not possible in the near future, we strongly request that you resume the Antharas raid immediately so that all players can once again participate in the core content of the game. Thank you.1 point
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Finally, someone brought up a topic that has long been forgotten — because most people left this server after the introduction of the aforementioned maps. The reason? Quite simple: the maps are too big. I'm talking about Lilith Zone, Anakim Zone, and Ketra/Varka. PvP on these maps is practically non-existent, as everyone is constantly hiding, and it's extremely difficult to gank someone — especially those all-knowing Korean players — because they see you before you can even get close to them. The best times were during the Giants Cave era: a small map, mobs gave a lot of EXP, and it had what everyone wants — PvP. @Koll, it's about time to shut down these oversized maps (TI Server). There aren't enough players for Lilith, Anakim, Ketra, or Varka. Open Imperial Tomb and Forge of the Gods instead. I think every player should add their two cents to this discussion. Cheers.1 point
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Question about rates: Is it x3 compared to official rates from ru or x3 in general? Reason I ask is that on RU its already x3 (not quite x3 but almost) since people can use shots while PVE. Is this going to be x3 of that rate or x3 of 1/6 which is 1/2 overall? Basically what I mean is that if its x3 based on RU client it would be 1/2 * 3 which is 3/2 rates, if its x3 based on original rates it would just be 1/2. (Approximation, not sure what the current rate is on RU but I know they increased it) Question about premium: Any news on this? Whats going to be included and/or how much its going to cost?1 point