Narmontas

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Everything posted by Narmontas

  1. Well don't know about you guys but I had Elven Wizard on Innova classic 29 lvl. Sometimes I used shots while on massing mobs with flame strike or in pvp,rarely in pve when you might almost die... in which case you loose 10 percent of xp. I was killing monsters (green) each monster - 00,03 percent xp. you kill 300 monsters to get your lost xp so yeah its a hardcore... Still you can pve with a buffer + using shots if you have bought lots of adena for USD. Or if you have crystalised some stuff or even took some lost stuff from people died on pve... It's a bullshit telling that "I have leveled 1-40 not using a single soulshot" Yes , you have and don't deny it or you was a fckn buffer that lives on leeching other peoples xp and stuff
  2. I agree with the pool that's a good thing to know peoples opinion. But classic it is called classic not by being interlude or high five one. Xp loss , equipment , risky gameplay that's what classic l2 is.
  3. Sleep works like in latter chronicles Don't know about cancel. I think it should remove random 4 buffs. But don't know about it here.
  4. ~300 first week. If anything will run smoothly then it might reach 500 (with dualboxes). If V2 comes out and will be bugless then 1000+ will play here 100 percent. Guess the main factor gonna stand , premium , in game balance , economy , exploitless game mechanics and ofc good anti-bot system.
  5. Back in c3 or 4 (can't seem to remember) I had a HawkEye 56 level rates was x3. I made myself Bow Of Peril and was a bit hardcore with it enchanted it up to +7. Made Blue Wolf set +5 We had a clan war and were fighting like 10x30 in LoA where aggro monsters spawns bakst got overwhelmed by clan wars and was killed by random monsters. bakst full body and helmet +5 on ground and clan war pc took it. I was so fckn pissed that haven't played l2 for 2 weeks. Later on my arrival back to server clan leader presented me bw helm and armor +4 ones. Funny though
  6. I think translation is wrong just that
  7. ​Death whisper/dance of fire doesn't affect blow power (or any physical skill crit power) since a while (remember Classic is not C1), it only affect auto attack (it's powerful for archer mostly) and about Crystal dagger, it didn't have Critical Damage on Classic, Dagger SA are Focus, Haste and Might Mortal (increase success blow) (Classic Korean wiki dagger SA). He just one shot mage with a robe/low HP pool like you said, so it's easy for him. ​Maybe it comes for other fighter classes but I already playing classic and wtf? Each time I attack with mortal blow It counts as critical attack. Not to mention your critical rate is 500 or 139. It just succeeds or not. As far I know mortal , deadly blow land rate is around 44%. Back stab 97% (from behind) and 3% (from front). Vicious stance increases your critical attacks = Normal critical damage +number. Mortal blow / Death blow = critical damage. So it adds skill dmg as well. Just don't know how exactly vicious stance adds up for skill damage because it feels dramatically. Dmg vs RB (mortal blow) = 420 dmg + vicious stance 560+ [36 lvl rogue]. Death whisper /dance of fire adds critical damage so adds critical damage of dagger-like skills. Treasure hunter /Abyss walker deals bigger skill dmg than plains walker (effect of Critical damage passive) not STR. Already tested with dyes. p.s. damn Thats why I suggested to make training dummies to at least test damages and formulas. Now people will be mislead p.p.s. in this server something is a miss. Will do the testing and provide screenshots and accurate feedback. BB in no time ;)
  8. well that dagger having death whisper + dance of fire. Not to mention Crystal dagger. WIth this equip killing lower level mages is quite easy . But I doubt about this dagger dmg server in this server. It was enough to level up TH and disappoint
  9. in this server Daggers OP? WTF? are you on drugs or what? I've got dagger here , and It's so lame ... (crazy) . My Phantom Ranger deal much bigger dmg. Don't know about gladys though
  10. If obstacles , walls and trees will do their purpose and might help to interrupt Bow attack/magic skills. Daggers and other Melee characters might have their own chance against the mages excluding crowded deathmatch
  11. Even though glad might suck with a dual swords his Fatal strike and Hammer crush hits very hard
  12. (Incorrect target...) . yeah I played on 4game official , but still haven't got there high enough level player. So the best sollution I guess to search the forums ^^ and translate from russian.
  13. Hello everybody. Here in beta phase of game I would require at least 4 different type of dummies. 20 lvl - 150 p.def/m.def - indefinite Hp. 30 lvl - 300 p.def/m.def - indefinite Hp. 40 lvl - 450 p.def/m.def - indefinite Hp. 50 lvl - 600 p.def/m.def - indefinite Hp. They should be placed in safe area or in arena. Why do we need them? 1. No NPC to hit in towns (I can always get incorrect target) 2. I can't test safely my damage MAGE or Warrior. 3. Many people here claims their own formulas of damage without a decent testing. 4. Ability to test p.atk , m.atk dmg differences , skills dmg with soul shots without them. Revealing true damage formulas and finding some minor bugs which could be solved prior live. 5. I'm very sceptical about vicious stance here , because I can't feel a thing while on other servers it feels a lot. (Wanna do the testing as well). p.s. While test server is for testers for testing various stuff and classes training dummies for testing dmg (Not only monsters) is MANDATORY. p.p.s. There could be skill for blunt with p.atk power of 900 , for another class there could be skill for a bow with power of 900 , there could be another skill with same power with duals. And they all could do different damage. Please consider this issue.
  14. Dagger skills also increased by use of soul shots ~+20% also better p.atk = slightly bigger dmg for a dagger character.
  15. The clans should make alliance Then it would be more hardcore for a players...
  16. What I've found here in this server via testing It's Snipe monsters in cruma tower... They having x5 HP but feels like it would be x3... dies pretty fast. And gives broken xp of 9,486 ​ instead of 31,163. (x1) would be around 93,489 Check the website. : https://l2central.info/classic/Пума_из_Магмы Snipe Subordinates does not follow their pack leader. So if Ill go like ~3000 range I might kill snipe 1 on 1 easily and get loads of adena. http://postimg.org/image/jnazdin37/ Imagine : Mages party or few fighters with a healer. Some tank just lures like 5-6 snipes and baah few minutes and you got easilly 60k+ adena shared within party... Not to mention good chance for drops... This might be way to easily get adenas to buy full C grade while rest of server would still be poor. My suggestion is : 1. Fix a bit snipe's xp , add for it speed at least 20+ and make their followers to follow it at least by 600 range. Then it should be fine...
  17. Missing casting animation and timer of monster. You just hitting monsters and Bampt you got teleported just out of the blue. I think animation of casting teleportation magic is missing. Please do check.
  18. Hello all. I've got a question about cruma tower. Most of you should still remember hunting in cruma tower and how monsters behave. Now I'm lost... I remember If you hit Excuro , the other Excures in range will also attack you. If you attack Ricenseo you might get attacked by them or by Porta (if within range) Some Constructs type monsters defends other Constructs. Right Here If I hit Porta other Portas will attack If I attack Krator the Portas will attack or other Krators within range. But that's it. No more social monsters... I can hit Excuros within crowded place and - nothing. So please check system of L2 classic because I don't know if the game mechanics having a bug issue or It means to be so. Adding picture. Cheers http://postimg.org/image/5l6f44ja7/
  19. Hello there I'd like to report Stun animation on monsters here: http://postimg.org/image/93iavlmcp/ http://postimg.org/image/8x97tr9nb/ As ​you can see i'm hitting another golem. But the one that have been stunned long long ago still having stunned effect on him shown... This should be fixed. Cheers
  20. Narmontas

    Obstacles

    And in this server what setup should be made atm? Because I have recorded gameplay it looks like 3 seconds behind obstacle still couldn't cancel magic casting of monster
  21. Narmontas

    Obstacles

    Hello I'm testing here and found out that if monster is casting a magic and you hide behind wall it finishes its casting and you get damaged. In fact once monster is casting magic and you hide behind a target its magic should be interrupted because it losts it's target here. Don't know why here is different. http://postimg.org/image/7td2cuo77/ and... http://postimg.org/image/i0z3dqdj9/ p.s. In Lineage 2 walls , trees and other obstacles has it's own meaning. Dagger classes can get in close range with attacking mages , Archers can harass Spell casters and etc. Sometimes it can even save your life.
  22. That's what I mean Where could I find information about benefits having a Premium account?
  23. ~500 at start , next week ~50 if server will be a fail. At least till 40 lvl content should be smooth and bugless + should feel at least balance and fixed gameplay. Im a bit afraid cause waited for this server very long... Besides I think that at least 2 days prior launch there should be last beta stage with true rates. at least to quick check things and stuff.