Lykra
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Everything posted by Lykra
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Expanding on some of this discussion - there are 4 quality of life changes I think would be well-received and minimally impactful to the balance of the server: 1. Revert Lilith change 2. Enable gate on FI and Hellbound 3. Add some use for Sailren Claws/Bracelet Fragments (nobody is going to spend 7k coins to upgrade from 7->8 when they fear you will add another level in the future) 4. Add other ways to earn daily coins. Similar to strix quest credit being expanded to include all new content released - why is the only way to farm daily coins on FI? (Multi-year old content). Balance the # that drop per mob appropriately to not flood market with daily coins or materials but give us further encouragement to farm new areas.
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Can we please get gate enable on FI and HB?
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I would first recommend perhaps polling the community on if the changes you would like to implement are even desired. For me personally, events aren’t very important and the last one was very bad. I am fine with passive events where you collect item and turn in for additional reward. These other tracking features you highlight are meaningless to me. I think adding elemental stones would be a giant mistake - the power of our characters is already quite high. In terms of actual content… perhaps Frintezza, Valakas, Hellbound tower, etc. could be added with current client? If that’s the case I think it is more than enough to keep sever interesting for many more years.
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Antharas has been like this for years. Do you think a change would fix the gap? I’d argue only way to close the gap would be your side camp Anthy and actually PVP to win it…? There are very good alternative exp options now. Chimera is best CP exp I’ve ever seen. Varka/Ketra very good 1 by 1 with boss spawns giving double exp every 40 badges. Anakim is pretty decent for Warlord/Titan but requires more setup and gear than the other two.
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TLDR of entire thread, revert Lilith change. Only thing both sides agree on.
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I think Lilith change back makes 100% sense. The boss doesn’t spawn anymore because nobody can farm there effectively. I don’t care either way about Olympiad status other than keep two days. Participation with 10 people to make a wave was almost 1,000 unique characters. We could barely make 30 games this past weekend. Match quality was low in both versions, I would probably rather have it easier to make waves but either way is fine. I don’t see any reason to change castle walls. If they are paper castle siege will become a cap and re-cap fiesta. Antharas set time = you know when to come PVP. Antharas random time = people who camp and can gather faster are almost 100% guarantee to win boss without a fight. Antharas exp is pretty crazy but I don’t know what they are supposed to do about it at this point. Huge reward for long difficult farm and 10 day respawn.
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Agree with FI and HB gate. Please enable. Running characters for 1/5 the time I plan to play in a night isn’t fun. Please revert Lilith change. I think it’s spawned what, 3 times since you changed it? Dead spot. Either change it back or make mobs social aggro like Anakim.
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Nukes and transfer pain is all they need in mass PVP. Transfer pain IS so OP lol. It’s incredibly powerful and makes necro the preferred mass PVP nuker simply because they can survive focus fire twice as effectively than elemental mages. Also, their pet gives bishop a larger effective health pool with which to balance life. Why do you think mass PVP on TI is 99% necro parties? Elemental mages are glass canons. You make a conscious choice to improve overall damage output by sacrificing tankiness. The problem is…. Tankiness is way more important especially when death spike base power is > baseline nukes from elemental mages. If you play a Necro with transfer pain and hold down death spike in mass PVP you will be more impactful than every elemental nuker - besides maybe elemental nuker heroes. If you’re saying Necro won’t land debuff in mass PVP wouldn’t that mean the debuff nerf has zero impact on mass PVP? Only mass PVP nerf is Death Spike power and pet resummon time (an attempt to balance transfer pain). Seems pretty reasonable…? Why would you try to balance around non-stacked characters? That seems a little weird.
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Has any consideration been given to another farm location for weapon parts to earn daily coins? A little weird the only place to farm them is in FI which is multi-year old content. I would think adding to HB and Ketra/Varka would make sense.
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Is only way to acquire 8 through this dungeon or daily coin trade as well?
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Am I reading correctly? Bracelet level 8 for Talking Island?
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I would say everyone agrees you shouldn’t arbitrarily balance classes. Does anyone disagree that necro is S tier in both Olympiad and mass PVP? Making a balance adjustment in that case would not seem arbitrary at all.
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We got 30 games but it died as soon as people got 30 on their mains. Only 75 unique participants so far that I saw. Seems to be a preference thing, some people like the slower oly.
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I don't think anyone is saying kill Necromancer... but this class is in the top 2 strongest classes in Olympiad and is by far the strongest on mass PVP. How can that not warrant adjustment? Nobody wants their main to get nerfed but there are 30+ other classes who could benefit from bringing them better in line.
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It’s kind of crazy how dead the market is, would at least give people something fun to do while saving up for A grade… +8 B sets, try for 16+++ weapon, etc. It won’t displace top gear so I don’t really see a reason to keep it as is (shadow gear with no runes).
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Appreciate the color here and I agree with what you’re saying. Would you ever consider adding back raid drops to TI for the lower bosses? The market is pretty limited now to a) legacy +16 top B weapons or b) purely A grade from full drops. I am sure this is pretty discouraging if you are trying to gear up a character and don’t have access to tons of adena.
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I think adding fear cooldown to 15+~ seconds for these classes would be a nice change. If you’ve ever played vs 85 DA you will want to uninstall the game and this is post-fear nerfs.
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Please fix Lilith field on TI. It’s still very unfun to farm there.
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From a PVE perspective archers struggle to compete due to counter critical being so freaking strong for melee. Nothing exists like this for archer.
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Happy to make crafting more valuable but please do not add “foundation” crafting. Cancel dagger absolutely ruins Olympiad.
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At least make all skills impacted by core/liberate. There is zero counter play to fear…
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Personally prefer the flexibility of 2-day Olympiad. There are a lot of weeks when playing one day or the other is difficult.
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It’s important to realize the state/tier of Olympiad is different on Dion/TI. On TI my tier list would essentially be… DA >= Necro > Titan > summoners > all others. Fear is crazy overpowered but Titan fear no longer lands on TI. I assume this differs slightly from Dion especially considering summoners/cubics were just nerfed clearly for Dion as summoners aren’t that crazy anymore on TI. If the idea is to balance both servers the same it would make more sense to balance TI if Dion will eventually merge into it… I know fear has been nerfed before but it’s still absolutely insane. 84 DA fear almost doesn’t resist. I get feared on guts versus 82 necro fear too as 85 character. Someone explain that…?
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But when was this change made and where are the patch notes? This is not how disco worked for past few years.
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Can someone please comment on BD/SWS aggro issue. It is very annoying. Didn’t pull aggro for 8+ years but now when I sing/dance mobs go straight to disco.