-
Content Count
254 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Event Calendar
Everything posted by KpeaTuB
-
great! It would be possible to add drop soldiers badge to drop from solo farming mobs near Goddard gates as antilope, buffalo simple. For chance to farm it solo clan member, to keep it and release in weekends clan farm together raids for example, as clan event. mobs= buffalo, grendel, bandersnatch, kookaburra, antelopa. there will be more solo farmers near gooddart and fight for spot of this, couse near city and possible to fast regroup, wts /wtb iteam for clan farm later. or global traiding. Also would add strix quest there, couse those spot almost always is empty couse without of it. thanks
-
nice! add pls to high lvls farm way to farm dyes +4-4, maybe ketra/ varka so that you can farm them with a normal chance and try to exchange them for +3- 1 to improve pvp and olympiad characters creating characters and farming level 60 monsters is a waste of time for dyes, and monsters in ketras and varka are the only good farming option for the whole clan in the evening together there need 100+ -dyes for make one +3-1, so do it not a 1/2000 maybe a bit less.... thanks
-
nice idea!
-
add pls Soldier badges from all monsters in ketr, warka drop, couse a half dont have. even solo weak monsters this will allow solo players in a clan to farm them at any time and unite in the evening for rb after work, the chance of 5% is very low, this can also be increased, many are not able to play for more than an hour or two and cannot get passes on rb 82 even in a day because of this and we skip it
-
About the quest in ketra, I did with clan the last stage and killed 150/200rb from all bosses +- then 1000 monsters for everyone, then 4 different rb in ketr and 4 different in varka and in the end it gives me a quest for a guild badge from each monster, 1 for one character, and not from each one it drops its % chance, to get for everyone you need to kill probably 10 000-+ monsters in the party at least 9 random recipes... this is a very weak reward for such efforts with bosses and.so many mosters.. Last stage of ketra should be probably top A recipe weapon and key drop, for add it to way to crafting and clan farming, but we get instead of it pheonix ring recipe ...
-
5) Would be add way to up talisman 6 lvl also for players, some quest or farm ketra/ varka talisman 4 slots....
-
4) It would be possible to add drop soldiers badge to drop from solo farming mobs near Goddard as antilope, buffalo simple. With less % rate drop x2. For chance to farm it solo clan member, to keep it and release in weekends clan farm together raids for example, as clan event.
-
Small suggestions 1) Increase the experience from champions of Ketra, drop idea very nice, but... monsters have similar experience with shamans, but are very strong, even for group hunting as a result, they are simply pacified with the help of PP or Bish and ignored, because the reward is not worthy of suffering. And it is strange that the champion appears in 1 second, kills with 1 hit of the support, and you can't react to it instantly, 2 hours of game experience on him are lost... don't offend the poor PP and Elders, who die 5 times in 3 hours and lose experience due to randomly appearing champions. 2) Make it possible to transfer and buy and sell Soldier's Badge. Its increase clan game farming+This develops the economy and opens new trades with ketra/varka on traiders in all game. because when we farm as a clan, there is a random drop loot, the one who receives it cannot pass it on to another main player who wants to summon the boss, this is not entirely correct when it is impossible to collect 50 pieces for weeks on 9 characters... Clan farming implies random loot. Or at least increase the chance of a badge drop, because solo players farm it for weeks and cannot collect 50, they simply go back to silent valley. 3) The RB kill rates speak for themselves that the drop from RB and experience is weak... 2 live clan parties kill the boss and get 40kk experience each? with 100% experience scrolls, and for this people gather after work for more than an hour and farm badges for a week. It is easier for them to kill 50 green shamans and get the same experience, in a month of playing stage 3, only 29/200 bosses were killed.... It takes another 4-5 months to get a new stage.... There is no particular motivation to beat them, unfortunately, but the idea is very interesting, to unite randoms into clans and general play, small changes are needed because low experience on living people and a weak reward... This can be easily fixed with increased experience and make these events clan-based for gathering and motivating people to get more experience and battles and raise team spirit!! These are just small suggestions from my observations of the last weeks of the game, add wishes or like the post, who agrees with me.