Narmontas

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Everything posted by Narmontas

  1. Well still Korean Classic mechanic varies from Russian one. And which one this Server will be then?
  2. According to the reference of Korean classic : http://einhasad.blogspot.com/2014/10/interview-with-plakis-about-l2-classic.html There's a quote : " There is no difference whether you spoil red, yellow or white mobs. The chance is same. You can even spoil blue mobs, the chance is only slightly lower. The thing that is much different in classic than 'normal' Lineage2 is that even deep blue mobs drop adena at same rate as white mobs. Speaking of materials - all resources are worth to spoil and in the end - you will gain about the same." I have found that even light blue monsters almost doesn't drop adenas. I already killed ~30 light blue monsters and gave up because they doesn't give any adena. What do you think about it? Whats the drop/adena chance penalty is here for green/light blue/deep blue monsters then?
  3. Hello everybody. We know that once server goes live There's said that quest Adena/xp reward going to be x2. But does it makes all quests beneficial? Ok in some quests you can get reward - 1 item. If quest reward is xp + 1 item I understand that you get 1 item +2x xp for that quest. But what about quests for example like : "COIN OF MAGIC" ? There you need to collect coins just to trade to another coins in order to get items, So let's say server is x1 - x1 rewards. Ok... Im collecting coins , farming everything and later on after like a month of so I get myself (Sword of Limit - C grade weapon) from that quest. I suggest that for some quests that rewards players with items only (q item drop should be made x2 as well) just to match the rates of this server. So lets say : I need ~4000 q items to get 1 item reward. Item drop rate is 1/3 so I need roughly to kill ~12 000 monsters to get 1 item?? It will be killing for ages and with rates of x3 in that time monsters will turn to dark blue (in which state i wont get any drop LOL). If q items amount going to be x2 then ill need roughly to kill ~6000 monsters. This is more bearable Or it could be changed that monsters would drop 1q item at 100% rate. Then 4000q items = 4000x actual monsters slayed. Or even 100% drop rate with 2x q items = 2000 monsters slayed. (But in my opinion this should be too easy in fact) This is what i suggest. Just let me know what do you think about this. And Im as a beta tester could provide all the necessary information : Quest names , actual monster list , screenshots in game q items drop rates , and rewards of course.
  4. Hello everybody. Firstly I wish to thank those people whom are trying to make this server as good as possible. That started this project and whole idea can rival official servers of classic. Of course here on beta we (players) are trying to give as much feedback as possible. still... There are some things - features that makes me doubt of this servers success. We (beta testers) are playing here , feeling server economy , monsters , players strengths and weaknesses so I think that prior Live launch we should make at least some crucial changes together. For that I suggest to make pools in which people could vote. For example : What do you think of Tattoo dyes? Should they be implemented here? Max stats +12 -15 or +5 max per stat. Or Maybe this server could exist without any dyes like in some chronicles before? For example Mages can go up to +12 wiz (which is insane on pvp) some Archers can take +12 STR stat which is also insane thing out here... But still people can decide. Thats what I meaning out here. This is private server and people would have possibility to make decisions in what server they wish to play. Another pool could be done about economy of server : For example : x3 (Should spoil rate or spoil drop amount should be x3 out here) . Thats what i mean. Players could give a best feedback this server needs and now in beta phase this is the best time to share ideas , experience in order to make best server that people could play Share your ideas and thoughts. I dare you
  5. Try playing without buffs as Human Wizard for example dwarf or destro... U always get hitted to the back. Which rly annoys. My Human Warrior got killed few times while tried to Escape 3 Skeleton tracker Captains ^^