Gabe
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xFear Clan is here, and we are looking for new adventurers
Gabe replied to xShutdown's topic in Recruitment
Is this the same Fear clan that was led by S7orm back in the day? They were also Brazilian. -
Yup, what's up? :)
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Then that's an active clan... A clan with buffers, rechargers, etc is fine if they are logging in and doing stuff. If the clan is active enough to rotate entire CPs through a clan and back to the main clan, then they are most certainly active enough to keep their CH. They shouldn't lose it. I am talking about when a Clan totally quits and becomes inactive (or has like 1 guy log in, add adena to CWH, afk for a bit then log out). If the GM puts an inactive clan up for auction, who will really care but those inactive players? Having inactive players who don't even play the game bitch and moan about GM Decisions is still much more preferable to.... 1) Mid-Tier clans being dissuaded from joining in on End-Game PvP 2) Mass PvP being limited on a month where a top-tier clan gets overbidded or leader forgets to bid or some shit. 3) Having to place a down-to-the-last-minute bid every month that greatly impacts your clan Find a solution to those three problems and I'll hop on the Monthly Clan Hall Bidding wagon
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If those clans go inactive, the GMs should put the CH up for auction. Inactivity could be a combination of rules base ("X characters logging in each month") as well as GM subjectivity (are they just standing AFK in CH to look active?)
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Denying your enemies and anyone who might stick their heads out a CH is a pretty huge way to gain an advantage in PvP. What happens if a top-tier clan just wants to fuck with a mid-tier clan for some reason and out-bid wherever they bid. That mid-tier clan is out of CH for a month? I could see that implicitly dissuading mid-tier clans from joining pvp. "Why should we stick out heads up and try to ninja an AQ if it means we won't have a CH next month?" The alternative of having the GMs monitoring clan activity and putting inactive CHs up for auction every so often is a much better way to do things imo.
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Sure, not at first... But 6 months into the server? 12 months into the server? Especially once 2.0 comes, Adena gets much easier to get in end game content. Also, they wouldn't need billions of adena, they'd just need more than casual clans. "denying CHs to random clans they don't care about" I think you greatly underestimate the toxicity of the L2 community 🤣
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With the biddable CH every month, what's stopping the top 10 clans to just put adena on alt clans and bid for 4+ CHs each month? This biddable system really promotes hard core clans while punishing casual/mid-tier clans.
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Many servers have done this... You can even make a rule. If clan hasnt had anyone log in for 30 days, it goes to auction. Boom. Simple.
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It's a good point, but window won't matter for pvp when Death Penalty is 4% in 1.5 xD
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MadPro and Elders were killing many raids the first few days of Skelth. Even casuals like me were able to kill 3x/4x raids a week or so after launch.
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That would help solve the power-leveling component or logging in and out to save scrolls. However even still with no exp scrolls, Raid Exp is so good in Classic that it discourages open-field leveling... Why spend 6 buff rounds grinding in an open field/dungeon when you can just spend half that time finding a raidboss or two that are up and kill them for way more exp. Not to mention, when the server first launches, the group or two that kill raid bosses all the way up will quickly level up and be far ahead of everyone in terms of exp. So Day 1 or 2, you'll have most of the server lvl 30 or so, and then 1 or 2 CPs that are already 5x.
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x3 without EXP Boosts is basically x2 with EXP Boosts. So simply removing all the EXP Scrolls from Achievement System and Strix is a good solution in my opinion as well. Just remember to also nerf Raid Boss EXP too ;)
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What made old school Lineage 2 so great was that you'd find people in the field often and at all times of day. One of the areas classic failed is that Raid Boss Exp was so good, it became the best way to exp or power lvl a character up (especially if you could stack a 6 different Exp Boost Items, and log-in/out right before death). This really ruined a major part of Lineage 2 as less people grinded in the Open World and would just wait to get a good Boss spawn or two. What I suggest is a near-complete overhaul for Raids in Dion x3... Make them desirable not because of their exp, but because of their drops. Set Raidboss XP/SP to 0.1x Set Raidboss Drop Chance to 3x (or even 4x/5x) Set Raidboss Drop Amount to 1x If there is a way to do this, significantly lower Death Penalty at or around a raidboss. If not, just lower death penalty in general. On Reborn and other non-classic servers, top clans will fight hard for Epics; but even lower bosses like Galaxia/Golkonda/Naga/Shax many clans (including Mid-Tier clans) will fight over them. Sometimes multiple rounds of PvP too to try to stop and re-take control of those bosses. Some of those best fights are crazy 9v9v9v9s over a random boss like Death Lord Shax.
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So if someone has 3 PCs what's stopping him/her from logging 6 accounts at the same time? Or is that permitted?
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A true 1 box system could only work if you prevent people from re-logging... Like maybe can only log in 1 account per IP per 30 minutes. That way you can't relog a PP/SWS/Bd. I agree x1 rates with a lower death penalty (especially in pvp/clan war) is much more preferable than x3 with a huge death penalty. I think we should do... - 2 Accounts per IP - Lower exp rates to x2 or x1 - Lower Death Penalty (significantly lower in case of Clan War) - Lower Raid Boss Exp, increase Raid Boss Drops (make them pvp objectives for Gear rather than methods to plvl someone) If we do all that, we have a pretty good long term server that encourages open world pvp