ve3k

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Everything posted by ve3k

  1. I personally didn't attempt to attack oren or aden on this server yet. What i heard from my allies (70+ lvl) guards are stronger on these 2 castles. For Oren. We would have to put all eggs in 1 basket and attack with everything to try to take it. This would mean loosing current castle. And it still may result in failure. Its simply not worth the risk at the moment. For Aden. There is simply too many guards on the way to throne room. Even in biggest numbers we could master. There wont be enough bodies to throw at guards to take it. I think this one will stand independent until you can see few parties in A grade running around. And some good buffs like FOI/COV/CC are in place. Maybe even heroes.
  2. You are wrong, kind sir. You can level in different ways than just aoe. And it can be even more effective. I was leveling my SE with PR friend. We were exping as fast as aoe party in ABG and even faster than duo mage + se.
  3. My SE is missing AOE dps spell too, can i get at least Aura Flash? 1 spell isn't that much, is it? Much appreciated.
  4. Doesn't work as intended? Shops in forbidden zone.
  5. WTB Dwarven Hammer +10++ (Top C 2h figther blunt) (pm me on forum, only serious offers)
  6. I recommend you to find a clan also. I've seen shouts in harbor for clans recruiting lvl ~30 with 6-10% bonus exp clan skill. You will find the game much more enjoyable with such clan
  7. ve3k

    I need clan

    If you change your mind about wars :)
  8. ​he hits like a kitten nowadays, but he is missing the kitten leap
  9. ​1. 40- locations are kinda empty but 50+ are full of ppl 2. there is always some raidboss party forming in party finder be it lvl 30 or 50 3. yes 4. I would say that D and C is much easier than old c1, B grade is about the same 5. no 6. official files with very good coders handling them
  10. Undead mobs locs: Ruins of agony (~20)Execution grounds (20-35)Hardins academy (35-42)Dragon valey (40-55)You should try to use windstrike more often , its more mana efficient until lvl 40. I can kill mobs lvl 55+ with windstrike just fine, so you can give it a go. EDIT: If you go with windstrike, go to EG until you get lvl 35. Then go to Hardins until 44 These 2 locations are the best with monster HP/monster XP ratio for cleric.
  11. Thank you for looking into this. Rush will be great addition to destro's skill set and will make him viable on PVP. Now his aoe fear skill makes more sense. ​I understand your concerns. As I wrote before, Frenzy is just fine as it is now. About rage. Old rage was more about the choice. You could decide if you wanted to be punching bag with high p.def and low p.atk or if you want to sacrifice this survivability in favor of more damage. Over the body: was not stackable with COV/POF/... in older chronicles. Unless this is different in classic, there is no benefit to it unless you are fighting in olympiad. New skills... I would like to see these in action, if they can be compared to over9000 power, no reuse glad/tyrant/warlord skills. Parties prefer punching bags that have agression and shield defense so healers dont spend so much mana on healing them and mobs dont loose agro. Mobs are agroing on glass canon DDs after few hits so not much dmg to soak up if you cant keep agro. After +12 STR will be removed, his farm potential will go down compared to other melee classes. Nobody is single target farming anymore. And destro has inferior aoe compared to other melee. Cant wait for 2.0 to be available on test server, so I can check how it will turn out. Maybe you are right and destro will be great again.
  12. We want fishing. Definite yes on that. I need something to do while waiting for party finder to complete the party. ​I also find this idea for both fishing systems very nice. New one would be auto with some small rewards (i.e: little XP and less pocf)Old one would give more rewards (i.e: decent XP for lvl 60 or lower and full rewards like pocf,recipes,consumables)If to implement both systems is hard/impossible, then I would have to go for automatic one (sadly) so i can exp while at work or sleeping to catch up top lvls.
  13. Hello. I understand that you are busy with 2.0 preparations. But it would be nice to know, if you would consider reworking destro or if I'm wasting my time on this. Simple "we will look into it" or "we wont change anything" would be sufficient. Thanks NOTE: some moderator could cleanup these off-topic posts
  14. I think if you compare online counter to H5 l2j out there that were always bragging about 8-9k online. This server would be somewhere around 12-15k on those counters.
  15. 1) Cloak of Light and Cloak of Darkness. Cloaks are nice, but i would lean towards non-flashy ones and for all castles. No stats on cloaks, keep it just for the fashion, Maybe each castle could have cloak with clan insignia printed on it? 2) Daily reward system. Nice idea. Maybe you can give buff scroll bundle/SP scrolls/potions for login, like newbie pack has, as a random reward. 3) Macro icon showing the skill icon instead. Could be cool to have an option to use both, old and new system. But other than that doesnt really matter which one you decide to implement. 4) PVP zone events. Excellent idea. 5) CP Potions on grocery. Please no CP potions at all. Just add old CP elixirs that had 5min c/d. I would like keep the dye system as it is for a little while, to test how it affect gameplay. Since if you limit it to +5 again. Everybody will have to go the same cookie cutter build to stay relevant.
  16. Hello. Could you please consider introduction of elixirs?
  17. After playing around with better gear and 60+ buffs, I came to these conclusions: I think frenzy is OK as it isRage should be changed to old one. Skill that removes/consumes HP is missing (no conversion SA sucks)On PVP just wait for the death and press to village, no point to even lift a finger
  18. So I managed to make lvl 58 after hard grind and got zealot. Its fine for 60sec every 5min, rest of the time it's still shit. I can clearly see that people who are crying about rush, didn't check skills whatsoever and came here just to complaint. So here you go: (notice that there is no damage or stun on the skill I suggested and cast range is 400) Kamael rush: Warrior rush: 80+ rush impact:
  19. Hello. I've refreshed links and added latest version. Enjoy!
  20. Destro is weak now. And not much will change in 2.0 since his P.atk is not boosted at all. He will be still a dwarf that cant spoil or craft. Mass slow/fear is unusable since u will never get in range.Over the body consumes your CP and is overwritting cov/pow/pof and lasts for a short time.Demolition impact does not consume HP and its on lvl 80, so its incomparable with crush of doom
  21. well, im hoping mostly for the rage rework and crush of doom
  22. ​I think you have mistaken "rush" with "rush impact". Rush has no stun effect and does no dmg. It is simply gap closer.
  23. ​At current state, Gladiator and Tyrant have almost the same P.atk as destro and have range skills on top of that. Archers have more P.atk and 900 range. I'm not asking just to add skills blindly. Add it with tweaks to fit the gameplay.
  24. Hello. For those who doesn't like to read, here is short version. You can continue reading if you are curious about my thought process behind this. add rushconsider adding crush of doomchange rage back to the old onetweak frenzy slightly~~~~~~~~~~~~~ I've been playing destroyer/titan for over 4 years. I've started it also on this server. I have to say, I'm disappointed. I've managed to grind it up to level 55, but after learning rage2 and frenzy3 and seeing how underwhelming these skills are, I don't feel desire to play this class anymore. This is very sad since it is my favorite class. Then I've read about possibility of custom development and that you (admins) care about player's opinion. So here are my thoughts on how to improve destroyer gameplay without breaking the balance. Rush: My thoughts: This skill made destroyer viable on open world pvp. Without it, you are just being kited around to oblivion. I would say this is one of the most crucial skills that he needs. However 3s reuse is too strong for now. Maybe add it with 10-15s cooldown. Crush of doom: My thoughts: This skill is destroyer in essence. Sacrificing HP to deliver deadly blows. Also useful tool to decrease your HP in order to activate other skills. This skill is not crucial, but it gives destroyer class its flavor. Would be amazing to see its comeback. However, skill power might be too much. If it will be added, maybe do it with 1/2 of skillpower? Or just don't use all levels until later updates. Rage: Classic version: High five version: My thoughts: As you can see above. Before you could choose to sacrifice defensive stats in order to gain offensive stats. Now, this choice has been taken away. You will simply use this skill on cooldown because it has no downside even if its performance is underwhelming. It could be added simply as passive and it would be the same, no sacrifice means no option to choose whether to use it or not. I would love to see the old rage back. (10min duration is sweet, you can keep that ) Frenzy: Classic version: High five version: My thoughts: This skill was always very controversial. It gave the destroyer class meaning of the word destroy. However, If i have to be honest, it was broken most of the updates, since it was too powerful. Right now, it was "nerfed" too hard and is very underwhelming. Duration decreased from 90s to 60s while decreasing bonus it gives significantly. I think this is too harsh. Minor change should be sufficient to make this skill attractive again. It is very hard to balance skill like this. What I think would be fine, is to implement some tweak like one of the below: Under 30% of HP, P.atk bonus is greater. Greater effect will stop above 30%.P.atk will be gradually applied as HP is increased or decreased (lower the HP is, more bonus is added).Increase duration.Decrease cooldown.